Difference between revisions of "User:Aabicus/Nurse"
m |
|||
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox class | {{infobox class | ||
| class-name-override = Nurse | | class-name-override = Nurse | ||
− | | image = | + | | image = User Aabicus FemaleMedic.jpg |
| class = [[Image:Tea Icon.png|40px]] | | class = [[Image:Tea Icon.png|40px]] | ||
| type = [[Classes#Offensive|Offensive]] | | type = [[Classes#Offensive|Offensive]] | ||
Line 8: | Line 8: | ||
}} | }} | ||
− | {{quotation|''' | + | {{quotation|'''The Sniper'''|Sorry there nurse, I mistook ya for an actual threat!|sound=Sniper_DominationMedic05.wav}} |
The '''Nurse''' is not a playable class in ''[[Team Fortress 2]]''. As a secondary healing force, the Nurse is less equipped than the [[Medic]] for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers 2 hp per second. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations. | The '''Nurse''' is not a playable class in ''[[Team Fortress 2]]''. As a secondary healing force, the Nurse is less equipped than the [[Medic]] for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers 2 hp per second. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations. | ||
Line 24: | Line 24: | ||
! class="header" | Ammo Carried | ! class="header" | Ammo Carried | ||
! class="header" | Damage Range | ! class="header" | Damage Range | ||
− | |||
|- | |- | ||
! [[Image:Shortstop.png|50px]]<br/><small>Standard</small> | ! [[Image:Shortstop.png|50px]]<br/><small>Standard</small> | ||
Line 40: | Line 39: | ||
! class="header" | Ammo Carried | ! class="header" | Ammo Carried | ||
! class="header" | Damage Range | ! class="header" | Damage Range | ||
− | |||
|- | |- | ||
! [[Image:Nailgun.png|50px]]<br/><small>Standard</small> | ! [[Image:Nailgun.png|50px]]<br/><small>Standard</small> | ||
Line 59: | Line 57: | ||
|- | |- | ||
! [[Image:Syringe.png|50px]]<br/><small>Standard</small> | ! [[Image:Syringe.png|50px]]<br/><small>Standard</small> | ||
− | | '''[[Medkit (Classic)| | + | | '''[[Medkit (Classic)|Syringe]]''' |
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 66: | Line 64: | ||
|} | |} | ||
− | === | + | ===Grenade=== |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
Line 80: | Line 78: | ||
| 3 | | 3 | ||
| Base: 0 <br/>[[Crit]]: 0 | | Base: 0 <br/>[[Crit]]: 0 | ||
− | | Provides knockback and disorientation to player and enemies. | + | | Provides knockback and disorientation to player and enemies. Thrown with alt-fire. |
|} | |} | ||
Latest revision as of 15:14, 26 August 2024
Nurse | |
---|---|
Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 /185 (See Health below for further details) |
Speed: | 107% (See Speed below for further details) |
“ | Sorry there nurse, I mistook ya for an actual threat!
Click to listen
— The Sniper
|
” |
The Nurse is not a playable class in Team Fortress 2. As a secondary healing force, the Nurse is less equipped than the Medic for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers 2 hp per second. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.
The Nurse is a refined English gentlewoman, dedicated to her job, with an open fondness for her homemade tea, which is thought to be the source of her regeneration. She uses this tea in her melee weapon, which carries the mysterious power to hurt as well as heal.
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.
Primary
Slot | Weapon | Ammo Loaded | Ammo Carried | Damage Range |
---|---|---|---|---|
Standard |
Peppergun | 4 | 36 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Secondary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | |
---|---|---|---|---|
Standard |
Nailgun | 150 | -- | Base: 14 Crit: 42 [10 nails /sec] |
Melee
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Syringe | N/A | N/A | Base: 40 Crit: 120 [8 / sec] |
Heals teammates to full, overheals by 50%, can infect enemies. |
Grenade
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Concussion Grenade | 1 | 3 | Base: 0 Crit: 0 |
Provides knockback and disorientation to player and enemies. Thrown with alt-fire. |