Difference between revisions of "User:GrampaSwood/DFT/Soldier/Primary"

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Line 30: Line 30:
 
|  splash minicrit  = 61-110
 
|  splash minicrit  = 61-110
 
|  splash crit      = 135-245
 
|  splash crit      = 135-245
|  selfdamage      = 45-85
+
|  selfdamage      = 44-86
|  selfdamage jump  = 32-46
+
|  selfdamage jump  = 27-46
  
 
| function times  = yes
 
| function times  = yes
Line 64: Line 64:
 
|  splash radius    = {{tooltip|44 Hammer units|83.82 cm, 2.75 ft}}
 
|  splash radius    = {{tooltip|44 Hammer units|83.82 cm, 2.75 ft}}
 
|  splash reduction = 1% / {{tooltip|0.86|Hammer units}}
 
|  splash reduction = 1% / {{tooltip|0.86|Hammer units}}
|  selfdamage      = 45-85
+
|  selfdamage      = 44-86
|  selfdamage jump  = 32-46
+
|  selfdamage jump  = 27-46
  
 
|  function times  = yes
 
|  function times  = yes
Line 101: Line 101:
 
|  splash radius    = {{tooltip|146 Hammer units|2.8m, 9.1 ft}}
 
|  splash radius    = {{tooltip|146 Hammer units|2.8m, 9.1 ft}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|  selfdamage      = 27-89
+
|  selfdamage      = 37-64
|  selfdamage jump  = 20-35
+
|  selfdamage jump  = 27-48
  
 
| function times    = yes
 
| function times    = yes
Line 138: Line 138:
 
|  splash radius    = {{Tooltip|2.2 meters|7.3 ft, 117 HU}}
 
|  splash radius    = {{Tooltip|2.2 meters|7.3 ft, 117 HU}}
 
|  splash reduction = 1% / {{Tooltip|2.33|Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|2.33|Hammer units}}
|  selfdamage      = 27-89 / {{Tooltip|90|Overload self-damage}}
+
|  selfdamage      = 44-86 / {{tooltip|90|Overload damage}}
 
|  selfdamage jump  = 27-46
 
|  selfdamage jump  = 27-46
  
Line 172: Line 172:
 
|  splash radius    = {{tooltip|2.5m|8.19 ft, 131 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> {{tooltip|2m|6.56 ft,105 Hammer units}}
 
|  splash radius    = {{tooltip|2.5m|8.19 ft, 131 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> {{tooltip|2m|6.56 ft,105 Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|5.25m|2 ft, 2.62 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> 1% / {{tooltip|4.18m|1.6 ft, 2.09 Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|5.25m|2 ft, 2.62 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> 1% / {{tooltip|4.18m|1.6 ft, 2.09 Hammer units}}
|  selfdamage      = 23-75
+
|  selfdamage      = 33-73
|  selfdamage jump  = 23-39
+
|  selfdamage jump  = 24-37
  
 
| function times  = yes
 
| function times  = yes

Revision as of 15:04, 29 August 2024

Soldier.png

This is the page for the Soldier's Primary weapon Damage and Function times.

Rocket Launcher

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 112
Medium range 66
Long range 48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 146 Hammer units
Close range 56-91
Medium range 33-59
Long range 24-42
Mini-Crit 61-110
Critical hits 135-245
Damage reduction 1% / 2.88
Self-damage 44-86
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Direct Hit

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 140
Base damage 100% 113
Maximum fall-off 52.8% 59
Point blank 140
Medium range 83
Long range 59
Critical 338
Mini-crit 152-189
Splash damage
Minimum splash 50% 44 Hammer units
Close range 67-94
Medium range 41-54
Long range 30-42
Mini-Crit 76-99
Critical hits 169-239
Damage reduction 1% / 0.86
Self-damage 44-86
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Black Box

See stock

Liberal Launcher

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 84
Base damage 100% 68
Maximum fall-off 52.8% 36
Point blank 84
Medium range 50
Long range 36
Critical 203
Mini-crit 91-114
Splash damage
Minimum splash 50% 146 Hammer units
Close range 42-76
Medium range 25-45
Long range 18-32
Mini-Crit 46-80
Critical hits 101-183
Damage reduction 1% / 2.88
Self-damage 37-64
Self damage (rocket jump) 27-48
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Cow Mangler 5000

See stock

Beggar's Bazooka

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 50-90
Long range 24-48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 2.2 meters
Close range 55-97
Medium range 33-54
Long range 24-40
Mini-Crit 68-120
Critical hits 135-231
Damage reduction 1% / 2.33
Self-damage 44-86 / 90
Self damage (rocket jump) 27-46
Function times
Attack interval 0.24 s
Reload (first) 1.196 s
Reload (consecutive) 1.04 s
Values are approximate and determined by community testing.

Air Strike

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 96
Base damage 100% 76
Maximum fall-off 52.8% 40
Point blank 90-95
Medium range 42-75
Long range 20-40
Critical 230
Mini-crit 103-129
Splash damage
Minimum splash 50% 2.5m
Rocket jumping:
2m
Damage reduction 1% / 5.25m
Rocket jumping:
1% / 4.18m
Self-damage 33-73
Self damage (rocket jump) 24-37
Function times
Attack interval
Normal:
0.8 s
Rocket jumping:
0.28 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.