Difference between revisions of "Syringe Gun"

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m (Undo edit by Sausagea1000 (Talk) (2937962) If it is unconfirmed then you are speculating)
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(Undo edit by Sitzkrieg (Talk) (3804587) XofY trivia)
(Tag: Undo)
 
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| skin-image-red      = RED Syringe Gun.png
 
| skin-image-red      = RED Syringe Gun.png
 
| skin-image-blu      = BLU Syringe Gun.png
 
| skin-image-blu      = BLU Syringe Gun.png
| used-by              = [[Medic]]
+
| used-by              = {{used by|Medic}}
 
| slot                = primary
 
| slot                = primary
 
| availability        = {{avail|stock|crate26-strange}}
 
| availability        = {{avail|stock|crate26-strange}}
Line 20: Line 20:
 
| loadout              = yes
 
| loadout              = yes
 
   | quality            = normal
 
   | quality            = normal
   | item-kind          = Syringe Gun
+
   | item-kind          = {{item kind|Syringe Gun}}
 
   | item-level        = 1
 
   | item-level        = 1
 
| red-projectile-image = RED Syringe Gun Ammo.png
 
| red-projectile-image = RED Syringe Gun Ammo.png
 
| blu-projectile-image = BLU Syringe Gun Ammo.png
 
| blu-projectile-image = BLU Syringe Gun Ammo.png
 
}}
 
}}
{{Quotation|'''The Scout''''s last words.|Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.|sound=Scout_dominationmed02.wav}}
 
  
The '''Syringe Gun''' is the default [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is an oddly-shaped air-powered gun. Mounted on top of the weapon is a transparent cylindrical case filled with syringes, from which the [[projectiles]] it fires are apparently derived.
+
{{Other uses|this=the stock primary weapon for the Medic|for=other syringe guns|Syringe Gun (disambiguation)}}
  
Syringes are fired out of the weapon at a rate of ten syringes a second, at the speed of {{tooltip|990 [[Hammer unit]]s|18.86 meters per second, 61.88 feet per second}}. The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be [[Compression blast|reflected]].  
+
{{Quotation|'''The Scout''''s last words.|Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.|sound=Scout dominationmed02.wav}}
 +
 
 +
The '''Syringe Gun''' is the default [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a custom-built stylized gun that uses air pressure to fire syringes from a transparent cylindrical case.
 +
 
 +
The weapon fires syringes at a rate of ten per second, with a velocity of 990 [[Hammer unit]]s (approximately 18.86 meters or 61.88 feet) per second. The syringes are subject to gravity as they travel, making it necessary to lead moving targets and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account, but the extremely slow speed of the [[projectiles]] makes it ineffective outside of close range. Unlike most other projectiles, syringes cannot be [[Compression blast|reflected]].
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Projectile]]
+
| type             = [[Projectiles|Projectile]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
 +
| damage          = yes
  
| damage            = yes
+
|  base           = 10
|  base             = 10
+
|  fall off       = {{tooltip|5|Long range}}
|  fall off         = {{tooltip|5|Long range}}
+
|  ramp up         = {{tooltip|12|Point blank}}
|  ramp up           = {{tooltip|12|Point blank}}
+
|  ramp up %       = 120
|  ramp up %         = 120
+
|  crit           = 30
|  crit             = 30
+
|  minicrit       = {{tooltip|14|Long range}} - {{tooltip|16|Point blank}}
|  minicrit         = {{tooltip|14|Long range}} - {{tooltip|16|Point blank}}
 
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.1 s
+
|  attack interval = 0.105 s
|  reload           = 1.6 s
+
|  reload         = 1.305 s
 
}}
 
}}
  
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Syringe Gun
+
  | item-type = {{item kind|Syringe Gun}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =
 
  | rankson2 =
Line 75: Line 78:
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|12|20|2007}}'''
+
{{Update history | '''{{Patch name|12|20|2007}}'''
 
* Fixed occasional misreporting of Syringe Gun damage distances to the stats system.
 
* Fixed occasional misreporting of Syringe Gun damage distances to the stats system.
  
Line 82: Line 85:
  
 
'''{{Patch name|8|18|2011}}'''
 
'''{{Patch name|8|18|2011}}'''
* {{undocumented}} Added [[Strange]] quality.
+
* {{Undocumented}} Added [[Strange]] quality.
  
 
'''{{Patch name|3|1|2012}}'''
 
'''{{Patch name|3|1|2012}}'''
* Refined Syringe Gun [[crit]] recoil forces.
+
* Refined Syringe Gun [[Critical hits|Crit]] recoil forces.
  
 
'''{{Patch name|7|20|2012}}'''
 
'''{{Patch name|7|20|2012}}'''
* {{undocumented}} Updated the Syringe Gun model.
+
* {{Undocumented}} Updated the Syringe Gun model.
  
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
* Converted the Syringe Gun models to use the <code>c_models</code> system.
 
* Converted the Syringe Gun models to use the <code>c_models</code> system.
  
==Trivia==
+
'''{{Patch name|1|5|2023}}'''
* The name and weapon design are based on real-life syringe guns, which are used to inject needles into patients with more control than by hand (and are often air-powered).
+
* Fixed a memory leak when firing syringes as Medic
* In their initial testing of the Gold Rush update, Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy Update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Ubersaw]] images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.
+
* Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
* In the weapon script file for the Syringe Gun, it uses the name “SuperSMG.”
+
* Fixed syringes triggering false hits on the client when [[Multiplayer options#Advanced multiplayer options|minimal view models]] are enabled or a custom view model FOV is set}}
** Medic was planned to have an [[SMG]], as seen by concept art.
+
 
** [[Scout]]’s [[Nail Gun]] originally used the SMG model as a placeholder, so it is likely the name “SuperSMG” was made with the intention of being a version of the [[Super Nailgun]] from [[Team Fortress Classic]], but with the SMG model.
+
== Unused content ==
 +
* In their initial testing of the [[Gold Rush Update]], Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy Update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Ubersaw]] images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.
 +
 
 +
== Bugs ==
 +
* The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.<ref>[https://www.youtube.com/watch?v=U0goM6XzQRQ Video] showing syringe hitting physically, but not doing damage.</ref>
  
==Gallery==
+
== Trivia ==
 +
* The weapon script file for the Syringe Gun uses the name "SuperSMG".
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
 +
File:BLU Syringe Gun.png|[[BLU]] variant of the weapon.
 
File:Syringe Gun 1st person red.png|[[RED]] first-person view.
 
File:Syringe Gun 1st person red.png|[[RED]] first-person view.
File:Syringe Gun 1st person blu.png|[[BLU]] first-person view.
+
File:Syringe Gun 1st person blu.png|BLU first-person view.
File:RED_Syringe_Gun_Ammo.png|RED syringe.
+
File:RED Syringe Gun Ammo.png|RED syringe.
File:BLU_Syringe_Gun_Ammo.png|BLU syringe.
+
File:BLU Syringe Gun Ammo.png|BLU syringe.
 
File:Backpack syringegun alt.png|Alternate image angle.
 
File:Backpack syringegun alt.png|Alternate image angle.
 
File:Medic weapons concept.jpg|Several Medic weapon concepts.
 
File:Medic weapons concept.jpg|Several Medic weapon concepts.
 +
File:Standard icon RED Syringe Gun.png|RED icon from the TF2 DIY kit.
 +
File:Standard icon BLU Syringe Gun.png|BLU icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Medic strategy#Syringe Gun|Syringe Gun strategy]]
+
* [[Basic Medic strategy#Syringe Gun|Syringe Gun strategy]]
 +
 
 +
== {{common string|References}} ==
 +
<references/>
  
 
{{Standard Weapons Nav}}
 
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}

Latest revision as of 19:15, 31 August 2024

This article is about the stock primary weapon for the Medic. For other syringe guns, see Syringe Gun (disambiguation).
Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.
The Scout's last words.

The Syringe Gun is the default primary weapon for the Medic. It is a custom-built stylized gun that uses air pressure to fire syringes from a transparent cylindrical case.

The weapon fires syringes at a rate of ten per second, with a velocity of 990 Hammer units (approximately 18.86 meters or 61.88 feet) per second. The syringes are subject to gravity as they travel, making it necessary to lead moving targets and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account, but the extremely slow speed of the projectiles makes it ineffective outside of close range. Unlike most other projectiles, syringes cannot be reflected.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 12
Base damage 100% 10
Maximum fall-off 52.8% 5
Critical 30
Mini-crit 14 - 16
Function times
Attack interval 0.105 s
Reload 1.305 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.

Update history

December 20, 2007 Patch
  • Fixed occasional misreporting of Syringe Gun damage distances to the stats system.

December 31, 2007 Patch

  • Fixed Syringe Gun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations.

August 18, 2011 Patch

  • [Undocumented] Added Strange quality.

March 1, 2012 Patch

  • Refined Syringe Gun Crit recoil forces.

July 20, 2012 Patch

  • [Undocumented] Updated the Syringe Gun model.

June 18, 2014 Patch (Love & War Update)

  • Converted the Syringe Gun models to use the c_models system.

January 5, 2023 Patch

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set

Unused content

  • In their initial testing of the Gold Rush Update, Valve added 3 items to the game's files. These were later removed as part of the Mann-Conomy Update. The secondary and melee weapons use the Kritzkrieg and Ubersaw images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.

Bugs

  • The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]

Trivia

  • The weapon script file for the Syringe Gun uses the name "SuperSMG".

Gallery

See also

References

  1. Video showing syringe hitting physically, but not doing damage.