Difference between revisions of "Flare Gun"

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{{Other uses|this=the Pyro's secondary weapon|for=other flare guns|Flare Gun (disambiguation)}}
 
{{Item infobox
 
{{Item infobox
 
| type              = weapon
 
| type              = weapon
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| kill-icon-2        = hadouken
 
| kill-icon-2        = hadouken
 
| kill-tooltip-2    = Taunting
 
| kill-tooltip-2    = Taunting
| used-by            = [[Pyro]]
+
| used-by            = {{used by|Pyro}}
 
| slot              = secondary
 
| slot              = secondary
 
| weapon-script      = tf_weapon_flaregun
 
| weapon-script      = tf_weapon_flaregun
| released          = {{Patch name|6|19|2008}}<br />([[Pyro Update]])
+
| released          = {{Patch name|6|19|2008}}
| availability      = {{avail|Unlock|drop|craft|purchase|Crate25-Strange|crate78-festive|collectors}}
+
| released-major    = Pyro Update
 +
| availability      = {{avail|unlock|drop|craft|purchase|crate25-strange|crate78-festive|collectors}}
 
| marketable        = yes
 
| marketable        = yes
 
| numbered          = no
 
| numbered          = no
 
| ammo-loaded        = 16
 
| ammo-loaded        = 16
| ammo-carried      = N/A
+
| ammo-carried      = {{common string|N/A}}
 
| reload            = Single
 
| reload            = Single
 
| loadout            = yes
 
| loadout            = yes
   | item-kind        = Flare Gun
+
   | item-kind        = {{item kind|Flare Gun}}
 
   | item-level      = 10
 
   | item-level      = 10
   | item-description = This weapon will reload when not active
+
   | item-description = {{item description|Flare Gun}}
   | att-1-positive  = 100% critical hit vs burning players
+
   | att-1-positive  = {{attribute|CritVsBurning}}
 
}}
 
}}
 
{{hatnote|This article is about the Pyro's secondary weapon. For other flare guns, see [[Flare Gun (disambiguation)]].}}
 
  
 
{{Quotation|'''Flare Gun''' publicity blurb|It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.}}
 
{{Quotation|'''Flare Gun''' publicity blurb|It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.}}
  
The '''Flare Gun''' is an unlockable [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a single-shot, team-colored {{botignore|flare gun}} with a flared barrel.  
+
The '''Flare Gun''' is an unlockable [[Weapons#pyrosecondary|secondary weapon]] for the {{cl|Pyro}}. It is a single-shot, team-colored {{botignore|flare gun}} with a flared barrel.
  
The weapon fires low-damage flare [[projectiles]] that travel at {{tooltip|approximately 2000 [[Hammer unit]]s|about 125 feet}} per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare will take minor damage and be set on [[fire]]. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares will deliver a [[Critical hits|critical hit]] on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.
+
The weapon fires low-damage flare [[projectiles]] that travel at approximately 2000 [[Hammer unit]]s per second (roughly 38 m/s or 125 ft/s). The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare take minor damage and are set on [[fire]]. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares deliver [[Critical hits]] on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun is reloaded even if the player switches to a different weapon before the reload animation plays.
  
 
The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.
 
The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.
  
[[Taunt]]ing with the Flare Gun equipped will perform the [[Hadouken]] kill taunt.
+
[[Taunts|Taunting]] with the Flare Gun equipped results in the {{item link|Hadouken}} kill taunt.
  
 
The Flare Gun is automatically given to any player who obtains 10 [[Pyro achievements]].
 
The Flare Gun is automatically given to any player who obtains 10 [[Pyro achievements]].
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== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Projectile]]
+
| type               = [[Projectiles|Projectile]]
| damagetype         = Dual-type (fire and bullet)
+
| damagetype         = Dual-type ({{common string|Fire}} and {{common string|Bullet}})
| rangetype         = Ranged
+
| rangetype           = {{common string|Ranged}}
  
| damage             = yes
+
| damage             = yes
|  base             = 30
+
|  base               = 30
|  crit             = 90
+
|  crit               = 90
|  minicrit         = 41
+
|  minicrit           = 41
|  afterburn         = {{tooltip|4 / tick|8 / s}}<br/>60 total
+
|  afterburn         = {{tooltip|4 / tick|8 / s}}<br/>60 total
 
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
 
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
| function times     = yes
+
| function times     = yes
|  attack interval   = 2 s
+
|  attack interval   = 2 s
|  afterburn time   = {{tooltip|7.5 s|10 s on already burning enemies}}
+
|  afterburn time     = 7.5 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint| autoresult = Pyro Secondary}}
 
{{Blueprint| autoresult = Pyro Secondary}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
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}}
 
}}
  
== Strange variant ==
+
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Flare Gun
+
  | item-type = {{item kind|Flare Gun}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =  
 
  | rankson2 =  
 
  | festive = yes
 
  | festive = yes
   | item-description = This weapon will reload when not active
+
   | item-description = {{item description|Flare Gun}}
   | att-1-positive  = 100% critical hit vs burning players
+
   | att-1-positive  = {{attribute|CritVsBurning}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
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  | can extinguish = no
 
  | can extinguish = no
 
  | can deal taunt damage = yes
 
  | can deal taunt damage = yes
 +
| can deal long range damage = yes
 
  | notes =
 
  | notes =
| can deal long range damage = yes
 
 
}}
 
}}
  
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== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}})
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
 
 
* The Flare Gun was added to the game.
 
* The Flare Gun was added to the game.
  
Line 117: Line 118:
 
* Fixed Flare Gun trail particles on DX8.
 
* Fixed Flare Gun trail particles on DX8.
  
'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
+
'''{{Patch name|8|19|2008}}''' ({{update link|Heavy Update}})
 
* Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo [[loadout]] on first spawn.
 
* Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo [[loadout]] on first spawn.
  
Line 124: Line 125:
  
 
'''{{Patch name|6|8|2009}}'''
 
'''{{Patch name|6|8|2009}}'''
* Flare Gun will now [[mini-crit]] on a burning enemy.
+
* Flare Gun will now [[Critical hits#Mini-crit|Mini-Crit]] on a burning enemy.
  
 
'''{{Patch name|8|31|2009}}'''
 
'''{{Patch name|8|31|2009}}'''
*Fixed Pyro's Hadouken killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing.
+
* Fixed Pyro's Hadouken killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing.
  
 
'''{{Patch name|2|23|2010}}'''
 
'''{{Patch name|2|23|2010}}'''
Line 133: Line 134:
  
 
'''{{Patch name|5|19|2010}}'''
 
'''{{Patch name|5|19|2010}}'''
* Flares that hit a burning player at mid-to-long range will crit.
+
* Flares that hit a burning player at mid-to-long range will Crit.
  
'''{{Patch name|4|29|2010}}''' ([[119th Update]])
+
'''{{Patch name|4|29|2010}}''' ({{update link|119th Update}})
 
* Fixed the Flare Gun's afterburn duration being lowered by the [[Flamethrower]]'s duration reduction.
 
* Fixed the Flare Gun's afterburn duration being lowered by the [[Flamethrower]]'s duration reduction.
  
 
'''{{Patch name|2|3|2011}}'''
 
'''{{Patch name|2|3|2011}}'''
* Updated model with optimizations and [[LOD]]s.
+
* Updated model with optimizations and [[Level of detail|LODs]].
  
 
'''{{Patch name|2|7|2011}}'''
 
'''{{Patch name|2|7|2011}}'''
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
  
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
* Changed Flare Gun flares to always crit burning targets, regardless of range.
+
* Changed Flare Gun flares to always Crit burning targets, regardless of range.
  
 
'''{{Patch name|6|23|2011}}'''
 
'''{{Patch name|6|23|2011}}'''
*{{Undocumented}} This weapon was added to the crafting blueprint for the [[Detonator]].
+
* {{Undocumented}} This weapon was added to the crafting blueprint for the [[Detonator]].
  
 
'''{{Patch name|8|23|2011}}'''
 
'''{{Patch name|8|23|2011}}'''
 
* Refined reload force for Flare Gun.
 
* Refined reload force for Flare Gun.
  
'''July 12, 2011'''
+
'''{{Item schema|7|12|2011}}'''
* {{item server}} Added [[Strange]] quality.
+
* Added [[Strange]] quality.
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
 
* Added [[Collector's]] quality.
 
* Added [[Collector's]] quality.
  
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
+
'''{{Patch name|12|20|2013}}''' ({{update link|Smissmas 2013}})
* {{undocumented}} Added [[Festive]] variant.
+
* {{Undocumented}} Added [[Festive weapons|Festive]] variant.
  
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
+
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 
* Updated description to better detail the weapon's features.
 
* Updated description to better detail the weapon's features.
 
* Changed attribute:
 
* Changed attribute:
** Added text to describe 100% critical hits on burning targets.
+
** Added text to describe 100% Critical hits on burning targets.
  
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
+
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
* Changed Attributes:
+
* Changed attributes:
 
** Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
 
** Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
** Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
+
** Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.}}
}}  
+
 
 +
== Unused content ==
 +
* The Flare Gun has a second reload sound effect in the VPK.
  
 
== Bugs ==
 
== Bugs ==
* The Flare Gun can self-damage the user if shot at a wall at extremely close proximity, under a specific angle. It deals up to 25 damage. The small explosion produced can be utilized to clear small gaps, similarly to the [[Detonator]] or [[Scorch Shot]].<ref>[https://www.youtube.com/watch?v=GCGY2JTh-wI Video showing the self-damage, inflicted by The Flare Gun].</ref>
+
* The Flare Gun can cause up to 26 self-damage to the player if positioned very close to a wall and shot at a specific angle. The small explosion produced can be used to clear small gaps, similar to the [[Detonator]] and [[Scorch Shot]].<ref>[https://www.youtube.com/watch?v=GCGY2JTh-wI Video showing self-damage inflicted by The Flare Gun].</ref>
** If the user dies because of this, the kill icon will be that of the Detonator.
+
** If the user dies because of this, the Detonator's kill icon is used. Standard [[Gibs|gib]] rules apply; if the shot deals 10 more damage than health left, the player is gibbed.
 
* The Festive Flare Gun does not appear when inspecting it from the backpack menu.
 
* The Festive Flare Gun does not appear when inspecting it from the backpack menu.
 
== Unused content ==
 
* The Flare Gun has a second reload sound effect in the VPK.
 
  
 
== Trivia ==
 
== Trivia ==
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 +
File:BluFlaregun.png|[[BLU]] variant of the weapon.
 
File:Flare Gun 1st person red.png|[[RED]] first-person view.
 
File:Flare Gun 1st person red.png|[[RED]] first-person view.
File:Flare Gun 1st person blu.png|[[BLU]] first-person view.
+
File:Flare Gun 1st person blu.png|BLU first-person view.
File:Festive Flare Gun 1st Person RED.png| RED [[Festive weapons|Festive variant]].
+
File:Festive Flare Gun 1st Person RED.png|RED [[Festive weapons|Festive variant]].
File:Festive Flare Gun 1st Person BLU.png| BLU Festive variant.
+
File:Festive Flare Gun 1st Person BLU.png|BLU Festive variant.
File:Flare_proj_red.png|RED projectile.
+
File:Flare proj red.png|RED projectile.
File:Flare_proj_blu.png|BLU projectile.
+
File:Flare proj blu.png|BLU projectile.
 
File:Flare Gun Concept.jpg|Flare Gun concept designs.
 
File:Flare Gun Concept.jpg|Flare Gun concept designs.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Pyro strategy#Flare Gun + reskins|Flare Gun strategy]]
+
* [[Basic Pyro strategy#Flare Gun + reskins|Flare Gun strategy]]
 
* [[Festive weapons]]
 
* [[Festive weapons]]
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/post.php?id=1655 TF2 Official Blog - The Flare Gun]
+
* [https://www.teamfortress.com/post.php?id=1655 TF2 Official Blog - The Flare Gun]
*[http://www.steamgames.com/tf2/pyro/ The Pyro Update page]
+
* [https://www.teamfortress.com/pyro/ The Pyro Update page]
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
{{PyroUpdateNav}}
+
{{Pyro Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Latest revision as of 19:23, 31 August 2024

This article is about the Pyro's secondary weapon. For other flare guns, see Flare Gun (disambiguation).
It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
Flare Gun publicity blurb

The Flare Gun is an unlockable secondary weapon for the Pyro. It is a single-shot, team-colored flare gun with a flared barrel.

The weapon fires low-damage flare projectiles that travel at approximately 2000 Hammer units per second (roughly 38 m/s or 125 ft/s). The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare take minor damage and are set on fire. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares deliver Critical hits on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun is reloaded even if the player switches to a different weapon before the reload animation plays.

The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.

Taunting with the Flare Gun equipped results in the Hadouken kill taunt.

The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (Fire and Bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Flare Gun Degreaser Reclaimed Metal Scorch Shot
Item icon Flare Gun.png + Item icon Degreaser.png + Item icon Reclaimed Metal.png = Item icon Scorch Shot.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 19, 2008 Patch (Pyro Update)
  • The Flare Gun was added to the game.

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch (Heavy Update)

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

June 8, 2009 Patch

  • Flare Gun will now Mini-Crit on a burning enemy.

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

February 23, 2010 Patch

  • Fixed the Pyro not being able to deflect enemy flares.

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will Crit.

April 29, 2010 Patch (119th Update)

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

February 3, 2011 Patch

  • Updated model with optimizations and LODs.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

April 14, 2011 Patch (Hatless Update)

  • Changed Flare Gun flares to always Crit burning targets, regardless of range.

June 23, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Detonator.

August 23, 2011 Patch

  • Refined reload force for Flare Gun.

July 12, 2011 [Item schema update]

November 12, 2013 Patch

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attribute:
    • Added text to describe 100% Critical hits on burning targets.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
    • Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.

Unused content

  • The Flare Gun has a second reload sound effect in the VPK.

Bugs

  • The Flare Gun can cause up to 26 self-damage to the player if positioned very close to a wall and shot at a specific angle. The small explosion produced can be used to clear small gaps, similar to the Detonator and Scorch Shot.[1]
    • If the user dies because of this, the Detonator's kill icon is used. Standard gib rules apply; if the shot deals 10 more damage than health left, the player is gibbed.
  • The Festive Flare Gun does not appear when inspecting it from the backpack menu.

Trivia

  • The Flare Gun was first seen in Meet the Sniper, and had not been revealed to the public at the time of the video's release.

Gallery

See also

External links

References