Difference between revisions of "Crafting"

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{{update|Add missing patch notes to update history. Not updated since 2016.}}
 
{{featured article tag}}
 
{{featured article tag}}
[[Image:Crafting anvil.png|right]]
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[[File:Crafting anvil.png|right]]
[[Image:backpack craft.png|right|thumb|300px|Crafting screen]]
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[[File:backpack craft.png|right|thumb|300px|Crafting screen]]
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{{Hatnote|"Token" redirects here. For the item used to level up the [[Duck Journal]], see [[Duck Token]].}}
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{{Quotation|Crafting publicity blurb|For years you have been able to create weapons with your bare hands, using raw steel, in real life. What if we were to tell you there’s now a way to SIMULATE that in-game? Because we just did!}}
  
{{Quotation|Crafting publicity blurb|For years you have been able to create weapons with your bare hands, using raw steel, in real life. What if we were to tell you there’s now a way to SIMULATE that in-game? Because we just did!}}
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'''Crafting''' is an in-game system that allows players to create any specific items for use in ''Team Fortress 2.'' Crafting was introduced with the [[WAR! Update]] in the {{Patch name|12|17|2009}}. Items that can be created include [[weapons]], [[cosmetic items]], and materials that can be used in further craftings, such as Scrap Metal or Class Tokens. Crafting is usually conducted by utilizing unwanted or duplicate items gained through the [[item drop system]]. In order to create items, the player must follow the blueprints, all of which are initially available to players with a [[Account types|Premium]] ''Team Fortress 2'' account. After following a valid blueprint recipe, the player gains the item specified by the blueprint. Non-Premium users cannot craft Rare or Special items<ref>[https://www.teamfortress.com/freetoplay/faq.php Team Fortress 2: Free-to-Play FAQ]</ref>, and no [[tools]] except for the [[Strange Count Transfer Tool]] can be crafted. Crafting allows players to craft 156 unique weapons (including 19 reskins) and 600 unique cosmetic items.
  
'''Crafting''' is an in-game system that allows players to create any specific items for use in ''Team Fortress 2.'' Crafting was introduced with the [[WAR! Update]] in the {{Patch name|12|17|2009}}. Items that can be created include [[weapons]], [[cosmetics]], and materials that can be used in further craftings, such as Scrap Metal or Class Tokens. Crafting is usually conducted by utilizing unwanted or duplicate items gained through the [[item drop system]]. In order to create items, the player must follow the blueprints, all of which are initially available to players with a [[Account types|Premium]] Team Fortress 2 account. After following a valid blueprint recipe, the player will gain the item specified by the blueprint. Non-Premium users cannot craft Rare or Special items<ref>[http://www.teamfortress.com/freetoplay/faq.php Team Fortress 2: Free-to-Play FAQ]</ref>, and [[tools]] cannot be crafted under any circumstances. Crafting allows to craft 156 unique weapons (including 19 reskins) and 428 unique cosmetic items.
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Crafting any cosmetic item or weapon displays "Crafted by [name]" in the description of the item. This can be removed by right clicking the item in the [[backpack]] and clicking the Restore button.
  
 
__TOC__
 
__TOC__
 
{{clr}}
 
{{clr}}
 
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== Blueprints ==
==Blueprints==
 
 
=== [[File:Craft icon Materials.png|20px|bottom]] Crafting items ===
 
=== [[File:Craft icon Materials.png|20px|bottom]] Crafting items ===
 
{{main|Craft items}}
 
{{main|Craft items}}
 +
 
==== Metal ====
 
==== Metal ====
 
{{bpbegin|example}}
 
{{bpbegin|example}}
 
{{bprow
 
{{bprow
 
| Smelt Class Weapons
 
| Smelt Class Weapons
|Any '''2''' weapons wielded by the same class
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| Any '''2''' weapons wielded by the same class
 
| '''1''' × {{Item icon|Scrap Metal}}
 
| '''1''' × {{Item icon|Scrap Metal}}
 
| {{Item icon|Brass Beast}} + {{Item icon|Killing Gloves of Boxing}} → {{Item icon|Scrap Metal}}
 
| {{Item icon|Brass Beast}} + {{Item icon|Killing Gloves of Boxing}} → {{Item icon|Scrap Metal}}
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{{bpbegin|example}}
 
{{bpbegin|example}}
 
{{bprow
 
{{bprow
| Fabricate Class Token<ref name=multiclass>If the player uses a Multiple Class weapon with a Class Token, or 3 Multiple Class weapon and chooses to create a Class Token, it will always result in the token of the first class that can equip the weapons those using in crafting (e.g. 3x Pain Train will result in Soldier Token or 3x Freedom Staff will result in Scout token).</ref>
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| Fabricate Class Token<ref name=multiclass>If the player uses a Multiple Class weapon with a Class Token, or 3 Multiple Class weapon and chooses to create a Class Token, it always results in the token of the first class that can equip the weapons those using in crafting (e.g. 3x Pain Train results in Soldier Token or 3x Freedom Staff results in Scout token).</ref>
 
| Any '''3''' weapons wielded by the same class
 
| Any '''3''' weapons wielded by the same class
 
| '''1''' × Class Token
 
| '''1''' × Class Token
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}} {{bprow|even=y
 
}} {{bprow|even=y
 
| Rebuild Class Token<ref name=multiclass></ref>
 
| Rebuild Class Token<ref name=multiclass></ref>
| Any '''1''' Class Token and any '''1''' weapon belonging to an alternative class
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| Any '''1''' Class Token and any '''1''' weapon belonging to an alternative class
 
| '''1''' × New Class Token
 
| '''1''' × New Class Token
 
| {{Item icon|Class Token - Sniper}} + {{Item icon|Jag}} → {{Item icon|Class Token - Engineer}}
 
| {{Item icon|Class Token - Sniper}} + {{Item icon|Jag}} → {{Item icon|Class Token - Engineer}}
 
| 4
 
| 4
 
}} {{bprow
 
}} {{bprow
| Fabricate Slot Token<ref name=cosmetictoken>Weapons only; Cosmetic items cannot be used to create a "Cosmetic Token".</ref>
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| Fabricate Slot Token<ref name=multislot>A crafting recipe of 3x Panic Attack or 2 random secondary weapons + 1x Panic Attack results in Primary Slot Token. A crafting recipe of 3x B.A.S.E. Jumper or 2 random primary weapons + 1x B.A.S.E. Jumper results in a Secondary Slot Token. However, if the player uses; 2x Panic Attack + 1 random secondary weapon, then the result is a Secondary Slot Token. 2x B.A.S.E. Jumper + 1 random primary weapon results in Primary Slot Token.</ref>
 
| Any '''3''' weapons equipped in the same slot
 
| Any '''3''' weapons equipped in the same slot
 
| '''1''' × Slot Token
 
| '''1''' × Slot Token
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| 3
 
| 3
 
}} {{bprow|even=y
 
}} {{bprow|even=y
| Rebuild Slot Token<ref name=cosmetictoken></ref>
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| Rebuild Slot Token<ref name=multislot></ref>
| Any '''1''' Slot Token and any '''1''' weapon equipped to an alternative slot
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| Any '''1''' Slot Token and any '''1''' weapon equipped to an alternative slot
 
| '''1''' × New Slot Token
 
| '''1''' × New Slot Token
 
| {{Item icon|Slot Token - Melee}} + {{Item icon|Sandvich}} → {{Item icon|Slot Token - Secondary}}
 
| {{Item icon|Slot Token - Melee}} + {{Item icon|Sandvich}} → {{Item icon|Slot Token - Secondary}}
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}} {{bprow
 
}} {{bprow
 
| Smelt Tokens
 
| Smelt Tokens
| Any '''3''' tokens
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| Any '''3''' tokens
 
| '''1''' × Reclaimed Metal
 
| '''1''' × Reclaimed Metal
 
| {{Item icon|Slot Token - Primary}} + {{Item icon|Class Token - Scout}} + {{Item icon|Class Token - Medic}} → {{Item icon|Reclaimed Metal}}
 
| {{Item icon|Slot Token - Primary}} + {{Item icon|Class Token - Scout}} + {{Item icon|Class Token - Medic}} → {{Item icon|Reclaimed Metal}}
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}}</table>
 
}}</table>
  
==== {{class link|Scout}}====
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==== {{class link|Scout}} ====
 
{{bpbegin}}
 
{{bpbegin}}
 
{{bprow
 
{{bprow
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}}</table>
 
}}</table>
  
===={{class link|Soldier}}====
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==== {{class link|Soldier}} ====
{{bpbegin}}  
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{{bpbegin}}
 
{{bprow
 
{{bprow
 
| Fabricate Beggar's Bazooka
 
| Fabricate Beggar's Bazooka
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}}</table>
 
}}</table>
  
===={{class link|Pyro}}====
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==== {{class link|Pyro}} ====
 
{{bpbegin}}
 
{{bpbegin}}
 
{{bprow
 
{{bprow
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}}</table>
 
}}</table>
  
===={{class link|Demoman}}====
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==== {{class link|Demoman}} ====
 
{{bpbegin}}
 
{{bpbegin}}
 
{{bprow
 
{{bprow
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}} {{bprow
 
}} {{bprow
 
| Fabricate Iron Bomber
 
| Fabricate Iron Bomber
| '''2''' x {{Item icon|Reclaimed Metal}} + {{Item icon|Air Strike}}
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| '''2''' x {{Item icon|Reclaimed Metal}} + {{Item icon|Air Strike}}
 
| {{Item icon|Iron Bomber}}
 
| {{Item icon|Iron Bomber}}
 
| cost = 13
 
| cost = 13
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}}</table>
 
}}</table>
  
===={{class link|Heavy}}====
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==== {{class link|Heavy}} ====
 
{{bpbegin}}
 
{{bpbegin}}
 
{{bprow
 
{{bprow
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}}</table>
 
}}</table>
  
===={{class link|Engineer}}====
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==== {{class link|Engineer}} ====
 
{{bpbegin}}
 
{{bpbegin}}
{{bprow  
+
{{bprow
 
| Fabricate Pomson 6000
 
| Fabricate Pomson 6000
 
| {{Item icon|Reclaimed Metal}} + {{Item icon|Righteous Bison}} + {{Item icon|Short Circuit}}
 
| {{Item icon|Reclaimed Metal}} + {{Item icon|Righteous Bison}} + {{Item icon|Short Circuit}}
 
| {{Item icon|Pomson 6000}}
 
| {{Item icon|Pomson 6000}}
 
| cost = 8
 
| cost = 8
}} {{bprow|even=y  
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}} {{bprow|even=y
 
| Fabricate Eureka Effect
 
| Fabricate Eureka Effect
 
| {{Item icon|Reclaimed Metal}} + '''2''' x {{Item icon|Jag}}
 
| {{Item icon|Reclaimed Metal}} + '''2''' x {{Item icon|Jag}}
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| {{Item icon|Widowmaker}}
 
| {{Item icon|Widowmaker}}
 
| cost = 13
 
| cost = 13
}} {{bprow|even=y  
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}} {{bprow|even=y
 
| Fabricate Short Circuit
 
| Fabricate Short Circuit
 
| {{Item icon|Reclaimed Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Gunslinger}}
 
| {{Item icon|Reclaimed Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Gunslinger}}
| {{Item icon|Short Circuit}}  
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| {{Item icon|Short Circuit}}
 
| cost = 9
 
| cost = 9
 
}} {{bprow
 
}} {{bprow
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| {{Item icon|Jag}}
 
| {{Item icon|Jag}}
 
| cost = 3
 
| cost = 3
}} {{bprow|even=y  
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}} {{bprow|even=y
 
| Fabricate Southern Hospitality
 
| Fabricate Southern Hospitality
 
| {{Item icon|Scrap Metal}} + {{Item icon|Ambassador}}
 
| {{Item icon|Scrap Metal}} + {{Item icon|Ambassador}}
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}}</table>
 
}}</table>
  
===={{class link|Medic}}====
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==== {{class link|Medic}} ====
 
{{bpbegin}}
 
{{bpbegin}}
 
{{bprow
 
{{bprow
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}}</table>
 
}}</table>
  
===={{class link|Sniper}}====
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==== {{class link|Sniper}} ====
 
{{bpbegin}}
 
{{bpbegin}}
 
{{bprow
 
{{bprow
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}}</table>
 
}}</table>
  
===={{class link|Spy}}====
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==== {{class link|Spy}} ====
 
{{bpbegin}}
 
{{bpbegin}}
 
{{bprow
 
{{bprow
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=== [[File:Craft icon Rare.png|20px|bottom]] Rare items ===
 
=== [[File:Craft icon Rare.png|20px|bottom]] Rare items ===
{{seealso|Random crafting recipes}}
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{{See also|Random crafting recipes}}
{{hatnote|Note: These blueprints are only available to [[Account types|premium]] players.}}
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{{Hatnote|Note: These blueprints are only available to [[Account types|premium]] players.}}
 
{{bpbegin}}
 
{{bpbegin}}
 
{{bprow
 
{{bprow
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| cost = 75
 
| cost = 75
 
}} {{bprow|even=y
 
}} {{bprow|even=y
| Fabricate Bonk Helm<ref>The Batter's Helmet consumed with this blueprint will not retain its properties. This includes level, rarity, applied paint, customized name and customized description. The level will be randomized.</ref>
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| Fabricate Bonk Helm<ref>The Batter's Helmet consumed with this blueprint does not retain its properties. This includes level, rarity, applied paint, customized name, and customized description. The level is randomized.</ref>
| {{Item icon|Batter's Helmet}} + {{Item icon|Bonk! Atomic Punch}} + {{Item icon|Bonk! Atomic Punch}}
+
| {{Item icon|Batter's Helmet}} + '''2''' × {{Item icon|Bonk! Atomic Punch}}
 
| {{Item icon|Bonk Helm}}
 
| {{Item icon|Bonk Helm}}
 
| cost = 2 + Headgear
 
| cost = 2 + Headgear
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| Fabricate Set Headgear
 
| Fabricate Set Headgear
 
| '''4''' × {{Item icon|Refined Metal}} + '''1''' × [[Item sets|Item set]] weapon
 
| '''4''' × {{Item icon|Refined Metal}} + '''1''' × [[Item sets|Item set]] weapon
| '''1''' × Set specific random Headgear
+
| '''1''' × Specific piece of set Headgear
 
| cost = 73
 
| cost = 73
 +
}} {{bprow
 +
| Fabricate Strange Count Transfer Tool
 +
| '''2''' × {{Item icon|Strange Part}}
 +
| {{Item icon|Strange Count Transfer Tool}}
 +
| cost = 0 + 2 other items
 
}}</table>
 
}}</table>
  
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=== [[File:Craft icon Special.png|20px|bottom]] Special items ===
 
=== [[File:Craft icon Special.png|20px|bottom]] Special items ===
{{hatnote|Note: These blueprints are only available to [[Account types #Item system restrictions|premium]] players.}}
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{{Hatnote|Note: These blueprints are only available to [[Account types #Item system restrictions|premium]] players.}}
 
{{bpbegin}}
 
{{bpbegin}}
 
{{bprow
 
{{bprow
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| '''2''' × {{Item icon|Refined Metal}} + {{Item icon|Haunted Metal Scrap}} + {{Item icon|Scotsman's Skullcutter}}
 
| '''2''' × {{Item icon|Refined Metal}} + {{Item icon|Haunted Metal Scrap}} + {{Item icon|Scotsman's Skullcutter}}
 
| {{Item icon|Horseless Headless Horsemann's Headtaker}}
 
| {{Item icon|Horseless Headless Horsemann's Headtaker}}
| cost = 37 + Haunted Metal  
+
| cost = 37 + Haunted Metal Scrap
 
}} {{bprow
 
}} {{bprow
 
| {{tooltip|Fabricate Haunted Headgear|Versions of Spine-Chilling Skull 2011 obtained through this recipe only come in one of three possible styles, that cannot be changed. Versions purchased through the Mann Co. Store have the option of switching between the three styles.}}<ref name=specific></ref>
 
| {{tooltip|Fabricate Haunted Headgear|Versions of Spine-Chilling Skull 2011 obtained through this recipe only come in one of three possible styles, that cannot be changed. Versions purchased through the Mann Co. Store have the option of switching between the three styles.}}<ref name=specific></ref>
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}} {{bprow|even=y
 
}} {{bprow|even=y
 
| {{tooltip|Fabricate Pile of Curses|Expired, no longer craftable.}}
 
| {{tooltip|Fabricate Pile of Curses|Expired, no longer craftable.}}
| '''7''' x {{Item icon|Voodoo-Cursed Bag of Quicklime}} or {{Item icon|Voodoo-Cursed Nail}} or {{Item icon|Voodoo-Cursed Novelty Bass}} or {{Item icon|Voodoo-Cursed Old Boot}} or {{Item icon|Voodoo-Cursed Robot Arm}} or {{Item icon|Voodoo-Cursed Skeleton}} or {{Item icon|Voodoo-Cursed Sticky-Bomb}}
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|'''7''' x {{Item icon|Voodoo-Cursed Bag of Quicklime}} or {{Item icon|Voodoo-Cursed Nail}} or {{Item icon|Voodoo-Cursed Novelty Bass}} or {{Item icon|Voodoo-Cursed Old Boot}} or {{Item icon|Voodoo-Cursed Robot Arm}} or {{Item icon|Voodoo-Cursed Skeleton}} or {{Item icon|Voodoo-Cursed Sticky-Bomb}}
 
| {{Item icon|Pile of Curses}}
 
| {{Item icon|Pile of Curses}}
 
| cost = 7
 
| cost = 7
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| cost = '''162'''
 
| cost = '''162'''
 
}} {{bprow
 
}} {{bprow
| Custom Blueprint<ref name=custombp>This blueprint allows the user to craft items in the manner before the Uber Update, by simply placing items in the craft window.</ref>
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| Custom Blueprint<ref name=custombp>This blueprint allows the user to craft items in the manner before the Über Update, by simply placing items in the craft window.</ref>
 
| Matches items from existing blueprints
 
| Matches items from existing blueprints
 
| Result for matched blueprint
 
| Result for matched blueprint
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}}</table>
 
}}</table>
  
==Crafting weapon classifications==
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== Crafting weapon classifications ==
In contrast with the weapon slots presented in-game, the crafting system classifies some weapons in different slots. For example, the Spy's [[Revolver]] is classified as a secondary weapon despite how in-game, it is equipped in the first item slot. Below is a list of all the usable weapons and slots that the crafting system uses. Note that the table does not include the Stock weapons for the classes, such as the [[Scattergun]], as these are not usable in crafting. However, if one has a stock weapon that has been renamed or described, it can be used to craft into scrap.
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In contrast with the weapon slots presented in-game, the crafting system classifies some weapons in different slots. For example, the Spy's [[Revolver]] is classified as a secondary weapon despite how it is equipped in the first item slot in-game. Below is a list of all the usable weapons and slots that the crafting system uses. Note that the table does not include the Stock weapons for the classes, such as the [[Scattergun]], as these are not usable in crafting. However, if one has a stock weapon that has been renamed or described, it can be used to craft into scrap.
  
 
{{Crafting Weapon Classifications}}
 
{{Crafting Weapon Classifications}}
  
 
== Craftability ==
 
== Craftability ==
Some items which are obtained by special means, such as [[promotional items|promotions]] and weapons bought from the [[Mann Co. Store]], cannot be crafted either as an ingredient or as a result.
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Some items which are obtained by special means, such as [[Promotional items|promotions]] and weapons bought from the [[Mann Co. Store]], cannot be crafted either as an ingredient or as a result.
  
 
=== Weapons ===
 
=== Weapons ===
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=== Cosmetic items ===
 
=== Cosmetic items ===
 
{{Cosmetic craftability list}}
 
{{Cosmetic craftability list}}
 +
 +
== Demonstration ==
 +
{{Youtube|6Ah358_IqkQ|width=640|hd=on|ratio=16x9}}
  
 
== {{anchor|Crafting Numbers}} Item numbering ==
 
== {{anchor|Crafting Numbers}} Item numbering ==
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| item-level = 1
 
| item-level = 1
 
| item-kind = Hat
 
| item-kind = Hat
 +
| att-1-positive = Crafted by [name]
 
| item-description = Zombie tested, braaaains approved.
 
| item-description = Zombie tested, braaaains approved.
 
}}
 
}}
Crafting numbers are a cosmetic value attached to any crafted [[weapon]] or cosmetic item introduced during the {{Patch name|5|5|2011}}, as well as most items added in any later update. This number represents the order that a given item was crafted in; for example, a "[[Brain Bucket]] #1" would be the very first Brain Bucket to have ever been crafted. While the craft number goes into the thousands on third-party backpack viewers, #100 is the maximum value displayed in-game. For example, a "Brain Bucket #101" would only appear in-game as "Brain Bucket".
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Crafting numbers are a cosmetic value attached to a majority of crafted [[Weapons|weapon]] or cosmetic item introduced during the {{Patch name|5|5|2011}}, as well as most craftable items added in any later update. This number represents the order that a given item was crafted in; for example, a "[[Brain Bucket]] #1" would be the very first Brain Bucket to have ever been crafted. Craft #100 is the maximum value displayed in-game; however, the item server continues to track and store each item's craft number which can be viewed using the [[WebAPI/GetPlayerItems|WebAPI]] or a third-party inventory viewer. For example, a "Brain Bucket #101" would only appear in-game as "Brain Bucket".
 
<!-- craft numbers are not to be confused with item levels -->
 
<!-- craft numbers are not to be confused with item levels -->
 
{{clr}}
 
{{clr}}
  
==Golden Wrench==
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== Golden Wrench ==
 
{{main|Golden Wrench}}
 
{{main|Golden Wrench}}
  
*From July 5 to July 9, 2010, players crafting any items in-game had a chance of finding an extremely rare item, the [[Golden Wrench]], of which only 100 were made available. Valve used a list of specified times to help smooth the frequency with which Golden Wrenches were found. When a player crafted an item after one of the times specified, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Golden Wrench was found, it would be announced to all online ''[[Team Fortress 2]]'' servers at once in the form of a dialog box in the center of the screen and an accompanying sound bite. This was only available before and leading up to the Engineer Update until all 100 wrenches were found. An announcement was also shown when one of these Golden Wrenches was destroyed.
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* From July 5 to July 9, 2010, players crafting any items in-game had a chance of finding an extremely rare item, the [[Golden Wrench]], of which only 100 were made available. Valve used a list of specified times to help smooth the frequency with which Golden Wrenches were found. When a player crafted an item after one of the times specified, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Golden Wrench was found, it would be announced to all online ''[[Team Fortress 2]]'' servers at once in the form of a dialog box in the center of the screen and an accompanying sound bite. This was only available before and leading up to the Engineer Update until all 100 wrenches were found. An announcement is also shown when one of these Golden Wrenches was destroyed.
*Smelt, Reclaimed, and Refined Metal blueprints were temporarily disabled due to this event until all of the 100 Golden Wrenches had been acquired in order to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update had completed and no more Golden Wrenches could be found.
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* Smelt, Reclaimed, and Refined Metal blueprints were temporarily disabled due to this event until all of the 100 Golden Wrenches had been acquired in order to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update had completed and no more Golden Wrenches could be found.
  
 
== Related achievements ==
 
== Related achievements ==
=== [[File:Ghostchievements icon.png|20px|link=Ghostchievements]] [[Ghostchievements]] ===
+
=== {{Achiev type link|ghostchievements}} ===
 
{{Show achievement|Halloween|Sackston Hale|width=50%}}
 
{{Show achievement|Halloween|Sackston Hale|width=50%}}
  
 
== Update history ==
 
== Update history ==
<!--not complete documentation-->
+
{{Update history|
{{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
+
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* Added item crafting.
 
* Added item crafting.
  
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'''{{Patch name|5|12|2010}}'''
 
'''{{Patch name|5|12|2010}}'''
 
* {{Undocumented}} Added Smelt Reclaimed Metal, Smelt Refined Metal, Fabricate Gunboats, Fabricate Dalokohs Bar, Fabricate Homewrecker, Fabricate Pain Train, Fabricate Crit-a-Cola and Fabricate Bonk Helm recipes.
 
* {{Undocumented}} Added Smelt Reclaimed Metal, Smelt Refined Metal, Fabricate Gunboats, Fabricate Dalokohs Bar, Fabricate Homewrecker, Fabricate Pain Train, Fabricate Crit-a-Cola and Fabricate Bonk Helm recipes.
* {{undocumented}} Updated the Gunboats so they could be crafted with other Soldier weapons.
+
* {{Undocumented}} Updated the Gunboats so they could be crafted with other Soldier weapons.
* {{undocumented}} Updated the Smelt Class Weapons recipe to only require 2 weapons wielded by the same class.
+
* {{Undocumented}} Updated the Smelt Class Weapons recipe to only require 2 weapons wielded by the same class.
* {{undocumented}} Updated the Fabricate Class Token and Fabricate Slot Token to only require 3 weapons of the same class or loadout slot.
+
* {{Undocumented}} Updated the Fabricate Class Token and Fabricate Slot Token to only require 3 weapons of the same class or loadout slot.
  
 
'''{{Patch name|6|10|2010}}''' ([[Mac Update]])
 
'''{{Patch name|6|10|2010}}''' ([[Mac Update]])
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'''{{Patch name|10|8|2010}}'''
 
'''{{Patch name|10|8|2010}}'''
 
* {{Undocumented}} Added crafting recipes for Polycount Pack set hats.
 
* {{Undocumented}} Added crafting recipes for Polycount Pack set hats.
 +
 +
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress Update]])
 +
* The Haunted Metal Scrap was added to the game.
  
 
'''{{Patch name|12|21|2010}}'''
 
'''{{Patch name|12|21|2010}}'''
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** Sharpened Volcano Fragment changed from 1 refined, a Degreaser and a Powerjack to 2 Reclaimed Metal and an Axtinguisher.
 
** Sharpened Volcano Fragment changed from 1 refined, a Degreaser and a Powerjack to 2 Reclaimed Metal and an Axtinguisher.
 
** Sun-on-a-Stick changed from 1 refined and a Boston Basher to 2 Reclaimed Metal and a Boston Basher.
 
** Sun-on-a-Stick changed from 1 refined and a Boston Basher to 2 Reclaimed Metal and a Boston Basher.
** Ullapool Caber changed from 2 Reclaimed Metal and a Sandman to 2 Scrap Metal and a Pain Train.
+
** Ullapool Caber changed from 2 Reclaimed Metal and a Sandman to 2 Scrap Metal and a Pain Train.
 
** Vita-Saw changed from 1 Reclaimed Metal and an Ubersaw to 2 Scrap Metal and an Ubersaw.
 
** Vita-Saw changed from 1 Reclaimed Metal and an Ubersaw to 2 Scrap Metal and an Ubersaw.
 
** Warrior's Spirit changed from 2 Reclaimed Metal and a Gloves of Running Urgently to 1 Scrap Metal and a Gloves of Running Urgently.
 
** Warrior's Spirit changed from 2 Reclaimed Metal and a Gloves of Running Urgently to 1 Scrap Metal and a Gloves of Running Urgently.
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'''{{Patch name|10|18|2011}}'''
 
'''{{Patch name|10|18|2011}}'''
 
* Fixed the following items not being able to be used in the [[Crafting|Rebuild Headgear recipe]]: [[Lo-Fi Longwave]], [[Loyalty Reward]], [[Spiral Sallet]], [[Summer Shades]], [[Flip-Flops]], [[Lucky No. 42]], [[Summer Hat]], [[Killer Exclusive]], [[Ball-Kicking Boots]], [[Merc's Pride Scarf]], [[Manniversary Paper Hat]].
 
* Fixed the following items not being able to be used in the [[Crafting|Rebuild Headgear recipe]]: [[Lo-Fi Longwave]], [[Loyalty Reward]], [[Spiral Sallet]], [[Summer Shades]], [[Flip-Flops]], [[Lucky No. 42]], [[Summer Hat]], [[Killer Exclusive]], [[Ball-Kicking Boots]], [[Merc's Pride Scarf]], [[Manniversary Paper Hat]].
 +
 +
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 +
* {{Undocumented}} The [[Spine-Chilling Skull]] and [[Voodoo Juju]] are no longer craftable.
  
 
'''{{Patch name|11|16|2011}}'''
 
'''{{Patch name|11|16|2011}}'''
Line 949: Line 967:
 
* Made the [[Cold War Luchador]], [[Mark of the Saint]], and [[Apoco-Fists]] craftable.
 
* Made the [[Cold War Luchador]], [[Mark of the Saint]], and [[Apoco-Fists]] craftable.
  
'''{{patch name|1|11|2012}}'''
+
'''{{Patch name|1|11|2012}}'''
 
* Added crafting recipes for the [[Wrap Assassin]], [[Phlogistinator]], [[Manmelter]], [[Third Degree]], [[Pomson 6000]], [[Eureka Effect]], [[Spy-cicle]] and [[Holiday Punch]].
 
* Added crafting recipes for the [[Wrap Assassin]], [[Phlogistinator]], [[Manmelter]], [[Third Degree]], [[Pomson 6000]], [[Eureka Effect]], [[Spy-cicle]] and [[Holiday Punch]].
 
* When selecting items for use in crafting, the items selected will show their [[Quality]] in addition to the item name.
 
* When selecting items for use in crafting, the items selected will show their [[Quality]] in addition to the item name.
 
* [[Ellis' Cap]] can now be used as a crafting reagent.<ref>Ellis' Cap was not actually changed to be used as a crafting ingredient. Ellis' Cap was updated to be craftable on January 12.</ref>
 
* [[Ellis' Cap]] can now be used as a crafting reagent.<ref>Ellis' Cap was not actually changed to be used as a crafting ingredient. Ellis' Cap was updated to be craftable on January 12.</ref>
* {{undocumented}} The [[Killer Exclusive]] is now craftable.
+
* {{Undocumented}} The [[Killer Exclusive]] is now craftable.
* {{undocumented}} [[Bill's Hat]] can now be used as a crafting ingredient.
+
* {{Undocumented}} [[Bill's Hat]] can now be used as a crafting ingredient.
  
'''{{patch name|2|14|2012}}'''
+
'''{{Patch name|2|14|2012}}'''
 
* Updated these items so they can be crafted: [[Warsworn Helmet]], [[Bolgan]], [[Bolgan Family Crest]], [[Merc Medal]], [[Battle Bob]], [[Bushman's Boonie]].
 
* Updated these items so they can be crafted: [[Warsworn Helmet]], [[Bolgan]], [[Bolgan Family Crest]], [[Merc Medal]], [[Battle Bob]], [[Bushman's Boonie]].
  
'''{{patch name|6|27|2012}}''' ([[Pyromania Update]])
+
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Added crafting recipe for [[Pile Of Ash]].
 
* Added crafting recipe for [[Pile Of Ash]].
 
* {{Undocumented}} Added crafting recipes for [[Baby Face's Blaster]], [[Pretty Boy's Pocket Pistol]], [[Beggar's Bazooka]], [[Scorch Shot]], [[Hitman's Heatmaker]], and [[Cleaner's Carbine]].
 
* {{Undocumented}} Added crafting recipes for [[Baby Face's Blaster]], [[Pretty Boy's Pocket Pistol]], [[Beggar's Bazooka]], [[Scorch Shot]], [[Hitman's Heatmaker]], and [[Cleaner's Carbine]].
  
'''{{patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
+
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
* {{undocumented}} Added crafting recipe for [[Pile Of Curses]].
+
* {{Undocumented}} Added crafting recipe for [[Pile Of Curses]].
  
'''{{patch name|12|20|2012}}''' ([[Mecha Update]])
+
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
* {{undocumented}} Added crafting recipes for [[Vaccinator]], [[Loose Cannon]], [[Rescue Ranger]].
+
* {{Undocumented}} Added crafting recipes for [[Vaccinator]], [[Loose Cannon]], [[Rescue Ranger]].
  
'''{{patch name|1|24|2013}}'''
+
'''{{Patch name|1|24|2013}}'''
* Updated The [[Rescue Ranger]] so it can be used as an ingredient when crafting
+
* Updated The [[Rescue Ranger]] so it can be used as an ingredient when crafting.
* {{undocumented}} Updated these items so they can be crafted: [[Last Straw]], [[Grizzled Growth]], [[Prize Plushy]], [[Winter Wonderland Wrap]], [[Cut Throat Concierge]], [[Der Wintermantel]], [[Cool Breeze]], [[Soldier's Slope Scopers]], [[Cold Killer]], [[Doc's Holiday]], [[Digit Divulger]], [[Tough Stuff Muffs]], [[Heavy's Hockey Hair]], [[Mutton Mann]], [[Merc's Muffler]], [[Barnstormer]]
+
* {{Undocumented}} Updated these items so they can be crafted: [[Last Straw]], [[Grizzled Growth]], [[Prize Plushy]], [[Winter Wonderland Wrap]], [[Cut Throat Concierge]], [[Der Wintermantel]], [[Cool Breeze]], [[Soldier's Slope Scopers]], [[Cold Killer]], [[Doc's Holiday]], [[Digit Divulger]], [[Tough Stuff Muffs]], [[Heavy's Hockey Hair]], [[Mutton Mann]], [[Merc's Muffler]], [[Barnstormer]]
  
'''{{patch name|3|4|2013}}'''
+
'''{{Patch name|3|4|2013}}'''
* Added crafting recipes for the [[Sticky Jumper]] and the [[Rocket Jumper]]
+
* Added crafting recipes for the [[Sticky Jumper]] and the [[Rocket Jumper]].
  
'''{{patch name|6|18|2014}}'''
+
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{Undocumented}} Robot Parts were added to the game.
 +
 
 +
'''{{Patch name|6|18|2014}}'''
 
* Added crafting recipes for newly added weapons.
 
* Added crafting recipes for newly added weapons.
  
 
'''{{Patch name|9|17|2014}}'''
 
'''{{Patch name|9|17|2014}}'''
*{{undocumented}} The cosmetic items from the [[Strongbox Pack]] were made craftable.
+
* {{Undocumented}} The cosmetic items from the [[Strongbox Pack]] were made craftable.
 
 
'''Other undocumented changes''':<!--please help by trying to find the appropriate dates for these then insert them-->
 
* When miscellaneous items were first separated from Hats, due to players wanting to equip the Camera Beard and other [[Spy]] hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week.  Despite the Camera Beard being considered as a 'headgear', two could not be combined to get another hat but could be crafted together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
 
* Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the [[Mann-Conomy Update]]. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the Mann-Conomy update was launched.
 
  
 
'''{{Patch name|12|22|2014}}'''
 
'''{{Patch name|12|22|2014}}'''
 
* Added crafting recipes for [[Panic Attack]], the [[Quickiebomb Launcher]] and the [[Iron Bomber]].
 
* Added crafting recipes for [[Panic Attack]], the [[Quickiebomb Launcher]] and the [[Iron Bomber]].
 
* Added crafting recipe for the [[Giftapult]].
 
* Added crafting recipe for the [[Giftapult]].
* Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent.  
+
* Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent.
  
 
'''{{Patch name|10|12|2015}}'''
 
'''{{Patch name|10|12|2015}}'''
Line 995: Line 1,012:
  
 
'''{{Patch name|1|7|2016}}'''
 
'''{{Patch name|1|7|2016}}'''
* {{undocumented}} Disabled the crafting recipe for the [[Giftapult]].
+
* {{undocumented}} Disabled the crafting recipe for the Giftapult.
 +
 
 +
'''{{Patch name|1|5|2023}}'''
 +
* {{undocumented}} All weapons added in the [[Jungle Inferno Update]] are now craftable.
 +
 
 +
'''{{Patch name|3|20|2023}}'''
 +
* Fixed missing localization string in the recipe for the Tide Turner.
 +
 
 +
'''Other undocumented changes''':<!--please help by trying to find the appropriate dates for these then insert them-->
 +
* When miscellaneous items were first separated from Hats, due to players wanting to equip the Camera Beard and other [[Spy]] hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'headgear', two could not be combined to get another hat but could be crafted together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
 +
* Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the [[Mann-Conomy Update]]. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the Mann-Conomy update was launched.
 
}}
 
}}
  
==Notes==
+
== Bugs ==
* As of the {{Patch name|5|5|2011}} any hat or weapon crafted will display "Crafted by '''PLAYERNAME'''" in the description of the item. Additionally, using the Restore button in the backpack will give an option to remove this feature from the item.
+
* Some cases have been reported of players "finding" Scrap Metal. This is most often caused by player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server and giving the "'''PLAYERNAME''' has found: '''METALTYPE'''" alert.
* Smelting refined or reclaimed metal only partially made from untradable reclaimed or scrap metal will cause all metal produced to be untradable.
+
* Untradable metal, and items made with untradable metal, were reverted to tradable due to a glitch until a subsequent patch was released. This behavior was observed during the [[Scream Fortress Update]] event with the [[Voodoo Juju]]s and [[Spine-Chilling Skull]]s crafted using untradable [[Haunted Metal Scrap]]. Halloween cosmetics crafted prior to the {{Patch name|11|10|2010}} became tradable after the update, but cosmetics crafted after that have reportedly remained untradable, suggesting Valve has fixed the glitch.
 
 
==Bugs==
 
* Some cases have been reported of players "finding" Scrap Metal. This is most often caused by player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "'''PLAYERNAME''' has found: '''METALTYPE'''" alert.
 
* Untradable metal, and items made with untradable metal, were reverted to tradable due to a glitch until a subsequent patch was released. This behavior was observed during the [[Scream Fortress Update]] event with the [[Voodoo Juju]]s and [[Spine-Chilling Skull]]s crafted using untradable [[Haunted Metal Scrap]]. Halloween Hats crafted prior to the {{Patch name|11|10|2010}} became tradable after the update, but hats crafted after that have reportedly remained untradable suggesting Valve has fixed the glitch.
 
 
* When viewing the entire backpack while selecting an item to craft, an empty slot is shown first followed by everything else in proper order, resulting in the rightmost column being displayed on the left side, the bottom-right item being displayed on the top-right of the next page, and the last item in the backpack being inaccessible.
 
* When viewing the entire backpack while selecting an item to craft, an empty slot is shown first followed by everything else in proper order, resulting in the rightmost column being displayed on the left side, the bottom-right item being displayed on the top-right of the next page, and the last item in the backpack being inaccessible.
* Sometimes, when using a [[Strange]] weapon as a crafting ingredient, the result will show "No matching blueprint".
+
* Sometimes, when using a [[Strange]] weapon as a crafting ingredient, the result shows "No matching blueprint".
 +
* It is possible to craft the [[Panic Attack]] using the incorrect tokens. For example, an Engineer token and a Secondary slot token can result in a Panic Attack despite using it as a primary weapon. This is due to the weapon being shared as a secondary for the Soldier, Pyro, and Heavy.
  
==Demonstration==
+
== Notes ==
{{youtube|6Ah358_IqkQ|width=640|hd=on|ratio=16x9}}
+
* Inclusion of any [[Trading#Untradable Items|untradeable]] item in any smelting or crafting recipe produces an untradable item.
  
==Notes and references==
+
== References ==
 
<references/>
 
<references/>
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/crafting Crafting in the WAR! Update]
+
* [https://www.teamfortress.com/crafting Crafting in the WAR! Update]
*[http://teamfortress.com/post.php?id=2787 First mention of Crafting]
+
* [https://www.teamfortress.com/post.php?id=2787 First mention of Crafting]
 +
 
 +
{{War Update Nav}}
  
 
[[Category:Crafting]]
 
[[Category:Crafting]]
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 00:03, 10 September 2024

Crafting anvil.png
Crafting screen
"Token" redirects here. For the item used to level up the Duck Journal, see Duck Token.
For years you have been able to create weapons with your bare hands, using raw steel, in real life. What if we were to tell you there’s now a way to SIMULATE that in-game? Because we just did!
— Crafting publicity blurb

Crafting is an in-game system that allows players to create any specific items for use in Team Fortress 2. Crafting was introduced with the WAR! Update in the December 17, 2009 Patch. Items that can be created include weapons, cosmetic items, and materials that can be used in further craftings, such as Scrap Metal or Class Tokens. Crafting is usually conducted by utilizing unwanted or duplicate items gained through the item drop system. In order to create items, the player must follow the blueprints, all of which are initially available to players with a Premium Team Fortress 2 account. After following a valid blueprint recipe, the player gains the item specified by the blueprint. Non-Premium users cannot craft Rare or Special items[1], and no tools except for the Strange Count Transfer Tool can be crafted. Crafting allows players to craft 156 unique weapons (including 19 reskins) and 600 unique cosmetic items.

Crafting any cosmetic item or weapon displays "Crafted by [name]" in the description of the item. This can be removed by right clicking the item in the backpack and clicking the Restore button.

Blueprints

Craft icon Materials.png Crafting items

Main article: Craft items

Metal

Blueprint Requires ProducesExample Cost
Smelt Class Weapons Any 2 weapons wielded by the same class 1 × Scrap Metal Brass Beast + Killing Gloves of BoxingScrap Metal 2
Combine Scrap Metal 3 × Scrap Metal 1 × Reclaimed Metal Scrap Metal + Scrap Metal + Scrap MetalReclaimed Metal 6
Combine Reclaimed Metal 3 × Reclaimed Metal 1 × Refined Metal Reclaimed Metal + Reclaimed Metal + Reclaimed MetalRefined Metal 18
Smelt Refined Metal 1 × Refined Metal 3 × Reclaimed Metal Refined MetalReclaimed Metal + Reclaimed Metal + Reclaimed Metal 18
Smelt Reclaimed Metal 1 × Reclaimed Metal 3 × Scrap Metal Reclaimed MetalScrap Metal + Scrap Metal + Scrap Metal 6

Tokens

Blueprint Requires ProducesExample Cost
Fabricate Class Token[2] Any 3 weapons wielded by the same class 1 × Class Token Disciplinary Action + Direct Hit + EqualizerClass Token - Soldier 3
Rebuild Class Token[2] Any 1 Class Token and any 1 weapon belonging to an alternative class 1 × New Class Token Class Token - Sniper + JagClass Token - Engineer 4
Fabricate Slot Token[3] Any 3 weapons equipped in the same slot 1 × Slot Token Natascha + Huntsman + ShortstopSlot Token - Primary 3
Rebuild Slot Token[3] Any 1 Slot Token and any 1 weapon equipped to an alternative slot 1 × New Slot Token Slot Token - Melee + SandvichSlot Token - Secondary 4
Smelt Tokens Any 3 tokens 1 × Reclaimed Metal Slot Token - Primary + Class Token - Scout + Class Token - MedicReclaimed Metal 9

Craft icon Common.png Standard items

All-class

Blueprint Requires ProducesExample Cost
Fabricate Class Weapons 1 × Scrap Metal + 1 × Class Token and 1 × Slot Token 1 × Class and slot specific weapon Scrap Metal + Class Token - Demoman + Slot Token - SecondarySticky JumperorScottish ResistanceorSplendid ScreenorChargin' TargeorTide TurnerorQuickiebomb Launcher 8
Fabricate SpaceChem Pin 3 x Moustachium Bar + Spacemetal Scrap SpaceChem Pin -0 + special crafting ingredients

Leaderboard class scout.png Scout

Blueprint Requires Produces Cost
Fabricate Flying Guillotine Reclaimed Metal + 3 x Mad Milk Flying Guillotine 9
Fabricate Baby Face's Blaster Reclaimed Metal + 2 x Shortstop Baby Face's Blaster 8
Fabricate Pretty Boy's Pocket Pistol Reclaimed Metal + Mad Milk + Winger Pretty Boy's Pocket Pistol 8
Fabricate Wrap Assassin Reclaimed Metal + Southern Hospitality Wrap Assassin 7
Fabricate Soda Popper Reclaimed Metal + Bonk! Atomic Punch + Force-a-Nature Soda Popper 8
Fabricate Winger Reclaimed Metal + Shortstop Winger 7
Fabricate Atomizer Reclaimed Metal + Bonk! Atomic Punch + Sandman Atomizer 8
Fabricate Fan O'War Scrap Metal + Mad Milk Fan O'War 3
Fabricate Sun-on-a-Stick 2 x Reclaimed Metal + Boston Basher Sun-on-a-Stick 13
Fabricate Boston Basher Sandman + Tribalman's Shiv Boston Basher 2
Fabricate Candy Cane Kritzkrieg + Pain Train Candy Cane 2
Fabricate Shortstop Reclaimed Metal + Force-a-Nature Shortstop 7
Fabricate Mad Milk Reclaimed Metal + Jarate Mad Milk 7
Fabricate Holy Mackerel Reclaimed Metal + Sandman Holy Mackerel 7
Fabricate Crit-a-Cola Kritzkrieg + Bonk! Atomic Punch Crit-a-Cola 2
Fabricate Back Scatter Reclaimed Metal + Shortstop + Crit-a-Cola Back Scatter 8

Leaderboard class soldier.png Soldier

Blueprint Requires Produces Cost
Fabricate Beggar's Bazooka Reclaimed Metal + 3 x Direct Hit Beggar's Bazooka 9
Fabricate Escape Plan Scrap Metal + Disciplinary Action Escape Plan 3
Fabricate Original 2 x Scrap Metal + Reclaimed Metal Original 10
Fabricate Cow Mangler 5000 Reclaimed Metal + Black Box Cow Mangler 5000 7
Fabricate Righteous Bison Reclaimed Metal + Battalion's Backup Righteous Bison 7
Fabricate Liberty Launcher 2 x Reclaimed Metal + Black Box Liberty Launcher 13
Fabricate Mantreads Refined Metal + Gunboats Mantreads 19
Fabricate Reserve Shooter 2 x Reclaimed Metal + Frontier Justice Reserve Shooter 13
Fabricate Disciplinary Action 2 x Reclaimed Metal + Pain Train Disciplinary Action 13
Fabricate Market Gardener Reclaimed Metal + Gunboats + Pain Train Market Gardener 8
Fabricate Half-Zatoichi Reclaimed Metal + 2 x Eyelander Half-Zatoichi 8
Fabricate Concheror Scrap Metal + Battalion's Backup Concheror 3
Fabricate Black Box Reclaimed Metal + Direct Hit Black Box 7
Fabricate Battalion's Backup Reclaimed Metal + Buff Banner Battalion's Backup 7
Fabricate Gunboats Razorback + Chargin' Targe Gunboats 2
Fabricate Pain Train Scrap Metal + Sandman Pain Train 3
Fabricate Rocket Jumper Reclaimed Metal + 3 x Mantreads Rocket Jumper 9
Fabricate Air Strike Reclaimed Metal + Beggar's Bazooka + Gunboats Air Strike 8
Fabricate B.A.S.E. Jumper Reclaimed Metal + Buff Banner + Sticky Jumper B.A.S.E. Jumper 8
Fabricate Panic Attack 2 x Reclaimed Metal + Back Scatter Panic Attack 13

Leaderboard class pyro.png Pyro

Blueprint Requires Produces Cost
Fabricate Neon Annihilator Reclaimed Metal + 2 x Third Degree Neon Annihilator 8
Fabricate Scorch Shot Reclaimed Metal + Flare Gun + Degreaser Scorch Shot 8
Fabricate Phlogistinator Reclaimed Metal + Soda Popper + Backburner Phlogistinator 8
Fabricate Manmelter Reclaimed Metal + Detonator Manmelter 7
Fabricate Third Degree Reclaimed Metal + Axtinguisher + Powerjack Third Degree 8
Fabricate Reserve Shooter 2 x Reclaimed Metal + Frontier Justice Reserve Shooter 13
Fabricate Detonator 2 x Reclaimed Metal + Flare Gun Detonator 13
Fabricate Sharpened Volcano Fragment 2 x Reclaimed Metal + Axtinguisher Sharpened Volcano Fragment 13
Fabricate Back Scratcher Scotsman's Skullcutter + Axtinguisher Back Scratcher 2
Fabricate Degreaser Reclaimed Metal + Backburner Degreaser 7
Fabricate Powerjack Reclaimed Metal + Axtinguisher Powerjack 7
Fabricate Homewrecker Scrap Metal + Equalizer Homewrecker 3
Fabricate Panic Attack 2 x Reclaimed Metal + Back Scatter Panic Attack 13

Leaderboard class demoman.png Demoman

Blueprint Requires Produces Cost
Fabricate Ali Baba's Wee Booties Mantreads + Gloves of Running Urgently Ali Baba's Wee Booties 2
Fabricate Splendid Screen 2 x Reclaimed Metal + Chargin' Targe Splendid Screen 13
Fabricate Persian Persuader Scrap Metal + 2 x Half-Zatoichi Persian Persuader 4
Fabricate Half-Zatoichi Reclaimed Metal + 2 x Eyelander Half-Zatoichi 8
Fabricate Loch-n-Load Reclaimed Metal + Scottish Resistance Loch-n-Load 7
Fabricate Ullapool Caber 2 x Scrap Metal + Pain Train Ullapool Caber 5
Fabricate Claidheamh Mòr Homewrecker + Chargin' Targe Claidheamh Mòr 2
Fabricate Horseless Headless Horsemann's Headtaker 2 x Refined Metal + Haunted Metal Scrap + Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker 37 + Haunted Metal Scrap
Fabricate Scotsman's Skullcutter Axtinguisher + Jarate Scotsman's Skullcutter 2
Fabricate Pain Train Scrap Metal + Sandman Pain Train 3
Fabricate Loose Cannon Reclaimed Metal + 3 x Loch-n-Load Loose Cannon 9
Fabricate Sticky Jumper Reclaimed Metal + 3 x Ullapool Caber Sticky Jumper 9
Fabricate B.A.S.E. Jumper Reclaimed Metal + Buff Banner + Sticky Jumper B.A.S.E. Jumper 8
Fabricate Tide Turner Reclaimed Metal + Ali Baba's Wee Booties + Chargin' Targe Tide Turner 9
Fabricate Iron Bomber 2 x Reclaimed Metal + Air Strike Iron Bomber 13
Fabricate Quickiebomb Launcher 2 x Reclaimed Metal + Tide Turner Quickiebomb Launcher 13

Leaderboard class heavy.png Heavy

Blueprint Requires Produces Cost
Fabricate Huo-Long Heater Reclaimed Metal + 3 x Family Business Huo-Long Heater 9
Fabricate Holiday Punch Reclaimed Metal + Holy Mackerel + Gloves of Running Urgently Holiday Punch 8
Fabricate Tomislav 2 x Reclaimed Metal + Brass Beast Tomislav 13
Fabricate Family Business Reclaimed Metal + Frontier Justice + Homewrecker Family Business 8
Fabricate Eviction Notice 2 x Reclaimed Metal + Fists of Steel Eviction Notice 13
Fabricate Fishcake 3 x Moustachium Bar + 'Fish' Fishcake 0 + special crafting ingredients
Fabricate Brass Beast Reclaimed Metal + Natascha Brass Beast 7
Fabricate Buffalo Steak Sandvich Reclaimed Metal + Sandvich Buffalo Steak Sandvich 7
Fabricate Warrior's Spirit Scrap Metal + Gloves of Running Urgently Warrior's Spirit 3
Fabricate Fists of Steel Reclaimed Metal + Killing Gloves of Boxing Fists of Steel 7
Fabricate Gloves of Running Urgently 2 x Scrap Metal + Killing Gloves of Boxing Gloves of Running Urgently 5
Fabricate Dalokohs Bar Scrap Metal + Sandvich Dalokohs Bar 3
Fabricate Panic Attack 2 x Reclaimed Metal + Back Scatter Panic Attack 13

Leaderboard class engineer.png Engineer

Blueprint Requires Produces Cost
Fabricate Pomson 6000 Reclaimed Metal + Righteous Bison + Short Circuit Pomson 6000 8
Fabricate Eureka Effect Reclaimed Metal + 2 x Jag Eureka Effect 8
Fabricate Widowmaker 2 x Reclaimed Metal + L'Etranger Widowmaker 13
Fabricate Short Circuit Reclaimed Metal + Scrap Metal + Gunslinger Short Circuit 9
Fabricate Jag Scrap Metal + Southern Hospitality Jag 3
Fabricate Southern Hospitality Scrap Metal + Ambassador Southern Hospitality 3
Fabricate Rescue Ranger Reclaimed Metal + 3 x Eureka Effect Rescue Ranger 9
Fabricate Panic Attack 2 x Reclaimed Metal + Back Scatter Panic Attack 13

Leaderboard class medic.png Medic

Blueprint Requires Produces Cost
Fabricate Overdose Reclaimed Metal + Gloves of Running Urgently + Crusader's Crossbow Overdose 8
Fabricate Quick-Fix Reclaimed Metal + Mad Milk + Kritzkrieg Quick-Fix 8
Fabricate Solemn Vow Reclaimed Metal + 8 x Jarate Solemn Vow 14
Fabricate Crusader's Crossbow 2 x Scrap Metal + Huntsman Crusader's Crossbow 5
Fabricate Amputator Scrap Metal + Vita-Saw Amputator 3
Fabricate Vita-Saw 2 x Scrap Metal + Übersaw Vita-Saw 5
Fabricate Vaccinator Reclaimed Metal + 3 xQuick-Fix Vaccinator 9

Leaderboard class sniper.png Sniper

Blueprint Requires Produces Cost
Fabricate Hitman's Heatmaker Reclaimed metal + Machina + Bazaar Bargain Hitman's Heatmaker 8
Fabricate Cleaner's Carbine Reclaimed Metal + 3 x Bushwacka Cleaner's Carbine 9
Fabricate Cozy Camper Reclaimed Metal + Jarate + Razorback Cozy Camper 8
Fabricate Machina Reclaimed Metal + Righteous Bison + Sydney Sleeper Machina 8
Fabricate Bazaar Bargain Reclaimed Metal + Sydney Sleeper + Eyelander Bazaar Bargain 8
Fabricate Shahanshah Reclaimed Metal + Amputator + Bushwacka Shahanshah 8
Fabricate Sydney Sleeper Reclaimed Metal + Huntsman Sydney Sleeper 7
Fabricate Darwin's Danger Shield Reclaimed Metal + Razorback Darwin's Danger Shield 7
Fabricate Bushwacka Reclaimed Metal + Eyelander Bushwacka 7
Fabricate Tribalman's Shiv Dead Ringer + Huntsman Tribalman's Shiv 2
Fabricate Classic Reclaimed Metal + Huntsman + Bazaar Bargain Classic 8

Leaderboard class spy.png Spy

Blueprint Requires Produces Cost
Fabricate Red Tape Recorder Reclaimed Metal + 3 x Spy-cicle Red Tape Recorder 9
Fabricate Spy-cicle Reclaimed Metal + Your Eternal Reward Spy-cicle 7
Fabricate Diamondback Reclaimed Metal + Frontier Justice + Dead Ringer Diamondback 8
Fabricate Enforcer Reclaimed Metal + Scrap Metal + L'Etranger Enforcer 9
Fabricate Big Earner Reclaimed Metal + Conniver's Kunai + L'Etranger Big Earner 8
Fabricate Conniver's Kunai Scrap Metal + Your Eternal Reward Conniver's Kunai 3
Fabricate L'Etranger Reclaimed Metal + Dead Ringer L'Etranger 7
Fabricate Your Eternal Reward Reclaimed Metal + Cloak and Dagger Your Eternal Reward 7

Craft icon Rare.png Rare items

See also: Random crafting recipes
Note: These blueprints are only available to premium players.
Blueprint Requires Produces Cost
Fabricate Headgear 3 × Refined Metal 1 × Random Headgear 54
Rebuild Headgear 2 × Headgear 1 × Random Headgear 108
Fabricate Class Headgear 4 × Refined Metal + 1 × Class Token 1 × Class specific random Headgear 75
Fabricate Bonk Helm[4] Batter's Helmet + 2 × Bonk! Atomic Punch Bonk Helm 2 + Headgear
Fabricate Set Headgear 4 × Refined Metal + 1 × Item set weapon 1 × Specific piece of set Headgear 73
Fabricate Strange Count Transfer Tool 2 × Strange Part Strange Count Transfer Tool 0 + 2 other items

The following list shows what is accepted in the Fabricate Set Headgear blueprint and their results:

Craft icon Special.png Special items

Note: These blueprints are only available to premium players.
Blueprint Requires Produces Cost
Fabricate Saxton Hale Halloween Mask[5] Scout Mask + Soldier Mask + Pyro Mask + Demoman Mask + Heavy Mask + Engineer Mask + Medic Mask + Sniper Mask + Spy Mask Saxton Hale Mask 0 + 9 Headgear
Fabricate Horseless Headless Horsemann's Headtaker[5] 2 × Refined Metal + Haunted Metal Scrap + Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker 37 + Haunted Metal Scrap
Fabricate Haunted Headgear[5] 4 × Refined Metal + Haunted Metal Scrap Spine-Tingling SkullorSpine-Cooling SkullorSpine-Twisting Skull 72 + Haunted Metal
Fabricate Pile of Ash 4 × Mysterious Treasure Pile of Ash 5
Fabricate Power Up Canteen 4 × Scrap Metal Power Up Canteen 8
Fabricate Pile of Curses 7 x Voodoo-Cursed Bag of Quicklime or Voodoo-Cursed Nail or Voodoo-Cursed Novelty Bass or Voodoo-Cursed Old Boot or Voodoo-Cursed Robot Arm or Voodoo-Cursed Skeleton or Voodoo-Cursed Sticky-Bomb Pile of Curses 7
Fabricate Bread Box 3 x Headgear Bread Box 162
Custom Blueprint[6] Matches items from existing blueprints Result for matched blueprint n/a

Crafting weapon classifications

In contrast with the weapon slots presented in-game, the crafting system classifies some weapons in different slots. For example, the Spy's Revolver is classified as a secondary weapon despite how it is equipped in the first item slot in-game. Below is a list of all the usable weapons and slots that the crafting system uses. Note that the table does not include the Stock weapons for the classes, such as the Scattergun, as these are not usable in crafting. However, if one has a stock weapon that has been renamed or described, it can be used to craft into scrap.

Craftability

Some items which are obtained by special means, such as promotions and weapons bought from the Mann Co. Store, cannot be crafted either as an ingredient or as a result.

Weapons

Cosmetic items

Demonstration

Item numbering

Backpack Brain Bucket.png

Brain Bucket #1
Level 1 Hat
Crafted by [name]
Zombie tested, braaaains approved.

Crafting numbers are a cosmetic value attached to a majority of crafted weapon or cosmetic item introduced during the May 5, 2011 Patch, as well as most craftable items added in any later update. This number represents the order that a given item was crafted in; for example, a "Brain Bucket #1" would be the very first Brain Bucket to have ever been crafted. Craft #100 is the maximum value displayed in-game; however, the item server continues to track and store each item's craft number which can be viewed using the WebAPI or a third-party inventory viewer. For example, a "Brain Bucket #101" would only appear in-game as "Brain Bucket".

Golden Wrench

Main article: Golden Wrench
  • From July 5 to July 9, 2010, players crafting any items in-game had a chance of finding an extremely rare item, the Golden Wrench, of which only 100 were made available. Valve used a list of specified times to help smooth the frequency with which Golden Wrenches were found. When a player crafted an item after one of the times specified, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Golden Wrench was found, it would be announced to all online Team Fortress 2 servers at once in the form of a dialog box in the center of the screen and an accompanying sound bite. This was only available before and leading up to the Engineer Update until all 100 wrenches were found. An announcement is also shown when one of these Golden Wrenches was destroyed.
  • Smelt, Reclaimed, and Refined Metal blueprints were temporarily disabled due to this event until all of the 100 Golden Wrenches had been acquired in order to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update had completed and no more Golden Wrenches could be found.

Related achievements

Ghostchievements icon.png Ghostchievements

Sackston Hale
Sackston Hale
Craft the Saxton Hale Mask.


Update history

December 17, 2009 Patch (WAR! Update)
  • Added item crafting.

December 18, 2009 Patch

  • Added a chat message when players craft an item.

December 22, 2009 Patch

  • Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens.
  • Crafting improvements:
    • Spy's Camera Beard can now be smelted into scrap metal.
    • Recipes can no longer produce items matching any of the items used in the crafting.
    • Added some recipes.

January 13, 2010 Patch

  • Minor fixes to the crafting UI:
    • Changed the item layout in the crafting panel to better fit the backpack panel.
    • Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages.
    • Fixed the crafting panel next/prev page buttons being hard to use while dragging.
    • Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself.

January 28, 2010 Patch

March 19, 2010 Patch

April 28, 2010 Patch

  • Moved Crafting button out to the root class/backpack selection panel.

May 12, 2010 Patch

  • [Undocumented] Added Smelt Reclaimed Metal, Smelt Refined Metal, Fabricate Gunboats, Fabricate Dalokohs Bar, Fabricate Homewrecker, Fabricate Pain Train, Fabricate Crit-a-Cola and Fabricate Bonk Helm recipes.
  • [Undocumented] Updated the Gunboats so they could be crafted with other Soldier weapons.
  • [Undocumented] Updated the Smelt Class Weapons recipe to only require 2 weapons wielded by the same class.
  • [Undocumented] Updated the Fabricate Class Token and Fabricate Slot Token to only require 3 weapons of the same class or loadout slot.

June 10, 2010 Patch (Mac Update)

October 6, 2010 Patch

  • Achievement items and store promotion items are now usable in crafting.
  • Gifted items are now craftable.
  • Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non-tradable.
  • Community, Self-Made, and Valve items are not tradable or usable in crafting.
  • Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.
  • [Undocumented] Added crafting recipes for the Gloves of Running Urgently and the Vita-Saw.

October 8, 2010 Patch

  • [Undocumented] Added crafting recipes for Polycount Pack set hats.

October 27, 2010 Patch (Scream Fortress Update)

  • The Haunted Metal Scrap was added to the game.

December 21, 2010 Patch

  • Added several crafting recipes.

December 22, 2010 Patch

  • The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.

March 1, 2011 Patch

  • [Undocumented] Added crafting recipes for the Sharpened Volcano Fragment and the Sun-on-a-Stick.

March 15, 2011 Patch

  • All recipes are now known to all players.
  • Reduced the cost of most recipes:
    • Amputator changed from 2 Reclaimed Metal and a Vita-Saw to 1 Scrap Metal and a Vita-Saw.
    • Brass Beast changed from 2 Reclaimed Metal and a Natascha to 1 Reclaimed Metal and a Natascha.
    • Buffalo Steak Sandvich changed from a Sandvich and a Crit-a-Cola to 1 Reclaimed Metal and a Sandvich.
    • Crusaders Crossbow changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
    • Dalokohs Bar changed from a Bonk! Atomic Punch and a Sandvich to 1 Scrap Metal and a Sandvich.
    • Fists of Steel changed from 2 Scrap Metal and a Gloves of Running Urgently to 1 Reclaimed Metal and a Killing Gloves of Boxing.
    • Gloves of Running Urgently changed from 1 Reclaimed Metal and a Killing Gloves of Boxing to 1 Scrap Metal and a Killing Gloves of Boxing.
    • Homewrecker changed from an Eyelander and an Equalizer to 1 Scrap Metal and Equalizer.
    • Horseless Headless Horsemann's Headtaker changed from 2 Refined Metal, a haunted Scrap Metal metal, and a Scotsman's Skullcutter to 1 Refined Metal, a haunted Scrap Metal metal, and a Scotsman's Skullcutter.
    • Jag changed from 2 Scrap Metal and a Southern Hospitality to 1 Scrap Metal and a Southern Hospitality.
    • Loch-n-Load changed from 2 Reclaimed Metal and a Scottish Resistance to 1 Reclaimed Metal and a Scottish Resistance.
    • Sharpened Volcano Fragment changed from 1 refined, a Degreaser and a Powerjack to 2 Reclaimed Metal and an Axtinguisher.
    • Sun-on-a-Stick changed from 1 refined and a Boston Basher to 2 Reclaimed Metal and a Boston Basher.
    • Ullapool Caber changed from 2 Reclaimed Metal and a Sandman to 2 Scrap Metal and a Pain Train.
    • Vita-Saw changed from 1 Reclaimed Metal and an Ubersaw to 2 Scrap Metal and an Ubersaw.
    • Warrior's Spirit changed from 2 Reclaimed Metal and a Gloves of Running Urgently to 1 Scrap Metal and a Gloves of Running Urgently.
  • Items previously crafted using recipes that will be reduced in this update have been upgraded to Vintage quality - These included the Australian Christmas sets, the Sharpened Volcano Fragment and the Sun-on-a-Stick, and the Shogun Pack Weapons.
  • [Undocumented] Added crafting recipes for weapons in the Shogun Pack.

April 28, 2011 Patch

  • [Undocumented] Added crafting recipes for the SpaceChem Pin and Fishcake.

May 5, 2011 Patch (Replay Update)

May 6, 2011 Patch

  • Fixed a bug when crafting class tokens.

May 10, 2011 Patch

  • Removed the ability to delete the craft count attribute from items.

May 12, 2011 Patch

May 19, 2011 Patch

June 14, 2011 Patch

June 23, 2011 Patch

  • The Crafting interface has been redesigned to accommodate the fact that crafting blueprints are always known to players now.
  • [Undocumented] Renamed Stock weapons can now be used in crafting.

July 18, 2011 Patch

August 2, 2011 Patch

  • [Undocumented] Fixed crafts not being shown in the text chat box.

August 9, 2011 Patch

September 15, 2011 Patch

September 20, 2011 Patch

October 17, 2011 Patch

October 18, 2011 Patch

October 27, 2011 Patch (Very Scary Halloween Special)

November 16, 2011 Patch

  • Fixed a bug where an item with an empty craft_class could be obtained via crafting.

November 23, 2011 Patch

January 11, 2012 Patch

February 14, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

October 26, 2012 Patch (Spectral Halloween Special)

December 20, 2012 Patch (Mecha Update)

January 24, 2013 Patch

March 4, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

  • [Undocumented] Robot Parts were added to the game.

June 18, 2014 Patch

  • Added crafting recipes for newly added weapons.

September 17, 2014 Patch

  • [Undocumented] The cosmetic items from the Strongbox Pack were made craftable.

December 22, 2014 Patch

October 12, 2015 Patch

  • Fixed an issue where some players could not use some of the crafting recipes.

January 7, 2016 Patch

  • [Undocumented] Disabled the crafting recipe for the Giftapult.

January 5, 2023 Patch

March 20, 2023 Patch

  • Fixed missing localization string in the recipe for the Tide Turner.

Other undocumented changes:

  • When miscellaneous items were first separated from Hats, due to players wanting to equip the Camera Beard and other Spy hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'headgear', two could not be combined to get another hat but could be crafted together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
  • Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the Mann-Conomy Update. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the Mann-Conomy update was launched.

Bugs

  • Some cases have been reported of players "finding" Scrap Metal. This is most often caused by player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server and giving the "PLAYERNAME has found: METALTYPE" alert.
  • Untradable metal, and items made with untradable metal, were reverted to tradable due to a glitch until a subsequent patch was released. This behavior was observed during the Scream Fortress Update event with the Voodoo Jujus and Spine-Chilling Skulls crafted using untradable Haunted Metal Scrap. Halloween cosmetics crafted prior to the November 10, 2010 Patch became tradable after the update, but cosmetics crafted after that have reportedly remained untradable, suggesting Valve has fixed the glitch.
  • When viewing the entire backpack while selecting an item to craft, an empty slot is shown first followed by everything else in proper order, resulting in the rightmost column being displayed on the left side, the bottom-right item being displayed on the top-right of the next page, and the last item in the backpack being inaccessible.
  • Sometimes, when using a Strange weapon as a crafting ingredient, the result shows "No matching blueprint".
  • It is possible to craft the Panic Attack using the incorrect tokens. For example, an Engineer token and a Secondary slot token can result in a Panic Attack despite using it as a primary weapon. This is due to the weapon being shared as a secondary for the Soldier, Pyro, and Heavy.

Notes

  • Inclusion of any untradeable item in any smelting or crafting recipe produces an untradable item.

References

  1. Team Fortress 2: Free-to-Play FAQ
  2. a b If the player uses a Multiple Class weapon with a Class Token, or 3 Multiple Class weapon and chooses to create a Class Token, it always results in the token of the first class that can equip the weapons those using in crafting (e.g. 3x Pain Train results in Soldier Token or 3x Freedom Staff results in Scout token).
  3. a b A crafting recipe of 3x Panic Attack or 2 random secondary weapons + 1x Panic Attack results in Primary Slot Token. A crafting recipe of 3x B.A.S.E. Jumper or 2 random primary weapons + 1x B.A.S.E. Jumper results in a Secondary Slot Token. However, if the player uses; 2x Panic Attack + 1 random secondary weapon, then the result is a Secondary Slot Token. 2x B.A.S.E. Jumper + 1 random primary weapon results in Primary Slot Token.
  4. The Batter's Helmet consumed with this blueprint does not retain its properties. This includes level, rarity, applied paint, customized name, and customized description. The level is randomized.
  5. a b c These blueprints require specific items not obtainable through crafting.
  6. This blueprint allows the user to craft items in the manner before the Über Update, by simply placing items in the craft window.
  7. Ellis' Cap was not actually changed to be used as a crafting ingredient. Ellis' Cap was updated to be craftable on January 12.

External links