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− | [[Image:Sniper_huntsman_drawn.png|right|350px]] | + | [[File:Sniper huntsman drawn.png|right|350px]] |
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− | {{Quotation|'''The Engineer'''|Shoot, son, you all slow as molasses.|sound=Engineer_dominationscout07.wav}} | + | {{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound=Engineer dominationscout07.wav}} |
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− | '''Slowdown''', or '''slow''' for short, is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See [[Classes]] for specifics on how much a particular class is slowed down.) | + | '''Slowdown''', or '''slow''' for short, is a gameplay [[Mechanics|mechanic]] that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see [[Classes]] for specifics on how much each class is slowed). |
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− | The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
| + | With the exception of the [[Sandman]] baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance. |
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| ==Weapon effect== | | ==Weapon effect== |
− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
| + | {{List of slowdown-inflicting weapons}} |
− | ! class="header" colspan="1" width="200"| Weapon
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− | ! class="header" colspan="1" width="800"| Slowdown notes
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− | |-
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}}
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− | *The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}}
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− | *On Hit: 100% chance to slow target.
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− | *Every bullet that hits the target will slow them to approximately 113 [[Hammer unit]]s per second. Differences in class or normal running speed does not change this figure.
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− | *The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance.
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− | *Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Holiday Punch}}
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− | * Hitting an enemy from behind or with critical hit will stop him and make start to laugh for a some time
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− | |}
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| ==Weapon penalty== | | ==Weapon penalty== |
− | {| class="wikitable grid" cellpadding="0" cellspacing="0" | + | {{List of slowdown penalty weapons}} |
− | ! class="header" colspan="1" width="200"| Weapon
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− | ! class="header" colspan="1" width="800"| Slowdown notes
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Baby Face's Blaster}}
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− | *Movement speed is reduced to 86%, speed increases as up to 99 damage is done without jumping.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}}
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− | *Movement speed reduced to 27% while charging.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Scotsman's Skullcutter}}
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− | *Movement speed reduced to 79% while equipped in the loadout.
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− | | align="center" valign="center" style="padding:0.5em" |
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− | {| class="wikitable borderless"
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− | |{{Table icon|Minigun}}
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− | |{{Table icon|Natascha}}
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− | |{{Table icon|Iron Curtain}}
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− | |{{Table icon|Tomislav}}
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− | |colspan="2"|{{Table icon|Huo-Long Heater}}
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− | |}
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− | *Movement speed is reduced to 37% while spun up.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}}
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− | *Movement speed is reduced to 14.66% while spun up.
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− | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Toolbox|link=Buildings#Hauling|icon-size=100x100px}}<br>'''[[Buildings#Hauling|Hauling]]'''
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− | *Movement speed is reduced to 75% while hauling a building.
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− | | align="center" valign="center" style="padding:0.5em" |
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− | {| class="wikitable borderless"
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− | |{{Table icon|Sniper Rifle}}
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− | |{{Table icon|Sydney Sleeper}}
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− | |{{Table icon|Bazaar Bargain}}
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− | |{{Table icon|Machina}}
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− | |{{Table icon|Hitman's Heatmaker}}
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− | |{{Table icon|AWPer Hand}}
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− | |}
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− | *Movement speed is reduced to 27% while zoomed in with a scope.
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− | *Movement speed is reduced to 1.33% while zoomed in and crouching.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}}
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− | *Movement speed is reduced to 20% while scoped/drawn.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}}
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− | *Movement speed is reduced to 45% while an arrow is drawn.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Disguise Kit}}
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− | *Movement speed is reduced if disguised as a class slower than the Spy:
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− | **Disguised as a Demoman (93%).
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− | **Disguised as a Soldier (80%).
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− | **Disguised as a Heavy (77%).
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− | |}
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− | ==Removed slowdown== | + | ==Environmental slowdowns== |
− | {| class="wikitable grid" cellpadding="0" cellspacing="0" | + | {{List of environmental slowdowns}} |
− | ! class="header" colspan="1" width="200"| Weapon
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− | ! class="header" colspan="1" width="800"| Slowdown notes
| + | == Bugs == |
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| + | * It is possible to bypass movement slowdowns with specific movement inputs. |
− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}}
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| + | == See also == |
− | *Removed in the {{Patch name|12|17|2010}}. | + | * [[Stun]] |
− | *Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}}
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− | *Removed in the {{Patch name|4|28|2010}}.
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− | *After use, it would temporarily reduce the Scout's speed by 56%.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
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− | *Removed in the {{Patch name|6|23|2009}}. | |
− | *When equipped, the Sniper's movement speed was reduced to 85%.
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− | |}
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− | ==Environmental slowdowns==
| + | {{Mechanics Nav}} |
− | {| class="wikitable grid" cellpadding="0" cellspacing="0" | |
− | ! class="header" colspan="1" width="200"| Cause
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− | ! class="header" colspan="1" width="800"| Slowdown notes
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− | | align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]]
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− | <br>'''[[Ghost|Scared]]'''
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− | *On the maps [[Harvest Event]], and [[Eyeaduct]], occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and inflict a similar effect on all players nearby.
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− | |}
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| [[Category:Gameplay]] | | [[Category:Gameplay]] |