Difference between revisions of "Slowdown"

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(Weapon Penalty: we nao haz 3 sniper riflez)
(mc, sandman doesn't always slow)
 
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{{Quotation|'''The Scout''' on being slowed down|What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}}
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[[File:Sniper huntsman drawn.png|right|350px]]
[[Image:Natascha.png|right|300px]]
 
  
'''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the [[Classes]] article.
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{{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound=Engineer dominationscout07.wav}}
  
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
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'''Slowdown''', or '''slow''' for short, is a gameplay [[Mechanics|mechanic]] that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see [[Classes]] for specifics on how much each class is slowed).
  
==Weapon Effect==
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With the exception of the [[Sandman]] baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance.
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200"| Weapon
 
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}}
 
|
 
*The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}}
 
|
 
*On Hit: 100% chance to slow target
 
*Every bullet that hits the target will slow them to approximately 113 [[hammer unit]]s per second. Differences in class or normal running speed does not change this figure.
 
*The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
 
|}
 
  
==Weapon Penalty==
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==Weapon effect==
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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{{List of slowdown-inflicting weapons}}
! class="header" colspan="1" width="200"| Weapon
 
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scotsman's Skullcutter}}
 
|
 
*Movement speed reduced to 79% while equipped in the loadout.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br>'''[[Minigun]] / [[Natascha]] / [[Iron Curtain]]'''
 
|
 
*Movement speed is reduced to 37% while spun up.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}}
 
|
 
*Movement speed is reduced to 14.66% while spun up.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Toolbox|link=Buildings#Hauling|icon-size=100x100px}}<br>'''[[Buildings#Hauling|Hauling]]'''
 
|
 
*Movement speed is reduced to 75% while hauling a building.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sniper Rifle|Sniper Rifle|icon-size=100x100px}}<br>'''[[Sniper Rifle]] / [[Sydney Sleeper]] / [[Bazaar Bargain]]'''
 
|
 
*Movement speed is reduced to 27% while zoomed in with a scope.
 
*Movement speed is reduced to 1.33% while zoomed and crouching.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}}
 
|
 
*Movement speed is reduced to 45% while an arrow is drawn.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Disguise Kit}}
 
|
 
*Movement speed is reduced if disguised as a class slower than the Spy:
 
**Disguised as a Demoman (93%)
 
**Disguised as a Soldier (80%)
 
**Disguised as a Heavy (77%)
 
|}
 
  
==Removed Slowdown==
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==Weapon penalty==
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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{{List of slowdown penalty weapons}}
! class="header" colspan="1" width="200"| Weapon
 
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}}
 
|
 
*Removed in the [[December 17, 2010 Patch]].
 
*Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}}
 
|
 
*Removed in the [[April 28, 2010 Patch]].
 
*After use, it would temporarily reduce the Scout's speed by 56%.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
 
|
 
*Removed in the [[June 23, 2009 Patch]].
 
*When equipped the Sniper's movement speed was reduced to 85%.
 
|}
 
  
==Environmental Slowdowns==
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==Environmental slowdowns==
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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{{List of environmental slowdowns}}
! class="header" colspan="1" width="200"| Cause
 
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
| align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]]
 
<br>'''[[Ghost|Scared]]'''
 
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*On the map [[Harvest Event]], there will occasionally be a ghost belonging to [[Non-player characters#Zepheniah Mann and Company|Zepheniah Mann]] wandering around certain areas of the map. If any players are near the ghost, they will be frightened and have their movement speed reduced. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and give the players a similar effect.
 
|}
 
  
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== Bugs ==
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* It is possible to bypass movement slowdowns with specific movement inputs.
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== See also ==
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* [[Stun]]
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{{Mechanics Nav}}
  
{{Heavy Nav}}
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 11:23, 15 September 2024

Sniper huntsman drawn.png
Shoot, son, y'all slow as molasses.
The Engineer

Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see Classes for specifics on how much each class is slowed).

With the exception of the Sandman baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance.

Weapon effect

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target slows them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 to 1536 Hammer units away, where it no longer slows the target at all.
  • Disguised Spies and enemies that are being healed by a continuous source of healing are not affected by slowdown from this weapon.
Natascha
Note


Weapon penalty

List of slowdown penalty weapons
Primary Baby Face's Blaster
  • Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
Baby Face's Blaster
Secondary Bonk! Atomic Punch
  • Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
Bonk! Atomic Punch
Primary Cow Mangler 5000
  • Movement speed reduced to 27% while charging.
Cow Mangler 5000
Melee Scotsman's Skullcutter
  • Movement speed reduced to 79% while deployed.
Scotsman's Skullcutter
Primary Minigun Iron Curtain
  • Movement speed is reduced to 37% while spun up.
Minigun Iron Curtain
Natascha Tomislav
Natascha Tomislav
Huo-Long Heater
Huo-Long Heater
Brass Beast
  • Movement speed is reduced to 14.66% while spun up.
Brass Beast
Building Item icon Toolbox.png
  • Movement speed is reduced to 90% while hauling a building.
Hauling
Primary Sniper Rifle AWPer Hand
  • Movement speed is reduced to 27% while zoomed in with a scope.
Sniper Rifle AWPer Hand
Machina Shooting Star
Machina Shooting Star
Bazaar Bargain Sydney Sleeper
Bazaar Bargain Sydney Sleeper
Hitman's Heatmaker
Hitman's Heatmaker
Huntsman Fortified Compound
  • Movement speed is reduced to 45% while an arrow is drawn.
Huntsman Fortified Compound
Classic
  • Movement speed is reduced to 27% while charging.
Classic
PDA Disguise Kit
  • Movement speed is reduced if disguised as a class slower than the Spy:
    • 100% if disguised as a Pyro, Engineer, or Sniper
    • 93% if disguised as a Demoman
    • 80% if disguised as a Soldier
    • 77% if disguised as a Heavy
Disguise Kit
Note

Environmental slowdowns

List of environmental slowdowns
Ghost
Horseless Headless Horsemann
Ghost Yikes!.png
  • On certain Halloween maps, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
  • The Horseless Headless Horsemann can scream and inflict a similar effect on all players nearby.
  • On certain Halloween maps, players change to ghosts when they die in the end-round Underworld. Ghost players do not scare other players as non-player ghosts do.
Scared

Bugs

  • It is possible to bypass movement slowdowns with specific movement inputs.

See also