Difference between revisions of "Soldier"

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{{Featured article tag}}<!--
 
{{Featured article tag}}<!--
-->{{Infobox class
+
-->{{Class infobox
  | image  = Soldier.png
+
| image  = Soldier.png
  | class  = [[Image:Leaderboard class soldier.png|40px]]
+
| class  = [[Image:Leaderboard class soldier.png|40px]]
  | type  = [[Classes#Offensive|Offensive]]
+
| type  = [[Classes#Offensive|Offensive]]
  | health = '''{{Metrics/Health|C=soldier}}''' {{overheal tool|{{Metrics/Health|C=soldier}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
+
| health = '''{{Metrics/Health|C=soldier}}''' {{overheal tool|{{Metrics/Health|C=soldier}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
  | speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=soldier}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
+
| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=soldier}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
 
{{Quotation|'''The Soldier''' on the art of war|If fighting is sure to result in victory, then you must '''fight!'''|sound=Meet the Soldier.wav}}
 
{{Quotation|'''The Soldier''' on the art of war|If fighting is sure to result in victory, then you must '''fight!'''|sound=Meet the Soldier.wav}}
The '''Soldier''' is a crazed, jingoistic patriot from [[w:Midwestern United States|Midwest]], [[w:United States|USA]]. Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game.
+
 
 +
The '''Soldier''' is a crazed, jingoistic patriot from [[w:Midwestern United States|Midwest]], [[w:United States|USA]], who portrays himself as a military man despite being rejected from the US army. Tough and well-armed, he is a versatile [[Classes|class]], capable of both offense and defense, and a great starter class to get familiar with the game.
  
 
Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in ''Team Fortress 2''. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large [[health]] pool is second only to that of the [[Heavy]], and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.
 
Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in ''Team Fortress 2''. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large [[health]] pool is second only to that of the [[Heavy]], and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.
  
The Soldier is well known for his spectacular [[Jumping#Soldier jumps|rocket jump]]. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the [[Gunboats]], or negated altogether by the [[Rocket Jumper]]). To rocket jump effectively, the player must fire the rocket at the ground or a wall, then immediately jump and crouch. This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas off-limits even to the [[Scout]]'s [[Jumping#Double Jump|double jump]] and [[Soda Popper|Hype jumps]]. The Soldier's time airborne from a rocket jump can be increased with the [[B.A.S.E. Jumper]].
+
The Soldier is well known for his spectacular [[Jumping#Soldier jumps|rocket jump]]. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the [[Gunboats]], or negated altogether with the [[Rocket Jumper]]). To rocket jump effectively, the player must fire the rocket at the ground or a wall, then immediately jump and crouch. This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas inaccessible to the [[Scout]]'s [[Jumping#Double Jump|double jump]] and [[Soda Popper|HYPE jumps]]. After rocket jumping, the Soldier can remain airborne for longer by deploying the [[B.A.S.E. Jumper]].
  
 
The Soldier was<ref>[https://www.facebook.com/johnpatricklowrie/posts/3695585787179521 John Patrick Lowrie, voice of the Sniper, on the life of Rick May]</ref> [[Voice actors|voiced]] by the late [[Rick May]]. He was voiced by May and [[Nolan North]] in [[Expiration Date]].
 
The Soldier was<ref>[https://www.facebook.com/johnpatricklowrie/posts/3695585787179521 John Patrick Lowrie, voice of the Sniper, on the life of Rick May]</ref> [[Voice actors|voiced]] by the late [[Rick May]]. He was voiced by May and [[Nolan North]] in [[Expiration Date]].
 
__ToC__
 
  
 
=== Bio ===
 
=== Bio ===
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== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Soldier|l1=Soldier tips|Basic Soldier strategy|l2=Soldier strategy}}
+
{{main|Tips#_Soldier|l1=Soldier tips|Basic Soldier strategy|Community Soldier strategy}}
[[File:Icon_soldier.jpg|right|150px]]
+
[[File:Icon soldier.jpg|right|150px]]
  
 
* You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
 
* You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
 
* Crouching and jumping simultaneously while aiming at the ground will propel you farther at the cost of more self-damage.
 
* Crouching and jumping simultaneously while aiming at the ground will propel you farther at the cost of more self-damage.
* Aim rockets at enemy's feet to ensure they can't avoid the explosion damage.
+
* Aim rockets at enemy's feet to ensure they cannot avoid your explosion damage.
 
* Soldiers often take a lot of damage, so press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 
* Soldiers often take a lot of damage, so press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
* Make sure you keep your Rocket Launcher loaded.
+
* Ensure your Rocket Launcher is loaded to avoid being caught out by enemies.
  
  
 
<!-- # NOTE:
 
<!-- # NOTE:
 
     # Please do not add any new tips to this list.
 
     # Please do not add any new tips to this list.
     # Add new strategies to [[Basic Soldier strategy]] instead.
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     # Add new strategies to [[Basic Soldier strategy]] or [[Community Soldier strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
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| special2 = hhg
 
| special2 = hhg
 
| description = {{Main|Grenade (taunt)|l1=Grenade}}
 
| description = {{Main|Grenade (taunt)|l1=Grenade}}
The Soldier tosses away his pickaxe, cracks his knuckles, takes a grenade off of his chest sling, thrusts his fist in the air and explodes, killing himself and any nearby enemies, [[buildings]] included. If the player has the [[Lumbricus Lid]] equipped, the Soldier completes the taunt with the "Hallelujah" music short playing. Upon a successful taunt, the kill icon displayed is different (displayed underneath the normal icon to the right).
+
The Soldier tosses away his pickaxe, cracks his knuckles, takes a grenade off his chest sling, thrusts his fist in the air and explodes, killing himself and any nearby enemies, including [[buildings]]. If the player has the [[Lumbricus Lid]] equipped, the Soldier completes the taunt with the "Hallelujah" music short playing. Upon a successful taunt kill, a different kill icon is displayed (displayed underneath the normal icon to the right).
 
}}
 
}}
  
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== Cosmetic items ==
 
== Cosmetic items ==
{{Main|Cosmetic items}}
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{{Main
{{Soldier class hat table}}
+
|Cosmetic items|l1=Cosmetic items
{{All class hat table}}
+
|List of Soldier cosmetics|l2=List of Soldier cosmetics
 +
|List of All class cosmetics|l3=List of All class cosmetics
 +
}}
  
 
== Official class avatars ==
 
== Official class avatars ==
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== Update history ==
 
== Update history ==
{{Update history|
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{{Update history | '''{{Patch name|10|25|2007}}'''
'''{{Patch name|10|25|2007}}'''
 
 
* Fixed rocket [[Projectiles#Explosions|explosions]] being able to impart damage through thin ceilings.
 
* Fixed rocket [[Projectiles#Explosions|explosions]] being able to impart damage through thin ceilings.
  
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'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
* Removed self-inflicted [[mini-crits]]. Fixes [[Jarate]]'d Soldiers having ineffective rocket/grenade jumps.
+
* Removed self-inflicted [[Mini-Crits]]. Fixes [[Jarate]]'d Soldiers having ineffective rocket/grenade jumps.
 
* {{Undocumented}} Added hat bodygroups to the Soldier.
 
* {{Undocumented}} Added hat bodygroups to the Soldier.
  
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* Fixed the Soldier's melee dare response rules.
 
* Fixed the Soldier's melee dare response rules.
  
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]])
+
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
 
* {{Undocumented}} Added voice lines to Soldier.
 
* {{Undocumented}} Added voice lines to Soldier.
  
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]]).
+
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
 
* {{Undocumented}} Added voice lines to Soldier.
 
* {{Undocumented}} Added voice lines to Soldier.
  
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'''{{Patch name|1|20|2016}}'''
 
'''{{Patch name|1|20|2016}}'''
* {{Undocumented}} Fixed Heavy and Soldier not playing animations for some of their voice commands.
+
* {{Undocumented}} Fixed Heavy and Soldier not playing animations for some of their voice commands.}}
}}
 
  
 
== Bugs ==
 
== Bugs ==
* If a primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
+
* If a primary weapon is fired when the player initially spawns into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
** If the "Auto Reload" option was enabled and started reloading while taunting, the continuous loop of the reload animation occurs.
+
** If the Soldier starts reloading while taunting with the "Auto Reload" option was enabled, the reload animation will continuously loop.
 
* Taunting while reloading a primary weapon (other than the [[Cow Mangler 5000]]) causes a rocket to blink in and out of the Soldier's hand.
 
* Taunting while reloading a primary weapon (other than the [[Cow Mangler 5000]]) causes a rocket to blink in and out of the Soldier's hand.
* Shooting with a Soldier weapon followed by a quick weapon switch results in the sound being cut off. This excludes melee weapons.
 
  
 
== Trivia ==
 
== Trivia ==
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* In ''[[Poker Night at the Inventory]]'', an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck.
 
* In ''[[Poker Night at the Inventory]]'', an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck.
 
** He is also mentioned in a Heavy idle response line; "You are like sleeping Soldier who just stands at base instead of running to point!"
 
** He is also mentioned in a Heavy idle response line; "You are like sleeping Soldier who just stands at base instead of running to point!"
* Just like the rest of the classes, the Soldier makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
+
* The Soldier, alongside every other class, makes an appearance in the game ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
 
* The [[Non-player characters#BLU team (original)|first BLU team]] Soldier resembled [[w:Stonewall Jackson|Stonewall Jackson]].
 
* The [[Non-player characters#BLU team (original)|first BLU team]] Soldier resembled [[w:Stonewall Jackson|Stonewall Jackson]].
* In ''[[Worms: Reloaded]]'', the Soldier's helmet is one of the hats selectable for the player's worms.
+
* In ''[[Worms: Reloaded]]'', the Soldier's helmet is a selectable hat for the player's worms.
* The Soldier's uniform and [[Rocket Launcher]] were usable by Megabeth in [[Super Monday Night Combat]].
+
* The Soldier's uniform and [[Rocket Launcher]] could be used by Megabeth in the game [[Super Monday Night Combat]].
 
* The Soldier is known to recite quotes from the [[w:United States Marine Corps|United States Marine Corps]] and Sun Tzu's ''[[w:The Art of War|The Art of War]]''.
 
* The Soldier is known to recite quotes from the [[w:United States Marine Corps|United States Marine Corps]] and Sun Tzu's ''[[w:The Art of War|The Art of War]]''.
 
* Soldier's alias, Jane Doe, is also used as a placeholder name when referring to a female person or corpse whose true identity is unknown or must be withheld.
 
* Soldier's alias, Jane Doe, is also used as a placeholder name when referring to a female person or corpse whose true identity is unknown or must be withheld.
* The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original ''Team Fortress'' games. Valve embraced it in ''TF2'', as evidenced by the addition of weapons such as the [[Rocket Jumper]] and Soldier rocket jumping in the first modern TF2 trailer.
+
* The ability of rocket-wielders to use their rockets to jump higher originated from Quake and was a bug in the original ''Team Fortress'' games. Valve embraced it in ''TF2'', as evidenced by the addition of weapons such as the [[Rocket Jumper]] and Soldier rocket jumping in the first modern TF2 trailer.
  
 
== Gallery==
 
== Gallery==
<br><gallery widths=150px heights=150px>
+
{{Related images|Soldier images}}
 +
<gallery widths=150px heights=150px>
 
File:Soldierprofileconcept.png|Concept art of the Soldier.
 
File:Soldierprofileconcept.png|Concept art of the Soldier.
 
File:Soldier concept r.jpg|Concept art of the Soldier.
 
File:Soldier concept r.jpg|Concept art of the Soldier.
 
File:Soldierbarettest.jpg|Concept art of the Soldier.
 
File:Soldierbarettest.jpg|Concept art of the Soldier.
File:Soldier.jpg|Concept art of the Soldier.
+
File:Soldier army concept.jpg|Concept art of the Soldier.
 
File:Soldierprofile.png|Concept art of the Soldier.
 
File:Soldierprofile.png|Concept art of the Soldier.
File:Soldier1.png|[[Trading cards|Trading card]] front.
+
File:Soldier card front.png|[[Trading cards|Trading card]] front.
File:Soldier2.png|Trading card back.
+
File:Soldier card back.png|Trading card back.
 
File:Alpine concept1.jpg|A lone Soldier wandering [[Lumberyard]], concept art.
 
File:Alpine concept1.jpg|A lone Soldier wandering [[Lumberyard]], concept art.
 
File:Worldwarwednesday.png|A Soldier with the [[General's Formals]] leads troops on World War Wednesday.
 
File:Worldwarwednesday.png|A Soldier with the [[General's Formals]] leads troops on World War Wednesday.
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File:Arsenal soldier.jpg|Soldier's Default Arsenal.
 
File:Arsenal soldier.jpg|Soldier's Default Arsenal.
 
File:Soldier contract drawer.png|[[Contract drawer]] photo.
 
File:Soldier contract drawer.png|[[Contract drawer]] photo.
 +
File:TF2-KingClubs.png|The [[Soldier]] King of Clubs card from Poker Night at The Inventory.
 
</gallery>
 
</gallery>
 
<!--
 
<!--
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File:Merch Soldier Portrait.png|[https://valvestore.welovefine.com/soldier-portrait-10893.html Soldier Poster As Shown In The Valve Store]
 
File:Merch Soldier Portrait.png|[https://valvestore.welovefine.com/soldier-portrait-10893.html Soldier Poster As Shown In The Valve Store]
 
File:Merch Soldier Portrait Mouse.jpeg|[https://valvestore.welovefine.com/soldier-portrait-10880.html Mousepads with Soldier As Shown In The Valve Store]
 
File:Merch Soldier Portrait Mouse.jpeg|[https://valvestore.welovefine.com/soldier-portrait-10880.html Mousepads with Soldier As Shown In The Valve Store]
File:Merch Soldier Figure.jpeg|[https://valvestore.welovefine.com/tf2-soldier-action-figure-10596.html Soldier Figurine]
+
File:Merch Soldier Figure.jpeg|[https://valvestore.welovefine.com/tf2-soldier-action-figure-10596.html Soldier Figurine] (Unavailable)
 
File:Merch Soldier Shirt Blue Bang.jpeg|[https://valvestore.welovefine.com/blue-bang-soldier-salute-8998.html T-Shirt with a Blue Soldier]
 
File:Merch Soldier Shirt Blue Bang.jpeg|[https://valvestore.welovefine.com/blue-bang-soldier-salute-8998.html T-Shirt with a Blue Soldier]
 
File:Merch Soldier Shirt Red Bang.jpeg|[https://valvestore.welovefine.com/red-bang-soldier-salute-8997.html T-Shirt with a Red Soldier]
 
File:Merch Soldier Shirt Red Bang.jpeg|[https://valvestore.welovefine.com/red-bang-soldier-salute-8997.html T-Shirt with a Red Soldier]
File:Merch Soldier Class Patches.jpeg|[https://valvestore.welovefine.com/tf2-soldier-class-patches-9269.html Soldier Class Patches]
+
File:Merch Soldier Class Patches.jpeg|[https://valvestore.welovefine.com/tf2-soldier-class-patches-9269.html Soldier Class Patches] (Unavailable)
 
</gallery>
 
</gallery>
  

Latest revision as of 01:20, 17 September 2024

Soldier
https://wiki.teamfortress.com/w/images/6/68/Soldier_RED_3D.jpg?t=201504220057283007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/c/c1/Soldier_BLU_3D.jpg?t=201504220056523007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a4/Soldier_%C3%9CberCharged_RED_3D.jpg?t=201504220056373007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a7/Soldier_%C3%9CberCharged_BLU_3D.jpg?t=201504220056223007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7
Soldier.png
Basic Information
Icon: Leaderboard class soldier.png
Type: Offensive
Health: 200 /Medic emblem RED.png300
(See Health below for further details)
Speed: 80%
(See Speed below for further details)
Meet the Soldier
SoldierVidSplash.png
If fighting is sure to result in victory, then you must fight!
The Soldier on the art of war

The Soldier is a crazed, jingoistic patriot from Midwest, USA, who portrays himself as a military man despite being rejected from the US army. Tough and well-armed, he is a versatile class, capable of both offense and defense, and a great starter class to get familiar with the game.

Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in Team Fortress 2. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large health pool is second only to that of the Heavy, and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.

The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the Gunboats, or negated altogether with the Rocket Jumper). To rocket jump effectively, the player must fire the rocket at the ground or a wall, then immediately jump and crouch. This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas inaccessible to the Scout's double jump and HYPE jumps. After rocket jumping, the Soldier can remain airborne for longer by deploying the B.A.S.E. Jumper.

The Soldier was[1] voiced by the late Rick May. He was voiced by May and Nolan North in Expiration Date.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class soldier.png Soldier
80 %
72 %
27 %
64 %
Charging the Cow Mangler 5000
27 %
27 %
9 %
21 %
Wielding the Escape Plan over 160 Health
80 %
72 %
27 %
64 %
Wielding the Escape Plan between 160 and 121 Health
88 %
79 %
29 %
70 %
Wielding the Escape Plan between 120 and 81 Health
96 %
86 %
32 %
77 %
Wielding the Escape Plan between 80 and 41 Health
112 %
101 %
37 %
90 %
Wielding the Escape Plan below 41 Health
128 %
115 %
43 %
102 %

Basic strategy

Main articles: Soldier tips, Basic Soldier strategy, Community Soldier strategy
Icon soldier.jpg
  • You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
  • Crouching and jumping simultaneously while aiming at the ground will propel you farther at the cost of more self-damage.
  • Aim rockets at enemy's feet to ensure they cannot avoid your explosion damage.
  • Soldiers often take a lot of damage, so press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • Ensure your Rocket Launcher is loaded to avoid being caught out by enemies.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 Base: 90

Crit: 270

Original
Promotional / Craft
Original
Killicon original.png Pictogram info.png  Rockets fly straight down the crosshair from the center of the screen.
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png Base: 112

Crit: 338

Pictogram plus.png Has 80% faster rocket speed.

Pictogram plus.png Deals 25% more damage.
Pictogram plus.png Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.
Pictogram minus.png Has 70% smaller splash damage radius.

Black Box
Craft
Black Box
Killicon black box.png 3 Base: 90

Crit: 270

Pictogram plus.png On hit: restores up to 20 health points.

Pictogram minus.png Has a 25% smaller clip size.

Rocket Jumper
Craft
Rocket Jumper
N/A 4 60 Base: 0

Crit: 0

Pictogram plus.png +200% max primary ammo on wearer.

Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png No random critical hits.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.

Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 5 20 Base: 68

Crit: 203

Pictogram plus.png +25% clip size.

Pictogram plus.png Has 40% faster rocket speed.
Pictogram plus.png -25% blast damage from rocket jumps.
Pictogram minus.png -25% damage penalty.

Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 4 Base: 90

Charged shot: 122

Crit: 122-151

Afterburn:
8 / sec. × 6 secs.

Pictogram plus.png  Does not use ammo (replaced with an ammo meter).

Pictogram minus.png  No random critical hits.
Pictogram minus.png  Deals only 20% damage to buildings.
Pictogram minus.png  Mini-crits whenever it would normally crit.
Pictogram info.png  Secondary fire is a charged shot that:

Pictogram plus.png Mini-crits players.
Pictogram plus.png Causes enemies to suffer afterburn for 6 seconds.
Pictogram plus.png Disables buildings for 4 seconds.
Pictogram minus.png Empties entire ammo meter.
Pictogram minus.png Cannot be used unless ammo meter is full.
Killicon fire.png
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 3 20 Base: 90

Crit: 270

Pictogram plus.png Hold Fire to load up to three rockets.

Pictogram plus.png Release Fire to unleash the barrage at 223% increased fire rate.
Pictogram minus.png +3 degrees random projectile deviation.
Pictogram minus.png Overloading the chamber will cause a misfire.
Pictogram minus.png Cannot collect ammo from dispensers while active.
Pictogram minus.png -20% less explosion radius.

Air Strike
Craft
Air Strike
Killicon air strike.png 4-8 Base: 76

Crit: 230

Pictogram plus.png -15% damage from rocket jumps.

Pictogram plus.png Increased attack speed while blast jumping.
Pictogram plus.png Clip size increased on kill (up to +4).
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -10% explosion radius.
Pictogram minus.png -20% explosion radius while blast jumping.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Buff Banner
Unlock
Buff Banner
N/A N/A N/A N/A Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.

Gunboats
Craft
Gunboats
N/A N/A N/A N/A Pictogram plus.png Grants 60% less self-damage from rocket jumping.

Pictogram info.png This doesn't affect fall damage.
Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A N/A Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of:

Immunity to Critical damage.
Raises resistance to damage by 35%.
Raises resistance to Sentry Gun by 50% (does not stack with previous).

Pictogram plus.png Passively increases max health by 20 points (220 total) on wearer.

Concheror
Promotional / Craft
Concheror
N/A N/A N/A N/A Pictogram info.png Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.

Pictogram plus.png While the buff is active, for 10 seconds the user and nearby teammates:

Have their movement speed boosted.
Are healed for 35% of the damage they deal.

Pictogram plus.png Passively grants a health regeneration depending on recent damage taken; max is +4.

Mantreads
Craft
Mantreads
Killicon mantreads.png N/A N/A N/A Pictogram plus.png –75% reduction in push force taken from enemy damage.

Pictogram plus.png Deals 3x falling damage to the player you land on.
Pictogram plus.png -75% reduction in airblast vulnerability.
Pictogram plus.png  200% increased air control when blast jumping.
Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 20% faster weapon switch-to speed.

Pictogram plus.png 15% faster weapon switch-from speed.
Pictogram plus.png Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram minus.png Has 34% smaller clip size.

Righteous Bison
Promotional / Craft
Righteous Bison
Killicon righteous bison.png 4 Base: 20

Crit: 60

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not use ammo (replaced with an ammo meter).
Pictogram plus.png Projectile penetrates enemy targets.
Pictogram plus.png Projectiles cannot be deflected.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shovel
Stock
Shovel
Killicon shovel.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Equalizer
Unlock
Equalizer
Killicon equalizer.png N/A N/A Base:

33–107

Crit:
Base

Pictogram info.png When weapon is active:
Pictogram plus.png Damage increase as user's remaining health decreases.
Pictogram minus.png -90% less healing from Medic sources.
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Increases user's capture rate by 1 for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png 50% longer melee range.

Pictogram plus.png On kill: heals 50% of user's base health.
Pictogram minus.png No random critical hits.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png 70% longer melee range.

Pictogram plus.png On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds.
Pictogram minus.png Deals 25% less damage.

Market Gardener
Craft
Market Gardener
Killicon market gardener.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Deals crits while the wielder is rocket jumping.

Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.

Escape Plan
Craft
Escape Plan
Killicon escape plan.png N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:
Pictogram plus.png Movement speed increase as user's remaining health decreases.
Pictogram minus.png User takes mini-crits when weapon is active, and for 3 seconds after switching away.
Pictogram minus.png -90% less healing from Medic sources.


Taunt Attack

Soldiergrenadekill.png Associated items DescriptionKill Icon
Main article: Grenade
The Soldier tosses away his pickaxe, cracks his knuckles, takes a grenade off his chest sling, thrusts his fist in the air and explodes, killing himself and any nearby enemies, including buildings. If the player has the Lumbricus Lid equipped, the Soldier completes the taunt with the "Hallelujah" music short playing. Upon a successful taunt kill, a different kill icon is displayed (displayed underneath the normal icon to the right).
  • Killicon grenade (taunt).png
  • Killicon hhg.png

Item sets

Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims


The General's Formals
Item icon World War Wednesday Bundle.png
Effect

No effect


The Airborne Armaments
Item icon World War Wednesday Bundle.png
Effect

No effect


Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect


The Tin Soldier
Item icon Tin Soldier.png
Effect

Enables additional voice responses
Allows the Soldier to perform the Robot Dance taunt.


The Dumpster Diver
Item icon Dumpster Diver Bundle.png
Effect

No effect


The Rocket Ranger
Item icon Hardium Helm.png
Effect

No effect


The Terracotta Trooper
Item icon Shaolin Sash.png
Effect

No effect


The Federal Express Pack
Item icon Classified Coif.png
Effect

No effect


The Sgt. Helsing
Item icon Hellhunter's Headpiece.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Soldier cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Soldierava.jpg Buffed red soldier.jpg Buffed blu soldier.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Soldier achievements

Update history

October 25, 2007 Patch
  • Fixed rocket explosions being able to impart damage through thin ceilings.

December 20, 2007 Patch

  • Fixed Rocket trail effects sometimes existing permanently in world.

February 28, 2008 Patch

  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16.

June 19, 2008 Patch (Pyro Update)

  • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps.

July 29, 2008 Patch

  • Fixed rockets being able to fire through grates at round starts.

December 11, 2008 Patch

  • Added smoke to the feet of a rocket jumping Soldier.

February 2, 2009 Patch

  • Increased Soldier primary ammo count from 16 to 20.

March 13, 2009 Patch

August 13, 2009 Patch (Classless Update)

  • Removed self-inflicted Mini-Crits. Fixes Jarate'd Soldiers having ineffective rocket/grenade jumps.
  • [Undocumented] Added hat bodygroups to the Soldier.

August 17, 2009 Patch

  • Fixed rocket jumping.

September 15, 2009 Patch

  • Compensated by increasing the radius of grenades, stickies, and rockets to 50% of what they lost at the corners of the OBB.
  • Rocket radius change: 121->146.

December 10, 2009 Patch

  • Added counters to the HUDs of Soldiers to keep count of how many Demomen they kill and subsequently contributed to the WAR! Update.

December 17, 2009 Patch (WAR! Update)

June 10, 2010 Patch (Mac Update)

August 25, 2010 Patch

  • [Undocumented] Added a grenade bodygroup to the Soldier model.

May 5, 2011 Patch (Replay Update)

June 3, 2011 Patch

  • Added community contributed response rules for when a Soldier kills a Demoman.

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Über Update)

  • Added "A,W,S,D" movement instruction to Soldier training.

July 20, 2011 Patch

  • [Undocumented] Added bomb carrying and showing animations for the Soldier.

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

November 2, 2011 Patch

  • Added a taunt for the Tin Soldier set.
  • Fixed the Soldier's melee dare response rules.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added voice lines to Soldier.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Added voice lines to Soldier.

November 2, 2012 Patch

  • [Undocumented] Updated player models.

February 7, 2014 Patch

  • Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.

January 15, 2015 Patch #1

  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.
    • Fixes the Soldier's rocket reload missing the rocket.
  • Fixed the Professor Speks moving around on the Soldier's face.

March 12, 2015 Patch

  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped.

January 20, 2016 Patch

  • [Undocumented] Fixed Heavy and Soldier not playing animations for some of their voice commands.

Bugs

  • If a primary weapon is fired when the player initially spawns into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
    • If the Soldier starts reloading while taunting with the "Auto Reload" option was enabled, the reload animation will continuously loop.
  • Taunting while reloading a primary weapon (other than the Cow Mangler 5000) causes a rocket to blink in and out of the Soldier's hand.

Trivia

  • The Soldier has made several posts on the Official Blog, often referring to the Team Fortress 2 team as "The Powers That Be".
  • In Poker Night at the Inventory, an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck.
    • He is also mentioned in a Heavy idle response line; "You are like sleeping Soldier who just stands at base instead of running to point!"
  • The Soldier, alongside every other class, makes an appearance in the game Saints Row: The Third in the form of a wearable head mask.
  • The first BLU team Soldier resembled Stonewall Jackson.
  • In Worms: Reloaded, the Soldier's helmet is a selectable hat for the player's worms.
  • The Soldier's uniform and Rocket Launcher could be used by Megabeth in the game Super Monday Night Combat.
  • The Soldier is known to recite quotes from the United States Marine Corps and Sun Tzu's The Art of War.
  • Soldier's alias, Jane Doe, is also used as a placeholder name when referring to a female person or corpse whose true identity is unknown or must be withheld.
  • The ability of rocket-wielders to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper and Soldier rocket jumping in the first modern TF2 trailer.

Gallery

Ico camera.png Related images:


Related merchandise

See also

References

External links