Difference between revisions of "Gunslinger"
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| team-colors = yes | | team-colors = yes | ||
| kill-icon-2 = Gunslinger triple punch | | kill-icon-2 = Gunslinger triple punch | ||
− | | kill-icon-3 = | + | | kill-icon-3 = arm blender |
| kill-tooltip-3 = Taunting | | kill-tooltip-3 = Taunting | ||
− | | used-by = | + | | used-by = {{used by|Engineer}} |
| slot = melee | | slot = melee | ||
| equip-region = arms | | equip-region = arms | ||
− | | released = {{Patch name|7|8|2010}} | + | | released = {{Patch name|7|8|2010}} |
− | | availability = {{avail| | + | | released-major = Engineer Update |
+ | | availability = {{avail|unlock|drop|craft|purchase|crate1|crate18|crate30-strange|collectors}} | ||
| marketable = yes | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Robot Arm | + | | item-kind = {{item kind|Robot Arm}} |
| item-level = 15 | | item-level = 15 | ||
− | | att-1-positive = | + | | att-1-positive = {{attribute|MaxHealth_Positive|25}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|Sentry_Build_Rate|150}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|GunslingerPunchCombo}} |
− | | att-4-negative = | + | | att-4-negative = {{attribute|CritChance_Disabled}} |
− | | att-5-negative = | + | | att-5-negative = {{attribute|WrenchBuildsMiniSentry}} |
}} | }} | ||
Line 27: | Line 28: | ||
{{Quotation|Blog post introducing the '''Gunslinger'''<ref>[https://www.teamfortress.com/post.php?id=4048 Blog post 4048: Engineer Update is Here!]</ref>|Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.}} | {{Quotation|Blog post introducing the '''Gunslinger'''<ref>[https://www.teamfortress.com/post.php?id=4048 Blog post 4048: Engineer Update is Here!]</ref>|Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.}} | ||
− | The '''Gunslinger''' is an unlockable [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a robotic [[w: | + | The '''Gunslinger''' is an unlockable [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a robotic [[w:Prosthesis|prosthetic hand]] which [[bodygroup|replaces]] the Engineer's right hand. The hand features a gauge connected through a cable to the palm on the left side, a rip-cord right next to the gauge, and two exhaust pipes on the right side. The team-colored wrist features three buttons on the underside, as well as two cables that connect it to a keypad strapped around the Engineer's forearm. The keypad has a round, team-colored button below the keys and a team-colored light where the cables connect to it. |
− | The Gunslinger grants the Engineer an additional | + | The Gunslinger grants the Engineer an additional 25 maximum [[health]], raising his total health to 150, at the cost of disabling random [[Critical hits]] with the weapon. However, the player is able to perform a three-part combo attack on enemies. Should the player score 3 melee hits with a maximum of 1 second<ref>game\shared\tf\tf_weapon_wrench.cpp:L31</ref> between punches, the third punch (a swift downward motion with a clenched fist) scores a guaranteed Critical hit which is capable of casting the victim's [[ragdoll]] a considerable distance away. Any missed punch or waiting longer than 1 second resets the combo. However, as long as there is no miss and no pause in the attacks, whether all three punches hit the same target, two different targets, or three different targets, the third hit scores a guaranteed Critical hit on whichever enemy player is hit.<!-- Prior to the October 20, 2017 Patch #1, it used to be that holding down the attack key would "store" the third hit crit until the player managed to hit an enemy; missing did not reset the third hit crit. --> |
− | Even though this weapon does not deal random | + | Even though this weapon does not deal random Critical hits, the Gunslinger can be [[Critical hits#Crit Boost|Crit boosted]] by regular means; but being a body location, it does not glow when Crit boosted. Similarly to the [[Fists]], the fingers only show sparks to indicate the Crit boost. |
Using the Gunslinger replaces the Engineer's standard [[Sentry Gun]] with a [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]. The Mini-Sentry builds, rotates, and fires much faster than the standard Sentry Gun; however, it cannot be upgraded, and each shot deals lower damage compared to that of a standard Level 1 Sentry Gun. The [[Gibs#Building gibs|gibs]] from a destroyed Combat Mini-Sentry Gun do not grant the Engineer any [[metal]] when picked up. | Using the Gunslinger replaces the Engineer's standard [[Sentry Gun]] with a [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]. The Mini-Sentry builds, rotates, and fires much faster than the standard Sentry Gun; however, it cannot be upgraded, and each shot deals lower damage compared to that of a standard Level 1 Sentry Gun. The [[Gibs#Building gibs|gibs]] from a destroyed Combat Mini-Sentry Gun do not grant the Engineer any [[metal]] when picked up. | ||
− | Switching to a different melee weapon destroys the Combat Mini-Sentry Gun, if it is built. Similarly, switching to the Gunslinger from a different melee weapon | + | Switching to a different melee weapon destroys the Combat Mini-Sentry Gun, if it is built. Similarly, switching to the Gunslinger from a different melee weapon causes the original Sentry Gun to be destroyed, if built, regardless of upgrade progress. |
− | [[Taunts|Taunting]] with the Gunslinger equipped results in the [[ | + | [[Taunts|Taunting]] with the Gunslinger equipped results in the [[Arm Blender]] kill taunt. |
The Gunslinger is automatically given to any player who obtains 11 [[Engineer achievements]]. | The Gunslinger is automatically given to any player who obtains 11 [[Engineer achievements]]. | ||
Line 51: | Line 52: | ||
| crit = 195 | | crit = 195 | ||
| minicrit = 88 | | minicrit = 88 | ||
− | | damage repaired = | + | | damage repaired = 102 |
| upgrade amount = 25 | | upgrade amount = 25 | ||
| metal cost repairing = 1 + damage / 3 | | metal cost repairing = 1 + damage / 3 | ||
| metal cost reloading = 1 / bullet<br/>2 / rocket salvo | | metal cost reloading = 1 / bullet<br/>2 / rocket salvo | ||
+ | |||
| function times = yes | | function times = yes | ||
| attack interval = 0.8 s | | attack interval = 0.8 s | ||
}} | }} | ||
+ | |||
+ | == Health == | ||
+ | {{Main|Health}} | ||
+ | {{Class health pack and overheal table|overheal|engineer=yes}} | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
Line 77: | Line 83: | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Robot Arm | + | | item-type = {{item kind|Robot Arm}} |
| rankson = sentry kills | | rankson = sentry kills | ||
| rankson2 = kills | | rankson2 = kills | ||
| can deal taunt damage = yes | | can deal taunt damage = yes | ||
− | | att-1-positive = | + | | att-1-positive = {{attribute|MaxHealth_Positive|25}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|Sentry_Build_Rate|150}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|GunslingerPunchCombo}} |
− | | att-4-negative = | + | | att-4-negative = {{attribute|CritChance_Disabled}} |
− | | att-5-negative = | + | | att-5-negative = {{attribute|WrenchBuildsMiniSentry}} |
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = no | | can deal gib damage = no | ||
Line 93: | Line 99: | ||
| can extinguish = no | | can extinguish = no | ||
| can destroy sappers = yes | | can destroy sappers = yes | ||
− | | notes = Any strange parts added to this weapon | + | | notes = Any strange parts added to this weapon only count actions with the '''Gunslinger''' itself, not any built Sentry Guns. |
}} | }} | ||
Line 113: | Line 119: | ||
== Update history == | == Update history == | ||
− | {{Update history| | + | {{Update history | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) |
− | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
* The Gunslinger was added to the game. | * The Gunslinger was added to the game. | ||
Line 128: | Line 133: | ||
'''{{Patch name|2|14|2011}}''' | '''{{Patch name|2|14|2011}}''' | ||
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed [[Shotgun]] or [[Pistol]] equipped with the Gunslinger. | * {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed [[Shotgun]] or [[Pistol]] equipped with the Gunslinger. | ||
− | * Fixed | + | * Fixed melee attacks not destroying remote detonation pipes ([[Stickybomb]]s). |
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | ||
* Changed attribute: | * Changed attribute: | ||
− | ** Replaced the no- | + | ** Replaced the no-Crit attribute with -25% damage on the Gunslinger. |
'''{{Patch name|4|15|2011}}''' | '''{{Patch name|4|15|2011}}''' | ||
* Changed attribute: | * Changed attribute: | ||
− | ** {{Undocumented}} | + | ** {{Undocumented}} Replaced the -25% damage attribute with no-Crit. |
'''{{Patch name|8|18|2011}}''' | '''{{Patch name|8|18|2011}}''' | ||
Line 152: | Line 157: | ||
'''{{Patch name|10|9|2012}}''' | '''{{Patch name|10|9|2012}}''' | ||
− | * Fixed the Gunslinger not accepting "Sappers Removed" [[strange | + | * Fixed the Gunslinger not accepting "Sappers Removed" [[Strange Part|strange part]]s. |
'''{{Patch name|7|10|2013}}''' | '''{{Patch name|7|10|2013}}''' | ||
Line 186: | Line 191: | ||
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | ||
− | * Fixed the Engineer being able to store the Gunslinger's melee | + | * Fixed the Engineer being able to store the Gunslinger's melee Crit for a future melee attack. |
+ | |||
+ | '''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | ||
+ | * Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee). | ||
}} | }} | ||
Line 193: | Line 201: | ||
== Bugs == | == Bugs == | ||
− | [[File:Engineer Melee Glitch.jpg|thumb|right|An Engineer holding both the Southern Hospitality and the Gunslinger at once.]] | + | [[File:Engineer Melee Glitch.jpg|thumb|right|An Engineer holding both the [[Southern Hospitality]] and the Gunslinger at once.]] |
− | * Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched client view model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). | + | [[File:Engineer Glove.jpg|right|thumb|The Gunslinger using Engineer's glove viewmodel.]] |
− | * The right-hand [[Gibs|gib]] of the gibbed Gunslinger-wearing Engineer | + | * Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched client view model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove. |
− | * If an [[ÜberCharge]] is deployed on the Engineer using the Gunslinger, it | + | * The right-hand [[Gibs|gib]] of the gibbed Gunslinger-wearing Engineer still shows his regular glove. |
− | * If the player dies with the Gunslinger as the active weapon, they | + | * If an [[ÜberCharge]] is deployed on the Engineer using the Gunslinger, it shows a wrong skin position of the invulnerable Engineer. |
+ | * If the player dies with the Gunslinger as the active weapon, they do not drop a weapon or ammo on death. | ||
<!-- * The weapon does not glow when [[Critical hits#Crit boost|crit boosted]]. This is not a bug, body regions don't glow for crit boost, see Fists --> | <!-- * The weapon does not glow when [[Critical hits#Crit boost|crit boosted]]. This is not a bug, body regions don't glow for crit boost, see Fists --> | ||
− | * If connection to the item server is lost while equipped with the Gunslinger, the Engineer's right arm | + | * If connection to the item server is lost while equipped with the Gunslinger, the Engineer's right arm becomes invisible on all weapons. |
− | * Occasionally, the Gunslinger | + | * Occasionally, the Gunslinger does not load in-game and the melee weapon slot goes missing. This glitch can be fixed by switching to a {{botignore|wrench}} of any kind. |
* If the player has the [[Short Circuit]] and the Gunslinger both equipped, the two items may sometimes glitch and show a distorted Engineer hand when first deployed. | * If the player has the [[Short Circuit]] and the Gunslinger both equipped, the two items may sometimes glitch and show a distorted Engineer hand when first deployed. | ||
− | + | * If the player has a [[Killstreak Kit|killstreak]] primary or secondary weapon equipped, the sheen on the weapon also shows up on the Gunslinger while the weapon is deployed. | |
− | * If the player has a primary or secondary weapon | + | * After equipping the Gunslinger, if a player walks outside of spawn, equips a different Wrench, takes out a Mini-Sentry, does not place it, and goes to a resupply cabinet while still holding the Combat Mini-Sentry Gun, they switch to a new {{botignore|wrench}}, but have the ability to still place the Combat Mini-Sentry Gun.<!-- Doesn't work the other way, i.e regular Sentry in hand and then switch to Gunslinger --> |
− | * After equipping the Gunslinger, | ||
== Trivia == | == Trivia == | ||
− | |||
* The Gunslinger, along with the [[Frontier Justice]], the [[Wrangler]], and the [[Southern Hospitality]], appears to have been designed by [[Non-player characters#Radigan Conagher|Radigan Conagher]], the Engineer's grandfather. This is shown via a [https://www.teamfortress.com/engineerupdate/handyman/ hidden link] on the [[Engineer Update]] page. | * The Gunslinger, along with the [[Frontier Justice]], the [[Wrangler]], and the [[Southern Hospitality]], appears to have been designed by [[Non-player characters#Radigan Conagher|Radigan Conagher]], the Engineer's grandfather. This is shown via a [https://www.teamfortress.com/engineerupdate/handyman/ hidden link] on the [[Engineer Update]] page. | ||
− | * The | + | * The Critical hit animation for the Gunslinger is a punch being swung downward. After playing the Critical hit animation, and if left idle, the Gunslinger jerks and produces a mechanical twitching noise, before resuming the normal idle animation. This is only a visual effect. |
− | * The Gunslinger shares traits with the [[P.D.Q.]], an Engineer weapon from the [[closed beta]]. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate for the Mini-Sentry beats the P.D.Q.'s 1.5x construction rate for all buildings. | + | * The Gunslinger shares traits with the [[P.D.Q.]], an Engineer weapon from the [[Team Fortress 2 Closed Beta|closed beta]]. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate for the Mini-Sentry beats the P.D.Q.'s 1.5x construction rate for all buildings. |
− | * The term "gunslinger" is used to refer to a person, commonly in the [[ | + | * The term "gunslinger" is used to refer to a person, commonly in the [[w:American Old West|American Old West]], who was dangerous and skilled with a gun. |
− | * The concept of a robot arm item was added based on community feedback of the background blueprints in the [[Engineer Update (teaser)|Engineer Update teaser]] trailer<ref>[https://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php GDC 2012: How Valve made Team Fortress 2 free-to-play]</ref> | + | * The concept of a robot arm item was added based on community feedback of the background blueprints in the [[Engineer Update (teaser)|Engineer Update teaser]] trailer.<ref>[https://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php GDC 2012: How Valve made Team Fortress 2 free-to-play]</ref> |
* A [[:File:Steam Brutal Legend Promo.png|promotional advertisement]] featured for ''[[Brütal Legend]]'' shows the Gunslinger second to the left. | * A [[:File:Steam Brutal Legend Promo.png|promotional advertisement]] featured for ''[[Brütal Legend]]'' shows the Gunslinger second to the left. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
+ | File:BLU Gunslinger.png|[[BLU]] variant of the weapon. | ||
File:Gunslinger 1st person red.png|[[RED]] first-person view. | File:Gunslinger 1st person red.png|[[RED]] first-person view. | ||
− | File:Gunslinger 1st person blu.png| | + | File:Gunslinger 1st person blu.png|BLU first-person view. |
File:Gunslinger crit RED.png|RED Gunslinger<br>crit boosted:<br>no glow, sparks only. | File:Gunslinger crit RED.png|RED Gunslinger<br>crit boosted:<br>no glow, sparks only. | ||
File:Gunslinger crit BLU.png|BLU Gunslinger<br>crit boosted:<br>no glow, sparks only. | File:Gunslinger crit BLU.png|BLU Gunslinger<br>crit boosted:<br>no glow, sparks only. | ||
+ | File:Engineer Update Radigan Robotic hand.jpg|Radigan Conagher wielding the Gunslinger. | ||
</gallery> | </gallery> | ||
− | |||
− | |||
− | |||
== See also == | == See also == | ||
* [[Basic Engineer strategy#Gunslinger|Gunslinger strategy]] | * [[Basic Engineer strategy#Gunslinger|Gunslinger strategy]] | ||
* [[Respectless Robo-Glove]] | * [[Respectless Robo-Glove]] | ||
− | |||
* [[Buildings]] | * [[Buildings]] | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Engineer Update Nav}} | {{Engineer Update Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} | ||
− | |||
− |
Latest revision as of 13:38, 20 September 2024
“ | Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.
— Blog post introducing the Gunslinger[1]
|
” |
The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic prosthetic hand which replaces the Engineer's right hand. The hand features a gauge connected through a cable to the palm on the left side, a rip-cord right next to the gauge, and two exhaust pipes on the right side. The team-colored wrist features three buttons on the underside, as well as two cables that connect it to a keypad strapped around the Engineer's forearm. The keypad has a round, team-colored button below the keys and a team-colored light where the cables connect to it.
The Gunslinger grants the Engineer an additional 25 maximum health, raising his total health to 150, at the cost of disabling random Critical hits with the weapon. However, the player is able to perform a three-part combo attack on enemies. Should the player score 3 melee hits with a maximum of 1 second[2] between punches, the third punch (a swift downward motion with a clenched fist) scores a guaranteed Critical hit which is capable of casting the victim's ragdoll a considerable distance away. Any missed punch or waiting longer than 1 second resets the combo. However, as long as there is no miss and no pause in the attacks, whether all three punches hit the same target, two different targets, or three different targets, the third hit scores a guaranteed Critical hit on whichever enemy player is hit.
Even though this weapon does not deal random Critical hits, the Gunslinger can be Crit boosted by regular means; but being a body location, it does not glow when Crit boosted. Similarly to the Fists, the fingers only show sparks to indicate the Crit boost.
Using the Gunslinger replaces the Engineer's standard Sentry Gun with a Combat Mini-Sentry Gun. The Mini-Sentry builds, rotates, and fires much faster than the standard Sentry Gun; however, it cannot be upgraded, and each shot deals lower damage compared to that of a standard Level 1 Sentry Gun. The gibs from a destroyed Combat Mini-Sentry Gun do not grant the Engineer any metal when picked up.
Switching to a different melee weapon destroys the Combat Mini-Sentry Gun, if it is built. Similarly, switching to the Gunslinger from a different melee weapon causes the original Sentry Gun to be destroyed, if built, regardless of upgrade progress.
Taunting with the Gunslinger equipped results in the Arm Blender kill taunt.
The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 102 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 3 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Health
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Demonstration
Crafting
Blueprint
Class Token - Engineer | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Scrap Metal | Gunslinger | Short Circuit | |||
+ | + | = |
Strange variant
Related achievements
Soldier
|
Engineer
|
|
Medic
|
Update history
- The Gunslinger was added to the game.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
April 14, 2011 Patch (Hatless Update)
- Changed attribute:
- Replaced the no-Crit attribute with -25% damage on the Gunslinger.
- Changed attribute:
- [Undocumented] Replaced the -25% damage attribute with no-Crit.
- [Undocumented] This weapon was added to the crafting blueprint for the Short Circuit.
- Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons.
October 13, 2011 Patch (Manniversary Update & Sale)
- Gunslinger given a unique swing line.
- [Undocumented] Added Strange Quality.
- Fixed some cases where strange wrenches would fail to correctly count kills.
- Fixed the Gunslinger not accepting "Sappers Removed" strange parts.
- Fixed a bug that caused mini-Sentry Guns to heal while being constructed.
- Fixed the Gunslinger's taunt kill not counting towards taunt kills on a Strange Gunslinger.
- Added Collector's quality.
- Fixed Killstreak sheens for the Gunslinger.
- [Undocumented] Dispensers Now only cost 70 metal to build.
June 11, 2014 Patch #2
- Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped.
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical.
- Updated the description for the Gunslinger to include the three hit combo.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attributes:
- Mini Sentry Guns can now be repaired.
- Mini Sentry Guns can now be Wrench construction boosted.
- Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
- Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%.
- Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Fixed the Engineer being able to store the Gunslinger's melee Crit for a future melee attack.
July 18, 2024 Patch #1 (Summer 2024 Update)
- Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee).
Unused content
- The Engineer model has an attachment point named "exhaust" which is located where the exhaust port for the Gunslinger is. At one point, the Gunslinger may have have been planned to give off exhaust particles.
Bugs
- Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched client view model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
- The right-hand gib of the gibbed Gunslinger-wearing Engineer still shows his regular glove.
- If an ÜberCharge is deployed on the Engineer using the Gunslinger, it shows a wrong skin position of the invulnerable Engineer.
- If the player dies with the Gunslinger as the active weapon, they do not drop a weapon or ammo on death.
- If connection to the item server is lost while equipped with the Gunslinger, the Engineer's right arm becomes invisible on all weapons.
- Occasionally, the Gunslinger does not load in-game and the melee weapon slot goes missing. This glitch can be fixed by switching to a wrench of any kind.
- If the player has the Short Circuit and the Gunslinger both equipped, the two items may sometimes glitch and show a distorted Engineer hand when first deployed.
- If the player has a killstreak primary or secondary weapon equipped, the sheen on the weapon also shows up on the Gunslinger while the weapon is deployed.
- After equipping the Gunslinger, if a player walks outside of spawn, equips a different Wrench, takes out a Mini-Sentry, does not place it, and goes to a resupply cabinet while still holding the Combat Mini-Sentry Gun, they switch to a new wrench, but have the ability to still place the Combat Mini-Sentry Gun.
Trivia
- The Gunslinger, along with the Frontier Justice, the Wrangler, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown via a hidden link on the Engineer Update page.
- The Critical hit animation for the Gunslinger is a punch being swung downward. After playing the Critical hit animation, and if left idle, the Gunslinger jerks and produces a mechanical twitching noise, before resuming the normal idle animation. This is only a visual effect.
- The Gunslinger shares traits with the P.D.Q., an Engineer weapon from the closed beta. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate for the Mini-Sentry beats the P.D.Q.'s 1.5x construction rate for all buildings.
- The term "gunslinger" is used to refer to a person, commonly in the American Old West, who was dangerous and skilled with a gun.
- The concept of a robot arm item was added based on community feedback of the background blueprints in the Engineer Update teaser trailer.[3]
- A promotional advertisement featured for Brütal Legend shows the Gunslinger second to the left.
Gallery
See also
References
- ↑ Blog post 4048: Engineer Update is Here!
- ↑ game\shared\tf\tf_weapon_wrench.cpp:L31
- ↑ GDC 2012: How Valve made Team Fortress 2 free-to-play
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Weapons | ||||||||||
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Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
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Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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