Difference between revisions of "Fortress Forever"

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m (Auto: EnforceCapitalization(Cloak), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#1436820))
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{{Cleanup|some reorganization and more info}}
 
{{Game infobox
 
{{Game infobox
 
| boxart-image = Fortressforeverlogo.png
 
| boxart-image = Fortressforeverlogo.png
| developer = Fortress Forever Development Team
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| developers = Fortress Forever Development Team, Trepid Studios
| released = September 13, 2007
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| released = {{Collapsible list
| modes = Multiplayer
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  | title        = September 13, 2007
 +
  | titlestyle  = font-weight:normal;background:transparent;text-align:left;
 +
  | '''Steam'''<br>March 27, 2015
 +
}}
 +
| mode = [[w:Multiplayer video game|Multiplayer]]
 
| platform = Windows
 
| platform = Windows
 
}}
 
}}
 +
{{Quotation|'''Fortress Forever''' publicity blurb|Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.}}
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'''''Fortress Forever''''' is a [[Source engine]] mod created with a 2006 build of the engine. With roots in development since late 2004, the game is based on ''[[Team Fortress]]'' and ''[[Team Fortress Classic]]'', but has been created entirely from scratch by the ''Fortress Forever'' development team. The intended scope of ''Fortress Forever'' is to please older ''Team Fortress Classic'' fans "faithful to the spirit of TFC and [[QWTF]]", while at the same time creating a game enjoyable enough to players of a wide audience, or new to ''Team Fortress'' styled games.<ref>http://www.fortress-forever.com/info/</ref>
  
'''''Fortress Forever''''' is a ''Half-Life 2'' mod that uses the [[Source engine]]. The game is based on ''[[Team Fortress Classic]]'', but has been created entirely from scratch by the ''Fortress Forever'' development team. The intended scope of ''Fortress Forever'' is to please older ''Team Fortress Classic'' fans, while at the same time creating a game enjoyable enough to players new to ''Team Fortress'' styled games.<ref>http://www.fortress-forever.com/info/</ref>  
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''Fortress Forever'' was released on September 13, 2007, just 27 days before the official launch of Team Fortress 2. The game was free to download for owners of ''Half-Life 2'' or any other game running the Source engine. On January 18, 2013, ''Fortress Forever'' was put on Steam Greenlight.<ref>http://steamcommunity.com/groups/FortressForever#announcements/detail/1622687820989303137</ref> On October 27, ''Fortress Forever'' was finally approved by the greenlight feature.<ref>http://steamcommunity.com/sharedfiles/filedetails/updates/121303449/1382902804</ref> Since then, ''Fortress Forever'' beta Steam keys were sent out on its forums.<ref>http://forums.fortress-forever.com/showthread.php?t=24509</ref> At the end of March 2015, Fortress Forever was available on Steam one year after being greenlit.<ref>http://steamcommunity.com/groups/FortressForever#announcements/detail/177104823753628072</ref> The mod was apparently delayed due to the ''Fortress Forever'' staff thinking that the mod couldn't be released on Steam as it utilizes the 2006 version of the Source engine. The developers also announced in the same post that ''Fortress Forever'' has gone open source.<ref>http://steamcommunity.com/groups/FortressForever#announcements/detail/230007341016572255</ref> ''Fortress Forever'' is currently on version 2.7.10.<ref>https://www.fortress-forever.com/changelogs/2.7.x</ref>
  
''Fortress Forever'' was released on September 13, 2007. The game is freely available to all who have purchased ''Half-Life 2'' or any other game running off the Source engine. As of August 10th,2011, ''Fortress Forever'' is on build 2.43.
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{{Get on Steam|app = 253530|placing = 0}}
  
 
== Class Differences ==
 
== Class Differences ==
Line 24: Line 31:
 
| {{Class link|Scout|br=yes}}
 
| {{Class link|Scout|br=yes}}
 
| 125
 
| 125
| 75
+
| 75, 50 armor
| style="text-align: left;" | Scouts are able to build jump-pads which can help them reach greater heights, and cause Spies to de-Cloak on contact.  
+
| style="text-align: left;" | Unlike in TF2, FF Scouts aren't made for combat - their main task is to get through enemy defence and get the flag. They carry 3 [http://www.fortress-forever.com/wiki/index.php?title=Grenade:Concussion Concussion Grenades], a [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun Pelletgun], [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Nailgun Nailgun] and [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Crowbar Crowbar]. Scouts are able to build [http://www.fortress-forever.com/wiki/index.php?title=Buildables&ajax=0#Jump_Pad Jump-pads] which can help them reach greater heights. Scouts also cause enemy Spies to de-Cloak on contact.  
 
|-
 
|-
 
| {{Class link|Soldier|br=yes}}
 
| {{Class link|Soldier|br=yes}}
 
| 200
 
| 200
| 100
+
| 100, 200 armor
| style="text-align: left;" | There are few if any notable differences between the Team Fortress 2 Soldier and the Fortress Forever Soldier.
+
| style="text-align: left;" | FF's Soldier is not very different from TF2 Soldier - he carries two types of Grenades: [http://www.fortress-forever.com/wiki/index.php?title=Grenade:Frag Frag] and [http://www.fortress-forever.com/wiki/index.php?title=Grenade:Laser Laser], in addition to a [http://www.fortress-forever.com/wiki/index.php?title=Weapon:RPG Rocket Launcher], [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Super_Shotgun Super Shotgun], Pelletgun and a Crowbar.
 
|-
 
|-
 
| {{Class link|Pyro|br=yes}}
 
| {{Class link|Pyro|br=yes}}
 
| 175
 
| 175
| 100
+
| 100, 150 armor
| style="text-align: left;" | The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's [[Rocket Jump]]
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| style="text-align: left;" | FF's Pyro is fairly different from TF2's Pyro - unlike in TF2, he has to rely on stacking afterburn of his flame-based weapons to kill people. He is not able to [[airblast]], or even one-shot kill with a melee or secondary. He is equipped with both [http://www.fortress-forever.com/wiki/index.php?title=Grenade:Napalm Napalm] and Frag Grenades. He also carries a [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Flamethrower Flamethrower], [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Incendiary_Cannon Incendiary Cannon], Pelletgun and a Crowbar. The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's [[Rocket Jump]], and he is able to use his Flamethrower's force to propel himself upwards.
 
|-
 
|-
 
| {{Class link|Demoman|br=yes}}
 
| {{Class link|Demoman|br=yes}}
 
| 175
 
| 175
| 90
+
| 90, 120 armor
| style="text-align: left;" | The Demoman in Fortress Forever is able to lay a devastating timed explosive.
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| style="text-align: left;" | Like the Soldier, the Demoman in FF is not very different from his TFC or TF2 counterparts. His [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Grenade_Launcher Grenade Launcher] launches grenades that explode on contact with enemies even after they were in contact with any surface. His [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Pipe_Launcher Pipe Launcher] launches pipes that will only explode upon pressing secondary fire button. The Demoman's next weapon is a [http://www.fortress-forever.com/wiki/index.php?title=Buildable:Detpack Detpack] with a timer that can be set from 5 to 50 seconds, exploding with devastating effect when the time reaches zero. He tops off his comprehensive loadout with a Pelletgun, [http://www.fortress-forever.com/wiki/index.php?title=Grenade:MIRV MIRV] and Frag Grenades, and a Crowbar.
 
|-
 
|-
 
| {{Class link|Heavy|br=yes}}
 
| {{Class link|Heavy|br=yes}}
 
| 300
 
| 300
| 100
+
| 100, 300 armor
| style="text-align: left;" | The Heavy is able to Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies.
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| style="text-align: left;" | The Heavy is able to use Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies. He also carries Frag Grenades, [http://www.fortress-forever.com/wiki/index.php?title=Grenade:Slowfield Slowfield Grenades] (which slow enemies), an [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Assault_Cannon Assault Cannon], Super Shotgun, Pelletgun and a Crowbar.
 
|-
 
|-
 
| {{Class link|Engineer|br=yes}}
 
| {{Class link|Engineer|br=yes}}
 
| 125
 
| 125
| 80
+
| 80, 50 armor
| style="text-align: left;" | The Engineer's Dispensers in Fortress Forever can be used by enemy players and can be detonated by the Engineer as explosives that do damage to the enemy.
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| style="text-align: left;" | FF's Engineer is pretty similar to TF2's. Unlike in TF2, however, the Engineer's [http://www.fortress-forever.com/wiki/index.php?title=Buildables&ajax=0#Dispenser Dispensers] can be used by enemy players and can be detonated by the Engineer as explosives. Furthermore, they do not need to be upgraded. The familiar [http://www.fortress-forever.com/wiki/index.php?title=Buildables&ajax=0#Sentry_Gun Sentry Guns] are similar in operation to TF2's, but will be upgraded with 1 hit with the [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Spanner Spanner] if the Engineer has 130 cells. However, the Engineer can't build [[Teleporter]]s (they are replaced with the Scout's Jump-pads). The Engineer is equipped with [http://www.fortress-forever.com/wiki/index.php?title=Grenade:EMP EMP] and Frag Grenades, a chargeable [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Railgun Railgun], a Super Shotgun and a Crowbar.
 
|-
 
|-
 
| {{Class link|Medic|br=yes}}
 
| {{Class link|Medic|br=yes}}
 
| 150
 
| 150
| 90
+
| 90, 100 armor
| style="text-align: left;" |The Medic is able to "hit" teammates with a medkit to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics are immune to being infected.
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| style="text-align: left;" | FF's Medic is much better compared to TF2's Scout, as he is very fast and has good offensive capabilities. There is no [[ÜberCharge]] in FF. Instead, the Medic is able to "hit" teammates with a [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Medkit Medkit] to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics themselves are immune to being infected. The Medic carries Frag and Concussion Grenades, a [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Super_Nailgun Super Nailgun], Super Shotgun, Pelletgun and a Medkit
 
|-
 
|-
 
| {{Class link|Sniper|br=yes}}
 
| {{Class link|Sniper|br=yes}}
 
| 125
 
| 125
| 90
+
| 90, 50 armor
| style="text-align: left;" | The Fortress Forever Sniper is able to "tag" enemy players that he has shot, but not killed. This allows for friendly players to see certain enemies through walls temporarily.
+
| style="text-align: left;" | The FF Sniper is able to [http://www.fortress-forever.com/wiki/index.php?title=Category:Status_Effects#Transmitting "tag"] enemy players that he has shot, but not killed. This allows for friendly players to see certain enemies through walls temporarily. He is also able to shoot at the legs of enemies to slow them down. He is equipped with Frag Grenades, a [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Sniper_Rifle Sniper Rifle], [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Auto_Rifle Auto Rifle], Nailgun and a Crowbar.
 
|-
 
|-
 
| {{Class link|Spy|br=yes}}
 
| {{Class link|Spy|br=yes}}
 
| 125
 
| 125
| 90
+
| 90, 100 armor
| style="text-align: left;" |The Spy takes 50% [[fall damage]] and automatically has their disguise removed when they come into contact with an enemy Scout or Spy. Spies are able to rig unattended Sentry Guns and Dispensers to be remotely turned against the team it belongs to and then explode. Death can be feigned at will but the Cloak doesn't make the player fully invisible.
+
| style="text-align: left;" |The Spy takes 50% [[fall damage]] and automatically has their disguise removed when they come into contact with an enemy Scout or Spy. Spies are able to rig unattended Sentry Guns and Dispensers to be remotely turned against the team it belongs to and then explode. Death can be feigned at will but the Spy's Cloak doesn't make the player fully invisible - moving means you will be partially visible; much like the [[Cloak and Dagger]] in TF2. The Spy can also throw grenades without having to re-disguise. His equipment includes Frag Grenades, a [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Tranquilizer_Gun Tranquilizer Gun], Nailgun, Super Shotgun and a [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Knife Knife].
 
|-
 
|-
 
| {{Class link|Civilian|br=yes}}
 
| {{Class link|Civilian|br=yes}}
 
| 50
 
| 50
| 75
+
| 75, 50 armor
| style="text-align: left;" | The Civilian is a playable character in this game. He has an umbrella that the player can use as a weapon.
+
| style="text-align: left;" | The Civilian is a playable character in FF. He has an [http://www.fortress-forever.com/wiki/index.php?title=Weapon:Umbrella Umbrella] that the player can use as a weapon.
 
|}
 
|}
  
Line 92: Line 99:
  
 
== External links ==
 
== External links ==
 +
* [http://store.steampowered.com/app/253530/ Steam Store page]
 +
* [http://steamcommunity.com/groups/FortressForever Steam Community group]
 
* [http://www.fortress-forever.com/ Fortress Forever Homepage]
 
* [http://www.fortress-forever.com/ Fortress Forever Homepage]
 +
* [http://www.forums.fortress-forever.com Fortress Forever Forums]
 
* [http://www.fortress-forever.com/wiki/index.php?title=Main_Page Fortress Forever wiki]
 
* [http://www.fortress-forever.com/wiki/index.php?title=Main_Page Fortress Forever wiki]
* [http://store.steampowered.com/app/900646/ Steam Store page]
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 +
{{Fan Games}}
  
 
[[Category:Fan games]]
 
[[Category:Fan games]]

Latest revision as of 16:57, 22 September 2024

Fortress Forever
Fortressforeverlogo.png
Basic Information
Released:
Developers:

Fortress Forever Development Team, Trepid Studios

Mode:

Multiplayer

Platform:

Windows

Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.
Fortress Forever publicity blurb

Fortress Forever is a Source engine mod created with a 2006 build of the engine. With roots in development since late 2004, the game is based on Team Fortress and Team Fortress Classic, but has been created entirely from scratch by the Fortress Forever development team. The intended scope of Fortress Forever is to please older Team Fortress Classic fans "faithful to the spirit of TFC and QWTF", while at the same time creating a game enjoyable enough to players of a wide audience, or new to Team Fortress styled games.[1]

Fortress Forever was released on September 13, 2007, just 27 days before the official launch of Team Fortress 2. The game was free to download for owners of Half-Life 2 or any other game running the Source engine. On January 18, 2013, Fortress Forever was put on Steam Greenlight.[2] On October 27, Fortress Forever was finally approved by the greenlight feature.[3] Since then, Fortress Forever beta Steam keys were sent out on its forums.[4] At the end of March 2015, Fortress Forever was available on Steam one year after being greenlit.[5] The mod was apparently delayed due to the Fortress Forever staff thinking that the mod couldn't be released on Steam as it utilizes the 2006 version of the Source engine. The developers also announced in the same post that Fortress Forever has gone open source.[6] Fortress Forever is currently on version 2.7.10.[7]


Class Differences

Team Fortress 2 Fortress Forever Class Differences
Class Health Health
125 75, 50 armor Unlike in TF2, FF Scouts aren't made for combat - their main task is to get through enemy defence and get the flag. They carry 3 Concussion Grenades, a Pelletgun, Nailgun and Crowbar. Scouts are able to build Jump-pads which can help them reach greater heights. Scouts also cause enemy Spies to de-Cloak on contact.
200 100, 200 armor FF's Soldier is not very different from TF2 Soldier - he carries two types of Grenades: Frag and Laser, in addition to a Rocket Launcher, Super Shotgun, Pelletgun and a Crowbar.
175 100, 150 armor FF's Pyro is fairly different from TF2's Pyro - unlike in TF2, he has to rely on stacking afterburn of his flame-based weapons to kill people. He is not able to airblast, or even one-shot kill with a melee or secondary. He is equipped with both Napalm and Frag Grenades. He also carries a Flamethrower, Incendiary Cannon, Pelletgun and a Crowbar. The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's Rocket Jump, and he is able to use his Flamethrower's force to propel himself upwards.
175 90, 120 armor Like the Soldier, the Demoman in FF is not very different from his TFC or TF2 counterparts. His Grenade Launcher launches grenades that explode on contact with enemies even after they were in contact with any surface. His Pipe Launcher launches pipes that will only explode upon pressing secondary fire button. The Demoman's next weapon is a Detpack with a timer that can be set from 5 to 50 seconds, exploding with devastating effect when the time reaches zero. He tops off his comprehensive loadout with a Pelletgun, MIRV and Frag Grenades, and a Crowbar.
300 100, 300 armor The Heavy is able to use Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies. He also carries Frag Grenades, Slowfield Grenades (which slow enemies), an Assault Cannon, Super Shotgun, Pelletgun and a Crowbar.
125 80, 50 armor FF's Engineer is pretty similar to TF2's. Unlike in TF2, however, the Engineer's Dispensers can be used by enemy players and can be detonated by the Engineer as explosives. Furthermore, they do not need to be upgraded. The familiar Sentry Guns are similar in operation to TF2's, but will be upgraded with 1 hit with the Spanner if the Engineer has 130 cells. However, the Engineer can't build Teleporters (they are replaced with the Scout's Jump-pads). The Engineer is equipped with EMP and Frag Grenades, a chargeable Railgun, a Super Shotgun and a Crowbar.
150 90, 100 armor FF's Medic is much better compared to TF2's Scout, as he is very fast and has good offensive capabilities. There is no ÜberCharge in FF. Instead, the Medic is able to "hit" teammates with a Medkit to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics themselves are immune to being infected. The Medic carries Frag and Concussion Grenades, a Super Nailgun, Super Shotgun, Pelletgun and a Medkit
125 90, 50 armor The FF Sniper is able to "tag" enemy players that he has shot, but not killed. This allows for friendly players to see certain enemies through walls temporarily. He is also able to shoot at the legs of enemies to slow them down. He is equipped with Frag Grenades, a Sniper Rifle, Auto Rifle, Nailgun and a Crowbar.
125 90, 100 armor The Spy takes 50% fall damage and automatically has their disguise removed when they come into contact with an enemy Scout or Spy. Spies are able to rig unattended Sentry Guns and Dispensers to be remotely turned against the team it belongs to and then explode. Death can be feigned at will but the Spy's Cloak doesn't make the player fully invisible - moving means you will be partially visible; much like the Cloak and Dagger in TF2. The Spy can also throw grenades without having to re-disguise. His equipment includes Frag Grenades, a Tranquilizer Gun, Nailgun, Super Shotgun and a Knife.
50 75, 50 armor The Civilian is a playable character in FF. He has an Umbrella that the player can use as a weapon.

Gallery


References

External links