Difference between revisions of "User:GrampaSwood/DFT/Scout/Melee"
< User:GrampaSwood | DFT
GrampaSwood (talk | contribs) (Scout melee finished, except for Sandman ball) |
GrampaSwood (talk | contribs) |
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| damage = yes | | damage = yes | ||
− | | base = {{tooltip|15|22 at long range}} | + | | base = {{tooltip|15|22.5 at long range}} |
| crit = {{tooltip|45|68 at long range}} | | crit = {{tooltip|45|68 at long range}} | ||
| minicrit = {{tooltip|20|30 at long range}} | | minicrit = {{tooltip|20|30 at long range}} | ||
Line 139: | Line 139: | ||
{{Damage table/Sandbox | {{Damage table/Sandbox | ||
| type = [[Projectiles|Projectile]] | | type = [[Projectiles|Projectile]] | ||
− | | damagetype = Melee | + | | damagetype = Melee/Explosive |
| rangetype = Melee | | rangetype = Melee | ||
| effect = Causes bleeding | | effect = Causes bleeding | ||
Line 148: | Line 148: | ||
| minicrit = 20 | | minicrit = 20 | ||
| bleeding = {{tooltip|8 / s|4 / tick}}<br/>40 total | | bleeding = {{tooltip|8 / s|4 / tick}}<br/>40 total | ||
− | | bleeding minicrit = {{tooltip|10 | + | | bleeding minicrit = {{tooltip|10 / s|5 / tick}}<br/>50 total |
| splash damage = yes | | splash damage = yes | ||
− | | splash damage number = <div style="float:left">{{botignore|Direct hit}}:</div> 4-24<br><div style="float:left">Explosion:</div> 4- | + | | splash damage number = <div style="float:left">{{botignore|Direct hit}}:</div> 4-24<br><div style="float:left">Explosion:</div> 4-14 |
| splash min % = 30 | | splash min % = 30 | ||
− | | splash radius = {{Tooltip|0.95m | + | | splash radius = {{Tooltip|50 Hammer units|0.95m, 3.1 ft}} |
| splash reduction = 1% / {{Tooltip|0.7|Hammer units}} | | splash reduction = 1% / {{Tooltip|0.7|Hammer units}} | ||
− | | selfdamage = 4- | + | | selfdamage = 4-14 |
| function times = yes | | function times = yes |
Latest revision as of 00:23, 7 October 2024
This is the page for the Scout's melee weapon Damage and Function times.
Contents
Bat
See also: Damage
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Sandman
Melee damage
See also: Damage
Identical to: Bat
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Baseball
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Effect | Slows proportionally to time traveled | |
Damage | ||
Base damage | 100% | 15 |
Critical | 45 | |
Mini-crit | 20 | |
Function times | ||
Attack interval | 0.25 s | |
Recharge time | 10 s | |
Values are approximate and determined by community testing. |
Candy Cane
See also: Damage
Identical to: Bat
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Boston Basher
See also: Damage
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Bleeding | 8 / s 40 total | |
Bleeding (mini-crit) | 10 / s 50 total | |
Self-damage | 18 + bleeding 58 total | |
Function times | ||
Attack interval | 0.5 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |
Sun-on-a-Stick
See also: Damage
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 26 |
Critical | 79 | |
Mini-crit | 35 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Fan O'War
See also: Damage
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | Players: 98 |
Critical | 26 | |
Function times | ||
Attack interval | 0.5 s | |
Effect duration | 15 s | |
Values are approximate and determined by community testing. |
Atomizer
See also: Damage
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 30 |
Critical | 89 | |
Mini-crit | 40 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Wrap Assassin
Melee damage
See also: Damage
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 12 |
Critical | 37 | |
Mini-crit | 17 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Bauble
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Melee/Explosive | |
Ranged or Melee damage? | Melee | |
Effect | Causes bleeding | |
Damage | ||
Base damage | 100% | 15 |
Critical | 45 | |
Mini-crit | 20 | |
Bleeding | 8 / s 40 total | |
Bleeding (mini-crit) | 10 / s 50 total | |
Splash damage | ||
Minimum splash | 30% | 50 Hammer units |
Splash damage dealt | Direct hit: 4-24Explosion: 4-14
| |
Damage reduction | 1% / 0.7 | |
Self-damage | 4-14 | |
Function times | ||
Attack interval | 0.25 s | |
Recharge time | 7.5 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |