Difference between revisions of "Wrap Assassin"
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| released = {{Patch name|12|15|2011}} | | released = {{Patch name|12|15|2011}} | ||
| released-major = Australian Christmas 2011 | | released-major = Australian Christmas 2011 | ||
− | | availability = {{avail|drop|craft|purchase|crate36|crate54-strange|collectors}} | + | | availability = {{avail|drop|craft|purchase|crate36-expired|crate54-strange|collectors}} |
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
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Acting similarly to the [[Sandman]], pressing alt-fire {{DK|MOUSE2}} causes the player to launch the bauble as a [[Projectiles|projectile]]. Compared to the Sandman, the Wrap Assassin's projectiles have a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the [[Bat]]'s damage, making it inefficient for melee combat. | Acting similarly to the [[Sandman]], pressing alt-fire {{DK|MOUSE2}} causes the player to launch the bauble as a [[Projectiles|projectile]]. Compared to the Sandman, the Wrap Assassin's projectiles have a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the [[Bat]]'s damage, making it inefficient for melee combat. | ||
− | Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and inflicting [[bleeding]] for 5 seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly 1408 [[Hammer unit]]s), the victim receives a guaranteed [[Critical hits| | + | Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and inflicting [[bleeding]] for 5 seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly 1408 [[Hammer unit]]s), the victim receives a guaranteed [[Critical hits|Critical hit]] from the bauble (bleed is not affected). Baubles explode on all surfaces and also after a set travel time (about slightly more than a Sandman ball's moonshot distance), but can be picked up whilst airborne to recharge the ball meter. Baseballs from the Sandman can be picked up from the ground to recharge the ball meter for the Wrap Assassin. As a projectile, the ball arcs towards the ground and can be [[Compression blast|deflected]] by an enemy [[Pyro]]. The ball can also hit enemy [[Grenade Launcher|grenades]], [[Stickybomb Launcher|Stickybombs]], [[Jarate]], [[Mad Milk]], and even enemy Scout baseballs. |
The Wrap Assassin's baubles have a significantly lower maximum distance<ref>[https://www.youtube.com/watch?v=1kmGTwdgB7Q Ball vs Bauble comparison]</ref> compared to the Sandman's baseballs due to the differences in mass and size of each weapon's respective balls, giving them unique projectile physics. This also affects the bauble's travel speed and arc, although this is only significant over long distances. | The Wrap Assassin's baubles have a significantly lower maximum distance<ref>[https://www.youtube.com/watch?v=1kmGTwdgB7Q Ball vs Bauble comparison]</ref> compared to the Sandman's baseballs due to the differences in mass and size of each weapon's respective balls, giving them unique projectile physics. This also affects the bauble's travel speed and arc, although this is only significant over long distances. | ||
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{{Damage table | {{Damage table | ||
| type = [[Projectiles|Projectile]] | | type = [[Projectiles|Projectile]] | ||
− | | damagetype = Melee | + | | damagetype = Melee/Explosive |
| rangetype = Melee | | rangetype = Melee | ||
| effect = Causes bleeding | | effect = Causes bleeding | ||
Line 116: | Line 116: | ||
== Update history == | == Update history == | ||
− | {{Update history| | + | {{Update history | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) |
− | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
* The Wrap Assassin was added to the game. | * The Wrap Assassin was added to the game. | ||
Line 140: | Line 139: | ||
'''{{Patch name|4|1|2014}}''' | '''{{Patch name|4|1|2014}}''' | ||
− | * {{Undocumented}} Fixed | + | * {{Undocumented}} Fixed Crit boosted glow not showing. |
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
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** Ball recharge rate increased by 25%. | ** Ball recharge rate increased by 25%. | ||
** Damage penalty reduced from -70% to -65%. | ** Damage penalty reduced from -70% to -65%. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | ||
+ | * Changed [[Sandman]] attribute: | ||
+ | ** Ball regeneration time reduced to 10 seconds (from 15).<ref>Indirectly reduced Wrap Assassin bauble charge time from 11.25 to 7.5 seconds</ref> | ||
'''{{Patch name|3|28|2018}} #1''' | '''{{Patch name|3|28|2018}} #1''' | ||
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'''{{Patch name|12|17|2021}}''' | '''{{Patch name|12|17|2021}}''' | ||
− | * Fixed Wrap Assassin projectiles colliding with invisible map entities. | + | * Fixed Wrap Assassin projectiles colliding with invisible map entities.}} |
− | }} | ||
== Unused content == | == Unused content == | ||
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== Bugs == | == Bugs == | ||
* If a player is hit by a friendly Scout's ornament that was deflected by an enemy [[Pyro]], that player is not inflicted with bleeding, even though the bleed icon and visual effects appear on the HUD and the screen respectively. | * If a player is hit by a friendly Scout's ornament that was deflected by an enemy [[Pyro]], that player is not inflicted with bleeding, even though the bleed icon and visual effects appear on the HUD and the screen respectively. | ||
− | * The Wrap Assassin's bauble can sometimes get constant guaranteed | + | * The Wrap Assassin's bauble can sometimes get constant guaranteed Critical hits on servers with random Crits enabled. <!-- Exact steps on how to reproduce are intentionally omitted, do not add! --> |
* The bauble can collide with certain invisible map elements that it is supposed to pass through, effectively making the bauble shatter out of thin air in some map locations. An example includes the entire middle area of [[Watchtower]].<ref>[https://youtu.be/uX98Pa3JtRo Trigger explosion bug]</ref><!-- No more examples need to be added --> | * The bauble can collide with certain invisible map elements that it is supposed to pass through, effectively making the bauble shatter out of thin air in some map locations. An example includes the entire middle area of [[Watchtower]].<ref>[https://youtu.be/uX98Pa3JtRo Trigger explosion bug]</ref><!-- No more examples need to be added --> | ||
* The Wrap Assassin's bauble can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle. | * The Wrap Assassin's bauble can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle. |
Latest revision as of 00:30, 7 October 2024
“ | Why don't you bring that little mink stole over here and show me how stupid my wrapping paper is?
— The Scout to Old Nick
|
” |
The Wrap Assassin is a community-created melee weapon for the Scout. It is a ripped, team-colored roll of spotted wrapping paper accompanied by a team-colored bauble.
Acting similarly to the Sandman, pressing alt-fire (default key: MOUSE2) causes the player to launch the bauble as a projectile. Compared to the Sandman, the Wrap Assassin's projectiles have a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the Bat's damage, making it inefficient for melee combat.
Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and inflicting bleeding for 5 seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly 1408 Hammer units), the victim receives a guaranteed Critical hit from the bauble (bleed is not affected). Baubles explode on all surfaces and also after a set travel time (about slightly more than a Sandman ball's moonshot distance), but can be picked up whilst airborne to recharge the ball meter. Baseballs from the Sandman can be picked up from the ground to recharge the ball meter for the Wrap Assassin. As a projectile, the ball arcs towards the ground and can be deflected by an enemy Pyro. The ball can also hit enemy grenades, Stickybombs, Jarate, Mad Milk, and even enemy Scout baseballs.
The Wrap Assassin's baubles have a significantly lower maximum distance[1] compared to the Sandman's baseballs due to the differences in mass and size of each weapon's respective balls, giving them unique projectile physics. This also affects the bauble's travel speed and arc, although this is only significant over long distances.
The Wrap Assassin was contributed to the Steam Workshop.
Contents
Damage and function times
Melee damage
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 12 |
Critical | 37 | |
Mini-crit | 17 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Bauble
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Melee/Explosive | |
Ranged or Melee damage? | Melee | |
Effect | Causes bleeding | |
Damage | ||
Base damage | 100% | 15 |
Critical | 45 | |
Mini-crit | 20 | |
Bleeding | 8 / s 40 total | |
Bleeding (mini-crit) | 10.8 / s 54 total | |
Splash damage | ||
Minimum splash | 30% | 0.95m |
Damage reduction | 1% / 0.7 | |
Self-damage | 4-13 | |
Function times | ||
Attack interval | 0.25 s | |
Recharge time | 7.5 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Santa's Little Accomplice | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Southern Hospitality | Wrap Assassin | ||
+ | = |
Class Token - Scout | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Wrap Assassin | Possible Results | ||||||||||||||||||
x4 | + | = |
|
Strange variant
Update history
- The Wrap Assassin was added to the game.
- Added a crafting blueprint for the Wrap Assassin.
- Fixed not hearing third-person sounds.
December 20, 2012 Patch (Mecha Update)
- [Undocumented] Added Strange quality.
- Fixed the Wrap Assassin sometimes floating in the world after death.
- [Undocumented] Added Collector's quality.
- [Undocumented] Fixed Crit boosted glow not showing.
December 17, 2015 Patch (Tough Break Update)
- Changed attributes:
- Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
- Ball recharge rate increased by 25%.
- Damage penalty reduced from -70% to -65%.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Fixed The Wrap Assassin projectiles colliding with invisible objects in team spawn rooms.
December 2, 2021 Patch (Smissmas 2021)
- Fixed Wrap Assassin projectiles colliding with other projectiles and func_lod entities.
- Fixed Wrap Assassin projectiles colliding with invisible map entities.
Unused content
- There is an unused kill icon for this weapon.
Bugs
- If a player is hit by a friendly Scout's ornament that was deflected by an enemy Pyro, that player is not inflicted with bleeding, even though the bleed icon and visual effects appear on the HUD and the screen respectively.
- The Wrap Assassin's bauble can sometimes get constant guaranteed Critical hits on servers with random Crits enabled.
- The bauble can collide with certain invisible map elements that it is supposed to pass through, effectively making the bauble shatter out of thin air in some map locations. An example includes the entire middle area of Watchtower.[3]
- The Wrap Assassin's bauble can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle.
Trivia
- The item's description states that launched baubles fly at 90 mph (145 km/h), while the actual in-game speed is closer to 127.84 mph (206 km/h).
- The Wrap Assassin was first teased on the first day of the Australian Christmas Update 2011, on the bottom left corner of the title image.
- The Wrap Assassin was featured in the comic A Smissmas Story.
Gallery
BLU variant of the weapon.
RED first-person view.
The Wrap Assassin being demonstrated in A Smissmas Story.
See also
References
- ↑ Ball vs Bauble comparison
- ↑ Indirectly reduced Wrap Assassin bauble charge time from 11.25 to 7.5 seconds
- ↑ Trigger explosion bug
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|