Difference between revisions of "Talk:Defaced Detonator"
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GrampaSwood (talk | contribs) (→Bug) |
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::::Again, how is this exactly a bug? It is expected behavior. If something has no equip region, you expect it to be able to be equipped with anything, and anything includes itself. Even if it was a bug, it wouldn't be a bug with the item itself, but rather with the "None" equip region. [[User:Cheezcracker|Cheezcracker]] ([[User talk:Cheezcracker|talk]]) 20:04, 11 October 2024 (UTC) | ::::Again, how is this exactly a bug? It is expected behavior. If something has no equip region, you expect it to be able to be equipped with anything, and anything includes itself. Even if it was a bug, it wouldn't be a bug with the item itself, but rather with the "None" equip region. [[User:Cheezcracker|Cheezcracker]] ([[User talk:Cheezcracker|talk]]) 20:04, 11 October 2024 (UTC) | ||
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+ | :::::Bugs are not exclusive to unexpected behaviour, as I've said twice already.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:05, 11 October 2024 (UTC) |
Revision as of 20:05, 11 October 2024
Bug
Every cosmetic with no equip region works like this, some examples are the Antlers and the Free Mann's Fashion. This is expected behavior. On that note, this item is cannot be unusual as it was never a hat. Cheezcracker (talk) 19:53, 11 October 2024 (UTC)
- It would still count as a bug, bugs are not necessarily unintended consequences, but it being able to be equipped multiple times is a bug as it should be on every other cosmetic that has the same ability.
| s | GrampaSwood (talk) (contribs) 19:56, 11 October 2024 (UTC)
- What about it is a bug exactly? Even since the earbuds this has just been a thing that you could do and there is no reason you shouldn't be able to. Having no equip region logically, and expectedly, means you can equip it with anything, including itself. If you think the same item is being equipped, that's not what's going on. It is multiple different instances of the same items with unique ids, not the same exact item being equipped multiple times in the same loadout.Cheezcracker (talk) 19:58, 11 October 2024 (UTC)
- As Help:Style guide/Bugs mentions, bugs aren't strictly about malfunctions. The More Gun Marshal's model being a gigantic ERROR because it pointed to the wrong model wasn't technically a bug, because it was just pointing to the wrong model. It was still be counted as a bug.
| s | GrampaSwood (talk) (contribs) 20:02, 11 October 2024 (UTC)
- As Help:Style guide/Bugs mentions, bugs aren't strictly about malfunctions. The More Gun Marshal's model being a gigantic ERROR because it pointed to the wrong model wasn't technically a bug, because it was just pointing to the wrong model. It was still be counted as a bug.
- Again, how is this exactly a bug? It is expected behavior. If something has no equip region, you expect it to be able to be equipped with anything, and anything includes itself. Even if it was a bug, it wouldn't be a bug with the item itself, but rather with the "None" equip region. Cheezcracker (talk) 20:04, 11 October 2024 (UTC)
- Bugs are not exclusive to unexpected behaviour, as I've said twice already.
| s | GrampaSwood (talk) (contribs) 20:05, 11 October 2024 (UTC)
- Bugs are not exclusive to unexpected behaviour, as I've said twice already.