Difference between revisions of "Rainblower"
GrampaSwood (talk | contribs) m (Undo edit by Akolyth This is more a bug with VSH and should be moved there, although it is a bug and would require proof (also, Valve does not change VSH at all, it's only the people who made it)) (Tag: Undo) |
BrazilianNut (talk | contribs) m (→Strange variant) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 9: | Line 9: | ||
| released = {{Patch name|6|27|2012}} | | released = {{Patch name|6|27|2012}} | ||
| released-major = Pyromania Update | | released-major = Pyromania Update | ||
− | | availability = {{avail|drop|craft|purchase|crate46- | + | | availability = {{avail|drop|craft|purchase|pile-of-ash|crate46-expired|collectors}} |
| marketable = yes | | marketable = yes | ||
| numbered = yes | | numbered = yes | ||
Line 22: | Line 22: | ||
| item-description = {{item description|Rainblower}} | | item-description = {{item description|Rainblower}} | ||
| att-1-positive = {{attribute|PyrovisionOptIn}} | | att-1-positive = {{attribute|PyrovisionOptIn}} | ||
+ | | att-2-positive = {{attribute|ExtinguishRestoresHealth|20}} | ||
| att-3-negative = {{attribute|PyrovisionFilter}} | | att-3-negative = {{attribute|PyrovisionFilter}} | ||
}} | }} | ||
Line 54: | Line 55: | ||
| ammo interval = 0.105 s | | ammo interval = 0.105 s | ||
| airblast cooldown = 0.75 s | | airblast cooldown = 0.75 s | ||
− | | afterburn time = {{tooltip|4-10 s|Each hit from a flame particle | + | | afterburn time = {{tooltip|4-10 s|Each hit from a flame particle increases afterburn duration by 0.4 seconds.}} |
}} | }} | ||
− | |||
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.'' | '''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.'' | ||
Line 73: | Line 73: | ||
| item-description = {{item description|Rainblower}} | | item-description = {{item description|Rainblower}} | ||
| att-1-positive = {{attribute|PyrovisionOptIn}} | | att-1-positive = {{attribute|PyrovisionOptIn}} | ||
− | | att- | + | | att-2-positive = {{attribute|ExtinguishRestoresHealth|20}} |
| att-3-negative = {{attribute|PyrovisionFilter}} | | att-3-negative = {{attribute|PyrovisionFilter}} | ||
| can deal damage = yes | | can deal damage = yes | ||
Line 107: | Line 107: | ||
== Update history == | == Update history == | ||
− | {{Update history| | + | {{Update history | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) |
− | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | ||
* The Rainblower was added to the game. | * The Rainblower was added to the game. | ||
* {{Undocumented}} Added [[Strange]] quality. | * {{Undocumented}} Added [[Strange]] quality. | ||
Line 123: | Line 122: | ||
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
− | * The base | + | * The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range. |
* Extinguishing a teammate will now return 20 health to the Pyro. | * Extinguishing a teammate will now return 20 health to the Pyro. | ||
Line 152: | Line 151: | ||
'''{{Patch name|11|7|2017}}''' | '''{{Patch name|11|7|2017}}''' | ||
− | * Fixed not seeing the new | + | * Fixed not seeing the new Flame Thrower effects on some machines. |
'''{{Patch name|3|28|2018}} #1''' | '''{{Patch name|3|28|2018}} #1''' | ||
* Flame damage per second now ramps up based on density of flame encountered, up to 200%. | * Flame damage per second now ramps up based on density of flame encountered, up to 200%. | ||
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged. | * Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged. | ||
− | * Fixed | + | * Fixed Flame Thrower particles sometimes failing to draw on the client. |
− | * Fixed | + | * Fixed Flame Thrower flames not colliding with tf_generic_bomb entities. |
'''{{Patch name|3|28|2018|no-link=yes}} #2''' | '''{{Patch name|3|28|2018|no-link=yes}} #2''' | ||
− | * Fixed a server crash related to the | + | * Fixed a server crash related to the Flame Thrower.}} |
− | }} | ||
== Bugs == | == Bugs == | ||
− | * This weapon does not glow when [[Critical hits#Crit boost| | + | * This weapon does not glow when [[Critical hits#Crit boost|Crit boosted]]. |
− | ** Furthermore, when | + | ** Furthermore, when Crit boosted, the sound it makes is of the original Flame Thrower. |
* When in [[spectator]] mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower. | * When in [[spectator]] mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower. | ||
* As with most other taunts, performing the Rainblower's taunt and being knocked into the air cancels the taunt, but not its animation. However, it also leaves the taunt's particle effects at the place the taunt was initially performed, though it does not damage enemies. | * As with most other taunts, performing the Rainblower's taunt and being knocked into the air cancels the taunt, but not its animation. However, it also leaves the taunt's particle effects at the place the taunt was initially performed, though it does not damage enemies. | ||
Line 174: | Line 172: | ||
== Trivia == | == Trivia == | ||
− | * The Rainblower's concept of being seen only in Pyroland comes from [[Meet the Pyro]], where Pyro sees its | + | * The Rainblower's concept of being seen only in Pyroland comes from [[Meet the Pyro]], where Pyro sees its Flame Thrower as the Rainblower, and its fire as rainbows. |
* The Rainblower, along with the [[Stock weapons|Stock]] [[Rocket Launcher]] and [[Flame Thrower]] were obtainable in ''[[w:Saints Row IV|Saints Row IV]]'' by pre-ordering the game on [[Steam]]. | * The Rainblower, along with the [[Stock weapons|Stock]] [[Rocket Launcher]] and [[Flame Thrower]] were obtainable in ''[[w:Saints Row IV|Saints Row IV]]'' by pre-ordering the game on [[Steam]]. | ||
Line 182: | Line 180: | ||
File:Rainblower 1st person RED.png|[[RED]] first-person view. | File:Rainblower 1st person RED.png|[[RED]] first-person view. | ||
File:Rainblower 1st person BLU.png|[[BLU]] first person view. | File:Rainblower 1st person BLU.png|[[BLU]] first person view. | ||
+ | File:Rainblower Saints IV.png|The Rainblower in ''Saints Row IV''. | ||
</gallery> | </gallery> | ||
Latest revision as of 07:40, 24 October 2024
“ | Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them with sparkling rainbows (all consuming fire).
— Rainblower publicity blurb
|
” |
The Rainblower is a primary weapon for the Pyro. It appears as a series of four yellow horns and one silver horn with long, spiraling piping and a container of sparkly team-colored fluid. It sprays out a stream of colorful bubbles and rainbows.
This item may only be seen in-game by users who are in Pyroland. A Pyro with the Rainblower equipped is shown as having the Flame Thrower to players not in Pyroland, however, it shows up as the Rainblower in the deathcam. The Rainblower makes wind chime and bubbling sounds when fired. It also makes very light tinkling sounds when deployed but not fired.
Taunting with the Rainblower equipped results in the Armageddon kill taunt, igniting and potentially killing anyone in the area. Unlike other Pyroland-related items, players not in Pyroland also see this taunt, but with slight differences; for example, instead of blowing bubbles, the Pyro breathes fire. The damage halves for every player hit, making it possible to survive.
In combat, this weapon functions identically to the stock Flame Thrower.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Particle | |
Damage type | Fire | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Flame damage (close) | 100% | 6.5-13 / tick |
Flame damage (far) | 50% | 3.25-6.5 / tick |
Critical | 9.75-19.5 / tick | |
Mini-crit | 4.3875-8.775 / tick | |
Afterburn | 4 / tick | |
Afterburn (mini-crit) | 5 / tick | |
Function times | ||
Attack interval | 0.075 s | |
Ammo consumption interval | 0.105 s | |
Afterburn duration | 4-10 s | |
Airblast cooldown | 0.75 s | |
Values are approximate and determined by community testing. |
Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
Related achievements
Soldier
|
Pyro
|
|
Mann vs. Machievements
|
Update history
- The Rainblower was added to the game.
- [Undocumented] Added Strange quality.
- Fixed the Rainblower taunt attacking players through walls.
- Optimized the Rainblower taunt particles.
July 12, 2012 [Item schema update]
- Fixed Strange Rainblower so Strange Part Posthumous Kills can be applied to it.
- [Undocumented] Added Collector's quality.
December 17, 2015 Patch (Tough Break Update)
- The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
- Extinguishing a teammate will now return 20 health to the Pyro.
- Changed attribute:
- [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
- Updated the Rainblower to remove the pilot light.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- Medics hear a "healing interrupted" sound when this is happening to their heal target.
October 20, 2017 Patch (Jungle Inferno Update)
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
- Better visual sync, more consistent (no visuals/damage mismatch).
- New particle effects.
- Airblast
- Hit detection for both players and projectiles is now a consistent cone.
- Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
- Airblast now causes target player to have reduced footing and air control for a short period.
- Now factors in the upward angle of the airblast, rather than having a fixed upward force.
- Total push force slightly increased.
- Fixed flamethrowers not damaging buildings at close distance.
- Fixed not seeing the new Flame Thrower effects on some machines.
- Flame damage per second now ramps up based on density of flame encountered, up to 200%.
- Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
- Fixed Flame Thrower particles sometimes failing to draw on the client.
- Fixed Flame Thrower flames not colliding with tf_generic_bomb entities.
March 28, 2018 Patch #2
- Fixed a server crash related to the Flame Thrower.
Bugs
- This weapon does not glow when Crit boosted.
- Furthermore, when Crit boosted, the sound it makes is of the original Flame Thrower.
- When in spectator mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower.
- As with most other taunts, performing the Rainblower's taunt and being knocked into the air cancels the taunt, but not its animation. However, it also leaves the taunt's particle effects at the place the taunt was initially performed, though it does not damage enemies.
- This also occurs if the player is killed during the taunt animation.
- The flame particles for this weapon do not appear in DirectX 8.
- The Rainblower can be inspected while being fired.
Trivia
- The Rainblower's concept of being seen only in Pyroland comes from Meet the Pyro, where Pyro sees its Flame Thrower as the Rainblower, and its fire as rainbows.
- The Rainblower, along with the Stock Rocket Launcher and Flame Thrower were obtainable in Saints Row IV by pre-ordering the game on Steam.
Gallery
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|