Difference between revisions of "Two Cities Update"

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{{patch info|11|21|2013}}
The '''Two Cities Update''' is an upcoming update for ''Team Fortress 2''.
+
{{Quotation|'''Two Cities Update''' publicity blurb|"It was the best of times. It was the best of times."
 +
 
 +
So opens Charles Dickens' feel-good surf classic Super Good Times, and Dickens' words are as true today as they were at the beach cabana where he wrote them: The best of times, you guys. Let's have some.}}
 +
 
 +
The '''Two Cities Update''' was a [[Patches#Major updates|major update]] for ''Team Fortress 2'' that was announced on November 20, 2013 and released the following day.
 +
 
 +
[[File:Two Cities update.png|410px|right|link=http://www.teamfortress.com/twocities/mannhattan/]]
 +
 
 +
== Additions ==
 +
The first of the cities introduced was [[Mannhattan]], a bustling, pollution-pumping city in the USA.
 +
 
 +
The second city announced was [[Rottenburg]]. A quiet, calm village in Germany, known to be the home town of the [[Medic]].
 +
 
 +
Another map, [[Snakewater]], was also released. Unlike the other two, however, this is a [[Control Point (game mode)|Control Point]] map.
 +
 
 +
The update introduces new items that can be obtained from a Two Cities Tour. These include the [[Killstreak Kit]], which applies weapon effects to whichever weapon it is applied to, along with a rare set of [[Australium weapons]]. Among the new upgrades that the player may unlock are '''Mad Milk Syringes''' and the '''[[Projectile Shield]]''' for the [[Medic]], and the '''Rocket Specialist''' for the [[Soldier]]. The [[Reanimator]] was also introduced as a way for Medics to revive allies on the battlefield directly.
 +
 
 +
A new feature allows the player to view raw damage numbers on the scoreboard in [[Mann vs. Machine]]. This includes counters for how much money a player has on them at any given time, along with the total damage they have done, the amount of damage done to [[Tank Robot|tanks]], the amount of healing one has received, among others. In addition, these are also the first MvM maps to feature moving spawn points and robots that can introduce additional bombs to the game. Also, players are now able to refund all of their credits spent on upgrades, so long as a certain quota is reached.
 +
 
 +
=== Maps ===
 +
{{main|List of maps}}
 +
{| class="wikitable" cellpadding="2" style="text-align:center;"
 +
|-
 +
! class="header" style="background:#7d8790;" | <span style="color: white;"> {{common string|Name}}
 +
! class="header" style="background:#7d8790;" | <span style="color: white;"> {{common string|Picture}}
 +
! class="header" style="background:#7d8790;" | <span style="color: white;"> {{common string|Game mode}}
 +
! class="header" style="background:#7d8790;" | <span style="color: white;"> {{common string|File name}}
 +
|-
 +
| style="background:#a7bdc8;" | '''[[Snakewater{{if lang}}|<span style="color: black;">Snakewater]]'''
 +
| [[File:Snakewater mid.png|250px|link=Snakewater{{if lang}}]]
 +
| '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
 +
| {{code|cp_snakewater_final1}}
 +
|-
 +
| style="background:#a7bdc8;" | '''[[Mannhattan{{if lang}}|<span style="color: black;">Mannhattan]]'''
 +
| [[File:Mannhattan preview.png|250px|link=Mannhattan{{if lang}}]]
 +
| '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br>[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]]
 +
| {{code|mvm_mannhattan}}
 +
|-
 +
| style="background:#a7bdc8;" | '''[[Rottenburg{{if lang}}|<span style="color: black;">Rottenburg]]'''
 +
| [[File:Rottenburg.png|250px|link=Rottenburg{{if lang}}]]
 +
| '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br>[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]]
 +
| {{code|mvm_rottenburg}}
 +
|}
 +
 
 +
=== Weapons ===
 +
{{main|Reskins}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Scout|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Australium Scattergun|link=Australium Scattergun{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Scattergun{{if lang}}|{{common string|australium item|Scattergun}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium Force-A-Nature|link=Australium Force-A-Nature{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Force-A-Nature{{if lang}}|{{common string|australium item|Force-A-Nature}}]]'''
 +
|-
 +
| style="background:#333333;" rowspan="2" | '''{{Class link|Soldier|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Australium Rocket Launcher|link=Australium Rocket Launcher{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Rocket Launcher{{if lang}}|{{common string|australium item|Rocket Launcher}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium Black Box|link=Australium Black Box{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Black Box{{if lang}}|{{common string|australium item|Black Box}}]]'''
 +
|-
 +
| style="background:#333333;" rowspan="2" | '''{{Class link|Pyro|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Australium Flame Thrower|link=Australium Flame Thrower{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Flame Thrower{{if lang}}|{{common string|australium item|Flame Thrower}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium Axtinguisher|link=Australium Axtinguisher{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Axtinguisher{{if lang}}|{{common string|australium item|Axtinguisher}}]]'''
 +
|-
 +
| style="background:#333333;" rowspan="3" | '''{{Class link|Demoman|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Australium Grenade Launcher|link=Australium Grenade Launcher{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Grenade Launcher{{if lang}}|{{common string|australium item|Grenade Launcher}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium Stickybomb Launcher|link=Australium Stickybomb Launcher{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Stickybomb Launcher{{if lang}}|{{common string|australium item|Stickybomb Launcher}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium Eyelander|link=Australium Eyelander{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Eyelander{{if lang}}|{{common string|australium item|Eyelander}}]]'''
 +
|-
 +
| style="background:#333333;" rowspan="2" | '''{{Class link|Heavy|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Australium Minigun|link=Australium Minigun{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Minigun{{if lang}}|{{common string|australium item|Minigun}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium Tomislav|link=Australium Tomislav{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Tomislav{{if lang}}|{{common string|australium item|Tomislav}}]]'''
 +
|-
 +
| style="background:#333333;" rowspan="2" | '''{{Class link|Engineer|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Australium Frontier Justice|link=Australium Frontier Justice{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Frontier Justice{{if lang}}|{{common string|australium item|Frontier Justice}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium Wrench|link=Australium Wrench{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Wrench{{if lang}}|{{common string|australium item|Wrench}}]]'''
 +
|-
 +
| style="background:#333333;" rowspan="2" | '''{{Class link|Medic|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Australium Blutsauger|link=Australium Blutsauger{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Blutsauger{{if lang}}|{{common string|australium item|Blutsauger}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium Medi Gun|link=Australium Medi Gun{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Medi Gun{{if lang}}|{{common string|australium item|Medi Gun}}]]'''
 +
|-
 +
| style="background:#333333;" rowspan="2" | '''{{Class link|Sniper|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Australium Sniper Rifle|link=Australium Sniper Rifle{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Sniper Rifle{{if lang}}|{{common string|australium item|Sniper Rifle}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium SMG|link=Australium SMG{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium SMG{{if lang}}|{{common string|australium item|SMG}}]]'''
 +
|-
 +
| style="background:#333333;" rowspan="2" | '''{{Class link|Spy|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Australium Ambassador|link=Australium Ambassador{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Ambassador{{if lang}}|{{common string|australium item|Ambassador}}]]'''
 +
|-
 +
| style="background:#a7bdc8;" | {{icon item|Australium Knife|link=Australium Knife{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''[[Australium Knife{{if lang}}|{{common string|australium item|Knife}}]]'''
 +
|-
 +
| style="background:#333333;" | '''{{class link|All Classes|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{icon item|Golden Frying Pan|link=Golden Frying Pan{{if lang}}|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Golden Frying Pan}}'''
 +
|}
 +
 
 +
=== Cosmetic items ===
 +
{{main|Cosmetic items}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="85px" style="background:#333333;" | '''{{class link|All Classes|br=yes|color=white}}'''
 +
| style="background:#a7bdc8;" | {{Icon item|Operation Two Cities Badge|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Operation Two Cities Badge}}'''
 +
|}
 +
 
 +
=== Tweaked weapons ===
 +
{| class="wikitable"
 +
! width="85px" style="background:#7d8790;" class="header" colspan=1 | <span style="color: white;"> Class
 +
! style="background:#7d8790;" class="header" colspan=3 | <span style="color: white;"> Weapon
 +
! style="background:#7d8790;" class="header" colspan=1 | <span style="color: white;"> Changes
 +
|-
 +
! style="background:#a7bdc8;" colspan=1 rowspan=5 | {{class link|Scout|br=yes|color=black}}
 +
! style="background:#d5e1e7;" colspan=3 rowspan=5 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
 +
| {{c|+|Changed:}} Reduced movement speed penalty to 10% (from 35%)
 +
|-
 +
| {{c|+|Changed:}} Boost is now only lost by 25% on air jumps instead of all jumps
 +
|-
 +
| {{c|+|Removed:}} 30% Damage Penalty
 +
|-
 +
| {{c|-|Added:}} -33% clip size penalty
 +
|-
 +
| {{c|-|Removed:}} 40% more accurate
 +
|-
 +
! style="background:#a7bdc8;" colspan=1 rowspan=1 | {{class link|Soldier|br=yes|color=black}}
 +
! style="background:#d5e1e7;" colspan=3 rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
 +
| {{c|+|Added:}} 25% reduced self damage from rocket jumps
 +
|-
 +
! style="background:#a7bdc8;" rowspan=1 | {{class link|Demoman|br=yes|color=black}}
 +
! width="80px"  style="background:#d5e1e7;" rowspan=1 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}}
 +
! width="80px"  style="background:#d5e1e7;" rowspan=1 | {{Icon item|Nessie's Nine Iron|icon-size=75px}} <br /> {{item link|Nessie's Nine Iron}}
 +
! width="160px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Horseless Headless Horsemann's Headtaker|icon-size=75px}} <br /> {{item link|Horseless Headless Horsemann's Headtaker}}
 +
| {{c|=|Changed:}} Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed Green
 +
|-
 +
! style="background:#a7bdc8;" colspan=1 rowspan=3 | {{class link|Medic|br=yes|color=black}}
 +
! style="background:#d5e1e7;" colspan=3 rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}}<br /> {{item link|Crusader's Crossbow}}
 +
| {{c|+|Changed:}} Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
 +
|-
 +
! style="background:#d5e1e7;" colspan=3 rowspan=2 | {{Icon item|Amputator|icon-size=75px}}<br /> {{item link|Amputator}}
 +
| {{c|+|Added:}} +3 health per second when weapon is active bonus
 +
|-
 +
| {{c|-|Added:}} -20% damage penalty
 +
|}
 +
 
 +
=== Tools ===
 +
{{main|Tools}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="85px" style="background:#a7bdc8;" | {{Icon item|Killstreak Kit|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Killstreak Kit}}'''
 +
|-
 +
| style="background:#a7bdc8;" | {{Icon item|Killstreak Kit Fabricator|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Killstreak Kit Fabricator}}'''
 +
|-
 +
| style="background:#a7bdc8;" | {{Icon item|Pristine Robot Currency Digester|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Pristine Robot Currency Digester}}'''
 +
|-
 +
| style="background:#a7bdc8;" | {{Icon item|Pristine Robot Brainstorm Bulb|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Pristine Robot Brainstorm Bulb}}'''
 +
|-
 +
| style="background:#a7bdc8;" | {{Icon item|Reinforced Robot Emotion Detector|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Reinforced Robot Emotion Detector}}'''
 +
|-
 +
| style="background:#a7bdc8;" | {{Icon item|Reinforced Robot Humor Suppression Pump|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Reinforced Robot Humor Suppression Pump}}'''
 +
|-
 +
| style="background:#a7bdc8;" | {{Icon item|Reinforced Robot Bomb Stabilizer|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Reinforced Robot Bomb Stabilizer}}'''
 +
|-
 +
| style="background:#a7bdc8;" | {{Icon item|Battle-Worn Robot Taunt Processor|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Battle-Worn Robot Taunt Processor}}'''
 +
|-
 +
| style="background:#a7bdc8;" | {{Icon item|Battle-Worn Robot KB-808|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link| Battle-Worn Robot KB-808}}'''
 +
|-
 +
| style="background:#a7bdc8;" | {{Icon item|Battle-Worn Robot Money Furnace|75px}}
 +
| style="background:#d5e1e7;" | '''{{item link|Battle-Worn Robot Money Furnace}}'''
 +
|}
 +
 
 +
== Achievements ==
 +
Twenty-one new achievements were introduced in the update.
 +
 
 +
=== Snakewater achievements ===
 +
{{Snakewater achievements list}}
 +
 
 +
 
 +
=== Mannhattan and Rottenburg achievements ===
 +
{{Achievement table
 +
| col1 =
 +
{{Show achievement|Mann vs. Machievements|Palace-Aid}}
 +
{{Show achievement|Mann vs. Machievements|Crasher Crusher}}
 +
{{Show achievement|Mann vs. Machievements|A Bygone Century}}
 +
{{Show achievement|Mann vs. Machievements|Bot-Buster}}
 +
{{Show achievement|Mann vs. Machievements|Bank On It}}
 +
{{Show achievement|Mann vs. Machievements|Robot Flush}}
 +
{{Show achievement|Mann vs. Machievements|Software Downgrade}}
 +
| col2 =
 +
{{Show achievement|Mann vs. Machievements|Dazed and Defused}}
 +
{{Show achievement|Mann vs. Machievements|Wall Of Pain}}
 +
{{Show achievement|Mann vs. Machievements|Reanimator 2}}
 +
{{Show achievement|Mann vs. Machievements|Get Off My Lawn}}
 +
{{Show achievement|Mann vs. Machievements|Chippin' In}}
 +
{{Show achievement|Mann vs. Machievements|Urban Strike}}
 +
{{Show achievement|Mann vs. Machievements|Now Legal To Eat}}
 +
}}
 +
 
 +
 
 +
=== Process achievements ===
 +
{{Process achievements list}}
 +
 
 +
=== Standin achievements ===
 +
{{Standin achievements list}}
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Two Cities Update Mannhattan.png|The update page for day 1
 +
File:Two Cities Update Rottenburg.png|The update page for day 2
 +
</gallery>
 +
 
 +
== External links ==
 +
* ''[https://www.teamfortress.com/twocities/mannhattan/ Two Cities Update]'' on the [[TF2 Official Website]].
 +
 
 +
{{Two Cities Update Nav}}
 +
{{Major Updates Nav}}
 +
{{Medic Nav}}
 +
 
 +
[[Category:Major updates]]

Latest revision as of 20:18, 24 October 2024

This article is for content released in the update. For the patch itself, see November 21, 2013 Patch.
"It was the best of times. It was the best of times." So opens Charles Dickens' feel-good surf classic Super Good Times, and Dickens' words are as true today as they were at the beach cabana where he wrote them: The best of times, you guys. Let's have some.
Two Cities Update publicity blurb

The Two Cities Update was a major update for Team Fortress 2 that was announced on November 20, 2013 and released the following day.

Two Cities update.png

Additions

The first of the cities introduced was Mannhattan, a bustling, pollution-pumping city in the USA.

The second city announced was Rottenburg. A quiet, calm village in Germany, known to be the home town of the Medic.

Another map, Snakewater, was also released. Unlike the other two, however, this is a Control Point map.

The update introduces new items that can be obtained from a Two Cities Tour. These include the Killstreak Kit, which applies weapon effects to whichever weapon it is applied to, along with a rare set of Australium weapons. Among the new upgrades that the player may unlock are Mad Milk Syringes and the Projectile Shield for the Medic, and the Rocket Specialist for the Soldier. The Reanimator was also introduced as a way for Medics to revive allies on the battlefield directly.

A new feature allows the player to view raw damage numbers on the scoreboard in Mann vs. Machine. This includes counters for how much money a player has on them at any given time, along with the total damage they have done, the amount of damage done to tanks, the amount of healing one has received, among others. In addition, these are also the first MvM maps to feature moving spawn points and robots that can introduce additional bombs to the game. Also, players are now able to refund all of their credits spent on upgrades, so long as a certain quota is reached.

Maps

Main article: List of maps
Name Picture Game mode File name
Snakewater Snakewater mid.png Control Point
Controlpoint.png
cp_snakewater_final1
Mannhattan Mannhattan preview.png Mann vs. Machine
Mvm navicon.png
mvm_mannhattan
Rottenburg Rottenburg.png Mann vs. Machine
Mvm navicon.png
mvm_rottenburg

Weapons

Main article: Reskins
Australium Scattergun Australium Scattergun
Australium Force-A-Nature Australium Force-A-Nature
Australium Rocket Launcher Australium Rocket Launcher
Australium Black Box Australium Black Box
Australium Flame Thrower Australium Flame Thrower
Australium Axtinguisher Australium Axtinguisher
Australium Grenade Launcher Australium Grenade Launcher
Australium Stickybomb Launcher Australium Stickybomb Launcher
Australium Eyelander Australium Eyelander
Australium Minigun Australium Minigun
Australium Tomislav Australium Tomislav
Australium Frontier Justice Australium Frontier Justice
Australium Wrench Australium Wrench
Australium Blutsauger Australium Blutsauger
Australium Medi Gun Australium Medi Gun
Australium Sniper Rifle Australium Sniper Rifle
Australium SMG Australium SMG
Australium Ambassador Australium Ambassador
Australium Knife Australium Knife
Golden Frying Pan Golden Frying Pan

Cosmetic items

Main article: Cosmetic items
Operation Two Cities Badge Operation Two Cities Badge

Tweaked weapons

Class Weapon Changes
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Reduced movement speed penalty to 10% (from 35%)
Pictogram plus.png Changed: Boost is now only lost by 25% on air jumps instead of all jumps
Pictogram plus.png Removed: 30% Damage Penalty
Pictogram minus.png Added: -33% clip size penalty
Pictogram minus.png Removed: 40% more accurate
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: 25% reduced self damage from rocket jumps
Eyelander
Eyelander
Nessie's Nine Iron
Nessie's Nine Iron
Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
Pictogram comment.png Changed: Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed Green
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Changed: Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
Amputator
Amputator
Pictogram plus.png Added: +3 health per second when weapon is active bonus
Pictogram minus.png Added: -20% damage penalty

Tools

Main article: Tools
Killstreak Kit Killstreak Kit
Killstreak Kit Fabricator Killstreak Kit Fabricator
Pristine Robot Currency Digester Pristine Robot Currency Digester
Pristine Robot Brainstorm Bulb Pristine Robot Brainstorm Bulb
Reinforced Robot Emotion Detector Reinforced Robot Emotion Detector
Reinforced Robot Humor Suppression Pump Reinforced Robot Humor Suppression Pump
Reinforced Robot Bomb Stabilizer Reinforced Robot Bomb Stabilizer
Battle-Worn Robot Taunt Processor Battle-Worn Robot Taunt Processor
Battle-Worn Robot KB-808 Battle-Worn Robot KB-808
Battle-Worn Robot Money Furnace Battle-Worn Robot Money Furnace

Achievements

Twenty-one new achievements were introduced in the update.

Snakewater achievements

Snakewater Salesman
Snakewater Salesman
Win 141 Rounds.


Snakebit
Snakebit
Win a round in which the enemy team has attempted to capture your final control point.


Log Jammin
Log Jammin
Kill 15 enemies in the rafters above the central capture point.
The Snakeout
The Snakeout
Wipe the other team with 12 or more players on the server.


Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.


Mannhattan and Rottenburg achievements

Palace-Aid
Palace-Aid
Kill a tank before it crashes through the barrier in Rottenburg.


Crasher Crusher
Crasher Crusher
Play an advanced wave in Rottenburg without the bomb entering the town.


A Bygone Century
A Bygone Century
Pit 100 enemies in Rottenburg.


Bot-Buster
Bot-Buster
Kill 5 robots in a single explosion from detonating a sentry buster.


Bank On It
Bank On It
As a Sniper collect $500 in a mission without running over the currency packs.


Robot Flush
Robot Flush
Kill 5 enemies with a single rocket while upgraded with rocket specialist.


Software Downgrade
Software Downgrade
As a team, kill 50 stunned radiowave robots in an advanced mission in Mannhattan.
Dazed And Defused
Dazed And Defused
Stun 50 robots while upgraded with rocket specialist.


Wall of Pain
Wall of Pain
Block 5,000 damage with the shield as a Medic in a single life.


Reanimator 2
Reanimator 2
Use one ÜberCharge to quickly revive 2 teammates within 5 seconds.


Get Off My Lawn
Get Off My Lawn
Play an advanced mission without losing a single gate in Mannhattan.


Chippin' In
Chippin' In
As a team, pit 10 guys in a single wave in Mannhattan.


Urban Strike
Urban Strike
Kill 500 gate crashing robots in Mannhattan.



Process achievements

Process of Elimination
Process of Elimination
Win 140 Rounds.


Standin achievements

Stand And Deliver
Stand And Deliver
Win 139 Rounds.


Gallery

External links