Difference between revisions of "Soda Popper"

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(Added bug with Hype's fill rate scaling incorrectly and Hype per hit cap. Video of both: https://youtu.be/DEiEv0KYRag)
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{{Quotation|'''The Scout''' after generating hype|I'm not even winded!|sound=Scout autocappedintelligence02.wav}}
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{{Quotation|'''The Scout''' after generating HYPE|I'm not even winded!|sound=Scout autocappedintelligence02.wav}}
  
The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken break-action double-barrelled {{botignore|shotgun}} featuring three black bands around the stock and front, one black band around the barrel, and a band near the trigger guard. A can of [[Crit-a-Cola]] is fitted underneath fixed into place with bands as a makeshift handguard.
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The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken break-action double-barrelled {{botignore|shotgun}} featuring three black bands around the stock and front, one black band around the slitted barrel, and a band near the trigger guard. A can of [[Crit-a-Cola]] is fitted underneath fixed into place with bands as a makeshift handguard.
  
 
The Soda Popper shares the reload function of the [[Force-A-Nature]], in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default [[Scattergun]].
 
The Soda Popper shares the reload function of the [[Force-A-Nature]], in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default [[Scattergun]].
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'''{{Patch name|6|28|2011}}'''
 
'''{{Patch name|6|28|2011}}'''
* Added/Refined recoil/draw/crit/reload forces for the Soda Popper.
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* Added/Refined recoil/draw/{{botignore|crit}}/reload forces for the Soda Popper.
  
 
'''{{Patch name|7|26|2011}}'''
 
'''{{Patch name|7|26|2011}}'''
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'''{{Patch name|12|20|2013}}'''
 
'''{{Patch name|12|20|2013}}'''
 
* Changed attributes:
 
* Changed attributes:
** Hype no longer grants mini-crits.
+
** Hype no longer grants Mini-Crits.
 
** Added Hypemode which grants up to 5 extra air jumps when active.
 
** Added Hypemode which grants up to 5 extra air jumps when active.
 
** Hypemode is triggered by Alt-Attack when hype is full.
 
** Hypemode is triggered by Alt-Attack when hype is full.
  
 
'''{{Patch name|2|7|2014}}'''
 
'''{{Patch name|2|7|2014}}'''
* {{Undocumented}} Removed the "no random critical hits" attribute from the Soda Popper.
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* {{Undocumented}} Removed the "no random Critical hits" attribute from the Soda Popper.
  
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
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'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
* Added [[Festivizer|Festivized]] variant.
 
* Added [[Festivizer|Festivized]] variant.
 +
 +
'''Unknown patches'''
 +
* Increased the Hype duration from 8 to 10 seconds.
 
}}
 
}}
  
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* When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.
 
* When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.
 
* If the Hype mode is activated and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
 
* If the Hype mode is activated and the player visits a [[Resupply Locker]] to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
* Damage fills the Hype meter about 7% more than it should.<ref>game/shared/tf/tf_gamerules.cpp:L7095</ref>
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* Damage fills the Hype meter more than it should, being treated as dealing much more damage depending how close the damage amount is to zero.<ref>game/shared/tf/tf_gamerules.cpp:L7095</ref>
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* If zero damage is dealt due to the target having a large amount of resistances, the Hype meter will still increase as though 1 damage was dealt.
  
 
== Trivia ==
 
== Trivia ==
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File:Soda Popper during Hype.png|First-person view of Soda Popper during Hype mode.
 
File:Soda Popper during Hype.png|First-person view of Soda Popper during Hype mode.
 
</gallery>
 
</gallery>
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== See also ==
 +
* [[Basic Scout strategy#Soda Popper|Soda Popper strategy]]
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
 
== See also ==
 
* [[Basic Scout strategy#Soda Popper|Soda Popper strategy]]
 
  
 
{{Über Update Nav}}
 
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 13:20, 26 October 2024

I'm not even winded!
The Scout after generating HYPE

The Soda Popper is a community-created primary weapon for the Scout. It is a broken break-action double-barrelled shotgun featuring three black bands around the stock and front, one black band around the slitted barrel, and a band near the trigger guard. A can of Crit-a-Cola is fitted underneath fixed into place with bands as a makeshift handguard.

The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default Scattergun.

Equipping the Soda Popper places a "HYPE" meter on the HUD, which fills with damage dealt by any of the Scout's weapons, including the Sandman and Atomizer's Grand Slam taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close-range Pistol shots, or 10 swings from the Bat. Dealing more than 200 damage in one hit will cap the Hype gained to 50%.

When the HYPE meter is full, pressing Alt-Fire (default key: MOUSE2) while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the Disciplinary Action, and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the Atomizer has no effect during Hype mode and does not grant an additional jump.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 11-105
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.3125 s
Reload 1.1333 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Bonk! Atomic Punch Force-A-Nature Soda Popper
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Force-A-Nature.png = Item icon Soda Popper.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Refined Metal #1 Fan weapon Bonk Boy
Item icon Refined Metal.pngx4 + Item icon Soda Popper.pngItem icon Winger.pngItem icon Atomizer.png = Item icon Bonk Boy.png
Reclaimed Metal Soda Popper Backburner Phlogistinator
Item icon Reclaimed Metal.png + Item icon Soda Popper.png + Item icon Backburner.png = Item icon Phlogistinator.png

Strange variant


Update history

June 23, 2011 Patch (Über Update)
  • The Soda Popper was added to the game.

June 27, 2011 Patch

  • Fixed a problem that prevented the Soda Popper from being used in crafting recipes.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Soda Popper.

July 26, 2011 Patch

  • Corrected the damage ramp for the Soda Popper.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

January 11, 2012 Patch

  • [Undocumented] The Soda Popper was added to the crafting blueprint for the Phlogistinator.

February 9, 2012 Patch

  • Improved model and texture.[1]

September 4, 2012 Patch

  • Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.
    • Weapon functionality is unchanged.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attributes:
    • Hype no longer grants Mini-Crits.
    • Added Hypemode which grants up to 5 extra air jumps when active.
    • Hypemode is triggered by Alt-Attack when hype is full.

February 7, 2014 Patch

  • [Undocumented] Removed the "no random Critical hits" attribute from the Soda Popper.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Changed attributes:
    • Added "On hit: build Hype"
    • Removed "build hype by running around"

July 8, 2016 Patch

  • Fixed being able to damage yourself to gain Hype while using the Soda Popper

August 2, 2017 Patch #1

  • Strange Soda Poppers can now accept Critical Kills strange parts

December 21, 2017 Patch (Smissmas 2017)

Unknown patches

  • Increased the Hype duration from 8 to 10 seconds.

Bugs

  • The Hype meter can be activated during end-of-round humiliation time.
  • On 4:3 resolutions, the Hype meter overlaps the objective HUD.
  • When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.
  • If the Hype mode is activated and the player visits a Resupply Locker to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
  • Damage fills the Hype meter more than it should, being treated as dealing much more damage depending how close the damage amount is to zero.[2]
  • If zero damage is dealt due to the target having a large amount of resistances, the Hype meter will still increase as though 1 damage was dealt.

Trivia

  • The base of the Soda Popper's shells have the radiation hazard symbol (☢) on them.[3]
  • Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.

Gallery

See also

References