Difference between revisions of "Jungle Inferno Update"
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{{patch info|10|20|2017}} | {{patch info|10|20|2017}} | ||
− | [[File:Jungle Inferno Update.jpg|frameless|right|290px|link= | + | [[File:Jungle Inferno Update.jpg|frameless|right|290px|link=https://www.teamfortress.com/jungleinferno/]] |
{{Quotation|'''TF2 Official Website'''|If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and ''Jurassic Park'' is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.<br><br>If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we <s>stole</s> learned from Jurassic Park.}} | {{Quotation|'''TF2 Official Website'''|If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and ''Jurassic Park'' is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.<br><br>If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we <s>stole</s> learned from Jurassic Park.}} | ||
− | The '''Jungle Inferno Update''' was a [[Patches#Major updates|major update]] for ''[[Team Fortress 2]]'' that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new [[Weapons|weapons]], 5 new [[Steam Workshop|community-made]] maps, 1 new [[Valve]]-made map, 7 new [[Taunts|taunts]], 1 new kill taunt, 49 new [[Cosmetic items|cosmetics]] (though 4 all-class items are currently unreleased), and many rebalances for existing weapons as well as the [[Pyro]] | + | The '''Jungle Inferno Update''' was a [[Patches#Major updates|major update]] for ''[[Team Fortress 2]]'' that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new [[Weapons|weapons]], 5 new [[Steam Workshop|community-made]] maps, 1 new [[Valve]]-made map, 7 new [[Taunts|taunts]], 1 new kill taunt, 49 new [[Cosmetic items|cosmetics]] (though 4 all-class items are currently unreleased), and many rebalances for existing weapons as well as the [[Pyro]], [[Engineer]] and [[Heavy]] classes. It also introduced an overhaul to the contract system with the [[ConTracker]], and introduced [[War Paint]] in place of weapon skins. |
== Video == | == Video == | ||
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== Announcements == | == Announcements == | ||
− | The Jungle Inferno Update page officially began on October 16th, 2017, as announced on the [[TF2 Official Blog]] post "[ | + | The Jungle Inferno Update page officially began on October 16th, 2017, as announced on the [[TF2 Official Blog]] post "[https://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]" |
== Update progress == | == Update progress == | ||
The Jungle Inferno Update was released over time through a four-day update. | The Jungle Inferno Update was released over time through a four-day update. | ||
− | * Day 1 included 7 new taunts, 6 new maps, and a short SFM trailer. | + | *'''Day 1''' included 7 new taunts, 6 new maps, and a short SFM trailer. |
− | * Day 2 introduced War Paints and a new contract PDA with free and paid contracts, with the free contracts giving out the new weapons and the paid ones giving out Blood Money, War Paints, and cosmetic items. | + | *'''Day 2''' introduced War Paints and a new contract PDA with free and paid contracts, with the free contracts giving out the new weapons and the paid ones giving out Blood Money, War Paints, and cosmetic items. |
− | * Day 3 showed the new weapons: the [[Dragon's Fury]] (a primary weapon/flamethrower), the [[Thermal Thruster]] (a secondary weapon/jetpack with a unique [[Gas Blast|taunt kill]]), the [[Gas Passer]] (a secondary weapon/toxic gas), the [[Hot Hand]] (a melee weapon/glove), and the only non-Pyro weapon in this update, the [[Second Banana]] (a secondary lunchbox weapon for the [[Heavy]]). | + | *'''Day 3''' showed the new weapons: the [[Dragon's Fury]] (a primary weapon/flamethrower), the [[Thermal Thruster]] (a secondary weapon/jetpack with a unique [[Gas Blast|taunt kill]]), the [[Gas Passer]] (a secondary weapon/toxic gas), the [[Hot Hand]] (a melee weapon/glove), and the only non-Pyro weapon in this update, the [[Second Banana]] (a secondary lunchbox weapon for the [[Heavy]]). |
− | * Day 4 was the final day, accompanied by a blog post with the complete patch notes and a release date of 1 day away. | + | *'''Day 4''' was the final day, accompanied by a blog post with the complete patch notes and a release date of 1 day away. |
=== Day 1 === | === Day 1 === | ||
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| style="background:#D32CE6;" | {{Icon item|Jungle Wreath|75px}} | | style="background:#D32CE6;" | {{Icon item|Jungle Wreath|75px}} | ||
| style="background:#f8e2a1;" | '''{{item link|Jungle Wreath}}''' | | style="background:#f8e2a1;" | '''{{item link|Jungle Wreath}}''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| style="background:#FFD700;" | {{Icon item|Monstrous Memento|75px}} | | style="background:#FFD700;" | {{Icon item|Monstrous Memento|75px}} | ||
| style="background:#f8e2a1;" | '''{{item link|Monstrous Memento}}''' | | style="background:#f8e2a1;" | '''{{item link|Monstrous Memento}}''' | ||
− | |||
− | |||
− | |||
|- | |- | ||
| style="background:#4B69FF;" | {{Icon item|Pithy Professional|75px}} | | style="background:#4B69FF;" | {{Icon item|Pithy Professional|75px}} | ||
Line 249: | Line 240: | ||
| style="background:#EB4B4B;" | {{Icon item|Slithering Scarf|75px}} | | style="background:#EB4B4B;" | {{Icon item|Slithering Scarf|75px}} | ||
| style="background:#f8e2a1;" | '''{{item link|Slithering Scarf}}''' | | style="background:#f8e2a1;" | '''{{item link|Slithering Scarf}}''' | ||
− | |||
− | |||
− | |||
|} | |} | ||
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| width="90px" style="background:#f8d28c;" | {{Icon item|Jungle Inferno ConTracker|75px}} | | width="90px" style="background:#f8d28c;" | {{Icon item|Jungle Inferno ConTracker|75px}} | ||
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno ConTracker}}''' | | style="background:#f8e2a1;" | '''{{item link|Jungle Inferno ConTracker}}''' | ||
+ | |} | ||
+ | |||
+ | ==== Unobtainable items ==== | ||
+ | The following items were also added in the update, but are currently impossible to acquire in-game. | ||
+ | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="90px" style="background:#b5b85c;" rowspan="14" | '''{{class link|All Classes|br=yes|color=black}}''' | ||
+ | | style="background:#FFD700;" | {{Icon item|Mannanas Hat|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Mannanas Hat}}''' | ||
+ | |- | ||
+ | | style="background:#FFD700;" | {{Icon item|Mercenary Park (hat)|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Mercenary Park (cosmetic item)}}''' | ||
+ | |- | ||
+ | | style="background:#FFD700;" | {{Icon item|Never Forget Hat|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Never Forget Hat}}''' | ||
+ | |- | ||
+ | | style="background:#FFD700;" | {{Icon item|Yeti Park Hardhat|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Yeti Park Hardhat}}''' | ||
|} | |} | ||
=== Day 3 === | === Day 3 === | ||
− | Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the | + | Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the Flame Thrower, [[compression blast|airblast]] and [[Fire#Afterburn|afterburn]]. |
==== Weapons ==== | ==== Weapons ==== | ||
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|} | |} | ||
− | ==== Tweaked | + | ==== Tweaked classes ==== |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background:#748c41;" class="header" | + | ! class="header" style="background:#748c41; color:#FFFFFF" | Class |
− | + | ! class="header" style="background:#748c41; color:#FFFFFF" | Changes | |
|- | |- | ||
! width="90px" style="background:#b5b85c;" rowspan="6" | {{class link|Pyro|br=yes|color=black}} | ! width="90px" style="background:#b5b85c;" rowspan="6" | {{class link|Pyro|br=yes|color=black}} | ||
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|} | |} | ||
− | ==== Tweaked | + | ==== Tweaked weapons ==== |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background:#748c41;" class="header" | + | ! class="header" style="background:#748c41; color:#FFFFFF" | Class |
− | + | ! class="header" style="background:#748c41; color:#FFFFFF" | Weapon | |
− | + | ! class="header" style="background:#748c41; color:#FFFFFF" | Changes | |
|- | |- | ||
! width="90px" style="background:#b5b85c;" rowspan=7 | {{class link|Pyro|br=yes|color=black}} | ! width="90px" style="background:#b5b85c;" rowspan=7 | {{class link|Pyro|br=yes|color=black}} | ||
− | ! style="background:#f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants | + | ! style="background:#f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}}<br/>{{item link|Flame Thrower}} + Variants |
| style="background:#f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch) | | style="background:#f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch) | ||
|- | |- | ||
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Day 4 released the patch notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons, multiple bug fixes and changes to the matchmaking system. It also introduced the first-person inspection mechanic to all weapons. | Day 4 released the patch notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons, multiple bug fixes and changes to the matchmaking system. It also introduced the first-person inspection mechanic to all weapons. | ||
− | ==== Tweaked | + | ==== Tweaked classes ==== |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background:#748c41;" class="header" | + | ! class="header" style="background:#748c41; color:#FFFFFF" | Class |
− | + | ! class="header" style="background:#748c41; color:#FFFFFF" | Changes | |
|- | |- | ||
! width="90px" style="background:#b5b85c;" rowspan="2" | {{class link|Heavy|br=yes|color=black}} | ! width="90px" style="background:#b5b85c;" rowspan="2" | {{class link|Heavy|br=yes|color=black}} | ||
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|} | |} | ||
− | ==== Tweaked | + | ==== Tweaked weapons ==== |
Most of these changes were showed in a [https://www.teamfortress.com/post.php?id=30147 sneak peak] posted by the TF2 Team in the [[TF2 Official Blog]]. | Most of these changes were showed in a [https://www.teamfortress.com/post.php?id=30147 sneak peak] posted by the TF2 Team in the [[TF2 Official Blog]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background:#748c41;" class="header" | + | ! class="header" style="background:#748c41; color:#FFFFFF" colspan=1 | Class |
− | + | ! class="header" style="background:#748c41; color:#FFFFFF" colspan=2 | Weapon | |
− | + | ! class="header" style="background:#748c41; color:#FFFFFF" colspan=1 | Changes | |
|- | |- | ||
! width="90px" style="background:#b5b85c;" rowspan=25 | {{class link|Scout|br=yes|color=black}} | ! width="90px" style="background:#b5b85c;" rowspan=25 | {{class link|Scout|br=yes|color=black}} | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}}<br/>{{item link|Bonk! Atomic Punch}} |
| style="background:#f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | | style="background:#f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds | | style="background:#f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}}<br/>{{item link|Crit-A-Cola}} |
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires | | style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires | ||
|- | |- | ||
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| style="background:#f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus | | style="background:#f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}}<br/>{{item link|Pretty Boy's Pocket Pistol}} |
| style="background:#f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed) | | style="background:#f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed) | ||
|- | |- | ||
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| style="background:#f8e2a1;" | {{c|-|Added:}} -25% clip size penalty | | style="background:#f8e2a1;" | {{c|-|Added:}} -25% clip size penalty | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}}<br/>{{item link|Flying Guillotine}} |
| style="background:#f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds) | | style="background:#f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds) | ||
|- | |- | ||
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| style="background:#f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range | | style="background:#f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}}<br/>{{item link|Sandman}} |
| style="background:#f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15) | | style="background:#f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15) | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20% | | style="background:#f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20% | ||
|- | |- | ||
− | | style="background:#f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15) | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)<ref>This also affected the [[Wrap Assassin]]'s recharge rate, changing it from around 11 seconds to 7.5 seconds.</ref> |
|- | |- | ||
| style="background:#f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | | style="background:#f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}}<br/>{{item link|Atomizer}} |
| style="background:#f8e2a1;" | {{c|+|Added:}} Melee attacks done while airborne mini-crit | | style="background:#f8e2a1;" | {{c|+|Added:}} Melee attacks done while airborne mini-crit | ||
|- | |- | ||
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|- | |- | ||
! style="background:#b5b85c;" rowspan=8 | {{class link|Soldier|br=yes|color=black}} | ! style="background:#b5b85c;" rowspan=8 | {{class link|Soldier|br=yes|color=black}} | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}}<br/>{{item link|Cow Mangler 5000}} |
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted | | style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead | | style="background:#f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}}<br/>{{item link|Mantreads}} |
| style="background:#f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping | | style="background:#f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast | | style="background:#f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}}<br/>{{item link|Righteous Bison}} |
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design | | style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design | ||
|- | |- | ||
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|- | |- | ||
! style="background:#b5b85c;" rowspan=3 | {{class link|Demoman|br=yes|color=black}} | ! style="background:#b5b85c;" rowspan=3 | {{class link|Demoman|br=yes|color=black}} | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}}<br/>{{item link|Claidheamh Mòr}} |
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design | | style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design | ||
|- | |- | ||
Line 539: | Line 544: | ||
|- | |- | ||
! style="background:#b5b85c;" rowspan=11 | {{class link|Heavy|br=yes|color=black}} | ! style="background:#b5b85c;" rowspan=11 | {{class link|Heavy|br=yes|color=black}} | ||
− | ! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} | + | ! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}}<br/>{{item link|Gloves of Running Urgently}} |
− | ! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}} | + | ! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}}<br/>{{item link|Bread Bite}} |
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active | | style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active | ||
|- | |- | ||
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| style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | | style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}}<br/>{{item link|Fists of Steel}} |
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active | | style="background:#f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active | | style="background:#f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}}<br/>{{item link|Eviction Notice}} |
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability | | style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability | ||
|- | |- | ||
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|- | |- | ||
! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}} | ! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}} | ||
− | ! style="background:#f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | + | ! style="background:#f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}}<br/>{{item link|Rescue Ranger}} |
| style="background:#f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | | style="background:#f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | ||
|- | |- | ||
! style="background:#b5b85c;" rowspan=5 | {{class link|Medic|br=yes|color=black}} | ! style="background:#b5b85c;" rowspan=5 | {{class link|Medic|br=yes|color=black}} | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}}<br/>{{item link|Crusader's Crossbow}} |
| style="background:#f8e2a1;" | {{c|-|Changed:}} ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat | | style="background:#f8e2a1;" | {{c|-|Changed:}} ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds | | style="background:#f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}}<br/>{{item link|Vita-Saw}} |
| style="background:#f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | | style="background:#f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
|- | |- | ||
Line 583: | Line 588: | ||
|- | |- | ||
! style="background:#b5b85c;" rowspan=7 | {{class link|Sniper|br=yes|color=black}} | ! style="background:#b5b85c;" rowspan=7 | {{class link|Sniper|br=yes|color=black}} | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}}<br/>{{item link|Razorback}} |
| style="background:#f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds | | style="background:#f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|-|Added:}} -100% overheal penalty | | style="background:#f8e2a1;" | {{c|-|Added:}} -100% overheal penalty | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}}<br/>{{item link|Darwin's Danger Shield}} |
| style="background:#f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer | | style="background:#f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer | ||
|- | |- | ||
Line 600: | Line 605: | ||
|- | |- | ||
! style="background:#b5b85c;" rowspan=8 | {{class link|Spy|br=yes|color=black}} | ! style="background:#b5b85c;" rowspan=8 | {{class link|Spy|br=yes|color=black}} | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}}<br/>{{item link|Ambassador}} |
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects | | style="background:#f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage | | style="background:#f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage | ||
|- | |- | ||
− | ! style="background:#f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}} | + | ! style="background:#f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}}<br/>{{item link|Your Eternal Reward}} |
− | ! style="background:#f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}} | + | ! style="background:#f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}}<br/>{{item link|Wanga Prick}} |
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty | | style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty | ||
|- | |- | ||
Line 613: | Line 618: | ||
| style="background:#f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate | | style="background:#f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate | ||
|- | |- | ||
− | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}}<br/>{{item link|Dead Ringer}} |
| style="background:#f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible | | style="background:#f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible | ||
|- | |- | ||
Line 620: | Line 625: | ||
| style="background:#f8e2a1;" | {{c|-|Added:}} Ammo kits and dispensers no longer refill the Spy's cloak meter | | style="background:#f8e2a1;" | {{c|-|Added:}} Ammo kits and dispensers no longer refill the Spy's cloak meter | ||
|- | |- | ||
− | ! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}} | + | ! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br/>{{class link|Pyro|color=black}} |
− | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}}<br/>{{item link|Reserve Shooter}} |
| style="background:#f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit | | style="background:#f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | | style="background:#f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | ||
|- | |- | ||
− | ! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Demoman|color=black}} | + | ! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br/>{{class link|Demoman|color=black}} |
− | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}}<br/>{{item link|B.A.S.E. Jumper}} |
| style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50% | | style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50% | ||
|- | |- | ||
| style="background:#f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | | style="background:#f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | ||
|- | |- | ||
− | ! style="background:#b5b85c; text-align:left;" rowspan=8 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}}<br />{{class link|Heavy|color=black}}<br />{{class link|Engineer|color=black}} | + | ! style="background:#b5b85c; text-align:left;" rowspan=8 | {{class link|Soldier|color=black}}<br/>{{class link|Pyro|color=black}}<br/>{{class link|Heavy|color=black}}<br/>{{class link|Engineer|color=black}} |
− | ! style="background:#f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}}<br/>{{item link|Panic Attack}} |
| style="background:#f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot | | style="background:#f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot | ||
|- | |- | ||
Line 650: | Line 655: | ||
==== Update Delay ==== | ==== Update Delay ==== | ||
− | On the expected day for the update's release, Day 4, a [ | + | On the expected day for the update's release, Day 4, a [https://www.teamfortress.com/post.php?id=33776 blog post] gave notice of a delay of one day for the update in order for the TF team to do additional stress testing. |
== Trivia == | == Trivia == | ||
+ | * A [[Spy]] can be seen doing the [[Box Trot]] taunt to the right of Saxton Hale on day 4. | ||
* Several new weapons were teased in the days prior to their reveal: | * Several new weapons were teased in the days prior to their reveal: | ||
** At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster. | ** At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster. | ||
** On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana. | ** On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana. | ||
− | * At the bottom of the Day 2 Update Page, [[Saxton Hale]] is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the [[w: | + | * At the bottom of the Day 2 Update Page, [[Saxton Hale]] is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the [[w:Predator (franchise)|''Predator'' film series]], as the eponymous alien hunters use a similar sight to aim their [[wikia:w:c:avp:Plasmacaster|Plasmacasters]]. The first ''Predator'' movie involves people being hunted in a jungle. Using inspect element on the website shows the image's name as "parroter". |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:News item 2017-10-21 Jungle Inferno Update.png|In-game notification about the release of the update. | File:News item 2017-10-21 Jungle Inferno Update.png|In-game notification about the release of the update. | ||
− | File:Jungle Inferno | + | File:Jungle Inferno Update Steam Ad.jpg|Steam popup advertising the Jungle Inferno Update. <!-- Translators: please use "File:Jungle Inferno Update Steam Ad {lang_code}.jpg" --> |
− | File:Jungle Inferno | + | File:Jungle Inferno Update Day 1.jpg|'''Day 1.''' [https://www.teamfortress.com/jungleinferno/ Maps and taunts]. |
− | File:Jungle Inferno | + | File:Jungle Inferno Update Day 2.jpg|'''Day 2.''' [https://www.teamfortress.com/jungleinferno/campaign.php Campaign Pass and cosmetics]. |
− | File:Jungle Inferno | + | File:Jungle Inferno Update Day 3.jpg|'''Day 3.''' [https://www.teamfortress.com/jungleinferno/pyro.php Pyro's new class pack and subcampaign]. |
− | File: | + | File:Jungle Inferno Update Day 4.jpg|'''Day 4.''' [https://www.teamfortress.com/jungleinferno/notes.php Final Patch-notes]. |
+ | File:Scream Fortress IX.jpg|Jungle Inferno title during the Halloween event. | ||
</gallery> | </gallery> | ||
Line 672: | Line 679: | ||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!] |
− | * [ | + | * [https://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!] |
− | * [ | + | * [https://www.teamfortress.com/post.php?id=33731 Hot Stuff!] |
− | * [ | + | * [https://www.teamfortress.com/post.php?id=33776 We're Almost Live!] |
− | * [ | + | * [https://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!] |
− | * [ | + | * [https://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1] |
− | * [ | + | * [https://www.teamfortress.com/jungleinferno/campaign.php Update Day 2] |
− | * [ | + | * [https://www.teamfortress.com/jungleinferno/pyro.php Update Day 3] |
− | * [ | + | * [https://www.teamfortress.com/jungleinferno/notes.php Update Day 4] |
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Jungle Inferno Update Nav}} | {{Jungle Inferno Update Nav}} | ||
− | {{Major | + | {{Major Updates Nav}} |
{{Pyro Nav}} | {{Pyro Nav}} | ||
[[Category:Events]] | [[Category:Events]] | ||
[[Category:Major updates]] | [[Category:Major updates]] |
Latest revision as of 11:54, 28 October 2024
“ | If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and Jurassic Park is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.
If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we — TF2 Official Website
|
” |
The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve-made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class items are currently unreleased), and many rebalances for existing weapons as well as the Pyro, Engineer and Heavy classes. It also introduced an overhaul to the contract system with the ConTracker, and introduced War Paint in place of weapon skins.
Contents
Video
Announcements
The Jungle Inferno Update page officially began on October 16th, 2017, as announced on the TF2 Official Blog post "Welcome to... Mercenary Park!"
Update progress
The Jungle Inferno Update was released over time through a four-day update.
- Day 1 included 7 new taunts, 6 new maps, and a short SFM trailer.
- Day 2 introduced War Paints and a new contract PDA with free and paid contracts, with the free contracts giving out the new weapons and the paid ones giving out Blood Money, War Paints, and cosmetic items.
- Day 3 showed the new weapons: the Dragon's Fury (a primary weapon/flamethrower), the Thermal Thruster (a secondary weapon/jetpack with a unique taunt kill), the Gas Passer (a secondary weapon/toxic gas), the Hot Hand (a melee weapon/glove), and the only non-Pyro weapon in this update, the Second Banana (a secondary lunchbox weapon for the Heavy).
- Day 4 was the final day, accompanied by a blog post with the complete patch notes and a release date of 1 day away.
Day 1
The Jungle Inferno Update revealed 1 new Valve map and 5 new community-created maps, along with 2 new Valve taunts and 5 new community-created taunts.
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Banana Bay | Payload Race |
plr_bananabay
| |
Brazil | King of the Hill |
koth_brazil
| |
Enclosure | Payload |
pl_enclosure_final
| |
Lazarus | King of the Hill |
koth_lazarus
| |
Mercenary Park | Attack/Defend |
cp_mercenarypark
| |
Mossrock | Attack/Defend |
cp_mossrock
|
Taunts
Headcase | ||
Russian Arms Race | ||
Soviet Strongarm | ||
Dueling Banjo | ||
Jumping Jack | ||
Yeti Punch | ||
Yeti Smash |
Day 2
Day 2 revealed the Jungle Inferno Campaign and War Paint cases that replaced campaign weapon drops and weapon cases, 2 new cosmetic cases, and the new campaign system. This campaign involves 36 new contracts that can be completed in co-op. Completion of the contracts earns either a campaign-specific item or "Blood Money", which can be used to buy War Paints and cases.
Campaign
The Jungle Inferno Campaign required the purchase of a Jungle Inferno Campaign Pass. The ConTracker PDA was also introduced, which allows customized contract progression and access to the Mercenary Park Gift Shop. Friendly-Fire is a new feature accompanied by the campaign and the party system, which allows players to play with/against their friends and help each other in completing contracts if they are on the same Valve server with them.
Cosmetic items
Sets
The Monster Mash-Up Pack |
Kathman-Hairdo | ||
Himalayan Hair Shirt | |||
Abominable Snow Pants |
War Paints
Jungle Jackpot Collection
Infernal Reward Collection
Decorated War Hero Collection
Contract Campaigner Collection
Saxton Select Collection
Tools
Action items
Jungle Inferno ConTracker |
Unobtainable items
The following items were also added in the update, but are currently impossible to acquire in-game.
Mannanas Hat | ||
Mercenary Park | ||
Never Forget Hat | ||
Yeti Park Hardhat |
Day 3
Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the Flame Thrower, airblast and afterburn.
Weapons
Dragon's Fury | ||
Gas Passer | ||
Hot Hand | ||
Thermal Thruster | ||
Second Banana |
Tweaked classes
Class | Changes |
---|---|
Changed: Airblast hit detection for both players and projectiles is now a consistent cone | |
Changed: Airblast strength increased | |
Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control | |
Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction | |
Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force | |
Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy |
Tweaked weapons
Class | Weapon | Changes |
---|---|---|
Flame Thrower + Variants |
Changed: Better visual sync, more consistent (no visuals/damage mismatch) | |
Changed: New particle effects |
Day 4
Day 4 released the patch notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons, multiple bug fixes and changes to the matchmaking system. It also introduced the first-person inspection mechanic to all weapons.
Tweaked classes
Class | Changes |
---|---|
Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing. | |
Changed: Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%. | |
Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period. |
Tweaked weapons
Most of these changes were showed in a sneak peak posted by the TF2 Team in the TF2 Official Blog.
Class | Weapon | Changes | |
---|---|---|---|
Bonk! Atomic Punch |
Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | ||
Note: The slow effect lasts 5 seconds | |||
Crit-a-Cola |
Removed: Marked-For-Death when effect expires | ||
Removed: +10% damage taken penalty | |||
Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack) | |||
Removed: +25% move speed bonus | |||
Pretty Boy's Pocket Pistol |
Changed: +15% firing speed (from 25% slower firing speed) | ||
Changed: Increased max health on hit to +7 (from +5) | |||
Removed: 20% damage vulnerability on wearer | |||
Removed: Wearer never takes falling damage | |||
Added: -25% clip size penalty | |||
Flying Guillotine |
Added: Long range hits reduce recharge time (by 1.5 seconds) | ||
Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits | |||
Removed: Crit vs stunned players | |||
Removed: Mini-crits at long range | |||
Sandman |
Changed: Max range balls now do 50% increased damage (from a base of 15) | ||
Changed: The flight time required to trigger the "max" effect has been reduced by 20% | |||
Changed: Ball regeneration time reduced to 10 seconds (from 15)[1] | |||
Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | |||
Atomizer |
Added: Melee attacks done while airborne mini-crit | ||
Changed: Reduce damage penalty vs players to -15% (from -20%) | |||
Removed: Self-inflicted damage when performing a triple jump | |||
Removed: Attack speed penalty | |||
Added: 50% slower deploy speed penalty | |||
Changed: Triple-jump is now only possible while the bat is deployed | |||
Cow Mangler 5000 |
Removed: Cannot be crit boosted | ||
Added: Granted/earned crits will converted to mini-crits instead | |||
Mantreads |
Added: +200% air control when blast jumping | ||
Changed: +75% push-force reduction now includes airblast | |||
Righteous Bison |
Note: This weapon has been reverted to its previous design | ||
Changed: Projectiles are no longer limited on the number of times they can hit the same target(s) | |||
Changed: Projectile velocity increased to 1200hu (from 840hu) | |||
Changed: Reduced damage per tick to 20 (from 45) | |||
Claidheamh Mòr |
Note: This weapon has been reverted to its previous design | ||
Added: 0.5 second increase in charge duration | |||
Removed: +25 health on kill | |||
Gloves of Running Urgently |
Bread Bite |
Removed: Marked-For-Death effect while active | |
Removed: 25% damage penalty | |||
Added: Max health is drained while item is active (-10/sec), and regenerated while holstered | |||
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Fists of Steel |
Added: 40% overheal reduction while active | ||
Added: 40% healing rate penalty while active | |||
Eviction Notice |
Removed: 20% damage vulnerability | ||
Added: Max health is drained while item is active (-5/sec), and regenerated while holstered | |||
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Rescue Ranger |
Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | ||
Crusader's Crossbow |
Changed: ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat | ||
Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds | |||
Vita-Saw |
Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
Added: On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%. | |||
Removed: On death up to 20% of your stored ÜberCharge is retained | |||
Razorback |
Added: Shield regenerated after 30 seconds | ||
Added: -100% overheal penalty | |||
Darwin's Danger Shield |
Added: Afterburn immunity on wearer | ||
Added: +50% fire resistance on wearer | |||
Removed: 20% explosive damage vulnerability on wearer | |||
Removed: +25 max health on wearer | |||
Removed: +15% bullet damage resistance on wearer | |||
Ambassador |
Changed: Headshot damage is now subjected to distance falloff effects | ||
Changed: Headshots beyond 1200 world units do normal (non-crit) damage | |||
Your Eternal Reward |
Wanga Prick |
Removed: Cannot disguise penalty | |
Added: Non-kill disguises require (and consume) a full cloak meter | |||
Added: +33% faster cloak drain rate | |||
Dead Ringer |
Removed: No cloak meter from ammo boxes when invisible | ||
Removed: -35% cloak meter from ammo boxes | |||
Added: Ammo kits and dispensers no longer refill the Spy's cloak meter | |||
Soldier Pyro |
Reserve Shooter |
Added: Attacks on targets flying via the Thermal Thruster mini-crit | |
Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | |||
Soldier Demoman |
B.A.S.E. Jumper |
Changed: Reduced amount of air control while deployed by 50% | |
Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | |||
Soldier Pyro Heavy Engineer |
Panic Attack |
Added: +50% more pellets per shot | |
Added: Fires a wide, fixed shot pattern (regardless of server settings) | |||
Removed: 50% faster reload speed | |||
Added: -30% damage penalty | |||
Removed: Fire rate increases as health decreases | |||
Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased) | |||
Removed: Hold fire to load up to 4 shells |
Update Delay
On the expected day for the update's release, Day 4, a blog post gave notice of a delay of one day for the update in order for the TF team to do additional stress testing.
Trivia
- A Spy can be seen doing the Box Trot taunt to the right of Saxton Hale on day 4.
- Several new weapons were teased in the days prior to their reveal:
- At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
- On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
- At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the Predator film series, as the eponymous alien hunters use a similar sight to aim their Plasmacasters. The first Predator movie involves people being hunted in a jungle. Using inspect element on the website shows the image's name as "parroter".
Gallery
Day 1. Maps and taunts.
Day 2. Campaign Pass and cosmetics.
Day 4. Final Patch-notes.
See also
External links
- Welcome to... Mercenary Park!
- Hit the Campaign Trail!
- Hot Stuff!
- We're Almost Live!
- Jungle Inferno is Live!
- Jungle Inferno Update Day 1
- Update Day 2
- Update Day 3
- Update Day 4
References
- ↑ This also affected the Wrap Assassin's recharge rate, changing it from around 11 seconds to 7.5 seconds.
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