Difference between revisions of "Devastation"
(28 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Zombie Infection |
− | | map-image | + | | map-file-name = zi_devastation_final1 |
− | | | + | | map-image = Zi devastation final1.png |
− | | map-stamp-link | + | | map-released = {{Patch name|10|9|2023}} |
− | + | | map-released-major = Scream Fortress 2023 | |
− | | map-environment | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/11957769 |
− | | map-setting | + | | map-environment = Parking Garage |
+ | | map-setting = Night | ||
+ | | map-hazards = [[Fire]]<!-- Not environmental fire like Egypt's torches --> | ||
+ | | map-pickups-special-sgg = yes | ||
+ | | map-has-vscript = yes | ||
}} | }} | ||
− | {{Quotation|'''Devastation''' publicity blurb|The Mercs in their attempt to bypass a security checkpoint to the evacuation centre have ended up trapped in a flooded parking garage somewhere in a ravaged district of Kong King and unfortunately for them the Zombies had the same idea...}} | + | {{Quotation|'''Devastation''' publicity blurb|The Mercs in their attempt to bypass a security checkpoint to the evacuation centre have ended up trapped in a flooded parking garage somewhere in a ravaged district of [[Kong King]] and unfortunately for them the Zombies had the same idea...}} |
− | '''Devastation''' is a [[Steam Workshop|community-created]] [[Zombie Infection]] map. It is set in the flooded ruins of a collapsed multi- | + | '''Devastation''' is a [[Steam Workshop|community-created]] [[Zombie Infection]] map. It is set in the dark, flooded ruins of a partly-collapsed multi-storey parking garage. |
Devastation was [https://steamcommunity.com/sharedfiles/filedetails/?id=3031246748 contributed] to the Steam Workshop. | Devastation was [https://steamcommunity.com/sharedfiles/filedetails/?id=3031246748 contributed] to the Steam Workshop. | ||
== Locations == | == Locations == | ||
+ | * '''Stairs''': all three floors are connected to each other through the Stairs, identified by a red "EXIT" sign above its doors. | ||
+ | |||
+ | <gallery widths=150px heights=80px> | ||
+ | File:Devastation Staircase.png|The middle floor exit of the Stairs. | ||
+ | </gallery> | ||
+ | |||
+ | === Bottom Floor === | ||
+ | * '''Cabinets Room''': a small room with two cabinets inside. Contains a medium health kit and ammo pack. | ||
+ | * '''Bottom Corridor''': a corridor that connects the Cabinets Room and the Flooded Corridor. | ||
+ | * '''Flooded Corridor''': a corridor with water deep enough for players to have to swim in, but not deep enough to submerge and cause drowning. | ||
+ | * '''Tanks Room''': a room with three cylindrical tanks. | ||
+ | * '''Car Ramp''': Two ramps connecting the Bottom and Middle Floor. | ||
+ | * '''Maintenance Room''': a small room in the middle section of the Car Ramp, connected through a vent to the Tanks Room. | ||
+ | * '''Double Gates''': a room with two gates with red lights above them that the Zombies can come in from. | ||
+ | * '''Sewer''': only accessible by the Zombies, the Sewer goes around half of the map, from the Maintenance Room all the way to the hole on the wall seen in the parking area, passing by the Machines Room in the Middle Floor, the Double Gates, and the middle section of the Stairs connecting the Bottom and Middle Floors. | ||
+ | |||
+ | <gallery widths=150px heights=80px> | ||
+ | File:Devastation Bottom Floor.png|The Bottom Floor of the parking garage. | ||
+ | File:Devastation Cabinets.png|The inside of the Cabinets Room. | ||
+ | File:Devastation Bottom Corridor.png|The Bottom Corridor. | ||
+ | File:Devastation Flooded Corridor.png|The Flooded Corridor and Tanks Room at the bottom of the Car Ramp. | ||
+ | File:Devastation Service Corridor.png|The Middle Floor exit and Double Gate exit in the main part of the Sewer. | ||
+ | </gallery> | ||
+ | |||
+ | === Middle Floor === | ||
+ | * '''Middle Corridor''': a corridor with a gate being held by a crate. Players can crouch to pass beneath the gate. | ||
+ | * '''Machines Room''': a small room accessed through a hole on the wall with two machines in it. | ||
+ | * '''Blue Car's Corridor''': a corridor with a blue car in the middle. | ||
+ | * '''Broken Beam''': a concrete beam that partially fell off, serving as a ramp connecting the Middle and Top Floors. | ||
+ | * '''Computer Room''': only accessible by the Zombies, it is connected to the Blue Car's Corridor by a hole on the wall, the Bottom Corridor through a drop, and the Top Corridor through a ladder. | ||
+ | |||
+ | <gallery widths=150px heights=80px> | ||
+ | File:Devastation Middle Floor.png|The Middle Floor of the parking garage. | ||
+ | File:Devastation Middle Corridor.png|The Middle Corridor and ramp to the Flooded Corridor. | ||
+ | File:Devastation Machines Room.png|The small room with machines lining the wall. | ||
+ | File:Devastation Blue Car.png|The Blue Car's Corridor and the hole to the Computer Room. | ||
+ | File:Devastation Computer Room.png|The inside of the Computer Room and the dropdown to the Bottom Corridor. | ||
+ | </gallery> | ||
+ | |||
+ | === Top Floor === | ||
+ | * '''Top Corridor''': similar to the Middle Corridor, but the gate is held by two crates and does not require crouching to go under. | ||
+ | * '''Vents Room''': only accessible by the Zombies, it is one of the most elevated rooms in the map. It has a small hole that drops onto the Ducts, a big hole that drops onto the Top Corridor, and a vent that drops into a room adjacent to the Blue Car's Corridor. | ||
+ | * '''Ducts''': only accessible by the Zombies, it is a long and narrow room behind the wall of the parking area with a "0" painted on it. | ||
+ | * '''Surface Access''': a staircase near the Stairs that is half blocked off by wooden planks and leads to the surface. | ||
+ | |||
+ | <gallery widths=150px heights=80px> | ||
+ | File:Devastation Top Floor.png|The Top Floor of the parking garage. | ||
+ | File:Devastation Top Corridor.png|The Top Corridor. | ||
+ | File:Devastation Top Vents.png|The many exits of the Vents Room. | ||
+ | File:Devastation Ducts.png|The inside of the Ducts. | ||
+ | File:Devastation Surface Access.png|The stairway of the Surface Access. | ||
+ | </gallery> | ||
== Strategy == | == Strategy == | ||
Line 25: | Line 78: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | '''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | ||
* Added Devastation to the game. | * Added Devastation to the game. | ||
Line 35: | Line 89: | ||
* Increased Round Timer to 3 minutes and 30 Seconds. | * Increased Round Timer to 3 minutes and 30 Seconds. | ||
* Increased Reports of Gators. | * Increased Reports of Gators. | ||
+ | |||
+ | '''{{Patch name|10|19|2023}}''' | ||
+ | * Replaced sewer exit to the 2nd floor with a ladder. | ||
+ | * Changed sewer exits to no longer require crouching/prop jumps. | ||
+ | * Fixed missing respawn trigger in the sewers. | ||
+ | * Adjusted spawn positions of Zombies and Survivors. | ||
+ | * Fire now ignites players. | ||
+ | * Adjusted lighting in sewers to be slightly brighter. | ||
+ | * Reduced round timer to 3 minutes. | ||
+ | * Lit up 2nd floor car corner. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * Some of the health packs on the map are incorrectly {{code|[[vdc:item_healthammokit|item_healthammokit]]}} instead of {{code|[[vdc:item_healthkit_medium|item_healthkit_medium]]}}, granting both health and ammo instead of just health. | ||
+ | |||
+ | == Trivia == | ||
+ | * Above one of the vents on the bottom floor the signature for one of the the map's creators, Jordan "Ismaciodismorphus" La Rose, can be found.<ref name="confirmation">[https://web.archive.org/web/20231016123324/https://i.imgur.com/rcU35x0.png Confirmation] from one of the creators</ref> | ||
+ | * Below one of the vents located in the Zombie spawn exit on the top floor, a series of nine nails can be found that form the logo for the industrial rock band "[[w:Nine Inch Nails|Nine Inch Nails]]".<ref name="confirmation" /> | ||
+ | * Out of bounds, a {{botignore|minigun}} turret can be found near the wooden fence, referencing the turrets found in [[w:Talos Principle|''The Talos Principle'']] and [[w:Serious Sam|''Serious Sam'']].<ref name="confirmation" /> | ||
+ | * The map's name is a reference to the Devastator weapon from the ''Serious Sam'' franchise, an automatic shotgun that can fire explosive rounds.<ref name="confirmation" /> | ||
+ | * To the right of the ladder leading to the Machines room is a cutout of an alligator. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:ZI Devastation Workshop image.jpg|Steam Workshop thumbnail for Devastation. | File:ZI Devastation Workshop image.jpg|Steam Workshop thumbnail for Devastation. | ||
+ | File:ZI Devastation Mapper Signature.png|The mapper's signature. | ||
+ | File:Devastation alligatorstandee front.png|The alligator standee, enshrouded in a thick fog. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Scream Fortress 2023 Nav}} | {{Scream Fortress 2023 Nav}} | ||
+ | {{Halloween Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} | ||
+ | |||
+ | [[Category:Maps with VScript]] |
Latest revision as of 02:39, 6 November 2024
Devastation | |
---|---|
Basic Information | |
Map type: | Zombie Infection (Community) |
File name: | zi_devastation_final1
|
Released: | October 9, 2023 Patch (Scream Fortress XV) |
Developer(s): | Jordan "Ismaciodismorphus" La Rose Harry "Harry" Colquhoun Liam "Diva Dan" Moffitt Aeon "Void" Bollig Alex "FGD5" Stewart |
Map Info | |
Environment: | Parking Garage |
Setting: | Night |
Hazards: | Fire |
Map Items | |
Special: | |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | The Mercs in their attempt to bypass a security checkpoint to the evacuation centre have ended up trapped in a flooded parking garage somewhere in a ravaged district of Kong King and unfortunately for them the Zombies had the same idea...
— Devastation publicity blurb
|
” |
Devastation is a community-created Zombie Infection map. It is set in the dark, flooded ruins of a partly-collapsed multi-storey parking garage.
Devastation was contributed to the Steam Workshop.
Contents
Locations
- Stairs: all three floors are connected to each other through the Stairs, identified by a red "EXIT" sign above its doors.
Bottom Floor
- Cabinets Room: a small room with two cabinets inside. Contains a medium health kit and ammo pack.
- Bottom Corridor: a corridor that connects the Cabinets Room and the Flooded Corridor.
- Flooded Corridor: a corridor with water deep enough for players to have to swim in, but not deep enough to submerge and cause drowning.
- Tanks Room: a room with three cylindrical tanks.
- Car Ramp: Two ramps connecting the Bottom and Middle Floor.
- Maintenance Room: a small room in the middle section of the Car Ramp, connected through a vent to the Tanks Room.
- Double Gates: a room with two gates with red lights above them that the Zombies can come in from.
- Sewer: only accessible by the Zombies, the Sewer goes around half of the map, from the Maintenance Room all the way to the hole on the wall seen in the parking area, passing by the Machines Room in the Middle Floor, the Double Gates, and the middle section of the Stairs connecting the Bottom and Middle Floors.
Middle Floor
- Middle Corridor: a corridor with a gate being held by a crate. Players can crouch to pass beneath the gate.
- Machines Room: a small room accessed through a hole on the wall with two machines in it.
- Blue Car's Corridor: a corridor with a blue car in the middle.
- Broken Beam: a concrete beam that partially fell off, serving as a ramp connecting the Middle and Top Floors.
- Computer Room: only accessible by the Zombies, it is connected to the Blue Car's Corridor by a hole on the wall, the Bottom Corridor through a drop, and the Top Corridor through a ladder.
Top Floor
- Top Corridor: similar to the Middle Corridor, but the gate is held by two crates and does not require crouching to go under.
- Vents Room: only accessible by the Zombies, it is one of the most elevated rooms in the map. It has a small hole that drops onto the Ducts, a big hole that drops onto the Top Corridor, and a vent that drops into a room adjacent to the Blue Car's Corridor.
- Ducts: only accessible by the Zombies, it is a long and narrow room behind the wall of the parking area with a "0" painted on it.
- Surface Access: a staircase near the Stairs that is half blocked off by wooden planks and leads to the surface.
Strategy
Main article: Community Devastation strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Devastation to the game.
- Added new route from second level zombie spawn to the top floor.
- Adjusted some zombie spawns.
- Made some zombie spawn exits easier to leave.
- Clipped off bottom floor stairs.
- Increased Round Timer to 3 minutes and 30 Seconds.
- Increased Reports of Gators.
- Replaced sewer exit to the 2nd floor with a ladder.
- Changed sewer exits to no longer require crouching/prop jumps.
- Fixed missing respawn trigger in the sewers.
- Adjusted spawn positions of Zombies and Survivors.
- Fire now ignites players.
- Adjusted lighting in sewers to be slightly brighter.
- Reduced round timer to 3 minutes.
- Lit up 2nd floor car corner.
Bugs
- Some of the health packs on the map are incorrectly
item_healthammokit
instead ofitem_healthkit_medium
, granting both health and ammo instead of just health.
Trivia
- Above one of the vents on the bottom floor the signature for one of the the map's creators, Jordan "Ismaciodismorphus" La Rose, can be found.[1]
- Below one of the vents located in the Zombie spawn exit on the top floor, a series of nine nails can be found that form the logo for the industrial rock band "Nine Inch Nails".[1]
- Out of bounds, a minigun turret can be found near the wooden fence, referencing the turrets found in The Talos Principle and Serious Sam.[1]
- The map's name is a reference to the Devastator weapon from the Serious Sam franchise, an automatic shotgun that can fire explosive rounds.[1]
- To the right of the ladder leading to the Machines room is a cutout of an alligator.
Gallery
References
- ↑ a b c d Confirmation from one of the creators
|
|