Difference between revisions of "Meet Your Match Update"

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m (Disgaea promotional items: These items have continued to be obtainable in Genuine quality since their release)
 
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{{patch info|7|7|2016}}
 
{{patch info|7|7|2016}}
 
[[File:Meet Your Match.png|frameless|right|290px|link=http://www.teamfortress.com/meetyourmatch/]]
 
[[File:Meet Your Match.png|frameless|right|290px|link=http://www.teamfortress.com/meetyourmatch/]]
 
+
{{Quotation|'''Meet Your Match''' publicity blurb|Ever since the first apes climbed out of the trees, there were apes who did it faster. Some apes just fell out of the tree. It's a sad fact that all apes are not created equal.<br>
The '''Meet Your Match Update''' was a [[Patches#Major updates|major update]] that saw the official release of [[Competitive Mode]] matchmaking and [[PASS Time]], introduced [[Casual Mode]] matchmaking, four new [[Maps|maps]], eight new [[Cosmetic Items|cosmetics]], an [[Classes|all class]] [[weapon]], four new [[taunts]], two [[achievements]], and two [[Soundtrack|startup themes]].
+
Presenting our newest tree-climbing-down simulator, matchmaking. Play alone or with your friends against players of similar skill levels. Climb out of that tree at your own speed, confident that the apes around you aren't beating you to the bananas. Which technically grow IN trees, but maybe the ripest ones probably fall to the ground? Yeah, that makes sense. Look, this isn't a banana simulator, people.}}
 +
The '''Meet Your Match Update''' was a [[Patches#Major updates|major update]] that saw the official release of [[Competitive Mode]] matchmaking and [[PASS Time]], introduced [[Casual Mode]] matchmaking, four new [[List of maps|maps]], eight new [[cosmetic items]], an [[Classes|all class]] [[Weapons|weapon]], four new [[taunts]], two [[achievements]], and two [[Team Fortress 2 Official Soundtrack|startup themes]].
  
 
==Video==
 
==Video==
 
{{youtube|gvuqLylQOoE}}
 
{{youtube|gvuqLylQOoE}}
  
==Additions==
+
== Additions ==
 +
=== Maps ===
 +
{{main|List of maps}}
 +
{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" style="background:#d3d3d3;color:#FFFFFF" | {{common string|Name}}
 +
! class="header" style="background:#d3d3d3;color:#FFFFFF" | {{common string|Picture}}
 +
! class="header" style="background:#d3d3d3;color:#FFFFFF" | {{common string|Game mode}}
 +
! class="header" style="background:#d3d3d3;color:#FFFFFF" | {{common string|File name}}
 +
|-
 +
| width="80px" style="background:#e4e4e4;" | '''{{map link|District}}'''
 +
| [[File:Pass district.jpg|160px|link=District{{if lang}}]]
 +
| '''[[PASS Time{{if lang}}|{{common string|PASS Time}}]]'''<br>[[File:Jack Neutral.png|50px|link=PASS Time{{if lang}}]]
 +
| {{code|pass_district}}
 +
|-
 +
| style="background:#e4e4e4;" | '''{{map link|Metalworks}}'''
 +
| [[File:Cp_metalworks_b22_5.jpg|160px|link=Metalworks{{if lang}}]]
 +
| '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
 +
| {{code|cp_metalworks}}
 +
|-
 +
| style="background:#e4e4e4;" | '''{{map link|Sunshine}}'''
 +
| [[File:Sunshine main.png|160px|link=Sunshine{{if lang}}]]
 +
| '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
 +
| {{code|cp_sunshine}}
 +
|-
 +
| style="background:#e4e4e4;" | '''{{map link|Swiftwater}}'''
 +
| [[File:Pl swiftwater.jpg|160px|link=Swiftwater{{if lang}}]]
 +
| '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]]
 +
| {{code|pl_swiftwater_final1}}
 +
|}
 +
 
 
=== Cosmetics ===
 
=== Cosmetics ===
 
{{main|Cosmetic items}}
 
{{main|Cosmetic items}}
Line 45: Line 76:
 
|}
 
|}
  
''These items are given to those who purchase [[Disgaea PC]], or purchased through the [[Mann Co. Store]].''
+
''These items are awarded in [[Genuine]] quality to players who purchase [[Disgaea PC]], and can be purchased through the [[Mann Co. Store]] or crafted.''
  
 
=== Taunts ===
 
=== Taunts ===
Line 104: Line 135:
 
|}
 
|}
  
=== Maps ===
+
=== Tweaked classes ===
{{main|List of maps}}
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
! class="header" style="background-color:#d3d3d3;color:#FFFFFF" | Name
 
! class="header" style="background-color:#d3d3d3;color:#FFFFFF" | Picture
 
! class="header" style="background-color:#d3d3d3;color:#FFFFFF" | Game&nbsp;mode
 
! class="header" style="background-color:#d3d3d3;color:#FFFFFF" | File&nbsp;name
 
|-
 
| width="80px" style="background:#e4e4e4;" | '''[[District]]'''
 
| [[File:Pass district.jpg|160px|link=District]]
 
| '''[[PASS Time]]'''<br>[[File:Jack Neutral.png|50px|link=PASS Time]]
 
| {{code|pass_district}}
 
|-
 
| style="background:#e4e4e4;" | '''[[Metalworks]]'''
 
| [[File:Cp_metalworks_b22_5.jpg|160px|link=Metalworks]]
 
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 
| {{code|cp_metalworks}}
 
|-
 
| style="background:#e4e4e4;" | '''[[Sunshine]]'''
 
| [[File:Sunshine main.jpg|160px|link=Sunshine]]
 
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 
| {{code|cp_sunshine}}
 
|-
 
| style="background:#e4e4e4;" | '''[[Swiftwater]]'''
 
| [[File:Pl swiftwater.jpg|160px|link=Swiftwater]]
 
| '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
 
| {{code|pl_swiftwater}}
 
|}
 
 
 
=== Tweaked Classes ===
 
 
{| class="wikitable"
 
{| class="wikitable"
! style="background:#d3d3d3;color:#FFFFFF" class="header" | Class
+
! class="header" style="background:#d3d3d3;color:#FFFFFF" | Class
! style="background:#d3d3d3;color:#FFFFFF" class="header" | Changes
+
! class="header" style="background:#d3d3d3;color:#FFFFFF" | Changes
 
|-
 
|-
 
! width="80px" style="background:#e4e4e4;" rowspan="1" | {{class link|Pyro|br=yes}}
 
! width="80px" style="background:#e4e4e4;" rowspan="1" | {{class link|Pyro|br=yes}}
Line 149: Line 150:
 
|-
 
|-
 
! style="background:#e4e4e4;" rowspan="2" | {{class link|Medic|br=yes}}
 
! style="background:#e4e4e4;" rowspan="2" | {{class link|Medic|br=yes}}
| {{c|+|Changed:}} All Mediguns allow the Medic to match the speed of their heal target. (Previously only available on the Quick-Fix)
+
| {{c|+|Changed:}} All Mediguns allow the Medic to match the speed of their heal target. (Previously only available on the Quick-Fix)
 
|-
 
|-
 
| {{c|=|Changed:}} Stored ÜberCharge begins to decay over time after coming to rest.
 
| {{c|=|Changed:}} Stored ÜberCharge begins to decay over time after coming to rest.
Line 157: Line 158:
 
|}
 
|}
  
=== Tweaked Weapons ===
+
=== Tweaked weapons ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="background:#d3d3d3;color:#FFFFFF" class="header" | <span style="color: white;"> Class
+
! class="header" style="background:#d3d3d3;color:#FFFFFF" | Class
! style="background:#d3d3d3;color:#FFFFFF" class="header" | <span style="color: white;"> Weapon
+
! class="header" style="background:#d3d3d3;color:#FFFFFF" | Weapon
! style="background:#d3d3d3;color:#FFFFFF" class="header" | <span style="color: white;"> Changes
+
! class="header" style="background:#d3d3d3;color:#FFFFFF" | Changes
 
|-
 
|-
 
! width="80px" style="background:#e4e4e4;" rowspan=7 | {{class link|Scout|br=yes}}
 
! width="80px" style="background:#e4e4e4;" rowspan=7 | {{class link|Scout|br=yes}}
! rowspan=3 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
+
! rowspan=3 | {{Icon item|Shortstop|icon-size=75px}}<br/>{{item link|Shortstop}}
 
| {{c|+|Added:}} Alt-fire attack: reach out and shove someone!
 
| {{c|+|Added:}} Alt-fire attack: reach out and shove someone!
 
|-
 
|-
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| {{c|-|Removed:}} +20% bonus healing from all sources
 
| {{c|-|Removed:}} +20% bonus healing from all sources
 
|-
 
|-
! rowspan=2 | {{Icon item|Soda Popper|icon-size=75px}} <br /> {{item link|Soda Popper}}
+
! rowspan=2 | {{Icon item|Soda Popper|icon-size=75px}}<br/>{{item link|Soda Popper}}
 
| {{c|=|Added:}} Added On hit: build Hype
 
| {{c|=|Added:}} Added On hit: build Hype
 
|-
 
|-
 
| {{c|=|Removed:}} Removed Builds Hype as you run
 
| {{c|=|Removed:}} Removed Builds Hype as you run
 
|-
 
|-
! rowspan=1 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}}
+
! rowspan=1 | {{Icon item|Crit-a-Cola|icon-size=75px}}<br/>{{item link|Crit-a-Cola}}
 
| {{c|-|Added:}} Marked-for-Death debuff for 2 seconds after the buff effect expires
 
| {{c|-|Added:}} Marked-for-Death debuff for 2 seconds after the buff effect expires
 
|-
 
|-
! rowspan=1 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> {{item link|Sun-on-a-Stick}}
+
! rowspan=1 | {{Icon item|Sun-on-a-Stick|icon-size=75px}}<br/>{{item link|Sun-on-a-Stick}}
 
| {{c|+|Added:}} 25% fire resistance while deployed
 
| {{c|+|Added:}} 25% fire resistance while deployed
 
|-
 
|-
 
! style="background:#e4e4e4;" rowspan=5 | {{class link|Soldier|br=yes}}
 
! style="background:#e4e4e4;" rowspan=5 | {{class link|Soldier|br=yes}}
! rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
+
! rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}}<br/>{{item link|Righteous Bison}}
 
| {{c|=|Changed:}} Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
 
| {{c|=|Changed:}} Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
 
|-
 
|-
Line 192: Line 193:
 
| {{c|-|Changed:}} Projectile damage reduced by 25% for each enemy penetrated
 
| {{c|-|Changed:}} Projectile damage reduced by 25% for each enemy penetrated
 
|-
 
|-
! rowspan=1 | {{Icon item|Disciplinary Action|icon-size=75px}} <br /> {{item link|Disciplinary Action}}
+
! rowspan=1 | {{Icon item|Disciplinary Action|icon-size=75px}}<br/>{{item link|Disciplinary Action}}
 
| {{c|-|Changed:}} Reduced duration of speed bonus on teammates to 2 seconds (from 3)
 
| {{c|-|Changed:}} Reduced duration of speed bonus on teammates to 2 seconds (from 3)
 
|-
 
|-
 
! style="background:#e4e4e4;" rowspan=1 | {{class link|Pyro|br=yes}}
 
! style="background:#e4e4e4;" rowspan=1 | {{class link|Pyro|br=yes}}
! rowspan=1 | {{Icon item|Manmelter|icon-size=75px}} <br /> {{item link|Manmelter}}
+
! rowspan=1 | {{Icon item|Manmelter|icon-size=75px}}<br/>{{item link|Manmelter}}
 
| {{c|+|Removed:}} Hidden 20% slower firing speed penalty
 
| {{c|+|Removed:}} Hidden 20% slower firing speed penalty
 
|-
 
|-
 
! style="background:#e4e4e4;" rowspan=5 | {{class link|Demoman|br=yes}}
 
! style="background:#e4e4e4;" rowspan=5 | {{class link|Demoman|br=yes}}
! rowspan=1 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
+
! rowspan=1 | {{Icon item|Iron Bomber|icon-size=75px}}<br/>{{item link|Iron Bomber}}
 
| {{c|=|Changed:}} Decreased the fuse time to 1.4 seconds (from 2.0)
 
| {{c|=|Changed:}} Decreased the fuse time to 1.4 seconds (from 2.0)
 
|-
 
|-
! rowspan=4 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
+
! rowspan=4 | {{Icon item|Quickiebomb Launcher|icon-size=75px}}<br/>{{item link|Quickiebomb Launcher}}
 
| {{c|+|Changed:}} Increased charge time reduction to -70% (from -50%)
 
| {{c|+|Changed:}} Increased charge time reduction to -70% (from -50%)
 
|-
 
|-
Line 213: Line 214:
 
|-
 
|-
 
! style="background:#e4e4e4;" rowspan=6 | {{class link|Heavy|br=yes}}
 
! style="background:#e4e4e4;" rowspan=6 | {{class link|Heavy|br=yes}}
! rowspan=1 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
+
! rowspan=1 | {{Icon item|Natascha|icon-size=75px}}<br/>{{item link|Natascha}}
 
| {{c|-|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health
 
| {{c|-|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health
 
|-
 
|-
! rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
+
! rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}}<br/>{{item link|Brass Beast}}
 
| {{c|-|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health
 
| {{c|-|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health
 
|-
 
|-
! rowspan=4 | {{Icon item|Huo-Long Heater|icon-size=75px}} <br /> {{item link|Huo-Long Heater}}
+
! rowspan=4 | {{Icon item|Huo-Long Heater|icon-size=75px}}<br/>{{item link|Huo-Long Heater}}
 
| {{c|+|Added:}} +25% damage bonus vs. burning players
 
| {{c|+|Added:}} +25% damage bonus vs. burning players
 
|-
 
|-
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|-
 
|-
 
! style="background:#e4e4e4;" rowspan=6 | {{class link|Engineer|br=yes}}
 
! style="background:#e4e4e4;" rowspan=6 | {{class link|Engineer|br=yes}}
! rowspan=1 | {{Icon item|Widowmaker|icon-size=75px}} <br /> {{item link|Widowmaker}}
+
! rowspan=1 | {{Icon item|Widowmaker|icon-size=75px}}<br/>{{item link|Widowmaker}}
 
| {{c|+|Added:}} +10% damage bonus when attacking the same target as your Sentry Gun
 
| {{c|+|Added:}} +10% damage bonus when attacking the same target as your Sentry Gun
 
|-
 
|-
! rowspan=2 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
+
! rowspan=2 | {{Icon item|Pomson 6000|icon-size=75px}}<br/>{{item link|Pomson 6000}}
 
| {{c|+|Changed:}} Increased close-range damage to 72 (from 62)
 
| {{c|+|Changed:}} Increased close-range damage to 72 (from 62)
 
|-
 
|-
 
| {{c|-|Changed:}} Reduced long-range damage to 32 (from 42)
 
| {{c|-|Changed:}} Reduced long-range damage to 32 (from 42)
 
|-
 
|-
! rowspan=1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
+
! rowspan=1 | {{Icon item|Short Circuit|icon-size=75px}}<br/>{{item link|Short Circuit}}
 
| {{c|=|Changed:}} Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed
 
| {{c|=|Changed:}} Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed
 
|-
 
|-
! rowspan=2 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
+
! rowspan=2 | {{Icon item|Eureka Effect|icon-size=75px}}<br/> {{item link|Eureka Effect}}
 
| {{c|+|Added:}} Teleporters cost 50% less metal
 
| {{c|+|Added:}} Teleporters cost 50% less metal
 
|-
 
|-
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|-
 
|-
 
! style="background:#e4e4e4;" rowspan=3 | {{class link|Medic|br=yes}}
 
! style="background:#e4e4e4;" rowspan=3 | {{class link|Medic|br=yes}}
! rowspan=2 | {{Icon item|Overdose|icon-size=75px}} <br /> {{item link|Overdose}}
+
! rowspan=2 | {{Icon item|Overdose|icon-size=75px}}<br/>{{item link|Overdose}}
 
| {{c|+|Changed:}} Increased movement speed bonus to +20% (from +10%)
 
| {{c|+|Changed:}} Increased movement speed bonus to +20% (from +10%)
 
|-
 
|-
 
| {{c|-|Changed:}} Increased damage penalty to -15% (from -10%)
 
| {{c|-|Changed:}} Increased damage penalty to -15% (from -10%)
 
|-
 
|-
! rowspan=1 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
+
! rowspan=1 | {{Icon item|Quick-Fix|icon-size=75px}}<br/>{{item link|Quick-Fix}}
 
| {{c|-|Changed:}} Reduced faster ÜberCharge build rate to +10% (from +25%)
 
| {{c|-|Changed:}} Reduced faster ÜberCharge build rate to +10% (from +25%)
 
|-
 
|-
 
! style="background:#e4e4e4;" rowspan=3 | {{class link|Sniper|br=yes}}
 
! style="background:#e4e4e4;" rowspan=3 | {{class link|Sniper|br=yes}}
! rowspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
+
! rowspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}}<br/>{{item link|Sydney Sleeper}}
 
| {{c|+|Added:}} Scoped shots now extinguish teammates
 
| {{c|+|Added:}} Scoped shots now extinguish teammates
 
|-
 
|-
 
| {{c|+|Changed:}} When fully charged, or when making a headshot, now applies Jarate in a radius
 
| {{c|+|Changed:}} When fully charged, or when making a headshot, now applies Jarate in a radius
 
|-
 
|-
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
+
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}}<br/>{{item link|Cozy Camper}}
 
| {{c|-|Changed:}} Now requires a full charge to gain flinch resistance
 
| {{c|-|Changed:}} Now requires a full charge to gain flinch resistance
 
|-
 
|-
 
! style="background:#e4e4e4;" rowspan=1 | {{class link|Spy|br=yes}}
 
! style="background:#e4e4e4;" rowspan=1 | {{class link|Spy|br=yes}}
! rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
+
! rowspan=1 | {{Icon item|Enforcer|icon-size=75px}}<br/>{{item link|Enforcer}}
 
| {{c|+|Added:}} Attacks pierce resist and absorb effects from all sources
 
| {{c|+|Added:}} Attacks pierce resist and absorb effects from all sources
 
|}
 
|}
  
 
== Heavy vs. Pyro ==
 
== Heavy vs. Pyro ==
Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on [http://www.teamfortress.com/meetyourmatch/war.php Page 2] of the update, [[Heavy]] and [[Pyro]] were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either [[Casual Mode]] or [[Competitive Mode]] would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th and concluded on August 14th 11:59 PM.
+
Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on [https://www.teamfortress.com/meetyourmatch/war.php Page 2] of the update, [[Heavy]] and [[Pyro]] were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either [[Casual Mode]] or [[Competitive Mode]] would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th and concluded on August 14th 11:59 PM.
  
At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing that the Pyro would receive the first class pack. Over a year later, the [[Jungle Inferno Update]] released the new Pyro class pack.
+
At the [https://www.teamfortress.com/post.php?id=23536 conclusion of the event], Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing that the Pyro would receive the first class pack. Over a year later, the [[Jungle Inferno Update]] released the new Pyro class pack.
  
==Achievements==
+
== Achievements ==
 
Two new achievements were introduced in this update.
 
Two new achievements were introduced in this update.
  
Line 282: Line 283:
 
File:News item 2016-07-08 Meet Your Match Update.png|In-game notification about the release of the update.  
 
File:News item 2016-07-08 Meet Your Match Update.png|In-game notification about the release of the update.  
 
File:News item 2016-7-28 Meat vs Match End.png|In-game notification about the end of the war event.
 
File:News item 2016-7-28 Meat vs Match End.png|In-game notification about the end of the war event.
File:MeetYourMatch Day1.png|Screenshot of the [http://www.teamfortress.com/meetyourmatch/ update page of day 1].
+
File:MeetYourMatch Day1.png|Screenshot of the [https://www.teamfortress.com/meetyourmatch/ update page of day 1].
File:MeetYourMatch Day2.png|Screenshot of the [http://www.teamfortress.com/meetyourmatch/war.php update page of day 2] (excluding patch notes).
+
File:MeetYourMatch Day2.png|Screenshot of the [https://www.teamfortress.com/meetyourmatch/war.php update page of day 2] (excluding patch notes).
 
</gallery>
 
</gallery>
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/post.php?id=22765 Meet Your Match Update]
+
* [https://www.teamfortress.com/post.php?id=22765 Meet Your Match Update]
*[http://www.teamfortress.com/meetyourmatch/ Meet Your Match Update Page 1]
+
* [https://www.teamfortress.com/meetyourmatch/ Meet Your Match Update Page 1]
*[http://www.teamfortress.com/meetyourmatch/war.php Meet Your Match Update Page 2]
+
* [https://www.teamfortress.com/meetyourmatch/war.php Meet Your Match Update Page 2]
  
{{MeetYourMatch Update Nav}}
+
{{Meet Your Match Update Nav}}
{{Major updates nav}}
+
{{Major Updates Nav}}
  
 
[[Category:Events]]
 
[[Category:Events]]
 
[[Category:Major updates]]
 
[[Category:Major updates]]

Latest revision as of 05:08, 10 November 2024

This article is for content released in the update. For the patch itself, see July 7, 2016 Patch.
Meet Your Match.png
Ever since the first apes climbed out of the trees, there were apes who did it faster. Some apes just fell out of the tree. It's a sad fact that all apes are not created equal.
Presenting our newest tree-climbing-down simulator, matchmaking. Play alone or with your friends against players of similar skill levels. Climb out of that tree at your own speed, confident that the apes around you aren't beating you to the bananas. Which technically grow IN trees, but maybe the ripest ones probably fall to the ground? Yeah, that makes sense. Look, this isn't a banana simulator, people.
Meet Your Match publicity blurb

The Meet Your Match Update was a major update that saw the official release of Competitive Mode matchmaking and PASS Time, introduced Casual Mode matchmaking, four new maps, eight new cosmetic items, an all class weapon, four new taunts, two achievements, and two startup themes.

Video

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
District Pass district.jpg PASS Time
Jack Neutral.png
pass_district
Metalworks Cp metalworks b22 5.jpg Control Point
Controlpoint.png
cp_metalworks
Sunshine Sunshine main.png Control Point
Controlpoint.png
cp_sunshine
Swiftwater Pl swiftwater.jpg Payload
BLU Bombcart.png
pl_swiftwater_final1

Cosmetics

Main article: Cosmetic items
Altruist's Adornment Altruist's Adornment
Civilian Grade JACK Hat Civilian Grade JACK Hat
Military Grade JACK Hat Military Grade JACK Hat
PASS Time Early Participation Pin PASS Time Early Participation Pin
PASS Time Miniature Half JACK PASS Time Miniature Half JACK
TF2Maps 72hr TF2Jam Participant TF2Maps 72hr TF2Jam Participant

Disgaea promotional items

Prinny Hat Prinny Hat
Prinny Pouch Prinny Pouch
Prinny Machete Prinny Machete

These items are awarded in Genuine quality to players who purchase Disgaea PC, and can be purchased through the Mann Co. Store or crafted.

Taunts

Main article: Taunts
Carlton Carlton
Fubar Fanfare Fubar Fanfare
Balloonibouncer Balloonibouncer
Disco Fever Disco Fever

Tools

Main article: Tools
Competitive Matchmaking Pass Competitive Matchmaking Pass
Unlocked Cosmetic Crate Scout Unlocked Cosmetic Crate Scout
Unlocked Cosmetic Crate Soldier Unlocked Cosmetic Crate Soldier
Unlocked Cosmetic Crate Pyro Unlocked Cosmetic Crate Pyro
Unlocked Cosmetic Crate Demo Unlocked Cosmetic Crate Demo
Unlocked Cosmetic Crate Heavy Unlocked Cosmetic Crate Heavy
Unlocked Cosmetic Crate Engineer Unlocked Cosmetic Crate Engineer
Unlocked Cosmetic Crate Medic Unlocked Cosmetic Crate Medic
Unlocked Cosmetic Crate Sniper Unlocked Cosmetic Crate Sniper
Unlocked Cosmetic Crate Spy Unlocked Cosmetic Crate Spy
Unlocked Cosmetic Crate Multi-Class Unlocked Cosmetic Crate Multi-Class

Tweaked classes

Class Changes
Pictogram plus.png Added: All flamethrowers' direct damage reduces Medi Gun healing and resist shield effects by 25%
Pictogram minus.png Changed: All boots now require a shield to activate any move speed bonus listed on the item.
Pictogram plus.png Changed: Level 1 Teleporters now cost 50 metal. (from 125)
Pictogram plus.png Changed: All Mediguns allow the Medic to match the speed of their heal target. (Previously only available on the Quick-Fix)
Pictogram comment.png Changed: Stored ÜberCharge begins to decay over time after coming to rest.
Pictogram plus.png Changed: Max speed increased to 320 HU/s (from 300 HU/s)

Tweaked weapons

Class Weapon Changes
Shortstop
Shortstop
Pictogram plus.png Added: Alt-fire attack: reach out and shove someone!
Pictogram plus.png Changed: Reduced pushback vulnerability to +20% (from +40%)
Pictogram minus.png Removed: +20% bonus healing from all sources
Soda Popper
Soda Popper
Pictogram comment.png Added: Added On hit: build Hype
Pictogram comment.png Removed: Removed Builds Hype as you run
Crit-a-Cola
Crit-a-Cola
Pictogram minus.png Added: Marked-for-Death debuff for 2 seconds after the buff effect expires
Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: 25% fire resistance while deployed
Righteous Bison
Righteous Bison
Pictogram comment.png Changed: Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
Pictogram comment.png Changed: Per-shot damage has been increased to compensate, resulting in slightly more damage on average
Pictogram minus.png Changed: Slowed projectile by 30%
Pictogram minus.png Changed: Projectile damage reduced by 25% for each enemy penetrated
Disciplinary Action
Disciplinary Action
Pictogram minus.png Changed: Reduced duration of speed bonus on teammates to 2 seconds (from 3)
Manmelter
Manmelter
Pictogram plus.png Removed: Hidden 20% slower firing speed penalty
Iron Bomber
Iron Bomber
Pictogram comment.png Changed: Decreased the fuse time to 1.4 seconds (from 2.0)
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Increased charge time reduction to -70% (from -50%)
Pictogram plus.png Changed: Increased damage bonus for max charged shots to +35% (from +25%)
Pictogram plus.png Removed: Stickybombs fizzle 4 seconds after landing
Pictogram minus.png Changed: Increased clip size penalty to -50% (from -25%)
Natascha
Natascha
Pictogram minus.png Changed: 20% damage resistance now only applies when spun up and below 50% max health
Brass Beast
Brass Beast
Pictogram minus.png Changed: 20% damage resistance now only applies when spun up and below 50% max health
Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Added: +25% damage bonus vs. burning players
Pictogram plus.png Changed: Reduced ammo drain to -4/sec (from -6)
Pictogram minus.png Added: Added -10% damage
Pictogram minus.png Changed: Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning players
Widowmaker
Widowmaker
Pictogram plus.png Added: +10% damage bonus when attacking the same target as your Sentry Gun
Pomson 6000
Pomson 6000
Pictogram plus.png Changed: Increased close-range damage to 72 (from 62)
Pictogram minus.png Changed: Reduced long-range damage to 32 (from 42)
Short Circuit
Short Circuit
Pictogram comment.png Changed: Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed
Eureka Effect
Eureka Effect
Pictogram plus.png Added: Teleporters cost 50% less metal
Pictogram plus.png Changed: Reduced less metal from Dispensers and Pickups to -20% (from -50%)
Overdose
Overdose
Pictogram plus.png Changed: Increased movement speed bonus to +20% (from +10%)
Pictogram minus.png Changed: Increased damage penalty to -15% (from -10%)
Quick-Fix
Quick-Fix
Pictogram minus.png Changed: Reduced faster ÜberCharge build rate to +10% (from +25%)
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: Scoped shots now extinguish teammates
Pictogram plus.png Changed: When fully charged, or when making a headshot, now applies Jarate in a radius
Cozy Camper
Cozy Camper
Pictogram minus.png Changed: Now requires a full charge to gain flinch resistance
Enforcer
Enforcer
Pictogram plus.png Added: Attacks pierce resist and absorb effects from all sources

Heavy vs. Pyro

Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on Page 2 of the update, Heavy and Pyro were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either Casual Mode or Competitive Mode would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th and concluded on August 14th 11:59 PM.

At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing that the Pyro would receive the first class pack. Over a year later, the Jungle Inferno Update released the new Pyro class pack.

Achievements

Two new achievements were introduced in this update.


Jackpot!
Jackpot!
Win 10 rounds playing PASS Time.

Reward: Civilian Grade JACK Hat

Tune Merasmus's Multi-Dimensional Television
Tune Merasmus's Multi-Dimensional Television
Reveal the mystery of the PASS Time TV Room.

Reward: Military Grade JACK Hat, PASS Time Miniature Half JACK

Gallery

External links