Difference between revisions of "Template:Damage table/doc"
m |
(add new parameters) |
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Line 36: | Line 36: | ||
:; ''type'' | :; ''type'' | ||
:: The "shot type". Among common shot types are [[hitscan]], [[projectile]] and particle. | :: The "shot type". Among common shot types are [[hitscan]], [[projectile]] and particle. | ||
+ | |||
+ | :; ''effect'' | ||
+ | :: A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds"). | ||
:; Damage parameters | :; Damage parameters | ||
Line 46: | Line 49: | ||
:: fall off | :: fall off | ||
:: fall off % | :: fall off % | ||
+ | :: bullet count | ||
+ | :: pellet count | ||
:: point blank | :: point blank | ||
:: medium range | :: medium range | ||
Line 54: | Line 59: | ||
:: afterburn | :: afterburn | ||
:: bleeding | :: bleeding | ||
+ | :: damage repaired | ||
+ | :: upgrade amount | ||
+ | :: metal cost repairing | ||
+ | :: metal cost reloading | ||
:: splash damage</code> (set to {{code|yes}} if any below are needed)<code> | :: splash damage</code> (set to {{code|yes}} if any below are needed)<code> | ||
Line 67: | Line 76: | ||
::<code> | ::<code> | ||
:: attack interval | :: attack interval | ||
+ | :: taunt duration | ||
+ | :: windup time | ||
:: reload | :: reload | ||
:: reload first</code> (shotguns, rocket launchers, etc.)<code> | :: reload first</code> (shotguns, rocket launchers, etc.)<code> | ||
:: reload more | :: reload more | ||
+ | :: consumption time | ||
+ | :: cloak duration | ||
+ | :: cloak fade | ||
+ | :: decloak fade | ||
:: recharge | :: recharge | ||
+ | :: recharge duration ratio | ||
:: effect time | :: effect time | ||
+ | :: drop expiry | ||
:: afterburn time | :: afterburn time | ||
:: bleeding time | :: bleeding time | ||
Line 78: | Line 95: | ||
:: zoom charge delay | :: zoom charge delay | ||
:: zoom headshot delay | :: zoom headshot delay | ||
− | :: | + | :: spread recovery</code> |
<noinclude>[[Category:Template documentation|Damage table]]</noinclude> | <noinclude>[[Category:Template documentation|Damage table]]</noinclude> |
Revision as of 07:12, 6 March 2011
{{Damage table}}
stores damage and function time measurements on weapon pages.
Copy and paste example
You can add lines as needed from the parameter descriptions below.
{{Damage table | type = | damage = yes | base = | fall off = | ramp up = | point blank = | medium range = | long range = | crit = | minicrit = | function times = yes | attack interval = | reload = }}
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- damage
- function times
- Set to
yes
if either will be used. If the weapon does no damage, for example, remove this line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- Damage parameters
- All are optional.
- ramp up
- ramp up %
- base
- fall off
- fall off %
- bullet count
- pellet count
- point blank
- medium range
- long range
- bodyshot
- crit
- minicrit
- afterburn
- bleeding
- damage repaired
- upgrade amount
- metal cost repairing
- metal cost reloading
splash damage
(set toyes
if any below are needed)- splash radius
- splash min %
- splash reduction
- selfdamage
selfdamage jump
(use for rocket launchers)
- Function time parameters
- All are optional.
- attack interval
- taunt duration
- windup time
- reload
reload first
(shotguns, rocket launchers, etc.)- reload more
- consumption time
- cloak duration
- cloak fade
- decloak fade
- recharge
- recharge duration ratio
- effect time
- drop expiry
- afterburn time
- bleeding time
- airblast cooldown
- max charge time
- zoom charge delay
- zoom headshot delay
spread recovery