Difference between revisions of "Dead Ringer"
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− | {{ | + | {{Item infobox |
− | | weapon- | + | | type = weapon |
− | | used-by = | + | | image = Dead Ringer.png |
− | | | + | | 3d-alt = yes |
− | | | + | | view1name = Default |
− | | | + | | view2name = Activated |
− | | | + | | hide-kill-icon = yes |
− | | ammo-loaded = N/A | + | | used-by = {{used by|Spy}} |
− | | ammo-carried = N/A | + | | slot = pda 2 |
− | | neutral | + | | released = {{Patch name|5|21|2009}} |
− | | positive | + | | released-major = Sniper vs. Spy Update |
− | | | + | | availability = {{avail|unlock|drop|craft|purchase|crate38-strange|collectors}} |
− | | | + | | marketable = yes |
+ | | numbered = no | ||
+ | | medieval = yes | ||
+ | | ammo-loaded = {{common string|N/A}} | ||
+ | | ammo-carried = {{common string|N/A}} | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Invis Watch}} | ||
+ | | item-level = 5 | ||
+ | | att-1-neutral = {{attribute|CloakIsFeignDeath}} | ||
+ | | att-2-positive = {{attribute|CloakMeterRegenRate|50}} | ||
+ | | att-3-positive = {{attribute|CloakConsumeRate_Decreased|40}} | ||
+ | | att-4-negative = {{attribute|ConsumeCloakFeignDeath|-50}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''Dead Ringer''' publicity blurb|By the time your adversary races towards your 'body' to frisk you for cash and pull gold fillings out of your mouth, you'll already be behind him, poised for the killing blow.}} | |
− | The Dead Ringer | + | The '''Dead Ringer''' is an unlockable [[Weapons#spypdasecondary|PDA weapon]] for the [[Spy]]. It is an advanced cloaking device disguised as a gold-plated pocket watch with an engraving of a hummingbird on its lid. |
− | + | Unlike the [[Invis Watch]], the Dead Ringer does not immediately cause the Spy to [[cloak]] when the alt-fire key {{DK|MOUSE2}} is pressed. Instead, the Spy holds the Dead Ringer out in his hand waiting to take damage. The Dead Ringer's cloak meter must be fully charged before it can be held, and holding the watch prevents the Spy from attacking or placing [[Sapper]]s, as when cloaked. Pressing the alt-fire key again causes the Spy to put the Dead Ringer away. Upon taking damage while the Dead Ringer is being held in hand, the Spy immediately and fully cloaks, leaving behind a fake [[Ragdoll|corpse]] to deceive enemies. If the Spy takes explosive damage, there is an 85% chance for fake [[gibs]] to be created instead of a fake corpse.<ref>game/server/tf/tf_player.cpp:L10447</ref> If a player is disguised as one of their own teammates, the fake corpse appears to enemies as the player they were disguised as, and to their own team as a friendly Spy corpse wearing a disguise mask. Certain in-game information is also faked to make the Spy's "death" more convincing. | |
− | + | The Spy takes 75% less damage from the initial attack that activates the cloak. In addition, the Dead Ringer's cloak differs from that of the Invis Watch in several ways: | |
+ | * Upon activation, the cloak meter immediately drops to 50%, and the Spy receives a 3-second speed boost. | ||
+ | * During the first 3 seconds of cloak, the Spy does not flicker on contact with enemies or upon being shot, and he gains immunity to [[afterburn]]. | ||
+ | * The Spy gains a 65% damage resistance upon the Dead Ringer's activation, fading to the normal 20% cloaked damage resistance after 3 seconds. | ||
− | + | The cloak takes 7 seconds to fully drain (from the initial 50%). The initial damage reduction allows the player to survive massive amounts of damage as long as the user has a sufficient amount of [[Health]] before the attack was made, with the exception of fully charged [[headshot]]s by [[Sniper]]s using the [[Machina]], [[backstab]]s from enemy Spies, and most [[Taunts#Taunt kills|taunt kills]]. | |
− | |||
− | + | Activating the Dead Ringer extinguishes afterburn and stops [[bleeding]]. However, other status effects are unaffected. Notably, [[Soaked|soaking]] effects, including [[water]], is not removed, making it difficult to convincingly fake a death while under these effects. In addition, afterburn and bleeding are only removed by the initial activation; once the player is cloaked, the Spy is not immune to these status effects, although such effects have a reduced duration as with the normal Invis Watch cloak. | |
− | + | The Dead Ringer uncloaks with a [[Media:Spy uncloak feigndeath.wav|very loud and distinct sound]]. The uncloak noise is noticeably loud up-close but rapidly fades with distance. Unlike with the Invis Watch, [[ammo]] pickups and [[Dispenser]]s cannot replenish the Cloak meter. | |
− | + | The Dead Ringer is automatically given to any player who obtains 17 [[Spy achievements]]. | |
− | {| | + | == Feign death effects == |
− | |[[ | + | Feigned deaths replicate or fake certain HUD elements in order to look more convincing. However, some effects are not replicated, which vigilant players may notice. |
− | |''' | + | |
− | + | {|class="wikitable grid" | |
+ | |- | ||
+ | ! class="header" | Replicated mechanics | ||
+ | | | ||
+ | * Certain [[achievements]] and achievement counters | ||
+ | * [[First Blood]] in [[Arena]] | ||
+ | * Weapon pickup (by the user or others) | ||
+ | * Heads for the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] and [[Nessie's Nine Iron]] | ||
+ | * The bloody blade and removal of self-damaging weapon switching of the [[Half-Zatoichi]] | ||
+ | * The penetrating shot kill icon and sound effect after killing another player through the Spy with the [[Machina]] and [[Shooting Star]] | ||
+ | * A [[health pack]] drop in [[Medieval Mode]] | ||
+ | * Vaporization effect from the [[Cow Mangler 5000]], [[Righteous Bison]], [[Pomson 6000]], [[Neon Annihilator]], [[Batsaber]], and [[C.A.P.P.E.R]] | ||
+ | * Incineration effect from the [[Phlogistinator]], [[Manmelter]], [[Third Degree]], and [[Shooting Star]] | ||
+ | * [[Exorcism (halloween spell)|Exorcism]] | ||
+ | * [[Killstreak Kit|Killstreaks]] | ||
+ | * [[Critical hits|Critical hit]] or Mini-Crit overhead display | ||
+ | |- | ||
+ | ! class="header" | Faked mechanics | ||
+ | | | ||
+ | * [[Kill icon|Kill feed]] for the enemy team | ||
+ | * Final [[Hit Sound|hitsounds]] | ||
+ | * [[Domination]]/[[Domination#Revenge|Revenge]] notifications (not reflected on scoreboard) | ||
+ | * Medium ammo box (does not provide ammo or metal when picked up) | ||
+ | * Death state on [[scoreboard]] and team status display (does not last as long as a true death) | ||
+ | * "Killstreak Ended" notification if the Spy is using a [[Killstreak Kit|killstreak]] weapon | ||
+ | |- | ||
+ | ! class="header" | Unreplicated mechanics | ||
+ | | | ||
+ | * Weapon-based on-kill effects, including: | ||
+ | ** The [[Critical hits#Crit Boost|Crit-boost]] of the [[Killing Gloves of Boxing]] | ||
+ | ** The FISH KILL!, ARM KILL! and SLAP KILL! notices of the [[Holy Mackerel]], [[Unarmed Combat]], and [[Hot Hand]] respectively | ||
+ | ** The health gain from the [[Powerjack]], [[Warrior's Spirit]], and [[Half-Zatoichi]] | ||
+ | ** The health pack drop of the [[Candy Cane]] | ||
+ | ** The Australium corpse created by the [[Saxxy]], [[Golden Wrench]], or [[Golden Frying Pan]] | ||
+ | ** The corpse pinning effect of the [[Huntsman]], [[Fortified Compound]], [[Crusader's Crossbow]], and [[Rescue Ranger]] | ||
+ | ** The speed boost of the [[Big Earner]] and [[Axtinguisher]] | ||
+ | ** The corpse cloaking and silencing effect of the [[Your Eternal Reward]] and [[Wanga Prick]] | ||
+ | ** The kill count of the [[Air Strike]] | ||
+ | ** The Head count for the [[Bazaar Bargain]] | ||
+ | ** The Focus meter of the [[Hitman's Heatmaker]] | ||
+ | ** The replenish of the [[Tide Turner]]'s charge meter after killing the Spy with a melee weapon (also applies for the [[Ali Baba's Wee Booties]], [[Bootlegger]], and [[Claidheamh Mòr]]) | ||
+ | * [[Deathcam]] location (players recently killed by the Spy see the camera focus on the real Spy, not the fake corpse, and do not see "the late" before the Spy's name) | ||
+ | * Players' personal kill count on the [[scoreboard]] | ||
+ | * The Spy's killstreak count on the scoreboard | ||
+ | * [[Sentry Gun]] kill/assist count (and therefore Revenge Crits for the [[Frontier Justice]]) | ||
+ | * Player count in Arena | ||
+ | * [[Dueling Mini-Game|Dueling]] scores | ||
+ | * [[Strange]] weapon statistics | ||
|} | |} | ||
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− | ==Gallery== | + | == Function times == |
+ | {{Damage table | ||
+ | | effect = <p><div style="float:left"><!-- | ||
+ | |||
+ | -->Upon activation:</div><div style="float:right"><span style="padding: 0 60px"> </span><!-- | ||
+ | -->Drop a fake corpse, 75% damage reduction, remove some status effects</div></p><br><p><div style="float:left"><!-- | ||
+ | |||
+ | -->For the first 3 seconds:</div><div style="float:right"><span style="padding: 0 60px"> </span><!-- | ||
+ | -->Speed boost, no cloak shimmer upon collision with an enemy, up to 65% damage reduction</div></p><br><p><div style="float:left"><!-- | ||
+ | |||
+ | -->Subsequently:</div> <div style="float:right"><span style="padding: 0 60px"> </span><!-- | ||
+ | -->Normal invisibility</div></p> | ||
+ | |||
+ | | function times = yes | ||
+ | | cloak fade = Instant | ||
+ | | decloak fade = <!-- | ||
+ | --><div style="float:left">Player:</div> 2.0 s<br/><!-- | ||
+ | --><div style="float:left">World:</div> 1.8 s | ||
+ | |||
+ | | cloak duration = 7.0 s<br><!-- | ||
+ | -->{{Tooltip|8.2 s|With L'Etranger equipped}}<br><!-- | ||
+ | -->{{Tooltip|6.0 s|With Your Eternal Reward equipped}}<br><!-- | ||
+ | -->{{Tooltip|7.6 s|With L'Etranger and Your Eternal Reward equipped}} | ||
+ | |||
+ | | recharge = {{Tooltip|10|From 50% charge}}-{{Tooltip|20|From 0% charge}} s | ||
+ | | activation time = {{tooltip|Instant|On injury}} | ||
+ | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
+ | {{Blueprint | autoresult = Spy pda}} | ||
+ | |||
+ | === As a crafting ingredient === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Dead Ringer | ||
+ | | ingredient-2 = Huntsman | ||
+ | | result = Tribalman's Shiv | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Dead Ringer | ||
+ | | ingredient-2 = Reclaimed Metal | ||
+ | | result = L'Etranger | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Frontier Justice | ||
+ | | ingredient-3 = Dead Ringer | ||
+ | | result = Diamondback | ||
+ | }} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Invis Watch}} | ||
+ | | rankson = deaths feigned | ||
+ | | rankson2 = | ||
+ | | festive = | ||
+ | | att-1-neutral = {{attribute|CloakIsFeignDeath}} | ||
+ | | att-2-positive = {{attribute|CloakMeterRegenRate|50}} | ||
+ | | att-3-positive = {{attribute|CloakConsumeRate_Decreased|40}} | ||
+ | | att-4-negative = {{attribute|ConsumeCloakFeignDeath|-50}} | ||
+ | | can deal damage = no | ||
+ | | can deal gib damage = no | ||
+ | | can headshot = no | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = no | ||
+ | | can extinguish = no | ||
+ | | notes = | ||
+ | }} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{Class link|Pyro}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Pyro|Spontaneous Combustion}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Demoman}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Demoman|Shorn Connery}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Heavy}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Heavy|Spyalectical Materialism}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Engineer}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Engineer|Search Engine}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Sniper}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Sniper|Jarring Transition}} | ||
+ | | 2 = {{Show achievement|Sniper|Shoot the Breeze}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Spy}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Spy|Burn Notice}} | ||
+ | {{Show achievement|Spy|Sleeper Agent}} | ||
+ | | 2 = {{Show achievement|Spy|Spies Like Us}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history| | ||
+ | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) | ||
+ | * The Dead Ringer was added to the game. | ||
+ | |||
+ | '''{{Patch name|5|22|2009}}''' | ||
+ | * Fixed Spy feign death not being reflected in scoreboard. | ||
+ | |||
+ | '''{{Patch name|5|26|2009}}''' | ||
+ | * The Dead Ringer now fully drains the Cloak meter, even if the Spy uncloaks early. | ||
+ | |||
+ | '''{{Patch name|5|29|2009}}''' | ||
+ | * Fixed Spies not being [[telefrag]]ged when standing on an enemy [[Teleporters|teleporter]] exit with this item enabled. | ||
+ | |||
+ | '''{{Patch name|6|8|2009}}''' | ||
+ | * The Dead Ringer can now be activated while carrying the flag. | ||
+ | |||
+ | '''{{Patch name|6|23|2009}}''' | ||
+ | * The Dead Ringer's Cloak consume rate has been slightly reduced, giving about an extra second of Cloak time on a full meter. | ||
+ | * Emerging from this item's Cloak now drains up to 40% of the Cloak meter instead of 100%. This drain only happens if the meter is at least 60% full. | ||
+ | * The Dead Ringer's Cloak meter can now be regenerated from ammo sources. | ||
+ | * The Dead Ringer's "extra" Cloak powers (damage reduction and no-flicker) are not extended by obtaining ammo. | ||
+ | * Being attacked while [[Taunts|taunting]] with the Dead Ringer out no longer triggers a Spy's Cloak, but instead keeps the damage reduction for the remaining duration of the taunt. | ||
+ | |||
+ | '''{{Patch name|6|25|2009}}''' | ||
+ | * Fixed the Dead Ringer's damage reduction exploit involving Spy taunting. | ||
+ | |||
+ | '''{{Patch name|7|14|2009}}''' | ||
+ | * {{Undocumented}} The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds. | ||
+ | |||
+ | '''{{Patch name|1|6|2010}}''' | ||
+ | * The Dead Ringer now reduces Cloak to 40% when uncloaking early. | ||
+ | * Made a 35% cap on the amount of Cloak it can gain from an ammo pack. | ||
+ | * Has as a quieter decloak sound. | ||
+ | |||
+ | '''{{Patch name|1|13|2010}}''' | ||
+ | * Feigning death can now play custom death animations like a normal death (head loss, Sniper shot, backstab, etc). | ||
+ | * Feigning death due to explosive damage now has a chance to [[Gibs|gib]], like a normal death. | ||
+ | * Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should). | ||
+ | * The weapons dropped by feign death corpses now have appropriate physics and collision for their type. | ||
+ | * Fixed Spies that feign death while disguised as enemy Spies dropping fake ragdolls wearing a mask. | ||
+ | * Fixed a couple of physics issues on ragdolls created by feign death. | ||
+ | |||
+ | '''{{Patch name|5|20|2010}}''' | ||
+ | * {{Undocumented}} The Dead Ringer was added to the [[crafting]] blueprint for the [[Tribalman's Shiv]]. | ||
+ | |||
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * {{Undocumented}} The Dead Ringer was added to the crafting blueprint for the [[L'Etranger]]. | ||
+ | * {{Undocumented}} Your silhouette can be seen if touching an enemy. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) | ||
+ | * {{Undocumented}} The Dead Ringer now plays a tone if Cloak is fully recharged. | ||
+ | |||
+ | '''{{Patch name|2|2|2012}}''' | ||
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|6|28|2012}}''' | ||
+ | * Death pits on [[Doomsday|sd doomsday]] now properly kill Dead Ringered Spies. | ||
+ | |||
+ | '''{{Patch name|12|21|2012}}''' | ||
+ | * Fixed a Dead Ringer Spy exploit in Mann Vs. Machine mode. | ||
+ | |||
+ | '''{{Patch name|07|10|2013}}''' | ||
+ | * Changed attribute: | ||
+ | ** When under the effect of Feign Death, damage taken decreases the duration of the effect. | ||
+ | |||
+ | '''{{Patch name|7|11|2013}}''' | ||
+ | * When disguised as a teammate, the Dead Ringer will drop the body of the player the Spy is disguised as. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|1|27|2015}}''' | ||
+ | * Fixed a bug with Dead Ringer Cloak meter being lowered to 40% after Super Armor duration ends when Cloak was extended via [[Ammo|pickups]] or the [[L'Etranger]]. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Changed attributes: | ||
+ | ** Triggering Feign Death instantly removes 50% cloak meter. | ||
+ | ** Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death. | ||
+ | ** Decreased cloak regen rate from +80% to +50% | ||
+ | ** When Feign Death is triggered, the Spy receives a 3 second speed boost. | ||
+ | ** Initial attack that triggers feign death has its damage reduced by 50%. | ||
+ | ** Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds. | ||
+ | ** Feign Death stealth has no bump shimmer for 3 seconds. | ||
+ | ** 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot). | ||
+ | ** Can no longer pick up ammo for cloak meter while cloaked. | ||
+ | |||
+ | '''{{Patch name|7|8|2015}} #1''' | ||
+ | * Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer. | ||
+ | |||
+ | '''{{Patch name|7|15|2015}} #1''' | ||
+ | * Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * The HUD 'Cloak' meter now displays 'FEIGN' when Dead Ringer is equipped. | ||
+ | * Changed attribute: | ||
+ | ** Initial damage reduction when feigning death increased to 75% from 50%. | ||
+ | |||
+ | '''{{Patch name|3|3|2016}}''' | ||
+ | * Updated the draw sound for the Dead Ringer. | ||
+ | |||
+ | '''{{Patch name|4|25|2016}}''' | ||
+ | * Fixed ragdolls not drawing the head properly when a Spy feigns death. | ||
+ | |||
+ | '''{{Patch name|11|14|2016}}''' | ||
+ | * Fixed a bug related to using the Dead Ringer while carrying the flag. | ||
+ | |||
+ | '''{{Patch name|2|14|2017}}''' | ||
+ | * Fixed Spectators seeing the fake death notices for the Spy when he feigns death. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | ||
+ | * Changed attribute: | ||
+ | ** Ammo kits and Dispensers no longer refill the Spy's cloak meter. | ||
+ | |||
+ | '''{{Patch name|6|21|2022}}''' | ||
+ | * Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the matchmaking quick team status bar. | ||
+ | |||
+ | '''{{Patch name|6|23|2022}}''' | ||
+ | * Fixed Spy feign deaths not showing the correct class portraits. | ||
+ | }} | ||
+ | |||
+ | == Notes == | ||
+ | * Unlike other Spy watches, the Strange variant of the Dead Ringer ranks up based on times feigned, not number of seconds cloaked. | ||
+ | |||
+ | == Bugs == | ||
+ | * The Cloak meter displayed on the watch does not properly correspond to the actual amount of Cloak available, similar to the [[Enthusiast's Timepiece]] and [[Quäckenbirdt]]. | ||
+ | * If a Spy is holding a Dead Ringer and takes damage while taunting, any damage taken after the taunt is finished does not trigger the feign death. | ||
+ | * Feigning death on circumstances that should trigger a unique death scream sometimes issue a normal death scream. | ||
+ | * The damage reduction from the Dead Ringer applies to [[Water|drowning]] damage as well. However, the Spy recovers the full amount of health that would have been lost without the Dead Ringer, allowing players to heal themselves by intentionally drowning. | ||
+ | * Activating the watch upon round start sometimes causes the Spy not to hold up the watch. This can only be fixed by dying. | ||
+ | * There is an occasional bug that occurs with the Dead Ringer where, once the feign death is activated, the killfeed reports that the Spy's killer "got revenge" on him, even if they were not dominated or do not exist. The same bug may report that the Spy's killer is dominating him even if said Spy was already being dominated by that player, or if they were nowhere close to dominating them. Both bugs may also play the accompanying sound cue. When the Spy is killed by [[Environmental death|environmental hazards]] or [[fall damage]], "ERRORNAME" gets revenge on the Spy. These messages are only broadcast to the other team, just like all faked mechanics of the Dead Ringer. | ||
+ | * When reloading the [[Revolver]], switching weapon to the Sapper, or using the Sharp Dresser while quickly activating the Dead Ringer, three hands can be momentarily seen. | ||
+ | ** This can also happen when holding [[PASS Time#The JACK|The JACK]] in PASS Time. | ||
+ | * Some achievements that involve killing cloaked Spies can be achieved by attacking a Spy with his Dead Ringer ready. | ||
+ | * When a player holds the Dead Ringer with Specialized or Professional [[Killstreak Kit|Killstreak]] weapon, the sheen is replicated on the Dead Ringer. | ||
+ | * If the user has final hitsounds enabled, they do not always play if they activate the Dead Ringer of an enemy Spy. | ||
+ | * Just like the [[Invis Watch]] and the [[Cloak and Dagger]], if the Dead Ringer is deployed during the reload animation of a {{botignore|revolver}}, the reload itself is sped up. | ||
+ | * Disguising with the [[Your Eternal Reward]] or [[Wanga Prick]] while holding out the Dead Ringer results in it still being held out and showing it charging. Upon it being fully charged, it acts normally. However, if the user takes damage while the uncharged Dead Ringer is active, they still receive the 75% damage resistance on the first hit taken. | ||
+ | * If the player is holding the Dead Ringer after their team has lost the round, taking damage does not cause the feign death trigger, but the 75% damage resistance triggers each time. | ||
+ | ** If an enemy player damages a Spy in this state, damage numbers do not reflect the 75% damage resistance. | ||
+ | |||
+ | == Unused content == | ||
+ | * The Dead Ringer has an unused model featuring a chain, similar to the backpack icon's model. | ||
+ | |||
+ | == Trivia == | ||
+ | * [[w:Dead ringer (idiom)|Dead Ringer]] is a phrase used to describe an exact duplicate of something or someone else; for example, "He's a {{botignore|dead ringer}} for that BLU Spy we shot earlier!". The "ringer" part of the phrase refers to a replacement or impostor, especially in sporting events, making the fake Spy corpse an actual "'''''dead''''' ringer". | ||
+ | * The ability to [[Feign Death (Classic)|feign death]] was present in ''[[Team Fortress Classic]]'', and the Dead Ringer's function was likely inspired by that ability. However, in ''Team Fortress Classic'', feigning death was limited to being rendered immobile and having to hope that the enemy would have already passed by when the player decided to get up. | ||
+ | * On the third day of the [[Sniper vs. Spy Update]], where the [[Razorback]] was introduced, the Dead Ringer can be seen in the "dead" Spy's hand, despite the fact that it would not be officially announced until the next day.<ref>[https://www.teamfortress.com/sniper_vs_spy/day03_english.htm Day 3 of Sniper vs. Spy Update]</ref> | ||
+ | * According to the ''Dapper Rogue'' catalog on the fourth day of the Sniper vs. Spy Update, the Dead Ringer costs $7.39.<ref>[https://www.teamfortress.com/sniper_vs_spy/day04_english.htm Day 4] of Sniper vs. Spy Update</ref> | ||
+ | * The Dead Ringer is mentioned by the [[Heavy]] in ''[[Poker Night at the Inventory]]'' during a fold response with the line "[[:Media:The cards flop worse than spy with dead ringer.wav|The cards flop worse than Spy with Dead Ringer]]." | ||
+ | |||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Dead Ringer 1st person red | + | File:Dead Ringer 1st person red.png|[[RED]] first-person view. |
− | File:Dead Ringer 1st person | + | File:Dead Ringer 1st person blu.png|[[BLU]] first-person view. |
− | File:Dead Ringer | + | File:Dead Ringer Chain.png|Unused world model. |
− | File:Dead Ringer | + | File:Dead Ringer Catalogue.png|Dead Ringer ad in the ''Dapper Rogue'' catalog. |
</gallery> | </gallery> | ||
− | ==See also== | + | == See also == |
− | + | * [[Basic Spy strategy#Dead Ringer|Dead Ringer strategy]] | |
− | *[[ | ||
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− | |||
+ | == References == | ||
+ | <references/> | ||
+ | {{Sniper Vs Spy Update Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
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{{Spy Nav}} | {{Spy Nav}} | ||
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Latest revision as of 21:59, 10 November 2024
“ | By the time your adversary races towards your 'body' to frisk you for cash and pull gold fillings out of your mouth, you'll already be behind him, poised for the killing blow.
— Dead Ringer publicity blurb
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” |
The Dead Ringer is an unlockable PDA weapon for the Spy. It is an advanced cloaking device disguised as a gold-plated pocket watch with an engraving of a hummingbird on its lid.
Unlike the Invis Watch, the Dead Ringer does not immediately cause the Spy to cloak when the alt-fire key (default key: MOUSE2) is pressed. Instead, the Spy holds the Dead Ringer out in his hand waiting to take damage. The Dead Ringer's cloak meter must be fully charged before it can be held, and holding the watch prevents the Spy from attacking or placing Sappers, as when cloaked. Pressing the alt-fire key again causes the Spy to put the Dead Ringer away. Upon taking damage while the Dead Ringer is being held in hand, the Spy immediately and fully cloaks, leaving behind a fake corpse to deceive enemies. If the Spy takes explosive damage, there is an 85% chance for fake gibs to be created instead of a fake corpse.[1] If a player is disguised as one of their own teammates, the fake corpse appears to enemies as the player they were disguised as, and to their own team as a friendly Spy corpse wearing a disguise mask. Certain in-game information is also faked to make the Spy's "death" more convincing.
The Spy takes 75% less damage from the initial attack that activates the cloak. In addition, the Dead Ringer's cloak differs from that of the Invis Watch in several ways:
- Upon activation, the cloak meter immediately drops to 50%, and the Spy receives a 3-second speed boost.
- During the first 3 seconds of cloak, the Spy does not flicker on contact with enemies or upon being shot, and he gains immunity to afterburn.
- The Spy gains a 65% damage resistance upon the Dead Ringer's activation, fading to the normal 20% cloaked damage resistance after 3 seconds.
The cloak takes 7 seconds to fully drain (from the initial 50%). The initial damage reduction allows the player to survive massive amounts of damage as long as the user has a sufficient amount of Health before the attack was made, with the exception of fully charged headshots by Snipers using the Machina, backstabs from enemy Spies, and most taunt kills.
Activating the Dead Ringer extinguishes afterburn and stops bleeding. However, other status effects are unaffected. Notably, soaking effects, including water, is not removed, making it difficult to convincingly fake a death while under these effects. In addition, afterburn and bleeding are only removed by the initial activation; once the player is cloaked, the Spy is not immune to these status effects, although such effects have a reduced duration as with the normal Invis Watch cloak.
The Dead Ringer uncloaks with a very loud and distinct sound. The uncloak noise is noticeably loud up-close but rapidly fades with distance. Unlike with the Invis Watch, ammo pickups and Dispensers cannot replenish the Cloak meter.
The Dead Ringer is automatically given to any player who obtains 17 Spy achievements.
Contents
Feign death effects
Feigned deaths replicate or fake certain HUD elements in order to look more convincing. However, some effects are not replicated, which vigilant players may notice.
Replicated mechanics |
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Faked mechanics |
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Unreplicated mechanics |
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Function times
Function times (in seconds) | ||
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Effect | Upon activation: Drop a fake corpse, 75% damage reduction, remove some status effects For the first 3 seconds: Speed boost, no cloak shimmer upon collision with an enemy, up to 65% damage reduction Subsequently: Normal invisibility
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Cloak maximum duration | 7.0 s 8.2 s 6.0 s 7.6 s | |
Cloak fade time | Instant | |
Decloak fade time | Player: 2.0 sWorld: 1.8 s
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Recharge time | 10-20 s | |
Activation time | Instant | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Spy | Slot Token - PDA2 | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Dead Ringer | Huntsman | Tribalman's Shiv | ||
+ | = |
Dead Ringer | Reclaimed Metal | L'Etranger | ||
+ | = |
Reclaimed Metal | Frontier Justice | Dead Ringer | Diamondback | |||
+ | + | = |
Strange variant
Related achievements
Pyro
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Demoman
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Heavy
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Engineer
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Sniper
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Spy
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Update history
- The Dead Ringer was added to the game.
- Fixed Spy feign death not being reflected in scoreboard.
- The Dead Ringer now fully drains the Cloak meter, even if the Spy uncloaks early.
- Fixed Spies not being telefragged when standing on an enemy teleporter exit with this item enabled.
- The Dead Ringer can now be activated while carrying the flag.
- The Dead Ringer's Cloak consume rate has been slightly reduced, giving about an extra second of Cloak time on a full meter.
- Emerging from this item's Cloak now drains up to 40% of the Cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
- The Dead Ringer's Cloak meter can now be regenerated from ammo sources.
- The Dead Ringer's "extra" Cloak powers (damage reduction and no-flicker) are not extended by obtaining ammo.
- Being attacked while taunting with the Dead Ringer out no longer triggers a Spy's Cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
- Fixed the Dead Ringer's damage reduction exploit involving Spy taunting.
- [Undocumented] The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.
- The Dead Ringer now reduces Cloak to 40% when uncloaking early.
- Made a 35% cap on the amount of Cloak it can gain from an ammo pack.
- Has as a quieter decloak sound.
- Feigning death can now play custom death animations like a normal death (head loss, Sniper shot, backstab, etc).
- Feigning death due to explosive damage now has a chance to gib, like a normal death.
- Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should).
- The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
- Fixed Spies that feign death while disguised as enemy Spies dropping fake ragdolls wearing a mask.
- Fixed a couple of physics issues on ragdolls created by feign death.
- [Undocumented] The Dead Ringer was added to the crafting blueprint for the Tribalman's Shiv.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The Dead Ringer was added to the crafting blueprint for the L'Etranger.
- [Undocumented] Your silhouette can be seen if touching an enemy.
October 13, 2011 Patch (Manniversary Update & Sale)
- [Undocumented] The Dead Ringer now plays a tone if Cloak is fully recharged.
- [Undocumented] Added Strange quality.
- Death pits on sd doomsday now properly kill Dead Ringered Spies.
- Fixed a Dead Ringer Spy exploit in Mann Vs. Machine mode.
- Changed attribute:
- When under the effect of Feign Death, damage taken decreases the duration of the effect.
- When disguised as a teammate, the Dead Ringer will drop the body of the player the Spy is disguised as.
- Added Collector's quality.
- Fixed a bug with Dead Ringer Cloak meter being lowered to 40% after Super Armor duration ends when Cloak was extended via pickups or the L'Etranger.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Triggering Feign Death instantly removes 50% cloak meter.
- Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death.
- Decreased cloak regen rate from +80% to +50%
- When Feign Death is triggered, the Spy receives a 3 second speed boost.
- Initial attack that triggers feign death has its damage reduced by 50%.
- Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds.
- Feign Death stealth has no bump shimmer for 3 seconds.
- 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot).
- Can no longer pick up ammo for cloak meter while cloaked.
- Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer.
- Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
December 17, 2015 Patch (Tough Break Update)
- The HUD 'Cloak' meter now displays 'FEIGN' when Dead Ringer is equipped.
- Changed attribute:
- Initial damage reduction when feigning death increased to 75% from 50%.
- Updated the draw sound for the Dead Ringer.
- Fixed ragdolls not drawing the head properly when a Spy feigns death.
- Fixed a bug related to using the Dead Ringer while carrying the flag.
- Fixed Spectators seeing the fake death notices for the Spy when he feigns death.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed attribute:
- Ammo kits and Dispensers no longer refill the Spy's cloak meter.
- Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the matchmaking quick team status bar.
- Fixed Spy feign deaths not showing the correct class portraits.
Notes
- Unlike other Spy watches, the Strange variant of the Dead Ringer ranks up based on times feigned, not number of seconds cloaked.
Bugs
- The Cloak meter displayed on the watch does not properly correspond to the actual amount of Cloak available, similar to the Enthusiast's Timepiece and Quäckenbirdt.
- If a Spy is holding a Dead Ringer and takes damage while taunting, any damage taken after the taunt is finished does not trigger the feign death.
- Feigning death on circumstances that should trigger a unique death scream sometimes issue a normal death scream.
- The damage reduction from the Dead Ringer applies to drowning damage as well. However, the Spy recovers the full amount of health that would have been lost without the Dead Ringer, allowing players to heal themselves by intentionally drowning.
- Activating the watch upon round start sometimes causes the Spy not to hold up the watch. This can only be fixed by dying.
- There is an occasional bug that occurs with the Dead Ringer where, once the feign death is activated, the killfeed reports that the Spy's killer "got revenge" on him, even if they were not dominated or do not exist. The same bug may report that the Spy's killer is dominating him even if said Spy was already being dominated by that player, or if they were nowhere close to dominating them. Both bugs may also play the accompanying sound cue. When the Spy is killed by environmental hazards or fall damage, "ERRORNAME" gets revenge on the Spy. These messages are only broadcast to the other team, just like all faked mechanics of the Dead Ringer.
- When reloading the Revolver, switching weapon to the Sapper, or using the Sharp Dresser while quickly activating the Dead Ringer, three hands can be momentarily seen.
- This can also happen when holding The JACK in PASS Time.
- Some achievements that involve killing cloaked Spies can be achieved by attacking a Spy with his Dead Ringer ready.
- When a player holds the Dead Ringer with Specialized or Professional Killstreak weapon, the sheen is replicated on the Dead Ringer.
- If the user has final hitsounds enabled, they do not always play if they activate the Dead Ringer of an enemy Spy.
- Just like the Invis Watch and the Cloak and Dagger, if the Dead Ringer is deployed during the reload animation of a revolver, the reload itself is sped up.
- Disguising with the Your Eternal Reward or Wanga Prick while holding out the Dead Ringer results in it still being held out and showing it charging. Upon it being fully charged, it acts normally. However, if the user takes damage while the uncharged Dead Ringer is active, they still receive the 75% damage resistance on the first hit taken.
- If the player is holding the Dead Ringer after their team has lost the round, taking damage does not cause the feign death trigger, but the 75% damage resistance triggers each time.
- If an enemy player damages a Spy in this state, damage numbers do not reflect the 75% damage resistance.
Unused content
- The Dead Ringer has an unused model featuring a chain, similar to the backpack icon's model.
Trivia
- Dead Ringer is a phrase used to describe an exact duplicate of something or someone else; for example, "He's a dead ringer for that BLU Spy we shot earlier!". The "ringer" part of the phrase refers to a replacement or impostor, especially in sporting events, making the fake Spy corpse an actual "dead ringer".
- The ability to feign death was present in Team Fortress Classic, and the Dead Ringer's function was likely inspired by that ability. However, in Team Fortress Classic, feigning death was limited to being rendered immobile and having to hope that the enemy would have already passed by when the player decided to get up.
- On the third day of the Sniper vs. Spy Update, where the Razorback was introduced, the Dead Ringer can be seen in the "dead" Spy's hand, despite the fact that it would not be officially announced until the next day.[2]
- According to the Dapper Rogue catalog on the fourth day of the Sniper vs. Spy Update, the Dead Ringer costs $7.39.[3]
- The Dead Ringer is mentioned by the Heavy in Poker Night at the Inventory during a fold response with the line "The cards flop worse than Spy with Dead Ringer."
Gallery
See also
References
- ↑ game/server/tf/tf_player.cpp:L10447
- ↑ Day 3 of Sniper vs. Spy Update
- ↑ Day 4 of Sniper vs. Spy Update
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|