Difference between revisions of "B.A.S.E. Jumper"

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| reload            = No reload
 
| reload            = No reload
 
| loadout            = yes
 
| loadout            = yes
  | loadout-prefix  = none
 
 
   | item-kind        = {{item kind|Parachute}}
 
   | item-kind        = {{item kind|Parachute}}
 
   | item-description = {{item description|B.A.S.E. Jumper}}
 
   | item-description = {{item description|B.A.S.E. Jumper}}
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{{Quotation|'''The Soldier''' on preparing the mercenaries to parachute out of a plane|Fall in, men!|sound=Soldier mvm ask ready01.wav}}
 
{{Quotation|'''The Soldier''' on preparing the mercenaries to parachute out of a plane|Fall in, men!|sound=Soldier mvm ask ready01.wav}}
  
The '''B.A.S.E. Jumper''' is a secondary [[Weapons|weapon]] for the [[Soldier]] and a primary weapon for the [[Demoman]]. It is a parachuting backpack with a spade decal, a sewn-on, team-colored patch with a parachute logo, a team-colored release handle, and a tag reading "#64" attached to a piece of rope. The parachute itself is greyish white, with various holes and rips on top.
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The '''B.A.S.E. Jumper''' is a [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]] and a [[Weapons#demomanprimary|primary weapon]] for the [[Demoman]]. It is a parachuting backpack with a spade decal, a sewn-on, team-colored patch with a parachute logo, a team-colored release handle, and a tag reading "#64" attached to a piece of rope. The parachute itself is greyish white, with various holes and rips on top.
  
 
This weapon allows the wearer to, whilst in midair, press the jump key {{DefaultKey|Spacebar}} to activate a parachute, slowing and capping their vertical descent to 112 [[Hammer unit]]s (roughly 37.3% of normal speed, approximately 7.72 km/h or 4.8 mph). Air control while the parachute is deployed is reduced by 50%. Pressing the jump key again deactivates the parachute, allowing players to fall normally. The player can not reactivate the parachute again after they deactivate it mid-air. Players can attack with any of their weapons while the parachute is deployed.
 
This weapon allows the wearer to, whilst in midair, press the jump key {{DefaultKey|Spacebar}} to activate a parachute, slowing and capping their vertical descent to 112 [[Hammer unit]]s (roughly 37.3% of normal speed, approximately 7.72 km/h or 4.8 mph). Air control while the parachute is deployed is reduced by 50%. Pressing the jump key again deactivates the parachute, allowing players to fall normally. The player can not reactivate the parachute again after they deactivate it mid-air. Players can attack with any of their weapons while the parachute is deployed.
  
The B.A.S.E. Jumper can be deployed whenever the player is in the air, whether by jumping, explosive jumping, knockback, or simply falling off a ledge. Soldiers using the B.A.S.E. Jumper can successfully use the [[Market Gardener]] to land critical hits on players as long as the original jump was an explosive jump.
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The B.A.S.E. Jumper can be deployed whenever the player is in the air, whether by jumping, explosive jumping, knockback, or simply falling off a ledge. Soldiers using the B.A.S.E. Jumper benefit from the blast jumping attributes of the [[Market Gardener]] and [[Air Strike]] as long as the original jump was an explosive jump.
  
 
The B.A.S.E. Jumper was [https://steamcommunity.com/sharedfiles/filedetails/?id=142832865 contributed] to the Steam Workshop.
 
The B.A.S.E. Jumper was [https://steamcommunity.com/sharedfiles/filedetails/?id=142832865 contributed] to the Steam Workshop.
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'''{{Patch name|12|7|2023}}''' ([[Smissmas 2023]])
 
'''{{Patch name|12|7|2023}}''' ([[Smissmas 2023]])
 
* Fixed missing [[BLU]] team skin for the B.A.S.E. Jumper
 
* Fixed missing [[BLU]] team skin for the B.A.S.E. Jumper
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'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
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* Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
 
}}
 
}}
  
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* If a player dies with a deployed parachute, the parachute stays open while the player's ragdoll falls at standard speed.
 
* If a player dies with a deployed parachute, the parachute stays open while the player's ragdoll falls at standard speed.
 
* The B.A.S.E. Jumper doesn't show while inspecting it from the [[Loadout]] or [[Backpack]] menu.
 
* The B.A.S.E. Jumper doesn't show while inspecting it from the [[Loadout]] or [[Backpack]] menu.
* The open model of the B.A.S.E. Jumper does not appear with <code>r_lod 1</code>.
 
 
* If a player quickly deploys and withholds the B.A.S.E. Jumper while starting a rocket/sticky jump, most of the vertical momentum turns into horizontal momentum.
 
* If a player quickly deploys and withholds the B.A.S.E. Jumper while starting a rocket/sticky jump, most of the vertical momentum turns into horizontal momentum.
 +
* The parachute re-deployment will only reset after the player has jumped. Meaning falling off a ledge or blast jumping without jumping first will not allow the parachute to be deployed again.
  
 
== Notes ==
 
== Notes ==

Latest revision as of 16:20, 23 November 2024

Fall in, men!
The Soldier on preparing the mercenaries to parachute out of a plane

The B.A.S.E. Jumper is a secondary weapon for the Soldier and a primary weapon for the Demoman. It is a parachuting backpack with a spade decal, a sewn-on, team-colored patch with a parachute logo, a team-colored release handle, and a tag reading "#64" attached to a piece of rope. The parachute itself is greyish white, with various holes and rips on top.

This weapon allows the wearer to, whilst in midair, press the jump key (default key: Spacebar) to activate a parachute, slowing and capping their vertical descent to 112 Hammer units (roughly 37.3% of normal speed, approximately 7.72 km/h or 4.8 mph). Air control while the parachute is deployed is reduced by 50%. Pressing the jump key again deactivates the parachute, allowing players to fall normally. The player can not reactivate the parachute again after they deactivate it mid-air. Players can attack with any of their weapons while the parachute is deployed.

The B.A.S.E. Jumper can be deployed whenever the player is in the air, whether by jumping, explosive jumping, knockback, or simply falling off a ledge. Soldiers using the B.A.S.E. Jumper benefit from the blast jumping attributes of the Market Gardener and Air Strike as long as the original jump was an explosive jump.

The B.A.S.E. Jumper was contributed to the Steam Workshop.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Buff Banner Sticky Jumper B.A.S.E. Jumper
Item icon Reclaimed Metal.png + Item icon Buff Banner.png + Item icon Sticky Jumper.png = Item icon B.A.S.E. Jumper.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png
Class Token - Demoman Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Loch-n-Load.png Item icon Ali Baba's Wee Booties.png Item icon Bootlegger.png Item icon Loose Cannon.png
Item icon B.A.S.E. Jumper.png Item icon Iron Bomber.png

Related achievements

Achieved.png General achievements

Nose Dive
Nose Dive
Kill 10 parachuting players.


Leaderboard class soldier.png Soldier

Dogfight
Dogfight
Kill a parachuting player while parachuting.


Project Excelsior
Project Excelsior
Parachute 19.47 miles.
Upper Hand
Upper Hand
Kill 3 players during the same parachute deploy.


Leaderboard class demoman.png Demoman

Flight Control
Flight Control
Kill a parachuting player while parachuting.


Operation High Dive
Operation High Dive
Parachute 19.47 miles.
Air Raid
Air Raid
Kill 3 players during the same parachute deploy.


Leaderboard class sniper.png Sniper

Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Update history

June 18, 2014 Patch (Love & War Update)
  • The B.A.S.E. Jumper was added to the game.

June 20, 2014 Patch

  • Fixed a client crash related to the B.A.S.E. Jumper.
  • Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine.

June 26, 2014 Patch

  • Fixed a client crash related to the B.A.S.E. Jumper.
  • Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets.
  • Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed.

November 13, 2014 Patch

  • [Undocumented] Corrected the B.A.S.E. Jumper backpack icon to go dark when it cannot be equipped.

April 29, 2015 Patch

  • Fixed Sentry Guns not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Removed hidden property of up draft when on fire.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Reduced amount of air control while deployed by 50%.
    • Removed the ability to re-deploy the parachute once retracted until the player lands on the ground again.
  • [Undocumented] Fixed the B.A.S.E. Jumper's bag disappearing after deployment; now the bag correctly opens.

December 7, 2023 Patch (Smissmas 2023)

  • Fixed missing BLU team skin for the B.A.S.E. Jumper

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)

Bugs

  • One can craft the B.A.S.E. Jumper with incorrect slot and class tokens (i.e. Demoman class token with Secondary slot token). This is due to the B.A.S.E. Jumper being shared by both the Soldier and the Demoman while using different weapon slots for each class.
  • If a player dies with a deployed parachute, the parachute stays open while the player's ragdoll falls at standard speed.
  • The B.A.S.E. Jumper doesn't show while inspecting it from the Loadout or Backpack menu.
  • If a player quickly deploys and withholds the B.A.S.E. Jumper while starting a rocket/sticky jump, most of the vertical momentum turns into horizontal momentum.
  • The parachute re-deployment will only reset after the player has jumped. Meaning falling off a ledge or blast jumping without jumping first will not allow the parachute to be deployed again.

Notes

Trivia

  • B.A.S.E. stands for Building, Antenna, Span (i.e., bridges), and Earth (i.e., cliffs); and the name as a whole is in reference to BASE jumping.
  • The back of the "#64" paper contains a note reading "I love Square", marked by three drawings, an eye, a heart, and a square, respectively. Square is the concept artist for the B.A.S.E. Jumper.

Gallery