Difference between revisions of "Heavy Weapons Guy (Classic)"

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{{class infobox
+
{{Class infobox
| game  = TFC
+
  | game       = TFC
| image = Heavyclassic.png
+
   | title      = Heavy Weapons Guy
| type   = [[Defensive]]
+
  | image     = Heavyclassic.png
| health = '''100'''  / <small>{{Tooltip|150|Overhealed by a Medic}}</small>
+
  | 3d-model   = Heavy Weapons Guy Classic
| armor = '''300'''
+
  | health     = '''100'''  / <small>{{Tooltip|150|Overhealed by a Medic}}</small>
| armor-type = Heavy
+
  | armor     = '''300'''
| speed = Very Slow
+
  | armor-type = Heavy
 +
  | speed     = 76% (228 units/s)
 
}}
 
}}
The '''Heavy Weapons Guy''' is a playable class in ''[[Team Fortress Classic]]''. He is noted for his large size and is outfitted with Heavy Armor. The Heavy is outfitted with a [[Single-Barrel Shotgun (Classic)|Single Barrel Shotgun]], a [[Double-Barrel Shotgun (Classic)|Double Barrel Shotgun]] and an [[Assault Cannon (Classic)|Assault Cannon]]. For grenades the Heavy is equipped with two powerful [[grenade]] types, the [[Hand Grenade (Classic)|Hand Grenade]] and the [[MIRV Grenade (Classic)|MIRV Grenade]]. However he is the slowest class in the game. This makes him a great defensive class, as he can take many hits before dying and has enough firepower to quickly inflict significant damage.
 
  
==Basic Strategy==
+
The '''Heavy Weapons Guy''' is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. He is notable for his large size, and is outfitted with [[Armor (Classic)#Armor types|Heavy Armor]], as well as a [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]], and [[Assault Cannon (Classic)|Assault Cannon]]. For grenades, the Heavy Weapons Guy is equipped with two powerful [[Grenade (Classic)|grenade]] types, the [[Hand Grenade (Classic)|Hand Grenade]] and [[MIRV Grenade (Classic)|MIRV Grenade]]. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy ''only'' uses [[Ammo (Classic)#Shells|Shells]] as ammunition and the Assault Cannon uses them all up in ''20 seconds''.
* It is much easier to play offensively if you have a [[Medic (Classic)|Medic]] with you, otherwise staying on defense might be a better choice.
 
  
* Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
+
== Basic strategy ==
 +
* It is much easier to play offensively if you have a [[Medic (Classic)|Medic]], an [[Engineer (Classic)|Engineer]] or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
 +
 
 +
* Remain in closed or partially-open areas, as [[Sniper (Classic)|Snipers]] will find you an exceptionally easy target due to your very slow movement speed and size.
  
 
* Use your size to block doorways and other passages.
 
* Use your size to block doorways and other passages.
  
* Improve your longevity by partnering with [[Medic (Classic)|Medics]] and [[Engineer (Classic)|Engineers]].
+
* Improve your longevity by partnering with Medics and [[Engineer (Classic)|Engineers]].
  
* Keep your [[Assault Cannon (Classic)|Assault Cannon]] spinning if you are lying in ambush.
+
* Keep your Assault Cannon spinning if you aren't moving.
  
==Special Abilities==
+
== Special abilities ==
'''Class Skill''': Uses Minigun.
+
'''Class Skill''': Uses Assault Cannon.
  
'''Abilities''':
+
'''Abilities''': Cannot be pushed by explosions.
* Cannot pushed by explosions.
 
  
 
+
== Weapons ==
==Weapons==
 
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 |  
 
! class="header" width="10%" rowspan=2 |  
Line 46: Line 46:
 
| N/A
 
| N/A
 
| 18
 
| 18
|  
+
| N/A
 
|-
 
|-
 
! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
 
! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
Line 53: Line 53:
 
| 8
 
| 8
 
| 200
 
| 200
| 4-22
+
| 4-24
 
| Fires six pellets.  
 
| Fires six pellets.  
 
|-
 
|-
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| 16
 
| 16
 
| 200
 
| 200
| 4-51
+
| 4-56
 
| Fires fourteen pellets.  
 
| Fires fourteen pellets.  
 
|-
 
|-
Line 69: Line 69:
 
| 200
 
| 200
 
| N/A
 
| N/A
| 32
+
| 8-32
|
+
| Bullets from this gun cause considerable knockback.
 
|}
 
|}
  
==Grenades==
+
== Grenades ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
Line 84: Line 84:
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
| High
+
| 145-50
 
| Deals massive damage on a four second fuse.
 
| Deals massive damage on a four second fuse.
 
|-
 
|-
Line 90: Line 90:
 
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| 2
 
| 2
| Medium-Instakill (depending on radius)
+
| 145-50 per explosion (depending on radius)
 
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.
 
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.
 
|}
 
|}
  
==Quake Team Fortress==
+
== Team Fortress ==
In ''[[QWTF|Quake Team Fortress]]'', the [[Assault Cannon (Classic)|Assault Cannon]] will not fire while the user is walking with its barrel spinning.
+
In ''[[Team Fortress]]'', the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 [[Ammo (Classic)#Cells|cells]] to spin up each time firing.
  
 
== Update history ==
 
== Update history ==
'''[[January 16, 2003 Patch (Classic)]]'''
+
'''{{Patch name|1|16|2003|classic}}'''
 
* Fixed Heavy Weapons Guys not being able to drop their cells.
 
* Fixed Heavy Weapons Guys not being able to drop their cells.
  
==Trivia==
+
== Unused content ==
* The [[Heavy Duty Rag]] from ''Team Fortress 2'' resembles the do-rag worn by the new Heavy Weapons Guy model.
+
* Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref>
  
==Gallery==
+
== Trivia ==
 +
* The [[Heavy Duty Rag]], [[War Goggles]], and [[Combat Slacks]] from ''Team Fortress 2'' are all based on the Heavy's new model.
 +
* The Blue Heavy appeared in the comics [[A Cold Day in Hell]], [[Blood in the Water]], [[Old Wounds]], and [[The Naked and the Dead]].
  
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:heavynew_tfc.png|The new ''TFC'' Heavy.
+
File:heavynew tfc.png|The new ''[[TFC]]'' Heavy Weapons Guy.
File:heavyold_tfc.png|The old ''TFC'' Heavy.
+
File:heavyold tfc.png|The old ''TFC'' Heavy Weapons Guy.
File:heavy_qwtf.png|The ''QWTF'' Heavy.</gallery>
+
File:heavy qwtf.png|The ''[[QWTF]]'' Heavy Weapons Guy.
 +
File:Classic Heavy new.png|The Red Heavy Weapons Guy as seen in the [[Catch-Up]] comic.
 +
File:TFC Heavy (comics).png|The Blue Heavy as seen in [[A Cold Day in Hell]].
 +
File:TheNakedandtheDead148.png|The Blue Heavy after he pushed the immortality machine into his body as seen in [[The Naked and the Dead]].
 +
</gallery>
  
==See also==
+
== See also ==
* The [[Heavy]] in ''Team Fortress 2''.
+
* [[Heavy]] in ''Team Fortress 2''.
  
 +
== {{common string|References}} ==
 +
<references/>
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Heavy nav}}
 
{{Classic Heavy nav}}

Latest revision as of 16:19, 27 November 2024

Heavy Weapons Guy
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Heavyclassic.png
Basic Information
Health: 100 / 150
Armor: 300
Armor type: Heavy
Speed: 76% (228 units/s)

The Heavy Weapons Guy is a playable class in Team Fortress Classic. He is notable for his large size, and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy only uses Shells as ammunition and the Assault Cannon uses them all up in 20 seconds.

Basic strategy

  • It is much easier to play offensively if you have a Medic, an Engineer or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
  • Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  • Use your size to block doorways and other passages.
  • Improve your longevity by partnering with Medics and Engineers.
  • Keep your Assault Cannon spinning if you aren't moving.

Special abilities

Class Skill: Uses Assault Cannon.

Abilities: Cannot be pushed by explosions.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 200 4-24 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 200 4-56 Fires fourteen pellets.
HUD assault cannon TFC.png
Weapon 4
Assault Cannon Shells 200 N/A 8-32 Bullets from this gun cause considerable knockback.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 145-50 Deals massive damage on a four second fuse.
Mirv tfc.png
Secondary
MIRV Grenade 2 145-50 per explosion (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Team Fortress

In Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 cells to spin up each time firing.

Update history

January 16, 2003 Patch (Classic)

  • Fixed Heavy Weapons Guys not being able to drop their cells.

Unused content

  • Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]

Trivia

Gallery

See also

  • Heavy in Team Fortress 2.

References

  1. game\server\tfc\tfc_team.cpp:L83-113