Difference between revisions of "Scout Update"

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(Additions: new styled tables)
(Update Gallery: Periods + no real reason to refer to them by their filenames here, that's usually only done in patch notes)
 
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[[Image:Scout_Update_Title_Card.png|right|x200px|link=http://teamfortress.com/scoutupdate/]]
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{{patch info|2|24|2009}}
{{Quotation|'''The Scout Update Hub'''|Who's the tough guy now? Huh, tough guy?!|sound=Scout_revenge08.wav}}
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[[Image:Scout_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/scoutupdate/]]
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{{Quotation|'''TF2 Official Blog'''|Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.}}
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The <span class="plainlinks">'''[https://www.teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for ''[[Team Fortress 2]]''.
  
The <span class="plainlinks">'''[http://teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for ''[[Team Fortress 2]]''.  
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The update was mainly focused on the [[Scout]]. In addition to three new weapons, the class gained several unique [[Scout responses|voice responses]] to his new weapons and gameplay events, adding further immersion for players.  
  
Focus for this update was placed on the [[Scout]]. Three new weapons were provided with new achievements. Whilst lacking a ''[[Meet the Team]]'' video, the [[Scout]] was provided with unique voice responses to his new weapons and gameplay events. Several new maps, [[Egypt]], [[Watchtower]] and [[Junction]] were made official, and a large patch was made to the existing map [[Fastlane]].  
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Three community-created maps ([[Egypt]], [[Watchtower]], and [[Junction]]) were established as official due to their outstanding quality. A large patch was also made to the existing map [[Fastlane]]. A further map, [[Pipeline]], was teased on Day 3 of the update as the backdrop, but would not be released until [[Sniper vs. Spy Update|later]].
The update was released on [[February 24, 2009 Patch|February 24, 2009]].
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The Scout Update was released in the {{Patch name|2|24|2009}}.
  
 
== Additions ==
 
== Additions ==
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=== Maps ===
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{{main|List of maps}}
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{| class="wikitable" cellpadding=2 style="text-align:center;"
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|- style="height: 20px;"
 +
! class="header" | Name
 +
! class="header" | Picture
 +
! class="header" | Game mode
 +
! class="header" | File name
 +
|-
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| width="75px" style="background-color:#F9D483;" | '''[[Watchtower]]'''
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| [[File:Watch_01.png|160px|link=Watchtower]]
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| '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
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| {{code|arena_watchtower}}
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|-
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| style="background-color:#F9D483;" | '''[[Junction]]'''
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| [[File:Junct_01.png|160px|link=Junction]]
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
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| {{code|cp_junction}}
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|-
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| style="background-color:#F9D483;" | '''[[Egypt]]'''
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| [[File:Egypt_01.png|160px|link=Egypt]]
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
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| {{code|cp_egypt}}
 +
|}
 +
 
=== Weapons ===
 
=== Weapons ===
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{{main|Weapons}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
| width="60px" style="background-color:#F3A957;" rowspan=3 | {{Class link|scout|br=yes}}
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| width="75px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|scout|br=yes}}'''
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Force-A-Nature|icon-size=75px}}
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| wifth="75px" style="background-color:#F9D483;" | {{Icon item|item=Force-A-Nature|icon-size=75px}}
| width="100px" | [[Force-A-Nature]]
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| '''{{item link|Force-A-Nature}}'''
 
|-
 
|-
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
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| style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
| width="100px" | [[Bonk! Atomic Punch]]
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| '''{{item link|Bonk! Atomic Punch}}'''
 
|-
 
|-
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Sandman|icon-size=75px}}
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| style="background-color:#F9D483;" | {{Icon item|item=Sandman|icon-size=75px}}
| width="100px" | [[Sandman]]
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| '''{{item link|Sandman}}'''
 
|}
 
|}
  
=== Maps ===
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=== Tweaked Classes ===
{| class="wikitable" cellpadding=2 style="text-align:center;"
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{| class="wikitable"
|- style="height: 20px;"
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! width="75px" class="header" | Class
! class="header"  |Name
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! class="header" | Changes
! class="header" |Picture
 
! class="header" |Game&nbsp;mode
 
! class="header" |File&nbsp;name
 
 
|-
 
|-
|style="background-color:#F9D483;" |'''[[Watchtower]]'''
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! style="background: #F9D483;" rowspan="3" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
| width="100px" |[[File:Watch_01.jpg|160px|link=Watchtower]]
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| {{c|+|Added:}} Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
| align="center" |'''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
 
| width="60px" |{{code|arena_watchtower}}
 
 
|-
 
|-
|style="background-color:#F9D483;" |'''[[Junction]]'''
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| {{c|+|Added:}} Spies disguised as enemy team can now see player IDs for enemies.
| width="100px"  |[[File:Junct_01.jpg|160px|link=Junction]]
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|-
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode]]
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| {{c|-|Changed:}} Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range.<sup>†</sup> Made backstabs quicker.
| width="60px" |{{code|cp_junction}}
 
 
|-
 
|-
|style="background-color:#F9D483;" |'''[[Fastlane]]'''<br>''(large patch)''
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! style="background: #F9D483;" rowspan="1" | Notes
| width="100px" |[[File:Fastlane1.png|160px|link=Fastlane]]
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| <sup></sup>This has since been reverted.
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode]]
 
| width="60px" |{{code|cp_fastlane}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Egypt]]'''
 
| width="100px"  |[[File:Egypt_01.jpg|160px|link=Egypt]]
 
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode]]
 
| width="60px" |{{code|cp_egypt}}
 
 
|}
 
|}
  
== Update Progress ==
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== Update progress ==
This update expanded on the day by day release system previously used by the [[Heavy Update]]. The update also gave the community a new level of control through a voting system to determine the unlock order of the weapons through achievement milestones.
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While the Scout Update carried on the day-by-day release system previously used by the [[Heavy Update]], it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.
  
== Trivia ==
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==Trivia==
*Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. At the bottom of the page, players were given the choice to vote on which weapon they desired to unlock first.
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* Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from [[Saxton Hale]], which was the first look at his character, as well as a keychain of a random class.  
*Pipeline was hinted at on the Bonk! Atomic Punch page, but would not be released until the [[Sniper vs. Spy Update]].
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** The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of [[weapons|Mann Co. products]]. This was another of several hints to the upcoming Sniper vs. Spy Update.
*Shortly after the update, Scout players could stay under the effects of [[Bonk! Atomic Punch]] indefinitely. This was soon patched out.  
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* The Force-A-Nature could originally cause great knockback with minimal damage dealt or [[Hitscan|pellets connected]], and disguised enemy Spies were affected.  
*The Force-A-Nature could originally cause knockback with minimal damage dealt, and disguised enemy Spies were affected. The strength of the knockback was also far weaker.
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* Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement as well.
*Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off that slowed the Scout to the speed of a Heavy. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement, which is now linked to [[Crit-A-Cola]].
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* The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun [[ÜberCharge]]d enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.
*The Sandman was vastly different upon release than the current incarnation.
 
**It would completely stop player movement when they were stunned.
 
**It originally had the ability to stun Übercharged players.
 
**It removed the Scout's double jump instead of incurring a health penalty.
 
**It originally did -50% damage against non-stunned opponents.
 
  
=== Gallery ===
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== Update Gallery ==
 
<gallery>
 
<gallery>
 
File:Scout_Update_HUB.png|The Hub of the Scout Update.
 
File:Scout_Update_HUB.png|The Hub of the Scout Update.
File:Scout_Update_Day_1.png|'''Day 1''': The [[Sandman]] was announced.
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File:Scout_Update_Day_1.png|'''Day 1.''' The [[Sandman]] was announced.
File:Scout_Update_Day_2.png|'''Day 2''': [[Watchtower|Arena_Watchtower]] and [[Junction|cp_Junction]] were announced.
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File:Scout_Update_Day_2.png|'''Day 2.''' [[Watchtower]] and [[Junction]] were announced.
File:Scout_Update_Day_3.png|'''Day 3''': The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced.
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File:Scout_Update_Day_3.png|'''Day 3.''' The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced.
File:Scout_Update_Day_4.png|'''Day 4''': [[Egypt|cp_Egypt]] and [[Fastlane|cp_Fastlane]] were announced.
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File:Scout_Update_Day_4.png|'''Day 4.''' [[Egypt]] and [[Fastlane]] were announced.
File:Scout_Update_Day_5.png|'''Day 5''': The [[Force-A-Nature]] was announced.
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File:Scout_Update_Day_5.png|'''Day 5.''' The [[Force-A-Nature]] was announced.
File:Scout_Update_Day_6.png|'''Day 6''': The Update was released.
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File:Scout_Update_Day_6.png|'''Day 6.''' The Update was released.
 
</gallery>
 
</gallery>
 
  
 
== External links ==
 
== External links ==
* [http://teamfortress.com/scoutupdate/ Scout Update Hub]
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* [https://www.teamfortress.com/scoutupdate/ Scout Update Hub]
  
{{ScoutUpdateNav}}
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{{Scout Update Nav}}
{{Major updates nav}}
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{{Major Updates Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
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[[Category:Major updates]]

Latest revision as of 16:00, 29 November 2024

This article is for content released in the update. For the patch itself, see February 24, 2009 Patch.
Scout Update Title Card.png
Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.
TF2 Official Blog

The Scout Update was the fourth major content update for Team Fortress 2.

The update was mainly focused on the Scout. In addition to three new weapons, the class gained several unique voice responses to his new weapons and gameplay events, adding further immersion for players.

Three community-created maps (Egypt, Watchtower, and Junction) were established as official due to their outstanding quality. A large patch was also made to the existing map Fastlane. A further map, Pipeline, was teased on Day 3 of the update as the backdrop, but would not be released until later.

The Scout Update was released in the February 24, 2009 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Watchtower Watch 01.png Arena
Controlpoint.png
arena_watchtower
Junction Junct 01.png Control Point
Controlpoint.png
cp_junction
Egypt Egypt 01.png Control Point
Controlpoint.png
cp_egypt

Weapons

Main article: Weapons
Force-A-Nature Force-A-Nature
Bonk! Atomic Punch Bonk! Atomic Punch
Sandman Sandman

Tweaked Classes

Class Changes
Leaderboard class spy.png
Spy
Pictogram plus.png Added: Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
Pictogram plus.png Added: Spies disguised as enemy team can now see player IDs for enemies.
Pictogram minus.png Changed: Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range. Made backstabs quicker.
Notes This has since been reverted.

Update progress

While the Scout Update carried on the day-by-day release system previously used by the Heavy Update, it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.

Trivia

  • Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from Saxton Hale, which was the first look at his character, as well as a keychain of a random class.
    • The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of Mann Co. products. This was another of several hints to the upcoming Sniper vs. Spy Update.
  • The Force-A-Nature could originally cause great knockback with minimal damage dealt or pellets connected, and disguised enemy Spies were affected.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement as well.
  • The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun ÜberCharged enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.

Update Gallery

External links