Difference between revisions of "Template:Blueprint"

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m (Moving around the 5+ results blueprints to make it look a bit prettier, going left-to-right)
m (Swapped Pain Train and Scotsman's Skullcutter positions in the table)
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   | demoman primary = {{Blueprint/core| ingredient-1 = Demoman Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | note = yes}}
 
   | demoman primary = {{Blueprint/core| ingredient-1 = Demoman Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | note = yes}}
 
   | demoman secondary = {{Blueprint/core| ingredient-1 = Demoman Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Loch-n-Load | note = yes}}
 
   | demoman secondary = {{Blueprint/core| ingredient-1 = Demoman Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Loch-n-Load | note = yes}}
   | demoman melee = {{Blueprint/core| ingredient-1 = Demoman Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Pain Train | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Scotsman's Skullcutter | result-6 = Half-Zatoichi | note = yes}}
+
   | demoman melee = {{Blueprint/core| ingredient-1 = Demoman Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi | note = yes}}
  
 
<!-- Heavy token recipes -->
 
<!-- Heavy token recipes -->

Revision as of 07:13, 19 March 2011

Ingredient 1 Result
Item icon Unknown.png = Item icon Unknown.png

Usage

{{Blueprint
| autoresult =
| ingredient-1 =
| ingredient-2 =
| ingredient-3 =
| ingredient-4 =
| ingredient-5 =
| result =
| result-2 =
| result-3 =
| result-4 =
| result-5 =
| result-6 =
}}

autoresult

Setting autoresult to 'class slot', for example autoresult = Soldier primary, will automatically generate the blueprint for that slot with correct slot token, class token and possible results.