Difference between revisions of "December 31, 2007 Patch"
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| source = http://store.steampowered.com/news/1386/ | | source = http://store.steampowered.com/news/1386/ | ||
− | | source-title = Team Fortress 2 Update Released | + | | source-title = 31 Dec 2007 - Team Fortress 2 Update Released |
|before= [[December 22, 2007 Patch]] | |before= [[December 22, 2007 Patch]] |
Revision as of 15:03, 28 March 2011
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Patch notes
Team Fortress 2
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed "CUtlLinkedList overflow!" crash
- Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed Syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black