Difference between revisions of "Template:Blueprint"

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('Scout Token' and 'Primary Token' etc is wrong. This should really be fixed.)
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<!-- Spy token recipes -->
 
<!-- Spy token recipes -->
   | spy pda = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = PDA Token | ingredient-3 = Scrap Metal | result = Cloak and Dagger | result-2 = Dead Ringer | note = yes}}
+
   | spy pda = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = PDA2 Token | ingredient-3 = Scrap Metal | result = Cloak and Dagger | result-2 = Dead Ringer | note = yes}}
 
   | spy secondary = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Ambassador | result-2 = L'Etranger | note = yes}}
 
   | spy secondary = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Ambassador | result-2 = L'Etranger | note = yes}}
 
   | spy melee = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Your Eternal Reward | result-2 = Conniver's Kunai | note = yes}}
 
   | spy melee = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Your Eternal Reward | result-2 = Conniver's Kunai | note = yes}}

Revision as of 10:18, 29 March 2011

Ingredient 1 Result
Item icon Unknown.png = Item icon Unknown.png

Usage

{{Blueprint
| autoresult =
| ingredient-1 =
| ingredient-2 =
| ingredient-3 =
| ingredient-4 =
| ingredient-5 =
| result =
| result-2 =
| result-3 =
| result-4 =
| result-5 =
| result-6 =
}}

autoresult

Setting autoresult to 'class slot', for example autoresult = Soldier primary, will automatically generate the blueprint for that slot with correct slot token, class token and possible results.