Difference between revisions of "Template:Blueprint"
('Scout Token' and 'Primary Token' etc is wrong. This should really be fixed.) |
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<!-- Spy token recipes --> | <!-- Spy token recipes --> | ||
− | | spy pda = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = | + | | spy pda = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = PDA2 Token | ingredient-3 = Scrap Metal | result = Cloak and Dagger | result-2 = Dead Ringer | note = yes}} |
| spy secondary = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Ambassador | result-2 = L'Etranger | note = yes}} | | spy secondary = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Ambassador | result-2 = L'Etranger | note = yes}} | ||
| spy melee = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Your Eternal Reward | result-2 = Conniver's Kunai | note = yes}} | | spy melee = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Your Eternal Reward | result-2 = Conniver's Kunai | note = yes}} |
Revision as of 10:18, 29 March 2011
Ingredient 1 | Result | |
= |
Usage
{{Blueprint | autoresult = | ingredient-1 = | ingredient-2 = | ingredient-3 = | ingredient-4 = | ingredient-5 = | result = | result-2 = | result-3 = | result-4 = | result-5 = | result-6 = }}
autoresult
Setting autoresult
to 'class slot', for example autoresult = Soldier primary
, will automatically generate the blueprint for that slot with correct slot token, class token and possible results.