Difference between revisions of "Template:Blueprint"

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<!-- Scout token recipes -->
 
<!-- Scout token recipes -->
   | scout primary = {{Blueprint/core| ingredient-1 = Scout Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | note = yes}}
+
   | scout primary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | note = yes}}
   | scout secondary = {{Blueprint/core| ingredient-1 = Scout Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | note = yes}}
+
   | scout secondary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | note = yes}}
   | scout melee = {{Blueprint/core| ingredient-1 = Scout Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Sun-on-a-Stick | result-5 = Candy Cane | result-6 = Fan O'War | note = yes}}
+
   | scout melee = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Sun-on-a-Stick | result-5 = Candy Cane | result-6 = Fan O'War | note = yes}}
  
 
<!-- Soldier token recipes -->
 
<!-- Soldier token recipes -->
   | soldier primary = {{Blueprint/core| ingredient-1 = Soldier Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Direct Hit | result-2 = Black Box | result-3 = Rocket Jumper | note = yes}}
+
   | soldier primary = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Direct Hit | result-2 = Black Box | result-3 = Rocket Jumper | note = yes}}
   | soldier secondary = {{Blueprint/core| ingredient-1 = Soldier Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Buff Banner | result-2 = Gunboats | result-3 = Battalion's Backup | result-4 = Concheror | note = yes}}
+
   | soldier secondary = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Buff Banner | result-2 = Gunboats | result-3 = Battalion's Backup | result-4 = Concheror | note = yes}}
   | soldier melee = {{Blueprint/core| ingredient-1 = Soldier Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Equalizer | result-2 = Pain Train | result-3 = Half-Zatoichi | note = yes}}
+
   | soldier melee = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Equalizer | result-2 = Pain Train | result-3 = Half-Zatoichi | note = yes}}
  
 
<!-- Pyro token recipes -->
 
<!-- Pyro token recipes -->
   | pyro primary = {{Blueprint/core| ingredient-1 = Pyro Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Backburner | result-2 = Degreaser | note = yes}}
+
   | pyro primary = {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Backburner | result-2 = Degreaser | note = yes}}
   | pyro secondary = {{Blueprint/core| ingredient-1 = Pyro Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Flare Gun | note = yes}}
+
   | pyro secondary = {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Flare Gun | note = yes}}
   | pyro melee = {{Blueprint/core| ingredient-1 = Pyro Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Axtinguisher | result-2 = Homewrecker | result-3 = Back Scratcher | result-4 = Sharpened Volcano Fragment | result-5 = Powerjack | note = yes}}
+
   | pyro melee = {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Axtinguisher | result-2 = Homewrecker | result-3 = Back Scratcher | result-4 = Sharpened Volcano Fragment | result-5 = Powerjack | note = yes}}
  
 
<!-- Demoman token recipes -->
 
<!-- Demoman token recipes -->
   | demoman primary = {{Blueprint/core| ingredient-1 = Demoman Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | note = yes}}
+
   | demoman primary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | note = yes}}
   | demoman secondary = {{Blueprint/core| ingredient-1 = Demoman Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Loch-n-Load | note = yes}}
+
   | demoman secondary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Loch-n-Load | note = yes}}
   | demoman melee = {{Blueprint/core| ingredient-1 = Demoman Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi | note = yes}}
+
   | demoman melee = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi | note = yes}}
  
 
<!-- Heavy token recipes -->
 
<!-- Heavy token recipes -->
   | heavy primary = {{Blueprint/core| ingredient-1 = Heavy Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Natascha | result-2 = Brass Beast | note = yes}}
+
   | heavy primary = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Natascha | result-2 = Brass Beast | note = yes}}
   | heavy secondary = {{Blueprint/core| ingredient-1 = Heavy Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Sandvich | result-2 = Dalokohs Bar | result-3 = Buffalo Steak Sandvich | note = yes}}
+
   | heavy secondary = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Sandvich | result-2 = Dalokohs Bar | result-3 = Buffalo Steak Sandvich | note = yes}}
   | heavy melee = {{Blueprint/core| ingredient-1 = Heavy Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Killing Gloves of Boxing | result-2 = Gloves of Running Urgently | result-3 = Warrior's Spirit | result-4 = Fists of Steel | note = yes}}
+
   | heavy melee = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Killing Gloves of Boxing | result-2 = Gloves of Running Urgently | result-3 = Warrior's Spirit | result-4 = Fists of Steel | note = yes}}
  
 
<!-- Engineer token recipes -->
 
<!-- Engineer token recipes -->
   | engineer primary = {{Blueprint/core| ingredient-1 = Engineer Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Frontier Justice | note = yes}}
+
   | engineer primary = {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Frontier Justice | note = yes}}
   | engineer secondary = {{Blueprint/core| ingredient-1 = Engineer Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Wrangler | note = yes}}
+
   | engineer secondary = {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Wrangler | note = yes}}
   | engineer melee = {{Blueprint/core| ingredient-1 = Engineer Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Gunslinger | result-2 = Southern Hospitality | result-3 = Jag | note = yes}}
+
   | engineer melee = {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Gunslinger | result-2 = Southern Hospitality | result-3 = Jag | note = yes}}
  
 
<!-- Medic token recipes -->
 
<!-- Medic token recipes -->
   | medic primary = {{Blueprint/core| ingredient-1 = Medic Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Blutsauger | result-2 = Crusader's Crossbow | note = yes}}
+
   | medic primary = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Blutsauger | result-2 = Crusader's Crossbow | note = yes}}
   | medic secondary = {{Blueprint/core| ingredient-1 = Medic Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Kritzkrieg | note = yes}}
+
   | medic secondary = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Kritzkrieg | note = yes}}
   | medic melee = {{Blueprint/core| ingredient-1 = Medic Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Übersaw | result-2 = Vita-Saw | result-3 = Amputator | note = yes}}
+
   | medic melee = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Übersaw | result-2 = Vita-Saw | result-3 = Amputator | note = yes}}
  
 
<!-- Sniper token recipes -->
 
<!-- Sniper token recipes -->
   | sniper primary = {{Blueprint/core| ingredient-1 = Sniper Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Huntsman | result-2 = Sydney Sleeper | note = yes}}
+
   | sniper primary = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Huntsman | result-2 = Sydney Sleeper | note = yes}}
   | sniper secondary = {{Blueprint/core| ingredient-1 = Sniper Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Jarate | result-2 = Razorback | result-3 = Darwin's Danger Shield | note = yes}}
+
   | sniper secondary = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Jarate | result-2 = Razorback | result-3 = Darwin's Danger Shield | note = yes}}
   | sniper melee = {{Blueprint/core| ingredient-1 = Sniper Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Tribalman's Shiv | result-2 = Bushwacka | note = yes}}
+
   | sniper melee = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Tribalman's Shiv | result-2 = Bushwacka | note = yes}}
  
 
<!-- Spy token recipes -->
 
<!-- Spy token recipes -->
   | spy pda = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = PDA2 Token | ingredient-3 = Scrap Metal | result = Cloak and Dagger | result-2 = Dead Ringer | note = yes}}
+
   | spy pda = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - PDA2 | ingredient-3 = Scrap Metal | result = Cloak and Dagger | result-2 = Dead Ringer | note = yes}}
   | spy secondary = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Ambassador | result-2 = L'Etranger | note = yes}}
+
   | spy secondary = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Ambassador | result-2 = L'Etranger | note = yes}}
   | spy melee = {{Blueprint/core| ingredient-1 = Spy Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Your Eternal Reward | result-2 = Conniver's Kunai | note = yes}}
+
   | spy melee = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Your Eternal Reward | result-2 = Conniver's Kunai | note = yes}}
  
 
   | #default = {{Blueprint/core
 
   | #default = {{Blueprint/core

Revision as of 10:41, 29 March 2011

Ingredient 1 Result
Item icon Unknown.png = Item icon Unknown.png

Usage

{{Blueprint
| autoresult =
| ingredient-1 =
| ingredient-2 =
| ingredient-3 =
| ingredient-4 =
| ingredient-5 =
| result =
| result-2 =
| result-3 =
| result-4 =
| result-5 =
| result-6 =
}}

autoresult

Setting autoresult to 'class slot', for example autoresult = Soldier primary, will automatically generate the blueprint for that slot with correct slot token, class token and possible results.