Difference between revisions of "Team Fortress Wiki:Competitive representation/UGC Highlander League/EU/Archive Winter 2011"

From Team Fortress Wiki
Jump to: navigation, search
(Match #9: Unscheduled again. They wish to play even later - 9pm CET (11pm UTC & midnight my time), which we can't do.)
(Match #9: We're not playing. Too inconvenient a time they want (and the rules allow them to want).)
Line 1,055: Line 1,055:
 
! class="header" |
 
! class="header" |
 
<br/>'''Opponents:''' [http://www.ugcleague.com/roster_clan.cfm?clan_id=3238 Panda Tueur]
 
<br/>'''Opponents:''' [http://www.ugcleague.com/roster_clan.cfm?clan_id=3238 Panda Tueur]
<br/>'''Status:'''  Unscheduled.
+
<br/>'''Status:'''  Not played - default win to opponents.
<br/>'''Score:''' Wiki:  - {{md}} Opponents: -
+
<br/>'''Score:''' Wiki:  0 {{md}} Opponents: 1
 
<br/>'''Demos:''' - {{md}} -
 
<br/>'''Demos:''' - {{md}} -
 
|-
 
|-
 
|
 
|
 
:'''Map:'''  [[Impact|ctf_impact2]]
 
:'''Map:'''  [[Impact|ctf_impact2]]
:'''Time:''' Uncheduled. Join [steam://friends/joinchat/103582791431576501 Group Chat] 1 hour in advance.
+
:'''Time:''' Not played - opponents wanted to play at 23:00 UTC on Monday 4th.  None of our leaders are available at this time. Join [steam://friends/joinchat/103582791431576501 Group Chat] 1 hour in advance.
 
:'''Win Conditions:'''  Up to 2 Matchrounds of 30 mins are used, using intel cap scoring. Teams play to a cumulative TOTAL of 11 caps OR a cumulative 5 cap LEAD.
 
:'''Win Conditions:'''  Up to 2 Matchrounds of 30 mins are used, using intel cap scoring. Teams play to a cumulative TOTAL of 11 caps OR a cumulative 5 cap LEAD.
  

Revision as of 15:04, 4 April 2011

I will use this page to organise the EU team. Info about upcoming practice matches and matches proper will be mirrored on this page alongside the steam group. Discussions as to who can/can't make it should be done in the steam group, however by being part of the team I expect you are committed to make room in your calender around my proposed times for each match, and be prepared as best as you can be for deviations from that time. We must have more players than we need for each match, rather than less.

Relevant links:

Roster

Roster is currently in draft stages. Take a look, and leave feedback.


Times

Matches will be scheduled according to the availability of the team, listed here. Please keep that document up-to-date. If you don't have access to edit the document, contact me via Steam.

Practice matches

I will try to hold at least 1 practice match before each of our matches on the maps we will play. If we get a full 16 player team then the matches will be an 8v8 with players in their chosen classes. Practice matches will be around the same time as matches, but may have to be held on weekdays.

Matches

Pre-season

Pre-season 1

Pre-season 2

Pre-season 3

Season

Match #1

Match #2

Match #3

Match #4

Match #5

Match #6


Match #7

Match #8

Match #9


Opponents: Panda Tueur
Status: Not played - default win to opponents.
Score: Wiki: 0  ·  Opponents: 1
Demos: -  ·  -

Map: ctf_impact2
Time: Not played - opponents wanted to play at 23:00 UTC on Monday 4th. None of our leaders are available at this time. Join Group Chat 1 hour in advance.
Win Conditions: Up to 2 Matchrounds of 30 mins are used, using intel cap scoring. Teams play to a cumulative TOTAL of 11 caps OR a cumulative 5 cap LEAD.

OT: A Tied score after two complete 30 min rounds (with under 11 caps scored) will result in a Sudden Death Overtime round, the first intel cap wins the Match.

Server: (Home)
Weapons: All weapons allowed. No Polycount-set hats, no set-bonuses from sets that do not require hats (omit one weapon from these sets). - Rules changed since last match.

Roster

Team

Attending merple
Not-attending
Unknown RJackson DrAkcel Picard Nightbox Smashman i-ghost Vulturas ScatmanJohn Focusknock nVis Infi^ happyfrog Michael Leftism Neo_Player Moussekateer

If you're unknown, please adjust the table as to whether or not you'll attend yourself.