Difference between revisions of "Highwind"
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== Goal == | == Goal == | ||
− | Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same. | + | [[Image:Highwind overview.jpg|thumb|top|Overview of the map.(Large file)]] |
+ | Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same. | ||
== Screenshots == | == Screenshots == |
Revision as of 14:24, 10 April 2011
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Highwind | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Highwind is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded fourth place in the competition.
Contents
Goal
Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
Screenshots
Changelog
Changelog:
A5
- Adjusted gametype to work by rounds.
- Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
- Fixed overtime glitch where the map would never end
- Fixed ammo/health symmetry in map
Additional Links
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