Difference between revisions of "July 14, 2009 Patch"

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{{Patch layout
 
{{Patch layout
 
| notes =
 
| notes =
=== Linux Dedicated Server ===
+
=== [[Linux Dedicated Server]] ===
* Improved connection logic to help servers that aren't automatically reconnecting to Steam
+
* Improved connection logic to help [[servers]] that aren't automatically reconnecting to Steam
 +
 
 
=== Engine ===
 
=== Engine ===
 
* Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
 
* Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
 +
 
===Team Fortress 2===
 
===Team Fortress 2===
* Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
+
* Added an optional per-map [[particle]] manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
* Fixed minicrits resulting in reduced damage for weapons at close ranges
+
* Fixed [[minicrits]] resulting in reduced [[damage]] for weapons at close ranges
* Fixed <tt>setinfo</tt> exploit that allowed restricted convars to be set while connected to a server
+
* Fixed <tt>setinfo</tt> [[exploit]] that allowed restricted convars to be set while connected to a server
* Fixed tournament mode being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played
+
* Fixed [[tournament mode]] being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played
 
* Fixed "<tt>jointeam unassigned</tt>" exploit
 
* Fixed "<tt>jointeam unassigned</tt>" exploit
* Fixed being able to respawn during the chat time before a level change
+
* Fixed being able to re[[spawn]] during the chat time before a level change
 
* Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash
 
* Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash
 
* Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game
 
* Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game
* Updated ripple effects for water drips to improve performance
+
* Updated ripple effects for water drips to improve [[performance]]
 
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate
 
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate
  

Revision as of 23:19, 13 April 2011

Patch notes

Linux Dedicated Server

  • Improved connection logic to help servers that aren't automatically reconnecting to Steam

Engine

  • Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present

Team Fortress 2

  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
  • Fixed minicrits resulting in reduced damage for weapons at close ranges
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
  • Fixed "jointeam unassigned" exploit
  • Fixed being able to respawn during the chat time before a level change
  • Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
  • Prevented some exploits based on mat_dxlevel being changed in-game
  • Updated ripple effects for water drips to improve performance
  • Fixed the Cloak and Dagger not regenerating at the correct rate

Undocumented Changes

  • The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.