Difference between revisions of "July 14, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
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− | === Linux Dedicated Server === | + | === [[Linux Dedicated Server]] === |
− | * Improved connection logic to help servers that aren't automatically reconnecting to Steam | + | * Improved connection logic to help [[servers]] that aren't automatically reconnecting to Steam |
+ | |||
=== Engine === | === Engine === | ||
* Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present | * Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present | ||
+ | |||
===Team Fortress 2=== | ===Team Fortress 2=== | ||
− | * Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files | + | * Added an optional per-map [[particle]] manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files |
− | * Fixed minicrits resulting in reduced damage for weapons at close ranges | + | * Fixed [[minicrits]] resulting in reduced [[damage]] for weapons at close ranges |
− | * Fixed <tt>setinfo</tt> exploit that allowed restricted convars to be set while connected to a server | + | * Fixed <tt>setinfo</tt> [[exploit]] that allowed restricted convars to be set while connected to a server |
− | * Fixed tournament mode being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played | + | * Fixed [[tournament mode]] being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played |
* Fixed "<tt>jointeam unassigned</tt>" exploit | * Fixed "<tt>jointeam unassigned</tt>" exploit | ||
− | * Fixed being able to | + | * Fixed being able to re[[spawn]] during the chat time before a level change |
* Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash | * Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash | ||
* Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game | * Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game | ||
− | * Updated ripple effects for water drips to improve performance | + | * Updated ripple effects for water drips to improve [[performance]] |
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate | * Fixed the [[Cloak and Dagger]] not regenerating at the correct rate | ||
Revision as of 23:19, 13 April 2011
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Source: Team Fortress 2 Update Released
Contents
Patch notes
Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
- Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
- Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
- Fixed minicrits resulting in reduced damage for weapons at close ranges
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
- Fixed "jointeam unassigned" exploit
- Fixed being able to respawn during the chat time before a level change
- Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
- Prevented some exploits based on mat_dxlevel being changed in-game
- Updated ripple effects for water drips to improve performance
- Fixed the Cloak and Dagger not regenerating at the correct rate
Undocumented Changes
- The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.