Difference between revisions of "December 11, 2008 Patch"
m (derp) |
|||
Line 11: | Line 11: | ||
* The [[Engineer]]'s [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is | * The [[Engineer]]'s [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is | ||
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded | * The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded | ||
− | * [[Spies]] will be able to recharge their [[cloak]]ing ability by picking up | + | * [[Spies]] will be able to recharge their [[cloak]]ing ability by picking up ammo off of the ground or from health cabinets |
* Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage | * Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage | ||
* Any weapons that fire bullets ([[Shotgun|shotguns]], [[Sniper]]'s [[SMG|machine gun]], [[Heavy]]'s [[minigun]], etc.) can now break apart the [[Demoman|Demoman]]'s [[stickybombs]] | * Any weapons that fire bullets ([[Shotgun|shotguns]], [[Sniper]]'s [[SMG|machine gun]], [[Heavy]]'s [[minigun]], etc.) can now break apart the [[Demoman|Demoman]]'s [[stickybombs]] |
Revision as of 02:46, 24 April 2011
|
Source: Team Fortress 2 Update Released
Patch notes
On the 119th Update page, the date of this update is incorrectly stated as January 7, 2009.
Team Fortress 2
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, Sniper's machine gun, Heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping Soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed