Difference between revisions of "July 14, 2009 Patch"
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* Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash | * Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash | ||
* Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game | * Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game | ||
− | * Updated ripple effects for water drips to improve [[performance]] | + | * Updated ripple effects for [[water]] drips to improve [[performance]] |
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate | * Fixed the [[Cloak and Dagger]] not regenerating at the correct rate | ||
Revision as of 21:15, 2 May 2011
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Source: Team Fortress 2 Update Released
Contents
Patch notes
Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
- Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
- Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
- Fixed minicrits resulting in reduced damage for weapons at close ranges
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
- Fixed "jointeam unassigned" exploit
- Fixed being able to respawn during the chat time before a level change
- Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
- Prevented some exploits based on mat_dxlevel being changed in-game
- Updated ripple effects for water drips to improve performance
- Fixed the Cloak and Dagger not regenerating at the correct rate
Undocumented Changes
- The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.