|
|
Line 1: |
Line 1: |
− | {{beta}}
| + | #REDIRECT [[Beta Pocket Rocket Launcher]] |
− | {{Item infobox
| |
− | | type = weapon
| |
− | | beta = yes
| |
− | | image = Directhittransparent.png
| |
− | | used-by = [[Soldier]]
| |
− | | slot = primary
| |
− | | ammo-loaded = 4
| |
− | | ammo-carried = 20
| |
− | | reload = Single
| |
− | | loadout = yes
| |
− | | level = Level 25 Rocket Launcher
| |
− | | loadout-name = Beta Pocket Rocket Launcher 2
| |
− | | att-1-positive = +15% ÜberCharge rate for the medic healing you.<br>This effect does not work in the respawn room.
| |
− | | att-2-negative = On hit: -10 health
| |
− | }}
| |
− | {{Quotation|'''The Soldier'''|Ready for that charge doc!|sound=Soldier_activatecharge03.wav}}
| |
− | The '''Beta Pocket Rocket Launcher 2''' is a [[primary]] weapon for the [[Soldier]] that currently only exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Direct Hit]] model.
| |
− | | |
− | Rockets fired from the weapon are identical to that of the [[Rocket Launcher]], dealing the same damage and traveling the same speed. Upon damaging an enemy, however, the Soldier will lose 10 health. A [[Medic]] who is healing the Soldier will charge their ÜberCharge 15% faster than normal.
| |
− | | |
− | Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
| |
− | | |
− | == Damage and function times==
| |
− | {{Damage table
| |
− | | identical = [[Rocket Launcher]]
| |
− | | type = [[Projectile]]
| |
− | | damage = yes
| |
− | | base = 90
| |
− | | ramp up % = 125
| |
− | | ramp up = 112
| |
− | | fall off = 48
| |
− | | fall off % = 53
| |
− | | point blank = 105-112
| |
− | | medium range = 50-90
| |
− | | long range = 45-60
| |
− | | minicrit = 122
| |
− | | crit = 270
| |
− | | splash damage = yes
| |
− | | splash min % = 50
| |
− | | splash radius = 9 ft
| |
− | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
| |
− | | selfdamage = 27-89
| |
− | | selfdamage jump = 27-46
| |
− | | |
− | | function times = yes
| |
− | | attack interval = 0.8 s
| |
− | | reload first = 0.8 s
| |
− | | reload more = 0.92 s
| |
− | }}
| |
− | | |
− | == Update history ==
| |
− | '''[[April 28, 2011 Patch (Beta)]]
| |
− | * The item was added.
| |
− | | |
− | ==Bugs==
| |
− | * When reloading, the Soldier's hand will animate as if he's putting in rockets; however, the rockets are not shown.
| |
− | * While reloading, it is possible to force the reload animation to loop endlessly by holding both the left and right mouse button after reloading at least one rocket.
| |
− | | |
− | ==Trivia==
| |
− | * Pocket Soldier is the term used in competitive play to describe a [[Soldier]] pairing up with a [[Medic]].
| |
− | * A Pyro that successfully hits a target with a reflected rocket from this weapon will lose 10 health.
| |
− | | |
− | == Gallery ==
| |
− | <gallery>
| |
− | File:Direct Hit 1st person.png|First-person view.
| |
− | File:Rocket.png|Projectile.
| |
− | </gallery>
| |
− | | |
− | {{Scrappedweapons Nav}}
| |
− | {{Soldier Nav}}
| |
− | [[Category:Team Fortress 2 Beta]]
| |