Difference between revisions of "Scout (Classic)"
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− | The '''Scout''' is a playable [[class]] in ''[[Team Fortress Classic]]''. Like his [[Scout|Team Fortress 2 counterpart]], the Team Fortress Classic Scout is the fastest and weakest class, both in regards to [[Weapons (Classic)|weapons]] and [[Armor (Classic)|armor]]. His weapons are built around close combat and are not designed for long-range use. He is also the only class that does not possess one custom and one normal [[Hand Grenade (Classic)|grenade]], and instead has two custom grenades. | + | The '''Scout''' is a playable [[class]] in ''[[Team Fortress Classic]]''. Like his [[Scout|''Team Fortress 2'' counterpart]], the ''Team Fortress Classic'' Scout is the fastest and weakest class, both in regards to [[Weapons (Classic)|weapons]] and [[Armor (Classic)|armor]]. His weapons are built around close combat and are not designed for long-range use. He is also the only class that does not possess one custom and one normal [[Hand Grenade (Classic)|grenade]], and instead has two custom grenades. |
==Basic Strategy== | ==Basic Strategy== | ||
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* Fixed Scouts not being able to drop their cells. | * Fixed Scouts not being able to drop their cells. | ||
− | ==See | + | ==See also== |
− | * [[Scout]] in Team Fortress 2. | + | * The [[Scout]] in ''Team Fortress 2''. |
+ | |||
{{TFC Nav}} | {{TFC Nav}} | ||
{{Classic Scout nav}} | {{Classic Scout nav}} |
Revision as of 08:06, 7 May 2011
Scout (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 75 / 125 |
Armor: | 50 |
Armor type: | Light |
Speed: | Very Fast |
The Scout is a playable class in Team Fortress Classic. Like his Team Fortress 2 counterpart, the Team Fortress Classic Scout is the fastest and weakest class, both in regards to weapons and armor. His weapons are built around close combat and are not designed for long-range use. He is also the only class that does not possess one custom and one normal grenade, and instead has two custom grenades.
Contents
Basic Strategy
- Always keep moving.
- Call for assistance when needed.
- Move in unpredictable patterns.
- Make use of your special abilities.
- Take advantage of your speed with bunnyhopping, strafe jumping and Concussion Jumping.
- The Nailgun is effective against enemy Sentry Guns.
Special Abilities
Class Skill: Displays the status of each team's flag on capture the flag maps. Displays the status of each team's gas chamber keys on The Rock.
Abilities:
- Removes an enemy Spy's Disguise by touching him.
- Disarms Detpacks set by enemy Demomen when coming in contact with them.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 50 | 4 - 22 | Fires six pellets. |
Weapon 3 |
Nailgun | Nails | 200 | N/A | 9 | Scout holds double the amount of nails compared to anyone else with nailgun. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Caltrop | 3 | Low-Medium | Causes decrease in the enemies' speed. |
Secondary |
Concussion Grenade | 3 | 0 | Causes momentary disorientation. |
Gallery
Update history
January 16, 2003 Patch (Classic)
- Fixed Scouts not being able to drop their cells.
See also
- The Scout in Team Fortress 2.
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