Difference between revisions of "Team Fortress Wiki:Tips Revision/Final"
m (Saving progress. I'm up to ze Heavy. I'll keep tweaking when I get back, or tomorrow (depending upon how long these meetings take).) |
m (That should do it. I'll read over it again later and see if there are any other tips worth addin', or if I missed any errors.) |
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== Pyro tips == | == Pyro tips == | ||
− | "Tip_7_Count" " | + | "Tip_7_Count" "26" |
"Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy." | "Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy." | ||
"Tip_7_2" "As a Pyro, ambush enemies in order to ensure that you engage them at close range so that your Flamethrower will inflict maximum damage. Use corners and alcoves to your advantage." | "Tip_7_2" "As a Pyro, ambush enemies in order to ensure that you engage them at close range so that your Flamethrower will inflict maximum damage. Use corners and alcoves to your advantage." | ||
Line 71: | Line 71: | ||
"Tip_7_24" "As a Pyro, you can use the Back Scratcher to help a Medic build their ÜberCharge more quickly." | "Tip_7_24" "As a Pyro, you can use the Back Scratcher to help a Medic build their ÜberCharge more quickly." | ||
"Tip_7_25" "As a Pyro, the Powerjack is able to overheal you if you make a kill at full health." | "Tip_7_25" "As a Pyro, the Powerjack is able to overheal you if you make a kill at full health." | ||
+ | "Tip_7_26" "As a Pyro, the Flamethrower's compression blast (%attack2%) is a very useful tool. Use it to push enemies, even invulnerable Medics and their buddies, off cliffs or into other environmental hazards." | ||
== Demoman tips == | == Demoman tips == | ||
Line 95: | Line 96: | ||
"Tip_4_20" "As a Demoman using the Scottish Resistance, remember that you can see your Stickybombs through walls and floors and can detonate them from any range. Use this to your advantage." | "Tip_4_20" "As a Demoman using the Scottish Resistance, remember that you can see your Stickybombs through walls and floors and can detonate them from any range. Use this to your advantage." | ||
"Tip_4_21" "As a Demoman, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill." | "Tip_4_21" "As a Demoman, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill." | ||
− | |||
== Heavy tips == | == Heavy tips == | ||
− | "Tip_6_Count" " | + | "Tip_6_Count" "14" |
"Tip_6_1" "As a Heavy, hold %attack2% to keep your Minigun spinning, ready for approaching enemies." | "Tip_6_1" "As a Heavy, hold %attack2% to keep your Minigun spinning, ready for approaching enemies." | ||
"Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you." | "Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you." | ||
− | "Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you | + | "Tip_6_3" "Hit %voicemenu 0 0% in order to call for a Medic if you are injured. Nearby Medics will be notified of your need." |
"Tip_6_4" "As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply." | "Tip_6_4" "As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply." | ||
"Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted." | "Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted." | ||
− | "Tip_6_6" "As a Heavy, you have the most health on your team." | + | "Tip_6_6" "As a Heavy, you have the most health on your team. Use this to your advantage by drawing enemy fire and allowing the other classes to flank the enemy." |
"Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners." | "Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners." | ||
"Tip_6_8" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean." | "Tip_6_8" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean." | ||
− | "Tip_6_9" "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers." | + | "Tip_6_9" "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich in order to quickly dispatch lunchtime attackers." |
"Tip_6_10" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health." | "Tip_6_10" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health." | ||
"Tip_6_11" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full." | "Tip_6_11" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full." | ||
− | "Tip_6_12" "As a Heavy, your Minigun's spin-up can waste the Killing Gloves of Boxing's | + | "Tip_6_12" "As a Heavy, your Minigun's spin-up can waste the Killing Gloves of Boxing's five-second critical buff. Carry your Shotgun with the K.G.B. in order to maximize the critical boost!" |
"Tip_6_13" "As a Heavy, the Sandvich and the Buffalo Steak Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic." | "Tip_6_13" "As a Heavy, the Sandvich and the Buffalo Steak Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic." | ||
+ | "Tip_6_14" "As a Heavy, the Gloves of Running Urgently increase your speed dramatically but drain your health while in use. Use the speed bonus to quickly reach the frontlines or to ambush enemies." | ||
== Engineer tips == | == Engineer tips == | ||
− | "Tip_9_Count" " | + | "Tip_9_Count" "22" |
"Tip_9_1" "As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters." | "Tip_9_1" "As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters." | ||
− | "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to | + | "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to replenish your supply." |
− | "Tip_9_3" "As an Engineer, hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower." | + | "Tip_9_3" "As an Engineer, hit your Sentry Gun with your Wrench in order to upgrade it with metal. Each level adds more health and firepower." |
"Tip_9_4" "As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use." | "Tip_9_4" "As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use." | ||
− | "Tip_9_5" "As an Engineer, build Teleporters to help your team reach the | + | "Tip_9_5" "As an Engineer, build Teleporters to help your team reach the frontlines faster." |
"Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching Sappers to your buildings. Use your Wrench to remove Sappers." | "Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching Sappers to your buildings. Use your Wrench to remove Sappers." | ||
− | "Tip_9_7" "As an Engineer, help your fellow Engineers! | + | "Tip_9_7" "As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings as well as your own." |
− | "Tip_9_8" "As an Engineer, hit your buildings with your Wrench while they are constructing to make them build faster." | + | "Tip_9_8" "As an Engineer, hit your buildings with your Wrench while they are constructing in order to make them build faster." |
− | "Tip_9_9" "As an Engineer, it can be useful to move your buildings forward | + | "Tip_9_9" "As an Engineer, it can be useful to move your buildings forward in order to support your team. Use %attack2% to pick up your buildings and carry them." |
− | "Tip_9_10" "As an Engineer, remember to upgrade your buildings. | + | "Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 Teleporters recharge much faster allowing your team to keep the pressure on." |
− | "Tip_9_11" "As an Engineer, hit either the entrance or the exit of your teleporter with your Wrench to repair and upgrade both sides." | + | "Tip_9_11" "As an Engineer, hit either the entrance or the exit of your teleporter with your Wrench in order to repair and upgrade both sides." |
− | "Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this to | + | "Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this in order to orient Teleporters away from walls." |
− | "Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend." | + | "Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend your buildings." |
− | "Tip_9_14" "As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations to aid in an offensive push." | + | "Tip_9_14" "As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push." |
− | "Tip_9_15" "As an Engineer, remember that enemy Spies can take your teleporter. Try not to stand on top of your teleporter exit." | + | "Tip_9_15" "As an Engineer, remember that enemy Spies can take your teleporter. Try not to stand on top of your teleporter exit, especially when upgrading or repairing it." |
"Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches." | "Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches." | ||
"Tip_9_17" "As an Engineer, use your Shotgun and Pistol to destroy enemy Stickybombs placed near your buildings." | "Tip_9_17" "As an Engineer, use your Shotgun and Pistol to destroy enemy Stickybombs placed near your buildings." | ||
"Tip_9_18" "As an Engineer, Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less ammo to build. This makes Combat Mini-Sentry Guns the perfect offensive tool." | "Tip_9_18" "As an Engineer, Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less ammo to build. This makes Combat Mini-Sentry Guns the perfect offensive tool." | ||
− | "Tip_9_19" "As an Engineer, your Wrangler can be used to greatly extend the | + | "Tip_9_19" "As an Engineer, your Wrangler can be used to greatly extend the range of your Sentry Gun." |
"Tip_9_20" "As an Engineer, keeping spare ammo can save your buildings later on." | "Tip_9_20" "As an Engineer, keeping spare ammo can save your buildings later on." | ||
+ | "Tip_9_21" "As an Engineer, the Southern Hospitality can be very useful for spychecking. If you hit an enemy and they start bleeding, you have discovered an enemy Spy." | ||
+ | "Tip_9_22" "As an Engineer, the Jag allows you to construct buildings considerably faster if you hit them while they are under construction. Use the Jag when you need to construct buildings quickly in order to close a hole in your team's defensive line." | ||
== Medic tips == | == Medic tips == | ||
− | "Tip_5_Count" " | + | "Tip_5_Count" "25" |
"Tip_5_1" "As a Medic, use your Medi Gun to heal teammates, and buff them up to 150%% of their normal health." | "Tip_5_1" "As a Medic, use your Medi Gun to heal teammates, and buff them up to 150%% of their normal health." | ||
− | "Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates | + | "Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates and then hit %attack2% to become invulnerable for a short time." |
"Tip_5_3" "As a Medic, your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time." | "Tip_5_3" "As a Medic, your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time." | ||
"Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt." | "Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt." | ||
"Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them." | "Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them." | ||
"Tip_5_6" "As a Medic, your ÜberCharge will build much faster during setup time." | "Tip_5_6" "As a Medic, your ÜberCharge will build much faster during setup time." | ||
− | "Tip_5_7" "As a Medic, you cannot capture a Control Point while invulnerable." | + | "Tip_5_7" "As a Medic, you cannot capture a Control Point or pick up the Intelligence while invulnerable." |
"Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map." | "Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map." | ||
− | "Tip_5_9" "As a Medic, you can ÜberCharge without a heal target to save yourself in dire situations." | + | "Tip_5_9" "As a Medic, you can ÜberCharge without a heal target in order to save yourself in dire situations." |
"Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed." | "Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed." | ||
− | "Tip_5_11" "As a Medic, | + | "Tip_5_11" "As a Medic, fool the enemy by using the \"ÜberCharge ready!\" voice command in order to pretend you have an ÜberCharge prepared." |
"Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage." | "Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage." | ||
− | "Tip_5_13" "As a Medic, your Bonesaw swings 20%% faster than the Übersaw. Use the Bonesaw in defensive situations | + | "Tip_5_13" "As a Medic, your Bonesaw swings 20%% faster than the Übersaw. Use the Bonesaw in defensive situations in which an ÜberCharge isn't as important." |
− | "Tip_5_14" "As a Medic, remember that syringes travel in arcs. | + | "Tip_5_14" "As a Medic, remember that syringes travel in arcs and have a travel time. Lead your targets, and aim higher in order to land successful hits." |
− | "Tip_5_15" "As a Medic, remember that | + | "Tip_5_15" "As a Medic, remember that critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead." |
"Tip_5_16" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch." | "Tip_5_16" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch." | ||
− | "Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro | + | "Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for the Pyro's compression blast and explosive knockback." |
− | "Tip_5_18" "As a Medic, when attacking with an ÜberCharge try to get as close to Sentry Guns as possible so your teammates can get close enough to destroy them." | + | "Tip_5_18" "As a Medic, when attacking with an ÜberCharge try to get as close to Sentry Guns as possible so that your teammates can get close enough to destroy them." |
− | "Tip_5_19" "As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second." | + | "Tip_5_19" "As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second. Use the Syringe Gun when playing defensively, as the passive healing rate will provide you with an advantage." |
"Tip_5_20" "As a Medic, the Übersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy." | "Tip_5_20" "As a Medic, the Übersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy." | ||
"Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby." | "Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby." | ||
"Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too." | "Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too." | ||
"Tip_5_23" "As a Medic, taunting with the Amputator will heal all nearby teammates." | "Tip_5_23" "As a Medic, taunting with the Amputator will heal all nearby teammates." | ||
− | "Tip_5_24" "As a Medic, your Crusader's Crossbow does damage to enemies and heals teammates on a successful hit. | + | "Tip_5_24" "As a Medic, your Crusader's Crossbow does damage to enemies and heals teammates on a successful hit." |
+ | "Tip_5_25" "As a Medic, timing is everything. If it is safe to do so, withhold your ÜberCharger until just the right moment in order to maximize its effectiveness. | ||
== Sniper tips == | == Sniper tips == | ||
− | "Tip_2_Count" " | + | "Tip_2_Count" "15" |
− | "Tip_2_1" "As a Sniper, the longer you spend zoomed | + | "Tip_2_1" "As a Sniper, the longer you spend zoomed while scoped, the more damage the shot will do." |
− | "Tip_2_2" "As a Sniper, aim for the head to | + | "Tip_2_2" "As a Sniper, aim for the head in order to inflict critical damage." |
"Tip_2_3" "As a Sniper, zoom with the Sniper Rifle by hitting %attack2%." | "Tip_2_3" "As a Sniper, zoom with the Sniper Rifle by hitting %attack2%." | ||
"Tip_2_4" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." | "Tip_2_4" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." | ||
"Tip_2_5" "As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly." | "Tip_2_5" "As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly." | ||
− | "Tip_2_6 | + | "Tip_2_6" "As a Sniper, your shot will miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting %attack2%." |
− | + | "Tip_2_7" "As a Sniper, Jarate can reveal hidden Spies. Be wary, as Spies using the Dead Ringer won't be visible if they Cloak after being soaked." | |
− | " | + | "Tip_2_8" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker." |
− | " | + | "Tip_2_9" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!" |
− | " | + | "Tip_2_10" "As a Sniper, use Jarate to douse flames on yourself and on teammates." |
− | " | + | "Tip_2_11" "As a Sniper, all hits on enemies who have been doused with Jarate are Mini-Crits." |
− | " | + | "Tip_2_12" "As a Sniper, the Tribalman's Shiv causes your target to bleed on hit. This can be useful for tracking down Spies." |
− | " | + | "Tip_2_13" "As a Sniper, the Sydney Sleeper only applies Jarate to enemies. Do not waste your ammo trying to extinguish burning teammates as you would with normal Jarate." |
− | " | + | "Tip_2_14" "As a Sniper, your Jarate and Bushwacka make the perfect combo. Soak the enemy in Jarate and hit them with the Bushwacka for an automatic critical hit." |
− | " | + | "Tip_2_15" "As a Sniper, the Sydney Sleeper can kill most classes in one hit at 100% charge." |
− | " | ||
== Spy tips == | == Spy tips == | ||
Line 189: | Line 192: | ||
"Tip_8_4" "As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them." | "Tip_8_4" "As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them." | ||
"Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." | "Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." | ||
− | "Tip_8_6" "As a Spy, place your | + | "Tip_8_6" "As a Spy, place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises aren't lost when placing Sappers." |
− | "Tip_8_7" "As a Spy, your | + | "Tip_8_7" "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer." |
"Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." | "Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." | ||
− | "Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by | + | "Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whomever you're disguised as." |
− | "Tip_8_10" "As a Spy, the Ambassador does not | + | "Tip_8_10" "As a Spy, the Ambassador does not inflict critical headshots when cooling down. Make each shot precise and timed in order to maximize damage." |
"Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location." | "Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location." | ||
"Tip_8_12" "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies." | "Tip_8_12" "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies." | ||
− | "Tip_8_13 | + | "Tip_8_13" "As a Spy, pick up ammo and fallen weapons to recharge your Cloak when using the default Invisibility Watch or the Dead Ringer." |
− | + | "Tip_8_14" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak in order to regain lost charge." | |
− | " | + | "Tip_8_15" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge." |
− | " | + | "Tip_8_16" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak." |
− | " | + | "Tip_8_17" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer in order to hide your presence from the enemy." |
− | " | + | "Tip_8_18" "As a Spy, hit %lastdisguise% while already disguised to change the weapon your disguise is holding." |
− | " | + | "Tip_8_19" "As a Spy, hit %lastdisguise% to automatically disguise as the last disguise you previously assumed." |
− | " | + | "Tip_8_20" "As a Spy, you can take enemy teleporters. Surprise!" |
− | " | + | "Tip_8_21" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone." |
− | " | + | "Tip_8_22" "As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!" |
− | " | + | "Tip_8_23" "As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near such as Pyros." |
− | " | + | "Tip_8_24" "As a Spy, if you are quick, you can stab an Engineer and then sap his Sentry Gun before it turns around and shoots you." |
− | " | + | "Tip_8_25" "As a Spy, the Dead Ringer significantly reduces the amount of damage taken from all attacks while you are invisible." |
− | " | + | "Tip_8_26" "As a Spy, avoid taking fall damage; it will give away your location!" |
− | " | + | "Tip_8_27" "As a Spy, your Electro Sappers sap both ends of a teleporter. Try sapping the end that the Engineer isn't guarding." |
− | " | + | "Tip_8_28" "As a Spy, your Dead Ringer can be used to fake your own death. Try to use it when you're weak, or else it will be wasted or too obvious." |
− | " | + | "Tip_8_29" "As a Spy, reloading your Revolver will mimic the reload action of your current disguise." |
− | " | + | "Tip_8_30" "As a Spy, if you're too slow to sap a sentry after backstabbing an Engineer, you can cloak or hide behind his dispenser. |
− | " | + | "Tip_8_31" "As a Spy, Your Eternal Reward automatically disguises you as the person you most recently backstabbed. Be aware that you will lose your disguise upon death or when attacking, however." |
− | " | + | "Tip_8_32" "As a Spy, you can see enemies' health. Use this information to target weakened enemies with your Revolver." |
− | " | + | "Tip_8_33" "As a Spy, your L'Etranger adds to your cloak's battery when you successfully hit an enemy." |
− | " | + | "Tip_8_34" "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Communicate with your team, and sap a Sentry Gun just before your teammates attack. This will prevent the Sentry from firing, and also make it more difficult for an Engineer to repair it." |
== Arena tips == | == Arena tips == | ||
"Tip_arena_Count" "9" | "Tip_arena_Count" "9" | ||
− | "Tip_arena_1" "Keep an eye on the player count at the top of the screen to tell | + | "Tip_arena_1" "Keep an eye on the player count at the top of the screen in order to tell if your team has an advantage." |
− | "Tip_arena_2" "With no healthkits | + | "Tip_arena_2" "With no healthkits present on the map, Medics are invaluable in Arena mode. Protect them at all costs." |
− | "Tip_arena_3" "The capture point in the middle of the map will | + | "Tip_arena_3" "The capture point in the middle of the map will become active after 60 seconds have elapsed once the round begins." |
"Tip_arena_4" "You don’t respawn in Arena, so don’t die!" | "Tip_arena_4" "You don’t respawn in Arena, so don’t die!" | ||
− | "Tip_arena_5" "No single class is most important in Arena. Focus on countering the other team's entire composition." | + | "Tip_arena_5" "No single class is the most important in Arena. Focus on countering the other team's entire composition." |
− | "Tip_arena_6" "You can change your class at the start of an Arena match before the gates open." | + | "Tip_arena_6" "You can only change your class at the start of an Arena match before the gates open." |
"Tip_arena_7" "As an Engineer, make sure you’re building Dispensers to heal your teammates." | "Tip_arena_7" "As an Engineer, make sure you’re building Dispensers to heal your teammates." | ||
"Tip_arena_8" "As a Medic, your ÜberCharge will not carry over between lives while using the Vita-Saw." | "Tip_arena_8" "As a Medic, your ÜberCharge will not carry over between lives while using the Vita-Saw." | ||
− | "Tip_arena_9" "As a Pyro, | + | "Tip_arena_9" "As a Pyro, spycheck teammates vigorously in order to prevent Spies from giving the other team a strategic advantage." |
Revision as of 03:27, 10 May 2011
These are the English tips for the Tip Revision project. Please follow the guidelines provided on the project article.
Contents
Scout tips
"Tip_1_Count" "19" "Tip_1_1" "As a Scout, you have the ability to double-jump. After jumping, jump again in mid-air in order to change direction and avoid enemy fire." "Tip_1_2" "As a Scout, you are able to capture control points twice as fast as other classes." "Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." "Tip_1_4" "As a Scout, your Scattergun is lethal at point-blank range." "Tip_1_5" "As a Scout, your Pistol is great for picking off enemies at a distance." "Tip_1_6" "As a Scout, your Scattergun can kill most classes with two hits." "Tip_1_7" "As a Scout, you can use the Force-A-Nature to gain an extra boost while jumping." "Tip_1_8" "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy." "Tip_1_9" "As a Scout, use your Sandman's alt-fire to stun an enemy." "Tip_1_10" "As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority." "Tip_1_11" "As a Scout, the Force-A-Nature causes enemies at close range to be knocked back." "Tip_1_12" "As a Scout, the Sandman's stun ball will stun longer the further it flies." "Tip_1_13" "As a Scout, the Sandman's stun ball will render the target immobile if hit at maximum range." "Tip_1_14" "As a Scout, remember that the Sandman's stun ball doesn't stun at close range, but still does slight damage to the target." "Tip_1_15" "As a Scout, use the Bonk! Energy Drink to distract a Sentry Gun and allow other teammates to destroy it." "Tip_1_16" "As a Scout, use the Bonk! Energy Drink to avoid Sentry Guns and other damage." "Tip_1_17" "As a Scout, use Mad Milk to douse flames on yourself and on teammates." "Tip_1_18" "As a Scout, your Shortstop and Pistol share the same ammo reserve, so be careful that your ammo doesn't become depleted when using them together." "Tip_1_19" "As a Scout, equipping the Candy Cane will always drop a small health pack when you kill an enemy, regardless of which weapon you use to kill them."
Soldier tips
"Tip_3_Count" "18" "Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground." "Tip_3_2" "As a Soldier, aim rockets at an enemy's feet in order to ensure that they can't avoid the explosion damage." "Tip_3_3" "As a Soldier, make sure you keep your Rocket Launcher loaded. Hit %reload% to reload it at any time." "Tip_3_4" "Hit %voicemenu 0 0% in order to call for a Medic if you are injured. Nearby Medics will be notified of your need." "Tip_3_5" "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate." "Tip_3_6" "As a Soldier, a crouch-jump will increase the height of your rocket jumps." "Tip_3_7" "As a Soldier, switch to your Shotgun when dealing with enemies at extremely close range in order to avoid damaging yourself with the Rocket Launcher." "Tip_3_8" "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself in order to build an ÜberCharge faster." "Tip_3_9" "As a Soldier, you can use your rockets to pop enemies into the air." "Tip_3_10" "As a Soldier, your Shotgun can be useful in combat if you need to reload your Rocket Launcher." "Tip_3_11" "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!" "Tip_3_12" "As a Soldier, the Direct Hit's rockets have a very small blast radius. Aim directly at your enemies in order to inflict maximum damage." "Tip_3_13" As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it yourself in order to make a push or escape!" "Tip_3_14" "As a Soldier, the Buff Banner, once charged and then activated, provides Mini-Crits for you and all teammates nearby." "Tip_3_15" "As a Soldier, the Equalizer provides a speed bonus when your health is low. Use it to quickly escape your enemies if you are outnumbered." "Tip_3_16" "As a Soldier, the Equalizer does a lot of damage when you are at very low health." "Tip_3_17" "As a Soldier, Medics cannot heal you or activate an ÜberCharge on you if you are currently wielding the Equalizer." "Tip_3_18" "As a Soldier, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill."
Pyro tips
"Tip_7_Count" "26" "Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy." "Tip_7_2" "As a Pyro, ambush enemies in order to ensure that you engage them at close range so that your Flamethrower will inflict maximum damage. Use corners and alcoves to your advantage." "Tip_7_3" "As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_7_4" "As a Pyro, switch to your Shotgun or Flare Gun if enemies retreat beyond the short range of your Flamethrower." "Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." "Tip_7_6" "Hit %voicemenu 0 0% in order to call for a Medic if you are injured. Nearby Medics will be notified of your need." "Tip_7_7" "As a Pyro, your Flamethrower can ignite an enemy Spy if they are cloaked, or are disguised as a member of your team. Spycheck teammates that act or look suspicious!" "Tip_7_8" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes before attacking." "Tip_7_9" "As a Pyro, help protect an Engineer's Sentry Gun by using the Flamethrower's compression blast (%attack2%) to reflect explosive projectiles, and checking for Spies." "Tip_7_10" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic and his heal target away from each other by using the Flamethrower's compression blast (%attack2%)." "Tip_7_11" "As a Pyro, push enemies out of your way using the Flamethrower's compression blast with %attack2%." "Tip_7_12" "As a Pyro, the Flamethrower's compression blast (%attack2%) can extinguish burning teammates." "Tip_7_13" "As a Pyro, you do not ignite from fire. Use your Shotgun or melee weapons against enemy Pyros in order to counter this." "Tip_7_14" "As a Pyro, the Backburner very effective when ambushing the enemy as it inflicts critical hits when attacking from behind!" "Tip_7_15" "As a Pyro, the Flare Gun will always inflict a critical hit if it hits an enemy that is already on fire." "Tip_7_16" "As a Pyro, your Flamethrower or Flare Gun will not work underwater, so rely upon your Shotgun or melee weapon." "Tip_7_17" "As a Pyro, use %attack2% when using the Flamethrower in order to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!" "Tip_7_18" "As a Pyro, use your Flamethrower on friendly Snipers in order to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy and inflict additional damage." "Tip_7_19" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate and more!" "Tip_7_20" "As a Pyro, remember that the Flamethrower's compression blast (%attack2%) can use up a lot of ammo. Use it when you need to!" "Tip_7_21" "As a Pyro, utilize the Flamethrower's compression blast (%attack2%) to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!" "Tip_7_22" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings." "Tip_7_23" "As a Pyro, your Sharpened Volcano Fragment sets enemies on fire upon a successful hit. Use in combination with the Flare Gun in order to inflict substantial damage!" "Tip_7_24" "As a Pyro, you can use the Back Scratcher to help a Medic build their ÜberCharge more quickly." "Tip_7_25" "As a Pyro, the Powerjack is able to overheal you if you make a kill at full health." "Tip_7_26" "As a Pyro, the Flamethrower's compression blast (%attack2%) is a very useful tool. Use it to push enemies, even invulnerable Medics and their buddies, off cliffs or into other environmental hazards."
Demoman tips
"Tip_4_Count" "21" "Tip_4_1" "As a Demoman, hit %attack% to fire Stickybombs and then use %attack2% to detonate them later." "Tip_4_2" "As a Demoman, when you use the Stickybomb Launcher or Scottish Resistance, note that the longer you hold down the fire button the further the shot will go." "Tip_4_3" "As a Demoman, set off Stickybombs beneath your feet in order jump to great heights!" "Tip_4_4" "As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot." "Tip_4_5" "As a Demoman, you can detonate Stickybombs at any time regardless of which weapon you're currently using." "Tip_4_6" "As a Demoman, crouch when preparing for a Stickybomb jump in order to achieve maximum height." "Tip_4_7" "As a Demoman, Stickybomb jump at an angle in order to propel yourself in a certain direction rather than just up." "Tip_4_8" "As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." "Tip_4_9" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not." "Tip_4_10" "Stickybombs can be destroyed by shooting at them with any weapon that uses bullets, or striking them with a melee weapon. Explosions won't destroy them, but will knock them out of the way." "Tip_4_11" "As a Demoman, the Scottish Resistance is great for defense. Place multiple groups of Stickybombs in order to defend a lot of territory. Your Stickybombs can also destroy enemy Stickybombs!" "Tip_4_12" "As a Demoman using the Scottish Resistance, keep a line of sight to your Stickybombs so you can detonate them when needed." "Tip_4_13" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability complement the Eyelander's lower max health and inability to cause random critical hits." "Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!" "Tip_4_15" "As a Demoman using the Chargin' Targe, you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is." "Tip_4_16" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!" "Tip_4_17" "As a Demoman, your Bottle has no negative attributes when compared to the health reduction penalty of the Eyelander. Use your Bottle if survival is a priority." "Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health and also gives you a speed boost!" "Tip_4_19" "As a Demoman, the Sticky Jumper prevents all forms of self-inflicted damage, even from the Grenade Launcher or Ullapool Caber." "Tip_4_20" "As a Demoman using the Scottish Resistance, remember that you can see your Stickybombs through walls and floors and can detonate them from any range. Use this to your advantage." "Tip_4_21" "As a Demoman, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill."
Heavy tips
"Tip_6_Count" "14" "Tip_6_1" "As a Heavy, hold %attack2% to keep your Minigun spinning, ready for approaching enemies." "Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you." "Tip_6_3" "Hit %voicemenu 0 0% in order to call for a Medic if you are injured. Nearby Medics will be notified of your need." "Tip_6_4" "As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted." "Tip_6_6" "As a Heavy, you have the most health on your team. Use this to your advantage by drawing enemy fire and allowing the other classes to flank the enemy." "Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners." "Tip_6_8" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean." "Tip_6_9" "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich in order to quickly dispatch lunchtime attackers." "Tip_6_10" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health." "Tip_6_11" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full." "Tip_6_12" "As a Heavy, your Minigun's spin-up can waste the Killing Gloves of Boxing's five-second critical buff. Carry your Shotgun with the K.G.B. in order to maximize the critical boost!" "Tip_6_13" "As a Heavy, the Sandvich and the Buffalo Steak Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic." "Tip_6_14" "As a Heavy, the Gloves of Running Urgently increase your speed dramatically but drain your health while in use. Use the speed bonus to quickly reach the frontlines or to ambush enemies."
Engineer tips
"Tip_9_Count" "22" "Tip_9_1" "As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters." "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to replenish your supply." "Tip_9_3" "As an Engineer, hit your Sentry Gun with your Wrench in order to upgrade it with metal. Each level adds more health and firepower." "Tip_9_4" "As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use." "Tip_9_5" "As an Engineer, build Teleporters to help your team reach the frontlines faster." "Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching Sappers to your buildings. Use your Wrench to remove Sappers." "Tip_9_7" "As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings as well as your own." "Tip_9_8" "As an Engineer, hit your buildings with your Wrench while they are constructing in order to make them build faster." "Tip_9_9" "As an Engineer, it can be useful to move your buildings forward in order to support your team. Use %attack2% to pick up your buildings and carry them." "Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 Teleporters recharge much faster allowing your team to keep the pressure on." "Tip_9_11" "As an Engineer, hit either the entrance or the exit of your teleporter with your Wrench in order to repair and upgrade both sides." "Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this in order to orient Teleporters away from walls." "Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend your buildings." "Tip_9_14" "As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push." "Tip_9_15" "As an Engineer, remember that enemy Spies can take your teleporter. Try not to stand on top of your teleporter exit, especially when upgrading or repairing it." "Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches." "Tip_9_17" "As an Engineer, use your Shotgun and Pistol to destroy enemy Stickybombs placed near your buildings." "Tip_9_18" "As an Engineer, Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less ammo to build. This makes Combat Mini-Sentry Guns the perfect offensive tool." "Tip_9_19" "As an Engineer, your Wrangler can be used to greatly extend the range of your Sentry Gun." "Tip_9_20" "As an Engineer, keeping spare ammo can save your buildings later on." "Tip_9_21" "As an Engineer, the Southern Hospitality can be very useful for spychecking. If you hit an enemy and they start bleeding, you have discovered an enemy Spy." "Tip_9_22" "As an Engineer, the Jag allows you to construct buildings considerably faster if you hit them while they are under construction. Use the Jag when you need to construct buildings quickly in order to close a hole in your team's defensive line."
Medic tips
"Tip_5_Count" "25" "Tip_5_1" "As a Medic, use your Medi Gun to heal teammates, and buff them up to 150%% of their normal health." "Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates and then hit %attack2% to become invulnerable for a short time." "Tip_5_3" "As a Medic, your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time." "Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt." "Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them." "Tip_5_6" "As a Medic, your ÜberCharge will build much faster during setup time." "Tip_5_7" "As a Medic, you cannot capture a Control Point or pick up the Intelligence while invulnerable." "Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map." "Tip_5_9" "As a Medic, you can ÜberCharge without a heal target in order to save yourself in dire situations." "Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed." "Tip_5_11" "As a Medic, fool the enemy by using the \"ÜberCharge ready!\" voice command in order to pretend you have an ÜberCharge prepared." "Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage." "Tip_5_13" "As a Medic, your Bonesaw swings 20%% faster than the Übersaw. Use the Bonesaw in defensive situations in which an ÜberCharge isn't as important." "Tip_5_14" "As a Medic, remember that syringes travel in arcs and have a travel time. Lead your targets, and aim higher in order to land successful hits." "Tip_5_15" "As a Medic, remember that critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead." "Tip_5_16" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch." "Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for the Pyro's compression blast and explosive knockback." "Tip_5_18" "As a Medic, when attacking with an ÜberCharge try to get as close to Sentry Guns as possible so that your teammates can get close enough to destroy them." "Tip_5_19" "As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second. Use the Syringe Gun when playing defensively, as the passive healing rate will provide you with an advantage." "Tip_5_20" "As a Medic, the Übersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy." "Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby." "Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too." "Tip_5_23" "As a Medic, taunting with the Amputator will heal all nearby teammates." "Tip_5_24" "As a Medic, your Crusader's Crossbow does damage to enemies and heals teammates on a successful hit." "Tip_5_25" "As a Medic, timing is everything. If it is safe to do so, withhold your ÜberCharger until just the right moment in order to maximize its effectiveness.
Sniper tips
"Tip_2_Count" "15" "Tip_2_1" "As a Sniper, the longer you spend zoomed while scoped, the more damage the shot will do." "Tip_2_2" "As a Sniper, aim for the head in order to inflict critical damage." "Tip_2_3" "As a Sniper, zoom with the Sniper Rifle by hitting %attack2%." "Tip_2_4" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." "Tip_2_5" "As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly." "Tip_2_6" "As a Sniper, your shot will miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting %attack2%." "Tip_2_7" "As a Sniper, Jarate can reveal hidden Spies. Be wary, as Spies using the Dead Ringer won't be visible if they Cloak after being soaked." "Tip_2_8" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker." "Tip_2_9" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!" "Tip_2_10" "As a Sniper, use Jarate to douse flames on yourself and on teammates." "Tip_2_11" "As a Sniper, all hits on enemies who have been doused with Jarate are Mini-Crits." "Tip_2_12" "As a Sniper, the Tribalman's Shiv causes your target to bleed on hit. This can be useful for tracking down Spies." "Tip_2_13" "As a Sniper, the Sydney Sleeper only applies Jarate to enemies. Do not waste your ammo trying to extinguish burning teammates as you would with normal Jarate." "Tip_2_14" "As a Sniper, your Jarate and Bushwacka make the perfect combo. Soak the enemy in Jarate and hit them with the Bushwacka for an automatic critical hit." "Tip_2_15" "As a Sniper, the Sydney Sleeper can kill most classes in one hit at 100% charge."
Spy tips
"Tip_8_Count" "34" "Tip_8_1" "As a Spy, use your knife to backstab enemies from behind, killing them instantly." "Tip_8_2" "As a Spy, disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise." "Tip_8_3" "As a Spy, hit %attack2% to Cloak and become fully invisible for a short period of time." "Tip_8_4" "As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them." "Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." "Tip_8_6" "As a Spy, place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises aren't lost when placing Sappers." "Tip_8_7" "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer." "Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." "Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whomever you're disguised as." "Tip_8_10" "As a Spy, the Ambassador does not inflict critical headshots when cooling down. Make each shot precise and timed in order to maximize damage." "Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location." "Tip_8_12" "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies." "Tip_8_13" "As a Spy, pick up ammo and fallen weapons to recharge your Cloak when using the default Invisibility Watch or the Dead Ringer." "Tip_8_14" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak in order to regain lost charge." "Tip_8_15" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge." "Tip_8_16" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak." "Tip_8_17" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer in order to hide your presence from the enemy." "Tip_8_18" "As a Spy, hit %lastdisguise% while already disguised to change the weapon your disguise is holding." "Tip_8_19" "As a Spy, hit %lastdisguise% to automatically disguise as the last disguise you previously assumed." "Tip_8_20" "As a Spy, you can take enemy teleporters. Surprise!" "Tip_8_21" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone." "Tip_8_22" "As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!" "Tip_8_23" "As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near such as Pyros." "Tip_8_24" "As a Spy, if you are quick, you can stab an Engineer and then sap his Sentry Gun before it turns around and shoots you." "Tip_8_25" "As a Spy, the Dead Ringer significantly reduces the amount of damage taken from all attacks while you are invisible." "Tip_8_26" "As a Spy, avoid taking fall damage; it will give away your location!" "Tip_8_27" "As a Spy, your Electro Sappers sap both ends of a teleporter. Try sapping the end that the Engineer isn't guarding." "Tip_8_28" "As a Spy, your Dead Ringer can be used to fake your own death. Try to use it when you're weak, or else it will be wasted or too obvious." "Tip_8_29" "As a Spy, reloading your Revolver will mimic the reload action of your current disguise." "Tip_8_30" "As a Spy, if you're too slow to sap a sentry after backstabbing an Engineer, you can cloak or hide behind his dispenser. "Tip_8_31" "As a Spy, Your Eternal Reward automatically disguises you as the person you most recently backstabbed. Be aware that you will lose your disguise upon death or when attacking, however." "Tip_8_32" "As a Spy, you can see enemies' health. Use this information to target weakened enemies with your Revolver." "Tip_8_33" "As a Spy, your L'Etranger adds to your cloak's battery when you successfully hit an enemy." "Tip_8_34" "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Communicate with your team, and sap a Sentry Gun just before your teammates attack. This will prevent the Sentry from firing, and also make it more difficult for an Engineer to repair it."
Arena tips
"Tip_arena_Count" "9" "Tip_arena_1" "Keep an eye on the player count at the top of the screen in order to tell if your team has an advantage." "Tip_arena_2" "With no healthkits present on the map, Medics are invaluable in Arena mode. Protect them at all costs." "Tip_arena_3" "The capture point in the middle of the map will become active after 60 seconds have elapsed once the round begins." "Tip_arena_4" "You don’t respawn in Arena, so don’t die!" "Tip_arena_5" "No single class is the most important in Arena. Focus on countering the other team's entire composition." "Tip_arena_6" "You can only change your class at the start of an Arena match before the gates open." "Tip_arena_7" "As an Engineer, make sure you’re building Dispensers to heal your teammates." "Tip_arena_8" "As a Medic, your ÜberCharge will not carry over between lives while using the Vita-Saw." "Tip_arena_9" "As a Pyro, spycheck teammates vigorously in order to prevent Spies from giving the other team a strategic advantage."