Difference between revisions of "Highwind"

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== Goal ==
 
== Goal ==
[[Image:Highwind overview.png|thumb|top|Overview of the map.(Large file)]]
 
 
Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
 
Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
  
 
== Screenshots ==
 
== Screenshots ==
 
<gallery>
 
<gallery>
 +
Image:Highwind overview.png|Overview of the map.(Large file)
 
File:Plr highwind a4 2.jpg
 
File:Plr highwind a4 2.jpg
 
File:Plr highwind a4 5.jpg
 
File:Plr highwind a4 5.jpg

Revision as of 03:35, 10 May 2011

Highwind
Highwind main.jpg
Basic Information
Developer(s): Unknown
Map Overview
Highwind overview.png

Highwind is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded fourth place in the competition.

Goal

Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.

Screenshots

Changelog

Changelog:

A5

  • Adjusted gametype to work by rounds.
  • Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
  • Fixed overtime glitch where the map would never end
  • Fixed ammo/health symmetry in map

Additional Links