Difference between revisions of "Idling/ko"

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{{Quotation|'''스나이퍼'''|Thanks fer standin' still, wanka.|sound=Sniper_specialcompleted45.wav}}
 
{{Quotation|'''스나이퍼'''|Thanks fer standin' still, wanka.|sound=Sniper_specialcompleted45.wav}}

Revision as of 13:51, 26 May 2011

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Thanks fer standin' still, wanka.
스나이퍼

팀포트리스2 에서의 잠수(아이들링) 는 서버에 참가하거나 만들어서 가만히 냅두면서, 게임 플레이시간 및 언락 아이템,예를 들면 무기모자,의 획득 확률을 높여서 아이템 획득 체제를 통해 언락 아이템을 얻는 행위를 말합니다. 잠수라는 단어는 어떠한 일도 하지않고 있는다는 말에서 따왔으며, 영어 'idling(아이들링)'은 가상적으로 게임에서 시스템이 아이템을 전달해 주기만을 기다리며 움직이지 않아서 나태하다(idle)라는 말에서 나왔습니다.

밸브사가 2010년 4월에 아이템 획득 체제를 'weekly item cap'이라는 소개를 통에 바꿈으로서, 잠수(아이들링)의 효력을 줄였습니다.

역사

잠수(아이들링)과 제3의 프로그램의 등장

초기의 [item drop system/ko|아이템 획득 체제]]는 플레이한 시간에 따라 아이템을 받는것은 별로 favourable 하지 않다는 논의와 함께 불공평하다고 보여져 왔습니다. 플레이어들은 여러가지 방법으로 플레이 시간을 늘리는 방법을 찾아 냈습니다. 최초의 방법은 단순히 게임을 실행하고 서버에 접속하여 최소화를 시켜 놓음으로서 플레이어들은 서버에서 잠수를 타게 함으로서 그들의 총 플레이 시간과 획득한 아이템의 수를 늘리는 방법이었습니다.

아이템을 얻기 위해서 단순히 창을 계속 최소화 시키는 불편함은 제3의 프로그램의 생성을 초래했습니다. Tf2items의 제작자 DrunkenF001이 만든 SteamStats는 게임 엔진을 따라하여 F001이 만든 서버에 접속하게 하였습니다. 아이템 획득 체제를 연구하기 위해서 만들어진 이 프로그램은 순식간에 인기를 얻었고 아이템을 얻었다는 안내까지 제공하게 되었습니다. 예전의 잠수(아이들링)는 사용자가 게임을 로드하고 최소화 시켜야 했다는 점 때문에, SteamStats는 엄청난 양의 플레이 해야하는 시간과 전력공급을 위한 장소를 필요로 하지않는 효율적으로 아이템을 얻는 방법으로 많은 사람들을 매혹시켰습니다.

밸브사의 금지령

On September 2, 2009 blog post, Valve took a zero tolerance stance against the use of external applications to manipulate the item system, removing all items earned through these applications to date.[1] The announcement stated that around 4.5% of active players would have been affected. All players who had not used external applications were awarded the Cheater's Lament, an all-class hat that appeared as a golden halo. The drop rate for all existing hats was also increased.

The announcement sparked widespread outcry from several parts of the community. In light of the ban, DrunkenF00l took down download links to his program and stopped hosting idle servers.

변경된 아이탬 드랍 시스탬

본문: Item drop system

On April 20, 2010, Valve altered the drop system significantly to address its issues. The system now 'rolled' to determine when a player's next drop would occur, as opposed to the previous method of rolling to determine if a drop would occur at all. The changes also included an increase in the frequency of item drops, and an introduction of a weekly item cap.

The cap prevents items from dropping to players who have more than a certain amount of playtime per week, overall reducing greatly the effectiveness of idling. Although Valve has not released any specifics, the amount of items a player can earn in a week is estimated to be around 8-12 items.

최근 일

The release of the Mann-Conomy Update saw the dropping of the Cheater's Lament to a large amount of players, including those who had previously used external applications. There is much speculation surrounding its release, however, there has been no confirmation or announcement relating to the item from Valve at all.

방법

게임속에서

Opening the game, entering a server, then minimizing the game to the background was an early method of idling. Servers solely set up to hold idling players are common, however, players can also idle using offline practice mode or via listen server (accessed through "Create a server" in the main menu), provided that they can maintain a connection to Steam.

An alternate method of in-game idling makes use of shortcut\batch commands or the developer launch parameters To open the launch option, go to your games library and right click on TF2, then select properties and open "Set Launch Options". Inside there place the following text -textmode -nosound -nopix -novid -nopreload -nojoy -sw +map "cp_dustbowl", once that's done you may start your game which will load it using much lower RAM, inside of a Template:W-like window. If you prefer to use a different map just add the name at the end +map "map name here". Going into Steam and TF2 as normal without the commands and lowering the graphic quality with disabling the Steam overlay will lower the use of RAM even further. This method can also be used with various software that spoofs a environment or isolates Steam to idle multiple accounts, depending on how much RAM a computer has. Some things used include Template:W software, running TF2 in Linux with Template:W\Template:W, or using Template:W. In April 2011, OpenTrainingDialog was broken with the added class-specific training maps.

External applications

'SteamStats' was one of the earliest third-party idling applications. The program mimicked the game's engine and connected players to idling servers, serving as a hassle-free method. As of September 2, 2009, using any other third-party external program will result in the loss of all the user's items.

그외

외부 링크