Difference between revisions of "User:Schnusch/de"

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|title =Work in progress
 
|title =Work in progress
 
|align =right
 
|align =right
|width =384px
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|width =640px
 
|style =text-align: left; padding: 1px; text-transform: capitalize;
 
|style =text-align: left; padding: 1px; text-transform: capitalize;
 
|contents =
 
|contents =
 
<table class="transparent" width="100%">
 
<table class="transparent" width="100%">
<th colspan="2" class="header" width="50%">Basic class strategies</th>
+
<th colspan="2" class="header" width="33%">Basic class strategies</th>
<th colspan="2" class="header" width="50%">Weapons</th>
+
<th colspan="2" class="header" width="34%">Weapons</th>
 +
<th colspan="2" class="header" width="33%">Hats</th>
 
<tr>
 
<tr>
 
<td style="text-align: right; vertical-align: middle;">{{P|do not}}</td>
 
<td style="text-align: right; vertical-align: middle;">{{P|do not}}</td>
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<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Jag/de|Jag]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Jag/de|Jag]]</td>
 +
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 +
<td style="text-align: left; vertical-align: middle;">[[Humanitarian's Hachimaki/de|Humanitarian's Hachimaki]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Crusader's Crossbow/de‎|Crusader's Crossbow]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Crusader's Crossbow/de‎|Crusader's Crossbow]]</td>
 +
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 +
<td style="text-align: left; vertical-align: middle;">[[Benefactor's Kanmuri/de|Benefactor's Kanmuri]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="text-align: right; vertical-align: middle;">{{P|want}}</td>
+
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Medic strategy/de|Basic Medic strategy]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Medic strategy/de|Basic Medic strategy]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="text-align: right; vertical-align: middle;">{{P|want}}</td>
+
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Sniper strategy/de|Basic Sniper strategy]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Sniper strategy/de|Basic Sniper strategy]]</td>
 
</tr>
 
</tr>
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<!-- -------------------------------------------------------------------------------------------------------------------- -->
 
<!-- -------------------------------------------------------------------------------------------------------------------- -->
  
{{DISPLAYTITLE:Engineer-Grundlagen}}
+
{{DISPLAYTITLE:Spy-Grundlagen}}
Der [[Engineer/de|Engineer]] hat die einzigartige Fähigkeit [[Buildings/de|Gebäude]] zu errichten. Obwohl er über ein vergleichsweise schwaches Waffenarsenal verfügt, hat er mit der [[Sentry Gun/de|Sentry Gun]] mehr als genug, um vielzählige Gegner zurüch zu schlagen. Seine [[Teleporter/de|Teleporter]] teleportieren Teamkameraden an die Front, während seine [[Dispenser/de|Dispenser]] heilen und Munition bereitstellen. Nach dem errichten dieses [[Buildings/de|Gebäudes]] kann der [[Engineer/de|Engineer]] es wieder zusammenpacken und an eine neue Stelle [[Buildings/de#Geb.C3.A4ude_versetzen|versetzen]]. Die [[Buildings/de|Gebäude]] eines [[Engineer/de|Engineers]] werden immer wieder durch feindliche [[Demoman/de|Demomen]] und [[Spy/de|Spies]] bedroht; eine gut abgepasste feindliche [[ÜberCharge/de|Überladung]] kann binnen kurzer Zeit die gesamte harte Arbeit zu nichte machen. Wenn seine Gebäude zerstört werden, ist es wichtig, dass der [[Engineer/de|Engineer]] fliehen kann und eine neue Basis errichten kann. Ein guter [[Engineer/de|Engineer]] platziert seine [[Buildings/de|Gebäude]] an strategisch günstigen Positionen und hat keine Angst davor sich seine Hände schmutzig zu machen, diese zu verteidigen.
+
The [[Spy/de|Spy]] specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can [[Backstab/de|in den Rücken stechen]] enemies and [[Sapper/de|sappen]] [[Engineer/de|Engineer]] [[Buildings/de|Gebäude]]. The [[Spy/de|Spy]] will almost always operate behind enemy lines. To aid in this, he can use [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]] to move about undetected. The ability to see enemy names and [[Health/de|Gesundheit]] allows him to pick off weakened foes with his [[Revolver/de|Revolver]]. Because of the threat he poses, enemies will frequently [[Spy check/de|Spy-Check]] their teammates. The [[Pyro/de|Pyro]]'s flames nullify both [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]], making him the most dangerous counter-class to the [[Spy/de|Spy]]. A good [[Spy/de|Spy]] will use both his [[#PDA_2|Uhr]] and [[Disguise Kit/de|Verkleidungs-Set]] to avoid drawing enemy attention.
  
 
== Waffenabhängige Tipps ==
 
== Waffenabhängige Tipps ==
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=== Primärwaffen ===
 
=== Primärwaffen ===
  
==== [[Shotgun/de|Schrotflinte]] ====
+
==== [[Revolver/de|Revolver]] / [[Big Kill/de|Big Kill]] ====
{{Icon weapon|weapon=Shotgun|icon-size=100x100px}}
+
{{Icon weapon|weapon=Revolver|icon-size=100x100px}} {{Icon weapon|weapon=Big Kill|icon-size=100x100px}}
  
Die [[Shotgun/de|Schrotflinte]] ist eine relativ starke Waffe auf kurze Distanzen. Nutzen Sie sie, um Sie slbst zu verteidigen und Gegner aufzuscheuchen, die sich außerhalb der Reichweite ihrer [[Sentry Gun/de|Sentry Gun]] befinden. Wenn ein [[Spy/de|Spy]] ihr [[Buildings/de|Gebäude]] [[Sapper/de|sappt]] sollten Sie erst versuchen ihn mit der [[Shotgun/de|Schrotflinte]] zu töten, bevor sie beginnen den [[Sapper/de|Sappers]] zu entfernen. Die [[Shotgun/de|Schrotflinte]] ist die bessere Wahl, wenn man viel Schaden über lange Zeit verteilen will.
+
Use the [[Revolver/de|Revolver]] when your [[Backstab/de|Rückenstich]] fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance.
  
 +
==== [[Ambassador/de|Ambassador]] ====
 +
{{Icon weapon|weapon=Ambassador|icon-size=100x100px}}
  
==== [[Frontier Justice/de|Selbstjustiz]] ====
+
Use the Ambassador if you are confident about your aim. The ability to [[Headshot/de|Kopfschuss]] allows you to deal great damage at range, which pairs well with your ability to see enemy [[Health/de|Gesundheit]].
{{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}
 
  
Abgesehen von der Magazingröße ist die [[Frontier Justice/de|Selbstjustiz]] in Blick auf die Statistik identisch mit der [[Shotgun/de|Schrotflinte]]. Man sollte ebenfalls die [[Pistol/de|Pistole]] ausrüsten, damit man die [[Critical_hits/de#Besondere_F.C3.A4lle|Rache-Krits]] sparen kann. Da das Magazin nur drei Schuss umfasst, sollte man vor jedem Schuss gründlich zielen. Auch wenn man die eigene [[Sentry Gun/de|Sentry Gun]] zerstört, erhält man dennoch [[Critical_hits/de#Besondere_F.C3.A4lle|Rache-Krits]].
+
==== [[L'Etranger/de|L'Etranger]] ====
 +
{{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}
 +
 
 +
[[L'Etranger/de|L'Etranger]] converts firepower into potential fleeing power. It pairs well with the [[Cloak and Dagger/de|Cloak and Dagger]] or [[Dead Ringer/de|Scheintoduhr]], watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance.
  
 
=== Sekundärwaffen ===
 
=== Sekundärwaffen ===
  
==== [[Pistol/de|Pistole]] / [[Lugermorph/de|Lugermorph]] ====
+
==== [[Electro Sapper/de|Elektro Sapper]] ====
{{Icon weapon|weapon=Pistol|icon-size=100x100px}} {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}
+
{{Icon weapon|weapon=Electro Sapper|icon-size=100x100px}}
  
Durch den enormen Munitionsvorrat für Ihre [[Pistol/de|Pistole]] kann man ohne Bedenken den Gegner mit Schüssen überfluten. Die Effektivität auf mittleren Entfernungen macht die Pistole in Verbindung mit [[Sentry_Gun/de#Combat_Mini-Sentry_Gun|Combat Mini-Sentry Guns]] nützlich.
+
The [[Electro Sapper/de|Elektro Sapper]] will instantly disable an [[Engineer/de|Engineers]] [[Building/de|Gebäude]] and can only be removed by the [[Engineer/de|Engineer]] or the [[Pyro/de|Pyros]] [[Homewrecker]]. You have an unlimited supply and can place them rapidly on any [[Building/de|Building]] within melee range. Typically, you'll first [[Backstab/de|Backstab]] an [[Engineer/de|Engineer]], then quickly sap any nearby [[Building/de|Gebäude]] to prevent them from firing at you. Your weapons deal reduced damage to any [[Buildings/de|Gebäuden]] that has an [[Electro Sapper/de|Sapper]] on it.
 
 
==== [[Wrangler/de|Sentry-Flüsterer]] ====
 
{{Icon weapon|weapon=Wrangler|icon-size=100x100px}}
 
 
 
Nutzen Sie den [[Wrangler/de|Sentry-Flüsterer]], um Ihrer [[Sentry Gun/de|Sentry Gun]] erhöhte erhöhte Standfestigkeit zu geben und Gegner außerhalb ihrer Standardreichweite zu attackieren. Es ist jedich weiterhin nützlich ihre [[Sentry Gun/de|Sentry Gun]] automatisch steuern zu lassen, da ihre KI aufmerksamer und genauer ist als Sie. Wenn man auf sich selbst feuert, kann man mittels [[Jumping/de|Sentry-Jumps]] ungewöhnliche Positionen erreichen.
 
  
 
=== Nahkampfwaffen ===
 
=== Nahkampfwaffen ===
  
==== [[Wrench/de|Schraubenschlüssel]] / [[Golden Wrench/de|Goldener Schraubenschlüssel]] ====
+
==== [[Knife/de|Messer]] ====
{{Icon weapon|weapon=Wrench|icon-size=100x100px}}  {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}
+
{{Icon weapon|weapon=Knife|icon-size=100x100px}}
 
 
Wenn man ein [[Buildings/de|Gebäude]] in der Bauphase mit einem [[Wrench/de|Schraubenschlüssel]] schlägt, wird dieses doppelt so schnell errichtet. Man kann [[Buildings/de|Gebäude]] ebenfalls über Schläge reparieren. Wenn man einen feindlichen [[Spy/de|Spy]] zu treffen versucht, der nahe eines verbündeten [[Buildings/de|Gebäudes]] steht, wird man dieses anstatt ihm treffen. Man sollte stattdessen die [[Shotgun/de|Schrotflinte]] nutzen, um nahe Feinde anzugreifen.
 
 
 
==== [[Gunslinger/de|Gunslinger]] ====
 
{{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}
 
  
Die Bonusgesundheit, die der [[Gunslinger/de|Gunslinger]] Ihnen verleiht, macht Sie zu einer möglichen Angriffseinheit; nutzen sie die [[Shotgun/de|Schrotflinte]] und die [[Pistol/de|Pistole]], um das Feuer Ihrer [[Sentry_Gun/de#Combat_Mini-Sentry_Gun|Mini-Sentry]] zu ergänzen. Der offensive Spielstil macht die zusätzlichen [[Critical_hits/de#Besondere_F.C3.A4lle|Rache-Krits]], die Sie für ihre [[Frontier Justice/de|Selbstjustiz]] erhalten, sehr nützlich.
+
The [[Knife/de|Messer]] deals pitiful damage. Unless you can [[Backstab/de|Backstab]] an enemy, you're probably better off using your [[Revolver/de|Revolver]] in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the [[Knife/de|Messer]] makes a reliable finisher.
  
 +
==== [[Your Eternal Reward/de|Your Eternal Reward]] ====
 +
{{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}
  
==== [[Southern Hospitality/de|Texanische Gastfreundschaft]] ====
+
The inability to initially [[Disguise/de|verkleiden]] will make you rely more on your [[Cloak/de|Tarnung]] and ability to find good hiding places. Once you obtain a [[Disguise/de|Verkleidung]], you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow [[Disguise/de|Verkleidung]], you can [[Cloak/de|tarnen]] at any time to move at normal walking speed.
{{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}
 
  
Da man wahrscheinlich sowieso sterben wird, wenn man von einem [[Pyro/de|Pyro]] überrascht wird, ist die erhöhte Anfälligkeit gegen Feuer vernachlässigungswert. Der [[Bleeding/de|Bluten]]-Effekt der [[Southern Hospitality/de|Texanischen Gastfreundschaft]] ist nützlich, um [[Cloak/de|getarnter]] [[Spy/de|Spies]] aufzuspüren.
+
==== [[Conniver's Kunai/de|Verschwörer-Kunai]] ====
 +
{{Icon weapon|weapon=Conniver's Kunai|icon-size=100x100px}}
  
 +
The [[Conniver's Kunai/de|Verschwörer-Kunai]] [[Health/de|Lebensverringerung]] will make you very, very frail. Unless you are under the effects of its [[Overheal/de|Überheilung]], you can be killed by just one stray projectile. When using the [[Conniver's Kunai/de|Verschwörer-Kunai]], play aggressively and try to land continuous backstabs to maintain your health. Using the [[Dead Ringer/de|Scheintoduhr]] in conjunction with the [[Conniver's Kunai/de|Verschwörer-Kunai]] will allow you to quickly navigate behind enemy lines without dying to a random shot.
  
==== [[Jag/de|Jaguar]] ====
+
=== PDA 1 ===
{{Icon weapon|weapon=Jag|icon-size=100x100px}}
 
  
Der [[Jag/de|Jaguar]] macht es Ihnen möglich ein neues [[Buildings/de|Gebäude]]-Nest relativ schnell zu errichten. Nutzen Sie ihn, um [[Buildings/de|Gebäude]] schnell zu errichten oder [[Sentry_Gun/de|Sentry-Guns]] schnell an die Front zu [[Buildings/de#Geb.C3.A4ude_versetzen|versetzen]]. Der [[Jag/de|Jaguar]] ist eine schwache Waffe, also nutzen Sie ihre [[Shotgun/de|Schrotflinte]] stattdessen, um nahe Feinde anzugreifen.
+
==== [[Disguise Kit/de|Verkleidungs-Set]] ====
 +
{{Icon weapon|weapon=Disguise Kit|icon-size=100x100px}}
  
== [[Buildings/de|Gebäude]] ==
+
The [[Disguise Kit/de|Verkleidungs-Set]] is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to [[Spy check/de|Spy-Checks]]. Don't behave like a [[Spy/de|Spy]]; for example, reloading your [[Revolver/de|Revolver]] while [[Disguise/de|verkleidet]] will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your [[Disguise/de|Verkleidung]] while [[Cloak/de|unsichtbar]] to throw off enemy suspicion. A [[Disguise/de|Verkleidung]] takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to [[Backstab/de|in den Rücken zu stechen]] foes while they are distracted by your teammates.
  
=== [[Sentry Gun/de|Sentry Gun]] ===
+
=== PDA 2 ===
[[File:RED Level 3 Sentry Gun.png|100px|Sentry Gun]]
 
  
[[Sentry Gun/de|Sentry-Guns]] sind besonders zur Gebietsverteidigung geeignet, nicht um Gegner zu töten. Der Unterschied zwischen exzellenten und durchschnittlichen [[Sentry Gun/de|Sentry]]-Positionen kann sehr klein sein. Wenn man eine [[Sentry Gun/de|Sentry-Gun]] dort platziert, wo sie nichts treffen kann, aber beschossen werden kann, ist es oft nützlich sie um wenige Zentimeter zu verschieben, um zu vermeiden, dass sie von gegnerischen [[Soldier/de|Soldiers]] oder [[Sniper/de|Snipers]] zerstört wird. Vermeiden Sie trickreiche <!-- "gimmicky" --> [[Sentry Gun/de|Sentry]]-Positionen, wie zum Beispiel durch Löcher im Boden zielend, oder in der Mitte von verengten Durchgängen oder hinter scharfen Ecken; Ihre [[Sentry Gun/de|Sentry-Gun]] ist nutzlos, wenn sie nicht auf jeden feuern kann.
+
==== [[Invisibility Watch/de|Unsichtbarkeitsuhr]] / [[Enthusiast's Timepiece/de|Enthusiast's Timepiece]] ====
 +
{{Icon weapon|weapon=Invisibility Watch|icon-size=100x100px}} {{Icon weapon|weapon=Enthusiast's Timepiece|icon-size=100x100px}}
  
=== [[Sentry_Gun/de#Combat_Mini-Sentry_Gun|Combat Mini-Sentry Gun]] ===
+
Out of all your watches, the [[Invisibility Watch/de|Unsichtbarkeitsuhr]] has the smallest margin of error but allows you to cover the furthest distance while [[Cloak/de|invisible]]. Keep moving to decrease the chances of you being detected or cornered and grab Munitions[[Pickups/de|pickups]] to keep your [[Cloak/de|Cloak]] filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down.
[[File:Red Mini Sentry.png|100px|Combat Mini-Sentry Gun]]
 
  
[[Sentry_Gun/de#Combat_Mini-Sentry_Gun|Mini-Sentries]] sind billig, bei der Errichtung, also zögern Sie nicht diese im Freien als Ablenkung zu errichten; Spieler neigen eher dazu diese zu erst anzugreifen. [[Sentry_Gun/de#Combat_Mini-Sentry_Gun|Mini-Sentries]] sind in der Verteidigung recht nutzlos, da ihre verringerte Feuerkraft nicht in der Lage ist Gegner zurückzuschlagen.
+
==== [[Cloak and Dagger/de|Cloak and Dagger]] ====
 +
{{Icon weapon|weapon=Cloak and Dagger|icon-size=100x100px}}
  
=== [[Dispenser/de|Dispenser]] ===
+
The [[Cloak and Dagger/de|Cloak and Dagger]] is best used on maps with few Munitions[[Pickups/de|pickups]]. You can use it to camp an area to pick off important targets, such as enemy [[Medic/de|Medics]]. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of [[Cloak/de|Cloak]]. Continue to be mobile; enemies will be encouraged to [[Spy check/de|Spy-Check]] if you stay in the same area too long. Likewise, don't just use the [[Cloak and Dagger/de|Cloak and Dagger]] to stay out of harm's way; being alive does not necessarily mean being useful.
[[File:Lvl3dispenser.png|100px|Dispenser]]
 
  
Ein [[Dispenser/de|Dispenser]] ist in den meisten Fällen das erste [[Building/de|Gebäude]], dass Sie errichten wollen. Einen [[Dispenser/de|Dispenser]] in vorgeschobenen Positionen zu bauen, heilt und hilft Ihren Teamkameraden ein Gebiet für eine lange Zeit in ihrer Hand zu halten. Es ist möglich auf den eigenen [[Dispenser/de|Dispenser]] zu springen, um unerreichbare Position zu erklettern.
+
==== [[Dead Ringer/de|Scheintoduhr]] ====
 +
{{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}}
  
=== [[Teleporter/de|Teleporter]] ===
+
To make your [[Dead Ringer/de|feign death]] more convincing, consider letting the enemy damage you for a bit before taking out the [[Dead Ringer/de|Scheintoduhr]]. Simply "dying" from [[Fall damage/de|Fallschaden]] is a sure sign that you're a [[Spy/de|Spy]]. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as [[Fire/de|Feuer]], [[Bleeding/de|Bluten]], and [[Jarate/de|Jarate]]. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitions[[Pickups/de|pickups]] are so that you can quickly refill your [[Cloak/de|tarnen]] for emergencies.
[[File:Telespin.png|100px|Teleporter]]
 
  
Sie sollten immer ein [[Teleporter/de|Teleporter]]system am Laufen erhalten, da diese selbst effektiv sind, wenn die überbrückte Distanz klein ist. Sein Sie vorsichtig Ihren [[Teleporter/de|Teleporter]]ausgang nicht das Kampfgeschehen negativ beeinflusst; wenn man Teamkameraden an schlechte Positionen [[Teleporter/de|teleportiert]] kann das Ihre Verteidigung und Ihren Angriff schwächen. Nutzen Sie [[Teleporter/de|Teleporter]], um den Druck der Verstärkung an der Front aufrecht zu erhalten.
+
=== [[Item sets/de#Spy|Sahara Spy]] ===
 +
[[File:Backpack Soldier Bundle.png|100px|Sahara Spy]]
  
 +
The [[Item sets/de#Spy|Sahara Spy]] item set pairs best with the [[Dead Ringer/de|Scheintoduhr]]. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your [[Cloak/de|Tarnung]] never shimmers when using the [[Dead Ringer/de|Scheintoduhr]], the increased [[Cloak/de|Tarnungs]]blinken is nullified.
  
 
{{Class strategy}}
 
{{Class strategy}}
{{Engineer Nav/de}}
+
{{Spy Nav}}
 
 
 
 
[[Category:Strategy/de]]
 
[[Category:Engineer/de]]
 

Latest revision as of 20:10, 2 June 2011

Work in progress
Basic class strategies Weapons Hats
Do Not Want Basic Scout strategy Have Jag Have Humanitarian's Hachimaki
Have Basic Soldier strategy Have Crusader's Crossbow Have Benefactor's Kanmuri
Do Not Have Basic Pyro strategy Have Back Scratcher
Have Basic Demoman strategy Have Loch-n-Load
Have Basic Heavy strategy Have Ullapool Caber
Have Basic Engineer strategy
Have Basic Medic strategy
Have Basic Sniper strategy
Want Basic Spy strategy


The Spy specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can in den Rücken stechen enemies and sappen Engineer Gebäude. The Spy will almost always operate behind enemy lines. To aid in this, he can use Tarnung and Verkleidungen to move about undetected. The ability to see enemy names and Gesundheit allows him to pick off weakened foes with his Revolver. Because of the threat he poses, enemies will frequently Spy-Check their teammates. The Pyro's flames nullify both Tarnung and Verkleidungen, making him the most dangerous counter-class to the Spy. A good Spy will use both his Uhr and Verkleidungs-Set to avoid drawing enemy attention.

Waffenabhängige Tipps

Primärwaffen

Revolver / Big Kill

Item icon Revolver.png Item icon Big Kill.png

Use the Revolver when your Rückenstich fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance.

Ambassador

Item icon Ambassador.png

Use the Ambassador if you are confident about your aim. The ability to Kopfschuss allows you to deal great damage at range, which pairs well with your ability to see enemy Gesundheit.

L'Etranger

Item icon L'Etranger.png

L'Etranger converts firepower into potential fleeing power. It pairs well with the Cloak and Dagger or Scheintoduhr, watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance.

Sekundärwaffen

Elektro Sapper

Item icon Electro Sapper.png

The Elektro Sapper will instantly disable an Engineers Gebäude and can only be removed by the Engineer or the Pyros Homewrecker. You have an unlimited supply and can place them rapidly on any Building within melee range. Typically, you'll first Backstab an Engineer, then quickly sap any nearby Gebäude to prevent them from firing at you. Your weapons deal reduced damage to any Gebäuden that has an Sapper on it.

Nahkampfwaffen

Messer

Item icon Knife.png

The Messer deals pitiful damage. Unless you can Backstab an enemy, you're probably better off using your Revolver in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the Messer makes a reliable finisher.

Your Eternal Reward

Item icon Your Eternal Reward.png

The inability to initially verkleiden will make you rely more on your Tarnung and ability to find good hiding places. Once you obtain a Verkleidung, you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow Verkleidung, you can tarnen at any time to move at normal walking speed.

Verschwörer-Kunai

Item icon Conniver's Kunai.png

The Verschwörer-Kunai Lebensverringerung will make you very, very frail. Unless you are under the effects of its Überheilung, you can be killed by just one stray projectile. When using the Verschwörer-Kunai, play aggressively and try to land continuous backstabs to maintain your health. Using the Scheintoduhr in conjunction with the Verschwörer-Kunai will allow you to quickly navigate behind enemy lines without dying to a random shot.

PDA 1

Verkleidungs-Set

Item icon Disguise Kit.png

The Verkleidungs-Set is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to Spy-Checks. Don't behave like a Spy; for example, reloading your Revolver while verkleidet will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your Verkleidung while unsichtbar to throw off enemy suspicion. A Verkleidung takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to in den Rücken zu stechen foes while they are distracted by your teammates.

PDA 2

Unsichtbarkeitsuhr / Enthusiast's Timepiece

Item icon Invisibility Watch.png Item icon Enthusiast's Timepiece.png

Out of all your watches, the Unsichtbarkeitsuhr has the smallest margin of error but allows you to cover the furthest distance while invisible. Keep moving to decrease the chances of you being detected or cornered and grab Munitionspickups to keep your Cloak filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down.

Cloak and Dagger

Item icon Cloak and Dagger.png

The Cloak and Dagger is best used on maps with few Munitionspickups. You can use it to camp an area to pick off important targets, such as enemy Medics. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of Cloak. Continue to be mobile; enemies will be encouraged to Spy-Check if you stay in the same area too long. Likewise, don't just use the Cloak and Dagger to stay out of harm's way; being alive does not necessarily mean being useful.

Scheintoduhr

Item icon Dead Ringer.png

To make your feign death more convincing, consider letting the enemy damage you for a bit before taking out the Scheintoduhr. Simply "dying" from Fallschaden is a sure sign that you're a Spy. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as Feuer, Bluten, and Jarate. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitionspickups are so that you can quickly refill your tarnen for emergencies.

Sahara Spy

Sahara Spy

The Sahara Spy item set pairs best with the Scheintoduhr. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your Tarnung never shimmers when using the Scheintoduhr, the increased Tarnungsblinken is nullified.