Difference between revisions of "User:Schnusch/de"

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|title =Work in progress
 
|title =Work in progress
 
|align =right
 
|align =right
|width =384px
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|width =640px
 
|style =text-align: left; padding: 1px; text-transform: capitalize;
 
|style =text-align: left; padding: 1px; text-transform: capitalize;
 
|contents =
 
|contents =
 
<table class="transparent" width="100%">
 
<table class="transparent" width="100%">
<th colspan="2" class="header" width="50%">Basic class strategies</th>
+
<th colspan="2" class="header" width="33%">Basic class strategies</th>
<th colspan="2" class="header" width="50%">Weapons</th>
+
<th colspan="2" class="header" width="34%">Weapons</th>
 +
<th colspan="2" class="header" width="33%">Hats</th>
 
<tr>
 
<tr>
 
<td style="text-align: right; vertical-align: middle;">{{P|do not}}</td>
 
<td style="text-align: right; vertical-align: middle;">{{P|do not}}</td>
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<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Jag/de|Jag]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Jag/de|Jag]]</td>
 +
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 +
<td style="text-align: left; vertical-align: middle;">[[Humanitarian's Hachimaki/de|Humanitarian's Hachimaki]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Crusader's Crossbow/de‎|Crusader's Crossbow]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Crusader's Crossbow/de‎|Crusader's Crossbow]]</td>
 +
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 +
<td style="text-align: left; vertical-align: middle;">[[Benefactor's Kanmuri/de|Benefactor's Kanmuri]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="text-align: right; vertical-align: middle;">{{P|want}}</td>
+
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Sniper strategy/de|Basic Sniper strategy]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Sniper strategy/de|Basic Sniper strategy]]</td>
 
</tr>
 
</tr>
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<!-- -------------------------------------------------------------------------------------------------------------------- -->
 
<!-- -------------------------------------------------------------------------------------------------------------------- -->
  
{{DISPLAYTITLE:Medic-Grundlagen}}
+
{{DISPLAYTITLE:Spy-Grundlagen}}
The [[Medic/de|Medic]] is arguably the most important class on a team. Although he only has average health and mediocre firepower, his ability to heal and [[Healing/de#.C3.9Cberheilung|überheilen]] teammates using his [[Medi Gun/de|Medigun]] is invaluable. Additionally, the [[Medic/de|Medic]] continually builds an [[ÜberCharge/de|Überladung]] meter as he heals others. Once full, he can provide invulnerability with the [[Medi Gun/de|Medigun]] or [[Critical hits/de|Kritboost]] a teammate with the [[Kritzkrieg/de|Kritzkrieg]]. Proper deployment of an [[ÜberCharge/de|Überladung]] can easily make the difference between victory and defeat. In any firefight, it is incredibly important that the [[Medic/de|Medic]] survives. Teammates may die, [[Glossary of player terms#P 2|pockets]] may die, [[ÜberCharge/de|Überladung]] may be spent, but as long as the [[Medic/de|Medic]] is alive and [[Buildings/de|Gebäude]] a new [[ÜberCharge/de|Überladung]], his team has the advantage. The [[Medic/de|Medic]] relies on having good teammates; as long as he is protected, he is free to heal and keep his team alive.  
+
The [[Spy/de|Spy]] specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can [[Backstab/de|in den Rücken stechen]] enemies and [[Sapper/de|sappen]] [[Engineer/de|Engineer]] [[Buildings/de|Gebäude]]. The [[Spy/de|Spy]] will almost always operate behind enemy lines. To aid in this, he can use [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]] to move about undetected. The ability to see enemy names and [[Health/de|Gesundheit]] allows him to pick off weakened foes with his [[Revolver/de|Revolver]]. Because of the threat he poses, enemies will frequently [[Spy check/de|Spy-Check]] their teammates. The [[Pyro/de|Pyro]]'s flames nullify both [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]], making him the most dangerous counter-class to the [[Spy/de|Spy]]. A good [[Spy/de|Spy]] will use both his [[#PDA_2|Uhr]] and [[Disguise Kit/de|Verkleidungs-Set]] to avoid drawing enemy attention.
  
 
== Waffenabhängige Tipps ==
 
== Waffenabhängige Tipps ==
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=== Primärwaffen ===
 
=== Primärwaffen ===
  
Your ability to [[Healing/de|heilen]] others will often make you the number one target of many enemy players. Be hard to hit; jump, duck, and [[Strafing/de]] to avoid damage. Rely on your teammates to protect you. Your natural [[health]] regeneration will often not be enough to keep you alive, so also ask allies to leave [[Health]] pickups for you. If they die and you are forced to fight, you should also be retreating.
+
==== [[Revolver/de|Revolver]] / [[Big Kill/de|Big Kill]] ====
+
{{Icon weapon|weapon=Revolver|icon-size=100x100px}} {{Icon weapon|weapon=Big Kill|icon-size=100x100px}}
==== [[Syringe Gun/de|Spritzen-MG]] ====
 
{{Icon weapon|weapon=Syringe Gun|icon-size=100x100px}}
 
  
Although the [[Syringe Gun/de|Spritzen-MG]] fires rapidly and deals fair damage, you should still be relying on your teammates to protect you. The needles from the [[Syringe Gun/de|Spritzen-MG]] travel slowly in a gentle parabolic arc. Over distances, aim upwards slightly and lead your targets accordingly.  
+
Use the [[Revolver/de|Revolver]] when your [[Backstab/de|Rückenstich]] fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance.
  
==== [[Blutsauger/de|Blutsauger]] ====
+
==== [[Ambassador/de|Ambassador]] ====
{{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}
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{{Icon weapon|weapon=Ambassador|icon-size=100x100px}}
  
The [[Blutsauger/de|Blutsauger]] is best when you often find yourself near the frontlines. If you constantly land your shots, you will heal yourself more than your standard regeneration can. If you're on [[Fire/de|brennen]] or [[Bleeding/de|bluten]], you can stop [[Healing/de|heilen]] and attack with the [[Blutsauger/de|Blutsauger]] to restore some [[Health/de|Gesungheit]]. Don't actively seek out fights; you are still your team's main source of [[Healing/de|Heilung]].
+
Use the Ambassador if you are confident about your aim. The ability to [[Headshot/de|Kopfschuss]] allows you to deal great damage at range, which pairs well with your ability to see enemy [[Health/de|Gesundheit]].  
  
==== [[Crusader's Crossbow/de|Kreuzritters Armbrust]] ====
+
==== [[L'Etranger/de|L'Etranger]] ====
{{Icon weapon|weapon=Crusader's Crossbow|icon-size=100x100px}}
+
{{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}
  
Des [[Crusader's Crossbow/de|Kreuzritters Armbrust]] allows you to [[Healing/de|heilen]] teammates from very far away. At close range, it can be used for a quick burst of [[Healing/de|heilen]] to a critically wounded ally. For the most part, stick to your [[Medi Gun]], as the [[Crusader's Crossbow/de|Armbrust]] won't help build your [[ÜberCharge/de|Überladung]]. The [[Healing/de|heilen]] is not meant for combat; in addition to its slow reload time, the bolts arc over distances and travel relatively slowly, making them difficult to aim. Think of its ability to damage enemies as a bonus and let your teammates do the fighting.
+
[[L'Etranger/de|L'Etranger]] converts firepower into potential fleeing power. It pairs well with the [[Cloak and Dagger/de|Cloak and Dagger]] or [[Dead Ringer/de|Scheintoduhr]], watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance.
  
 
=== Sekundärwaffen ===
 
=== Sekundärwaffen ===
  
Your healing beam will stay locked onto a patient no matter what direction you face, so turn around frequently to watch for [[Spy/de|Spies]] and other [[Ambush/de|Hinterhalten]]. The beam can bend around corners, allowing you to heal teammates from behind cover. Don't make the common mistake of only [[Healing/de|heilen]] one player. Your [[ÜberCharge/de|Überladung]] will fill up more quickly if you are healing wounded allies, so spread your [[Healing/de|Heilung]] evenly during moments of downtime. Generally speaking, you first want to [[Healing/de|heilen]] other [[Medic/de|Medics]], then combat classes, then support classes. Whenever it comes time to unleash a [[ÜberCharge/de|Überladung]], inform your team.  You'll want as much support as possible following behind you and your patient.
+
==== [[Electro Sapper/de|Elektro Sapper]] ====
 +
{{Icon weapon|weapon=Electro Sapper|icon-size=100x100px}}
 +
 
 +
The [[Electro Sapper/de|Elektro Sapper]] will instantly disable an [[Engineer/de|Engineers]] [[Building/de|Gebäude]] and can only be removed by the [[Engineer/de|Engineer]] or the [[Pyro/de|Pyros]] [[Homewrecker]]. You have an unlimited supply and can place them rapidly on any [[Building/de|Building]] within melee range. Typically, you'll first [[Backstab/de|Backstab]] an [[Engineer/de|Engineer]], then quickly sap any nearby [[Building/de|Gebäude]] to prevent them from firing at you. Your weapons deal reduced damage to any [[Buildings/de|Gebäuden]] that has an [[Electro Sapper/de|Sapper]] on it.
 +
 
 +
=== Nahkampfwaffen ===
  
==== [[Medi Gun/de|Medigun]] ====
+
==== [[Knife/de|Messer]] ====
{{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
+
{{Icon weapon|weapon=Knife|icon-size=100x100px}}
  
Most of the time, you will equip the Medi Gun for the standard [[ÜberCharge/de|Überladung]]. While your [[Medic buddy/de|Partner]] will differ from time to time, an [[ÜberCharge/de|Überladung]] will help your team make a push into almost any defensive encampment, particularly those with [[Sentry Gun]]s. Invincibility is useful on defense, too; you can counter an enemy [[Medic/de|Medic]] [[ÜberCharge/de|Überladung]] by deploying your own, preferably just after his finishes. If you are in danger of being killed, activate your [[ÜberCharge/de|Überladung]] in self-defense; it's better to survive then to die with a full meter. You can keep two targets [[ÜberCharge/de|überladen]] at once by quickly switching between them. Although your charge drains faster, you will generally make the team push stronger.
+
The [[Knife/de|Messer]] deals pitiful damage. Unless you can [[Backstab/de|Backstab]] an enemy, you're probably better off using your [[Revolver/de|Revolver]] in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the [[Knife/de|Messer]] makes a reliable finisher.
  
==== [[Kritzkrieg/de|Kritzkrieg]] ====
+
==== [[Your Eternal Reward/de|Your Eternal Reward]] ====
{{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}
+
{{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}
  
The best candidates for the [[Kritzkrieg/de|Kritzkriegs]] [[ÜberCharge/de|Überladung]] are the [[Soldier/de|Soldier]], the [[Demoman/de|Demoman]], and the [[Heavy/de|Heavy]]. These classes can deal damage over a wide area and use the [[Critical hits/de|kritische Treffer]] to eliminate entire groups of enemies. Deploying the [[Kritzkrieg/de|Kritzkriegs]] does not protect you, so you're relying completely on the skill level of your patient. You cannot use the [[Kritzkrieg/de|Kritzkriegs]] to counter a standard [[ÜberCharge/de|Überladung]]. Because your meter charges faster, it is best to deploy the [[Kritzkrieg/de|Kritzkriegs]] as soon as possible, before the enemy [[Medic/de|Medics]] are fully charged. [[Sentry Gun/de|Sentry-Guns]] are not affected by [[Critical hits/de|kritische Treffer]], so do not use the [[Kritzkrieg/de|Kritzkriegs]] when trying to destroy [[Engineer/de|Engineer]] nests.
+
The inability to initially [[Disguise/de|verkleiden]] will make you rely more on your [[Cloak/de|Tarnung]] and ability to find good hiding places. Once you obtain a [[Disguise/de|Verkleidung]], you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow [[Disguise/de|Verkleidung]], you can [[Cloak/de|tarnen]] at any time to move at normal walking speed.
  
=== Nahkampfwaffen ===
+
==== [[Conniver's Kunai/de|Verschwörer-Kunai]] ====
 +
{{Icon weapon|weapon=Conniver's Kunai|icon-size=100x100px}}
 +
 
 +
The [[Conniver's Kunai/de|Verschwörer-Kunai]] [[Health/de|Lebensverringerung]] will make you very, very frail. Unless you are under the effects of its [[Overheal/de|Überheilung]], you can be killed by just one stray projectile. When using the [[Conniver's Kunai/de|Verschwörer-Kunai]], play aggressively and try to land continuous backstabs to maintain your health. Using the [[Dead Ringer/de|Scheintoduhr]] in conjunction with the [[Conniver's Kunai/de|Verschwörer-Kunai]] will allow you to quickly navigate behind enemy lines without dying to a random shot.
 +
 
 +
=== PDA 1 ===
  
==== [[Bonesaw/de|Knochensäge]] ====
+
==== [[Disguise Kit/de|Verkleidungs-Set]] ====
{{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}
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{{Icon weapon|weapon=Disguise Kit|icon-size=100x100px}}
  
The [[Bonesaw/de|Knochensäge]] is useful for getting the first strike on a distracted opponent but still loses to the [[Syringe Gun/de|Spritzen-MG]] in damage over time. There is no reason to use the [[Bonesaw/de|Knochensäge]], because [[Medic/de|Medics]] generally don't fight, all of your other melee weapons are usually seen as straight upgrades.  
+
The [[Disguise Kit/de|Verkleidungs-Set]] is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to [[Spy check/de|Spy-Checks]]. Don't behave like a [[Spy/de|Spy]]; for example, reloading your [[Revolver/de|Revolver]] while [[Disguise/de|verkleidet]] will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your [[Disguise/de|Verkleidung]] while [[Cloak/de|unsichtbar]] to throw off enemy suspicion. A [[Disguise/de|Verkleidung]] takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to [[Backstab/de|in den Rücken zu stechen]] foes while they are distracted by your teammates.
  
==== [[Übersaw/de|Übersäge]] ====
+
=== PDA 2 ===
{{Icon weapon|weapon=Übersaw|icon-size=100x100px}}
 
  
Use your [[Übersaw/de|Übersäge]] when cornered by the enemy to rapidly fill your [[ÜberCharge/de|Überladung]] meter. Don't be zealous; once your meter is filled, escape back to your teammates, deploying the [[ÜberCharge/de|Überladung]] if you need to.
+
==== [[Invisibility Watch/de|Unsichtbarkeitsuhr]] / [[Enthusiast's Timepiece/de|Enthusiast's Timepiece]] ====
 +
{{Icon weapon|weapon=Invisibility Watch|icon-size=100x100px}} {{Icon weapon|weapon=Enthusiast's Timepiece|icon-size=100x100px}}
  
==== [[Vita-Saw/de|Vital-Säge]] ====
+
Out of all your watches, the [[Invisibility Watch/de|Unsichtbarkeitsuhr]] has the smallest margin of error but allows you to cover the furthest distance while [[Cloak/de|invisible]]. Keep moving to decrease the chances of you being detected or cornered and grab Munitions[[Pickups/de|pickups]] to keep your [[Cloak/de|Cloak]] filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down.
{{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}}
 
  
Equip the [[Vita-Saw/de|Vital-Säge]] if you are dying often enough that the 20% saved charge can make a difference. If targeted by a competent enemy, the [[Health/de|Gesungheit]] penalty won't make a difference. It is useless in [[Arena/de|Arena]] or in [[Sudden death/de|Endkampf]].
+
==== [[Cloak and Dagger/de|Cloak and Dagger]] ====
 +
{{Icon weapon|weapon=Cloak and Dagger|icon-size=100x100px}}
  
==== [[Amputator/de|Amputator]] ====
+
The [[Cloak and Dagger/de|Cloak and Dagger]] is best used on maps with few Munitions[[Pickups/de|pickups]]. You can use it to camp an area to pick off important targets, such as enemy [[Medic/de|Medics]]. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of [[Cloak/de|Cloak]]. Continue to be mobile; enemies will be encouraged to [[Spy check/de|Spy-Check]] if you stay in the same area too long. Likewise, don't just use the [[Cloak and Dagger/de|Cloak and Dagger]] to stay out of harm's way; being alive does not necessarily mean being useful.
{{Icon weapon|weapon=Amputator|icon-size=100x100px}}
 
  
The Amputator is a straight upgrade to the [[Bonesaw/de|Knochensäge]]. Its taunt cannot build your [[ÜberCharge/de|Überladung]] meter, so you should still be using the [[Medi Gun/de|Medigun]] for most of your healing. Only use its taunt-heal when your team is clustered up and there are no enemies in sight. Taunting in the midst of combat will get you killed, no matter how much healing you provide.
+
==== [[Dead Ringer/de|Scheintoduhr]] ====
 +
{{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}}
  
=== [[Item_sets/de#Medic|Der Mittelalterliche Medic]] ===
+
To make your [[Dead Ringer/de|feign death]] more convincing, consider letting the enemy damage you for a bit before taking out the [[Dead Ringer/de|Scheintoduhr]]. Simply "dying" from [[Fall damage/de|Fallschaden]] is a sure sign that you're a [[Spy/de|Spy]]. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as [[Fire/de|Feuer]], [[Bleeding/de|Bluten]], and [[Jarate/de|Jarate]]. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitions[[Pickups/de|pickups]] are so that you can quickly refill your [[Cloak/de|tarnen]] for emergencies.
[[File:Backpack Medic Bundle.png|100px|Der Mittelalterliche Medic]]
 
  
The increased health regeneration can significantly increase your survivability. However, only using the [[Crusader's Crossbow/de|Kreuzritters Armbrust]] to fight off enemies will be very difficult. As the name implies, this is your item set of choice in [[Medieval mode/de|Medieval Mode]].
+
=== [[Item sets/de#Spy|Sahara Spy]] ===
 +
[[File:Backpack Soldier Bundle.png|100px|Sahara Spy]]
  
{{Class strategy/de}}
+
The [[Item sets/de#Spy|Sahara Spy]] item set pairs best with the [[Dead Ringer/de|Scheintoduhr]]. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your [[Cloak/de|Tarnung]] never shimmers when using the [[Dead Ringer/de|Scheintoduhr]], the increased [[Cloak/de|Tarnungs]]blinken is nullified.
{{Medic Nav/de}}
 
  
[[Category:Strategy/de]]
+
{{Class strategy}}
[[Category:Medic/de]]
+
{{Spy Nav}}

Latest revision as of 20:10, 2 June 2011

Work in progress
Basic class strategies Weapons Hats
Do Not Want Basic Scout strategy Have Jag Have Humanitarian's Hachimaki
Have Basic Soldier strategy Have Crusader's Crossbow Have Benefactor's Kanmuri
Do Not Have Basic Pyro strategy Have Back Scratcher
Have Basic Demoman strategy Have Loch-n-Load
Have Basic Heavy strategy Have Ullapool Caber
Have Basic Engineer strategy
Have Basic Medic strategy
Have Basic Sniper strategy
Want Basic Spy strategy


The Spy specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can in den Rücken stechen enemies and sappen Engineer Gebäude. The Spy will almost always operate behind enemy lines. To aid in this, he can use Tarnung and Verkleidungen to move about undetected. The ability to see enemy names and Gesundheit allows him to pick off weakened foes with his Revolver. Because of the threat he poses, enemies will frequently Spy-Check their teammates. The Pyro's flames nullify both Tarnung and Verkleidungen, making him the most dangerous counter-class to the Spy. A good Spy will use both his Uhr and Verkleidungs-Set to avoid drawing enemy attention.

Waffenabhängige Tipps

Primärwaffen

Revolver / Big Kill

Item icon Revolver.png Item icon Big Kill.png

Use the Revolver when your Rückenstich fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance.

Ambassador

Item icon Ambassador.png

Use the Ambassador if you are confident about your aim. The ability to Kopfschuss allows you to deal great damage at range, which pairs well with your ability to see enemy Gesundheit.

L'Etranger

Item icon L'Etranger.png

L'Etranger converts firepower into potential fleeing power. It pairs well with the Cloak and Dagger or Scheintoduhr, watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance.

Sekundärwaffen

Elektro Sapper

Item icon Electro Sapper.png

The Elektro Sapper will instantly disable an Engineers Gebäude and can only be removed by the Engineer or the Pyros Homewrecker. You have an unlimited supply and can place them rapidly on any Building within melee range. Typically, you'll first Backstab an Engineer, then quickly sap any nearby Gebäude to prevent them from firing at you. Your weapons deal reduced damage to any Gebäuden that has an Sapper on it.

Nahkampfwaffen

Messer

Item icon Knife.png

The Messer deals pitiful damage. Unless you can Backstab an enemy, you're probably better off using your Revolver in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the Messer makes a reliable finisher.

Your Eternal Reward

Item icon Your Eternal Reward.png

The inability to initially verkleiden will make you rely more on your Tarnung and ability to find good hiding places. Once you obtain a Verkleidung, you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow Verkleidung, you can tarnen at any time to move at normal walking speed.

Verschwörer-Kunai

Item icon Conniver's Kunai.png

The Verschwörer-Kunai Lebensverringerung will make you very, very frail. Unless you are under the effects of its Überheilung, you can be killed by just one stray projectile. When using the Verschwörer-Kunai, play aggressively and try to land continuous backstabs to maintain your health. Using the Scheintoduhr in conjunction with the Verschwörer-Kunai will allow you to quickly navigate behind enemy lines without dying to a random shot.

PDA 1

Verkleidungs-Set

Item icon Disguise Kit.png

The Verkleidungs-Set is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to Spy-Checks. Don't behave like a Spy; for example, reloading your Revolver while verkleidet will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your Verkleidung while unsichtbar to throw off enemy suspicion. A Verkleidung takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to in den Rücken zu stechen foes while they are distracted by your teammates.

PDA 2

Unsichtbarkeitsuhr / Enthusiast's Timepiece

Item icon Invisibility Watch.png Item icon Enthusiast's Timepiece.png

Out of all your watches, the Unsichtbarkeitsuhr has the smallest margin of error but allows you to cover the furthest distance while invisible. Keep moving to decrease the chances of you being detected or cornered and grab Munitionspickups to keep your Cloak filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down.

Cloak and Dagger

Item icon Cloak and Dagger.png

The Cloak and Dagger is best used on maps with few Munitionspickups. You can use it to camp an area to pick off important targets, such as enemy Medics. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of Cloak. Continue to be mobile; enemies will be encouraged to Spy-Check if you stay in the same area too long. Likewise, don't just use the Cloak and Dagger to stay out of harm's way; being alive does not necessarily mean being useful.

Scheintoduhr

Item icon Dead Ringer.png

To make your feign death more convincing, consider letting the enemy damage you for a bit before taking out the Scheintoduhr. Simply "dying" from Fallschaden is a sure sign that you're a Spy. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as Feuer, Bluten, and Jarate. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitionspickups are so that you can quickly refill your tarnen for emergencies.

Sahara Spy

Sahara Spy

The Sahara Spy item set pairs best with the Scheintoduhr. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your Tarnung never shimmers when using the Scheintoduhr, the increased Tarnungsblinken is nullified.