Difference between revisions of "User:Schnusch/de"

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{{DISPLAYTITLE:Sniper-Grundlagen}}
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{{DISPLAYTITLE:Spy-Grundlagen}}
The [[Sniper/de|Sniper]] excels in picking off enemies from great distances. He is capable of landing [[Headshot/de|Kopfschuß]] that deal severe damage. With good aim, he can devastate foes before they even get close to him. His effectiveness increases exponentially with the player's skill; one good [[Sniper/de|Sniper]] is worth three or more. Important targets for a [[Sniper/de|Sniper]] include enemy [[Sniper/de|Snipers]], [[Medic/de|Medics]], [[Heavy/de|Heavies]] and [[Engineer/de|Engineers]]. The [[Sniper/de|Sniper]] is one of the weakest classes at close range combat and is often targeted by enemy [[Spy/de|Spies]]. If cornered and alone, he is likely to be killed. A good [[Sniper/de|Sniper]] roams around the battlefield behind his team's combat classes and does not camp a single spot.
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The [[Spy/de|Spy]] specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can [[Backstab/de|in den Rücken stechen]] enemies and [[Sapper/de|sappen]] [[Engineer/de|Engineer]] [[Buildings/de|Gebäude]]. The [[Spy/de|Spy]] will almost always operate behind enemy lines. To aid in this, he can use [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]] to move about undetected. The ability to see enemy names and [[Health/de|Gesundheit]] allows him to pick off weakened foes with his [[Revolver/de|Revolver]]. Because of the threat he poses, enemies will frequently [[Spy check/de|Spy-Check]] their teammates. The [[Pyro/de|Pyro]]'s flames nullify both [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]], making him the most dangerous counter-class to the [[Spy/de|Spy]]. A good [[Spy/de|Spy]] will use both his [[#PDA_2|Uhr]] and [[Disguise Kit/de|Verkleidungs-Set]] to avoid drawing enemy attention.
  
 
== Waffenabhängige Tipps ==
 
== Waffenabhängige Tipps ==
  
 
=== Primärwaffen ===
 
=== Primärwaffen ===
All of your primary weapons rely on precise aiming, so experiment with your mouse sensitivity until you feel comfortable. If it is too low, you will have difficulty aiming at enemies who actively dodge. If it is too high, you will have trouble aiming at more specific targets, like your enemies' heads. If you are firing from unusual locations, remember that the [[Deathcam/de|Deathcam]] reveals your location to the enemy. Switch positions often and keep an eye out for enemy [[Spy/de|Spies]].
 
  
==== [[Sniper Rifle/de|Scharfschützengewehr]] ====
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==== [[Revolver/de|Revolver]] / [[Big Kill/de|Big Kill]] ====
{{Icon weapon|weapon=Sniper Rifle|icon-size=100x100px}}
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{{Icon weapon|weapon=Revolver|icon-size=100x100px}} {{Icon weapon|weapon=Big Kill|icon-size=100x100px}}
  
Your [[Sniper Rifle/de|Scharfschützengewehrs]] laser dot is visible to the enemy. If you want to hide it, aim at a nearby object until you are ready to shoot. A quick [[Headshot/de|Kopfschuß]] will deal as much damage as a fully charged bodyshot. As long as your aim is precise, you can quickly deal tons of damage. However, don't risk missing a [[Headshot/de|Kopfschuß]] if it isn't necessary; a fully charged bodyshot will instantly kill five out of the nine classes. When not scoped, your [[Sniper Rifle/de|Scharfschützengewehrs]] is still completely accurate and deals uncharged bodyshot damage. Don't bother scoping if you have to fire immediately.
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Use the [[Revolver/de|Revolver]] when your [[Backstab/de|Rückenstich]] fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance.
  
==== [[Huntsman/de|Huntsman]] ====
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==== [[Ambassador/de|Ambassador]] ====
{{Icon weapon|weapon=Huntsman|icon-size=100x100px}}
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{{Icon weapon|weapon=Ambassador|icon-size=100x100px}}
  
Because you cannot zoom in, the [[Huntsman/de|Huntsman]] promotes fighting near the front lines. [[Huntsman/de|Huntsman]]pfeile are [[Projectiles/de|Projektile]] that travel in a light arc, so lead your target accordingly. Charging your shot will decrease this arc and increase the arrow's speed and damage. If you keep an arrow drawn for over five seconds, the shot will not follow your crosshair and will generally miss. Alternate fire will let you stop charging your arrow, allowing you to save ammo and relax the [[Sniper/de|Snipers]] arm. Friendly [[Pyro/de|Pyros]] can light your arrows on fire, allowing you to ignite enemies from far away.
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Use the Ambassador if you are confident about your aim. The ability to [[Headshot/de|Kopfschuss]] allows you to deal great damage at range, which pairs well with your ability to see enemy [[Health/de|Gesundheit]].  
  
==== [[Sydney Sleeper/de|Sydney Sleeper]] ====
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==== [[L'Etranger/de|L'Etranger]] ====
{{Icon weapon|weapon=Sydney Sleeper|icon-size=100x100px}}
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{{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}
  
Use the [[Sydney Sleeper/de|Sydney Sleeper]] if you have less than average aim. Support your team by applying [[Jarate/de|Jarate]] on dangerous foes, such as [[Heavy/de|Heavies]]. Pair it with the [[Submachine Gun/de|SMG]] to deal with enemies at medium range. Without the ability to [[Headshot/de|Kopfschuß]], you are very vulnerable to enemy [[Sniper/de|Snipers]] that use the standard [[Sniper Rifle/de|Scharfschützengewehrs]].
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[[L'Etranger/de|L'Etranger]] converts firepower into potential fleeing power. It pairs well with the [[Cloak and Dagger/de|Cloak and Dagger]] or [[Dead Ringer/de|Scheintoduhr]], watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance.
  
 
=== Sekundärwaffen ===
 
=== Sekundärwaffen ===
  
==== [[Submachine Gun/de|SMG]] ====
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==== [[Electro Sapper/de|Elektro Sapper]] ====
{{Icon weapon|weapon=Submachine Gun|icon-size=100x100px}}
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{{Icon weapon|weapon=Electro Sapper|icon-size=100x100px}}
  
The [[Submachine Gun/de|SMG]] (Submachine Gun) is a weak weapon, but you can use it to finish off damaged foes. Because of its close range nature, it pairs well with the [[Huntsman/de|Huntsman]]. Equip the Submachine Gun when you're operating away from teammates; it is easier to defend yourself with than Jarate.
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The [[Electro Sapper/de|Elektro Sapper]] will instantly disable an [[Engineer/de|Engineers]] [[Building/de|Gebäude]] and can only be removed by the [[Engineer/de|Engineer]] or the [[Pyro/de|Pyros]] [[Homewrecker]]. You have an unlimited supply and can place them rapidly on any [[Building/de|Building]] within melee range. Typically, you'll first [[Backstab/de|Backstab]] an [[Engineer/de|Engineer]], then quickly sap any nearby [[Building/de|Gebäude]] to prevent them from firing at you. Your weapons deal reduced damage to any [[Buildings/de|Gebäuden]] that has an [[Electro Sapper/de|Sapper]] on it.
  
==== [[Razorback/de|Razorback]] ====
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=== Nahkampfwaffen ===
{{Icon weapon|weapon=Razorback|icon-size=100x100px}}
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==== [[Knife/de|Messer]] ====
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{{Icon weapon|weapon=Knife|icon-size=100x100px}}
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The [[Knife/de|Messer]] deals pitiful damage. Unless you can [[Backstab/de|Backstab]] an enemy, you're probably better off using your [[Revolver/de|Revolver]] in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the [[Knife/de|Messer]] makes a reliable finisher.
  
The Razorback works best when you fight near allies, where enemy Spies risk revealing themselves if they were to attack you. If you are isolated, a Spy can still use his Revolver to easily kill you. The [[Submachine Gun/de|SMG]] or [[Jarate/de|Jarate]] are better anti-[[Spy/de|Spy]] choices if you're not being constantly assaulted.
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==== [[Your Eternal Reward/de|Your Eternal Reward]] ====
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{{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}
  
==== [[Jarate/de|Jarate]] ====
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The inability to initially [[Disguise/de|verkleiden]] will make you rely more on your [[Cloak/de|Tarnung]] and ability to find good hiding places. Once you obtain a [[Disguise/de|Verkleidung]], you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow [[Disguise/de|Verkleidung]], you can [[Cloak/de|tarnen]] at any time to move at normal walking speed.
{{Icon weapon|weapon=Jarate|icon-size=100x100px}}
 
  
In large firefights, use [[Jarate/de|Jarate]] to douse multiple enemies at once and let your teammates finish the job. Pair it with the [[Bushwacka/de|Bushwacka]] to quickly dispatch foes that get too close. [[Jarate/de|Jarate]] can be thrown at a [[Spy/de|Spy]] to easily nullify his [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidung]].
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==== [[Conniver's Kunai/de|Verschwörer-Kunai]] ====
 +
{{Icon weapon|weapon=Conniver's Kunai|icon-size=100x100px}}
  
==== [[Darwin's Danger Shield/de|Darwin's Danger Shield]] ====
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The [[Conniver's Kunai/de|Verschwörer-Kunai]] [[Health/de|Lebensverringerung]] will make you very, very frail. Unless you are under the effects of its [[Overheal/de|Überheilung]], you can be killed by just one stray projectile. When using the [[Conniver's Kunai/de|Verschwörer-Kunai]], play aggressively and try to land continuous backstabs to maintain your health. Using the [[Dead Ringer/de|Scheintoduhr]] in conjunction with the [[Conniver's Kunai/de|Verschwörer-Kunai]] will allow you to quickly navigate behind enemy lines without dying to a random shot.
{{Icon weapon|weapon=Darwin's Danger Shield|icon-size=100x100px}}
 
  
Consider using the [[Darwin's Danger Shield/de|Darwin's Danger Shield]] with the [[Huntsman/de|Huntsman]] for close range combat. It does not protect you from [[Backstab/de|Kückenstichen]], so you are as vulnerable to [[Spy/de|Spies]] as ever.
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=== PDA 1 ===
  
=== Nahkampfwaffen ===
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==== [[Disguise Kit/de|Verkleidungs-Set]] ====
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{{Icon weapon|weapon=Disguise Kit|icon-size=100x100px}}
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The [[Disguise Kit/de|Verkleidungs-Set]] is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to [[Spy check/de|Spy-Checks]]. Don't behave like a [[Spy/de|Spy]]; for example, reloading your [[Revolver/de|Revolver]] while [[Disguise/de|verkleidet]] will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your [[Disguise/de|Verkleidung]] while [[Cloak/de|unsichtbar]] to throw off enemy suspicion. A [[Disguise/de|Verkleidung]] takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to [[Backstab/de|in den Rücken zu stechen]] foes while they are distracted by your teammates.
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=== PDA 2 ===
  
==== [[Kukri/de|Kukri]] ====
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==== [[Invisibility Watch/de|Unsichtbarkeitsuhr]] / [[Enthusiast's Timepiece/de|Enthusiast's Timepiece]] ====
{{Icon weapon|weapon=Kukri|icon-size=100x100px}}
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{{Icon weapon|weapon=Invisibility Watch|icon-size=100x100px}} {{Icon weapon|weapon=Enthusiast's Timepiece|icon-size=100x100px}}
  
The [[Kukri/de|Kukri]] is your go-to weapon when dealing with enemies at close range, especially [[Spy/de|Spies]].
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Out of all your watches, the [[Invisibility Watch/de|Unsichtbarkeitsuhr]] has the smallest margin of error but allows you to cover the furthest distance while [[Cloak/de|invisible]]. Keep moving to decrease the chances of you being detected or cornered and grab Munitions[[Pickups/de|pickups]] to keep your [[Cloak/de|Cloak]] filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down.
  
==== [[Tribalman's Shiv/de|Stammesklinge]] ====
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==== [[Cloak and Dagger/de|Cloak and Dagger]] ====
{{Icon weapon|weapon=Tribalman's Shiv|icon-size=100x100px}}
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{{Icon weapon|weapon=Cloak and Dagger|icon-size=100x100px}}
  
When including the [[Bleed/de|Bluten]]effekt, one hit from the [[Tribalman's Shiv/de|Stammesklinge]] does more damage than the standard [[Kukri/de|Kukri]], but over a longer period of time. Use it when you find yourself landing only a few melee hits on nearby foes. Coating an enemy in [[Jarate/de|Jarate]] will greatly enhance the damage bleeding does.  Der [[Bleed/de|Bluten]]effekt can be used to track down [[Cloak/de|getarnte]] [[Spy/de|Spies]].
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The [[Cloak and Dagger/de|Cloak and Dagger]] is best used on maps with few Munitions[[Pickups/de|pickups]]. You can use it to camp an area to pick off important targets, such as enemy [[Medic/de|Medics]]. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of [[Cloak/de|Cloak]]. Continue to be mobile; enemies will be encouraged to [[Spy check/de|Spy-Check]] if you stay in the same area too long. Likewise, don't just use the [[Cloak and Dagger/de|Cloak and Dagger]] to stay out of harm's way; being alive does not necessarily mean being useful.
  
==== [[Bushwacka/de|Bushwacka]] ====
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==== [[Dead Ringer/de|Scheintoduhr]] ====
{{Icon weapon|weapon=Bushwacka|icon-size=100x100px}}
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{{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}}
  
Use the [[Bushwacka/de|Bushwacka]] in combination with [[Jarate/de|Jarate]] to quickly dispatch nearby foes. Enemies will rarely charge directly at you, making the [[Bushwacka/de|Bushwacka]]-[[Sydney Sleeper/de|Sydney Sleeper]] combo less effective. If a [[Pyro/de|Pyro]] manages to corner you, you're probably going to die anyway, making the fire vulnerability negligible.
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To make your [[Dead Ringer/de|feign death]] more convincing, consider letting the enemy damage you for a bit before taking out the [[Dead Ringer/de|Scheintoduhr]]. Simply "dying" from [[Fall damage/de|Fallschaden]] is a sure sign that you're a [[Spy/de|Spy]]. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as [[Fire/de|Feuer]], [[Bleeding/de|Bluten]], and [[Jarate/de|Jarate]]. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitions[[Pickups/de|pickups]] are so that you can quickly refill your [[Cloak/de|tarnen]] for emergencies.
  
=== [[Item sets/de#Sniper|Croc-o-style Kit]] ===
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=== [[Item sets/de#Spy|Sahara Spy]] ===
[[File:Backpack Sniper Bundle.png|100px|Croc-o-style Kit]]
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[[File:Backpack Soldier Bundle.png|100px|Sahara Spy]]
  
The set bonus gives you a bit of survivability when fighting enemy Snipers. However, because the [[Sydney Sleeper/de|Sydney Sleeper]] cannot [[Headshot/de|Kopfschuss]], you are unable to kill bulkier classes on your own and must charge your shot to kill even weaker classes in one hit. Experienced enemy [[Sniper/de|Snipers]] will simply bodyshot you in return.
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The [[Item sets/de#Spy|Sahara Spy]] item set pairs best with the [[Dead Ringer/de|Scheintoduhr]]. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your [[Cloak/de|Tarnung]] never shimmers when using the [[Dead Ringer/de|Scheintoduhr]], the increased [[Cloak/de|Tarnungs]]blinken is nullified.
  
 
{{Class strategy}}
 
{{Class strategy}}
{{Sniper Nav/de}}
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{{Spy Nav}}
 
 
[[Category:Strategy/de]]
 
[[Category:Sniper/de]]
 

Latest revision as of 20:10, 2 June 2011

Work in progress
Basic class strategies Weapons Hats
Do Not Want Basic Scout strategy Have Jag Have Humanitarian's Hachimaki
Have Basic Soldier strategy Have Crusader's Crossbow Have Benefactor's Kanmuri
Do Not Have Basic Pyro strategy Have Back Scratcher
Have Basic Demoman strategy Have Loch-n-Load
Have Basic Heavy strategy Have Ullapool Caber
Have Basic Engineer strategy
Have Basic Medic strategy
Have Basic Sniper strategy
Want Basic Spy strategy


The Spy specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can in den Rücken stechen enemies and sappen Engineer Gebäude. The Spy will almost always operate behind enemy lines. To aid in this, he can use Tarnung and Verkleidungen to move about undetected. The ability to see enemy names and Gesundheit allows him to pick off weakened foes with his Revolver. Because of the threat he poses, enemies will frequently Spy-Check their teammates. The Pyro's flames nullify both Tarnung and Verkleidungen, making him the most dangerous counter-class to the Spy. A good Spy will use both his Uhr and Verkleidungs-Set to avoid drawing enemy attention.

Waffenabhängige Tipps

Primärwaffen

Revolver / Big Kill

Item icon Revolver.png Item icon Big Kill.png

Use the Revolver when your Rückenstich fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance.

Ambassador

Item icon Ambassador.png

Use the Ambassador if you are confident about your aim. The ability to Kopfschuss allows you to deal great damage at range, which pairs well with your ability to see enemy Gesundheit.

L'Etranger

Item icon L'Etranger.png

L'Etranger converts firepower into potential fleeing power. It pairs well with the Cloak and Dagger or Scheintoduhr, watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance.

Sekundärwaffen

Elektro Sapper

Item icon Electro Sapper.png

The Elektro Sapper will instantly disable an Engineers Gebäude and can only be removed by the Engineer or the Pyros Homewrecker. You have an unlimited supply and can place them rapidly on any Building within melee range. Typically, you'll first Backstab an Engineer, then quickly sap any nearby Gebäude to prevent them from firing at you. Your weapons deal reduced damage to any Gebäuden that has an Sapper on it.

Nahkampfwaffen

Messer

Item icon Knife.png

The Messer deals pitiful damage. Unless you can Backstab an enemy, you're probably better off using your Revolver in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the Messer makes a reliable finisher.

Your Eternal Reward

Item icon Your Eternal Reward.png

The inability to initially verkleiden will make you rely more on your Tarnung and ability to find good hiding places. Once you obtain a Verkleidung, you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow Verkleidung, you can tarnen at any time to move at normal walking speed.

Verschwörer-Kunai

Item icon Conniver's Kunai.png

The Verschwörer-Kunai Lebensverringerung will make you very, very frail. Unless you are under the effects of its Überheilung, you can be killed by just one stray projectile. When using the Verschwörer-Kunai, play aggressively and try to land continuous backstabs to maintain your health. Using the Scheintoduhr in conjunction with the Verschwörer-Kunai will allow you to quickly navigate behind enemy lines without dying to a random shot.

PDA 1

Verkleidungs-Set

Item icon Disguise Kit.png

The Verkleidungs-Set is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to Spy-Checks. Don't behave like a Spy; for example, reloading your Revolver while verkleidet will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your Verkleidung while unsichtbar to throw off enemy suspicion. A Verkleidung takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to in den Rücken zu stechen foes while they are distracted by your teammates.

PDA 2

Unsichtbarkeitsuhr / Enthusiast's Timepiece

Item icon Invisibility Watch.png Item icon Enthusiast's Timepiece.png

Out of all your watches, the Unsichtbarkeitsuhr has the smallest margin of error but allows you to cover the furthest distance while invisible. Keep moving to decrease the chances of you being detected or cornered and grab Munitionspickups to keep your Cloak filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down.

Cloak and Dagger

Item icon Cloak and Dagger.png

The Cloak and Dagger is best used on maps with few Munitionspickups. You can use it to camp an area to pick off important targets, such as enemy Medics. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of Cloak. Continue to be mobile; enemies will be encouraged to Spy-Check if you stay in the same area too long. Likewise, don't just use the Cloak and Dagger to stay out of harm's way; being alive does not necessarily mean being useful.

Scheintoduhr

Item icon Dead Ringer.png

To make your feign death more convincing, consider letting the enemy damage you for a bit before taking out the Scheintoduhr. Simply "dying" from Fallschaden is a sure sign that you're a Spy. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as Feuer, Bluten, and Jarate. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitionspickups are so that you can quickly refill your tarnen for emergencies.

Sahara Spy

Sahara Spy

The Sahara Spy item set pairs best with the Scheintoduhr. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your Tarnung never shimmers when using the Scheintoduhr, the increased Tarnungsblinken is nullified.