Difference between revisions of "December 7, 2009 Patch"

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(Undo edit by Sniper-Combine (Talk) (433459))
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* Fixed [[dispenser]] not healing players at the correct rate if it's upgraded while the players are already touching the dispenser
 
* Fixed [[dispenser]] not healing players at the correct rate if it's upgraded while the players are already touching the dispenser
 
* Fixed exec'ing the .cfg file for a class change before the player has actually changed class
 
* Fixed exec'ing the .cfg file for a class change before the player has actually changed class
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=== Undocumented Changes ===
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* Added new [[Administrator]] voice lines regarding a friendship.
  
 
| source = http://store.steampowered.com/news/3205/
 
| source = http://store.steampowered.com/news/3205/

Revision as of 23:00, 9 June 2011

Patch notes

Engine

  • Added checks to prevent transferring .smx, .gcf, and .sys files between client/server
  • Fixed upload/download exploits with spaces in the file extension or a path separator at the beginning of the requested file (as reported on the HLDS mailing lists)

Team Fortress 2

  • Fixed custom particle systems inside maps causing particles to break in successive maps
  • Fixed a rare vphysics crash
  • Fixed background highlight for KOTH timers not being aligned properly in minmode
  • Fixed the Heavy's fists being hidden while taunting
  • Fixed cloaked Spies having the critboost effect on their weapon
  • Fixed banned clients being able to spamming a server with the "joined" chat text
  • Fixed seeing the wrong class counts if the game swapped teams while the class menu was open
  • Fixed Spies being able to disguise while performing a taunt
  • Fixed having to press the voice menu key twice if the menu timed out and closed itself last time it was open
  • Fixed the "Confirm Delete" dialog in the Items menu not handling the key correctly
  • Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser
  • Fixed exec'ing the .cfg file for a class change before the player has actually changed class

Undocumented Changes