Difference between revisions of "Soda Popper"
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| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | level = Scattergun | + | | level = Level 10 Scattergun |
| att-1-positive = +25% faster reloading speed | | att-1-positive = +25% faster reloading speed | ||
| att-2-positive = +50% firing speed | | att-2-positive = +50% firing speed |
Revision as of 02:44, 24 June 2011
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | Look at me!
Click to listen
— The Scout on hype building
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” |
The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. It will be released with the Über Update.
The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges while running. When activated, mini-crits can be used for a set period of time.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 100-105 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload (first) | 0.57 s | |
Reload (consecutive) | 0.43 s | |
Values are approximate and determined by community testing. |
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