Difference between revisions of "Soda Popper"

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{{unreleased}}
 
{{Item infobox
 
 
| type            = weapon
 
| type            = weapon
 
| image            = Soda Popper.PNG
 
| image            = Soda Popper.PNG

Revision as of 02:56, 24 June 2011

| type = weapon | image = Soda Popper.PNG | used-by = Scout | slot = primary | crafting-slot = | contributed-by = BANG! | released = Über Update | availability = June 23, 2011 | trade = yes | gift = yes | rename = yes | medieval = no | ammo-loaded = 2 | ammo-carried = 32 | reload = Single | loadout = yes

 | level          = Level 10 Scattergun
 | att-1-positive = +25% faster reloading speed
 | att-2-positive = +50% firing speed
 | att-3-negative = -60% clip size
 | att-4-negative = No random critical hits
 | att-5-neutral  = Build 'hype' as you run
 | att-6-neutral  = When the hype meter is full,
unleash mini-crits!

}}

Look at me!
The Scout on hype building

The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. It will be released with the Über Update.

The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random critical hits.

In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges while running. When activated, mini-crits can be used for a set period of time.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 100-105
Medium range 24-67
Long range 3-26
Critical 18 / pellet
Mini-crit 8 / pellet
Function times
Attack interval 0.315 s
Reload (first) 0.57 s
Reload (consecutive) 0.43 s
Values are approximate and determined by community testing.

Update History

June 23, 2011 Patch

  • The item was added.