Difference between revisions of "Soda Popper"
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| type = weapon | | type = weapon | ||
| image = Soda Popper.PNG | | image = Soda Popper.PNG |
Revision as of 02:56, 24 June 2011
| type = weapon | image = Soda Popper.PNG | used-by = Scout | slot = primary | crafting-slot = | contributed-by = BANG! | released = Über Update | availability = June 23, 2011 | trade = yes | gift = yes | rename = yes | medieval = no | ammo-loaded = 2 | ammo-carried = 32 | reload = Single | loadout = yes
| level = Level 10 Scattergun | att-1-positive = +25% faster reloading speed | att-2-positive = +50% firing speed | att-3-negative = -60% clip size | att-4-negative = No random critical hits | att-5-neutral = Build 'hype' as you run | att-6-neutral = When the hype meter is full,
unleash mini-crits!
}}
“ | Look at me!
Click to listen
— The Scout on hype building
|
” |
The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. It will be released with the Über Update.
The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges while running. When activated, mini-crits can be used for a set period of time.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 100-105 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload (first) | 0.57 s | |
Reload (consecutive) | 0.43 s | |
Values are approximate and determined by community testing. |
Update History
- The item was added.
|