Difference between revisions of "Template:Blueprint"
Moussekateer (talk | contribs) m (+soda popper) |
Moussekateer (talk | contribs) (+june 23 weapons) |
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<!-- Scout token recipes --> | <!-- Scout token recipes --> | ||
| scout primary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | result-3 = Soda Popper}} | | scout primary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | result-3 = Soda Popper}} | ||
− | | scout secondary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk}} | + | | scout secondary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | result-4 = Winger}} |
− | | scout melee = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Sun-on-a-Stick | result-5 = Candy Cane | result-6 = Fan O'War | result-7 = Three-Rune Blade}} | + | | scout melee = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Sun-on-a-Stick | result-5 = Candy Cane | result-6 = Fan O'War | result-7 = Three-Rune Blade | result-7 = Atomizer}} |
<!-- Soldier token recipes --> | <!-- Soldier token recipes --> | ||
− | | soldier primary = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Direct Hit | result-2 = Black Box | result-3 = Rocket Jumper}} | + | | soldier primary = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Direct Hit | result-2 = Black Box | result-3 = Rocket Jumper | result-4 = Liberty Launcher}} |
− | | soldier secondary = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Buff Banner | result-2 = Gunboats | result-3 = Battalion's Backup | result-4 = Concheror}} | + | | soldier secondary = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Buff Banner | result-2 = Gunboats | result-3 = Battalion's Backup | result-4 = Concheror | result-5 = Mantreads | result-6 = Reserve Shooter}} |
− | | soldier melee = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Equalizer | result-2 = Pain Train | result-3 = Half-Zatoichi}} | + | | soldier melee = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Equalizer | result-2 = Pain Train | result-3 = Half-Zatoichi | result-4 = Disciplinary Action | result-5 = Market Gardener}} |
<!-- Pyro token recipes --> | <!-- Pyro token recipes --> | ||
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<!-- Demoman token recipes --> | <!-- Demoman token recipes --> | ||
− | | demoman primary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper}} | + | | demoman primary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | result-4 = Splendid Screen}} |
− | | demoman secondary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Loch-n-Load}} | + | | demoman secondary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Loch-n-Load | result-2 = Ali Baba's Wee Bootie}} |
− | | demoman melee = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi}} | + | | demoman melee = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi | result-6 = Persian Persuader}} |
<!-- Heavy token recipes --> | <!-- Heavy token recipes --> | ||
− | | heavy primary = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Natascha | result-2 = Brass Beast}} | + | | heavy primary = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Natascha | result-2 = Brass Beast | result-3 = Tomislav}} |
− | | heavy secondary = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Sandvich | result-2 = Dalokohs Bar | result-3 = Buffalo Steak Sandvich}} | + | | heavy secondary = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Sandvich | result-2 = Dalokohs Bar | result-3 = Buffalo Steak Sandvich | result-4 = Family Business}} |
− | | heavy melee = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Killing Gloves of Boxing | result-2 = Gloves of Running Urgently | result-3 = Warrior's Spirit | result-4 = Fists of Steel}} | + | | heavy melee = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Killing Gloves of Boxing | result-2 = Gloves of Running Urgently | result-3 = Warrior's Spirit | result-4 = Fists of Steel | result-5 = Eviction Notice}} |
<!-- Engineer token recipes --> | <!-- Engineer token recipes --> | ||
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<!-- Medic token recipes --> | <!-- Medic token recipes --> | ||
− | | medic primary = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Blutsauger | result-2 = Crusader's Crossbow}} | + | | medic primary = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Blutsauger | result-2 = Crusader's Crossbow | result-3 = Overdose}} |
− | | medic secondary = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Kritzkrieg}} | + | | medic secondary = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Kritzkrieg | result-2 = Quick-Fix}} |
− | | medic melee = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Übersaw | result-2 = Vita-Saw | result-3 = Amputator}} | + | | medic melee = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Übersaw | result-2 = Vita-Saw | result-3 = Amputator | result-4 = Solemn Vow}} |
<!-- Sniper token recipes --> | <!-- Sniper token recipes --> | ||
− | | sniper primary = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Huntsman | result-2 = Sydney Sleeper}} | + | | sniper primary = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Huntsman | result-2 = Sydney Sleeper | result-3 = Bazaar Bargain}} |
| sniper secondary = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Jarate | result-2 = Razorback | result-3 = Darwin's Danger Shield}} | | sniper secondary = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Jarate | result-2 = Razorback | result-3 = Darwin's Danger Shield}} | ||
− | | sniper melee = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Tribalman's Shiv | result-2 = Bushwacka}} | + | | sniper melee = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Tribalman's Shiv | result-2 = Bushwacka | result-3 = Shahanshah}} |
<!-- Spy token recipes --> | <!-- Spy token recipes --> | ||
| spy pda | | spy pda | ||
| spy pda2 = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - PDA2 | ingredient-3 = Scrap Metal | result = Cloak and Dagger | result-2 = Dead Ringer}} | | spy pda2 = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - PDA2 | ingredient-3 = Scrap Metal | result = Cloak and Dagger | result-2 = Dead Ringer}} | ||
− | | spy secondary = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Ambassador | result-2 = L'Etranger}} | + | | spy secondary = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Ambassador | result-2 = L'Etranger | result-3 = Enforcer}} |
− | | spy melee = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Your Eternal Reward | result-2 = Conniver's Kunai}} | + | | spy melee = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Your Eternal Reward | result-2 = Conniver's Kunai | result-3 = Big Earner}} |
| #default = {{Blueprint/core | | #default = {{Blueprint/core |
Revision as of 21:12, 25 June 2011
Ingredient 1 | Result | |
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= | ![]() |
Usage
{{Blueprint | autoresult = | ingredient-1 = | ingredient-2 = | ingredient-3 = | ingredient-4 = | ingredient-5 = | result = | result-2 = | result-3 = | result-4 = | result-5 = | result-6 = | result-7 = }}
autoresult
Setting autoresult
to 'class slot', for example autoresult = Soldier primary
, will automatically generate the blueprint for that slot with correct slot token, class token and possible results.