Difference between revisions of "June 28, 2011 Patch"

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(Undo edit by DeKKeNNN (Talk) (591224) It affects TF2 too)
m (Added 'Strange' link, but I am so sorry about that, I totally forgot. Didn't mean to be a nuisance.)
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* Fixed a problem with [[Arena]] mode first blood CritBoost not removing itself at the correct time.
 
* Fixed a problem with [[Arena]] mode first blood CritBoost not removing itself at the correct time.
 
* Fixed a bug where [[Demoman|Demomen]] kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
 
* Fixed a bug where [[Demoman|Demomen]] kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
* Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
+
* Fixed the problem that was causing [[Strange]] Demoman shields to not accumulate kills.
 
* Fixed a bug where the [[Reserve Shooter]] would minicrit against swimming targets.
 
* Fixed a bug where the [[Reserve Shooter]] would minicrit against swimming targets.
 
* [[Tomislav]] spin-up reduction has been reduced from 75% to 40% (so it now spins-up slower)
 
* [[Tomislav]] spin-up reduction has been reduced from 75% to 40% (so it now spins-up slower)

Revision as of 05:15, 29 June 2011

Note: No source link has been provided.

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Reduced CPU usage for idle servers

Team Fortress 2

  • Fixed a case where CritBoost effects were being removed from players being healed.
  • Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
  • Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
  • Tomislav spin-up reduction has been reduced from 75% to 40% (so it now spins-up slower)
  • Made the Jumper's Jeepcap and Pocket Medic craft-able.
  • Updated the bot navigation files for several maps.
  • Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it.
  • Updated the gamehaptics file:
    • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.
    • Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
    • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

Undocumented Changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unrecognized punctuation character "{".
Revision changes
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/cp_manor_event.nav
Modified: team fortress 2 content.gcf/tf/maps/koth_badlands.nav
Modified: team fortress 2 content.gcf/tf/maps/koth_nucleus.nav
Modified: team fortress 2 content.gcf/tf/maps/koth_viaduct.nav
Modified: team fortress 2 content.gcf/tf/maps/pl_badwater.nav
Modified: team fortress 2 content.gcf/tf/maps/pl_thundermountain.nav
Modified: team fortress 2 content.gcf/tf/maps/pl_upward.nav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/crafting/crate_summer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/crafting/crate_summer_large.vtf