Difference between revisions of "User:Sven/Sandbox"

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[[File:Heavy_Update_Title_Card.png|right|x200px|link=http://www.steamgames.com/tf2/heavy/]]
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{{Quotation|'''The Heavy'''|Very bad!|sound=Heavy_negativevocalization04.wav}}
{{Quotation|'''The Heavy'''|I have new way to kill cowards.|sound=Heavy_specialweapon05.wav}}
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{{Game infobox
The <span class="plainlinks">'''[http://www.steamgames.com/tf2/heavy/ Heavy Update]'''</span> is a patch for the [[Heavy]], the third class to have a major content pack released. [[Meet the Sandvich]] was released alongside the update. Unlike the previous '''Pyro Update''', as well as the '''Goldrush Update''', the Heavy Update page was segmented, with the content of the update being spread across several different pages, instead of listed on a single page.The update was released on [[August_19,_2008_Patch|August 19th, 2008]].
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| boxart-image = TF2Alpha_MainMenu.png
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| developer = Team GabeN
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| publisher = Team GabeN
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| engine = [[Source engine]]
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| designer = Valve (base coding) & Team GabeN
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| modes = Multiplayer
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| genre = First-person shooter
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| platforms = Windows
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}}
  
With the arrival of the [[Heavy Update]], Team Fortress 2 recieved it's first consumable item; the [[Sandvich]]. It also introduced a new weapon effect, [[Slowdown]], as well as an entirely new gamemode, [[Arena]].
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'''Team Fortress 2 Alpha''' is a multiplayer, team-based first-person shooter, developed by Team GabeN. This alpha was built upon leaked [[Source engine]] code, and attempts to replicate the "''Invasion''" build of ''Team Fortress 2;'' as such, it features a unique Sci-Fi theme unlike any other official Valve title. It should be noted that none of the characters or locations are related to the [http://half-life.wikia.com/wiki/Half-Life_storyline Half-Life universe], another series of games create by [[Valve]], although the "future" theme is present in both games.  
  
 +
== Gameplay ==
 +
The average Team Fortress 2 Alpha game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource. Such ways include killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.
  
== Additions ==
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=== Maps ===
=== Weapons ===
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* [[2Fort (Alpha)]]
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* [[Arctic (Alpha)]]
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* [[Developer test maps (Alpha)]]
  
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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== History ==
|-
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When the ''Half-Life 2'' source tree was leaked in late 2003, two ''Team Fortress 2'' models were included, along with direct references to the game in the source code. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen [http://wiki.teamfortress.com/w/index.php?title=User:Sven/Sandbox&action=submit#Gallery below].
!class="header" style="width: 10%" | Class
 
!class="header" style="width: 15%" | Item Icon
 
!class="header" style="width: 35%" | Item Name
 
|-
 
| rowspan="3" | {{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]]
 
| {{item icon|size=76px|Natascha}}
 
| '''[[Natascha]]'''
 
|-
 
| {{item icon|size=76px|Sandvich}}
 
| '''[[Sandvich]]'''
 
|-
 
| {{item icon|size=76px|Killing Gloves of Boxing}}
 
| '''[[Killing Gloves of Boxing]]'''
 
|}
 
 
 
=== Maps ===
 
  
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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In the end, this build of Team Fortress 2 was completely scrapped. Nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and [http://www.pcgamer.com/2010/09/09/interview-valve-on-13-things-theyve-failed-at/ a September 2010 interview with PC Gamer], in which he mentions "Invasion" as being the second phase of ''Team Fortress 2'''s development under Valve Software.
|-
 
!class="header" style="width: 20%" | Game Mode
 
!class="header" style="width: 40%" |
 
!class="header" style="width: 20%" | Map Name
 
!class="header" style="width: 20%" | File Name
 
|-
 
| rowspan="1" | <center>[[Payload]]</center>
 
| [[File:Plbadwater.jpg|150px|link=Badwater]]
 
| '''[[Badwater]]'''
 
| pl_badwater
 
|-
 
| rowspan="1" | <center>[[Control Points]]</center>
 
| [[File:01_cpSteel_2.jpg|150px|link=Steel]]
 
| '''[[Steel]]'''
 
| cp_steel
 
|}
 
  
=== Meet the Sandvich ===
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== Teams ==
 +
Two teams are present in Team Fortress Alpha; Humans, and Aliens.
  
{{main|Meet the Sandvich}}
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== Classes ==
 +
Currently playable classes include:
 +
* Commando ([[Soldier]])
 +
* Defender ([[Heavy]])
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* Escort (New Class)
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* Medic ([[Medic]])
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* Pyro ([[Pyro]])
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* Sapper ([[Engineer]])
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* Sniper ([[Sniper]])
  
{{youtube|_prZ0JrbQrU}}
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Additional classes exist in the coding of the game, but were not yet implemented:
 +
* Recon ([[Scout]])
 +
* Support ([[Demoman]])
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* Infiltrator ([[Spy]])
  
== Other additions ==
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== Gallery ==
* '''Classes''':
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<gallery widths=150px heights=80px>
** Added 35 new [[Heavy achievements]].
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File:Invaliencommando.png|The Alien Commando
* Added new firing sounds to The [[Backburner]].
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File:Invhumancommando.png|The Human Commando
* Added server map timeleft to upper right of scoreboard.
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</gallery>
* Increased The Kritzkrieg's Über-charge rate bonus from 10% to 25%.
 
* Players now broadcast whether they chose a team directly or use autoteam.
 
* Added [[Arena]] mode.
 
  
== External links ==
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== External Links ==
* [http://steamgames.com/tf2/heavy/index.php Heavy Update page]
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* [http://www.teamgaben.com/gaben/index.php?title=Team_Fortress_2_%28GabeN%29 Team Fortress 2 Gaben article at TeamGaben.com]
* [http://www.teamfortress.com/sandvich.htm Meet the Sandvich]
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* [http://www.unseen64.net/2008/04/05/team-fortress-2-proto/ Unseen 64 article about the development of the game]
 +
* [http://dl.dropbox.com/u/30541165/TF2%20Alpha%20%28Team%20Gaben%29.rar Download the Alpha]
  
{{HeavyUpdateNav}}
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[[Category:Team Fortress 2 Alpha]]
{{Heavy Nav}}
 

Revision as of 07:14, 7 July 2011

Very bad!
The Heavy
Sven
250px
Basic Information
Developer:

Team GabeN

Publisher:

Team GabeN

Engine:

Source engine

Genre:

First-person shooter

Modes:

Multiplayer

Designer(s):

Valve (base coding) & Team GabeN

Platforms:

Windows

Team Fortress 2 Alpha is a multiplayer, team-based first-person shooter, developed by Team GabeN. This alpha was built upon leaked Source engine code, and attempts to replicate the "Invasion" build of Team Fortress 2; as such, it features a unique Sci-Fi theme unlike any other official Valve title. It should be noted that none of the characters or locations are related to the Half-Life universe, another series of games create by Valve, although the "future" theme is present in both games.

Gameplay

The average Team Fortress 2 Alpha game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource. Such ways include killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.

Maps

History

When the Half-Life 2 source tree was leaked in late 2003, two Team Fortress 2 models were included, along with direct references to the game in the source code. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen below.

In the end, this build of Team Fortress 2 was completely scrapped. Nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and a September 2010 interview with PC Gamer, in which he mentions "Invasion" as being the second phase of Team Fortress 2's development under Valve Software.

Teams

Two teams are present in Team Fortress Alpha; Humans, and Aliens.

Classes

Currently playable classes include:

Additional classes exist in the coding of the game, but were not yet implemented:

Gallery

External Links