Difference between revisions of "Match outcomes"
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Revision as of 10:14, 28 July 2010
There are a number of different possible Match Outcomes in Team Fortress 2, and the conditions may vary depending on the game mode:
Victory/Defeat
The two most common match outcomes are Victory and Defeat, and occur when the team succeeds or fails respectively in their objective:
Game Mode | Win/Loss Conditions |
---|---|
CTF | One team wins upon capturing the intelligence the required number of times. The team that fails to do so first loses. |
Control Point (Traditional) | One team wins upon capturing every control point on the map. If they succeed in doing this, the other team loses. |
Control Point (Attack Defend) | The attacking team wins upon capturing every control point on the map. The defending team wins by preventing the attacking team from capturing every control point until the timer runs down. |
Territorial Control | One team wins upon capturing every control point on the map. If they succeed in doing this, the other team loses. The team that ultimately captures all territories is the overall victor. |
Payload | The attacking team wins upon pushing the cart to the final terminus of the map. The defending team wins by preventing the attacking team from moving the cart to the final terminus until the timer runs down. |
Payload Race | One team wins upon pushing the cart to the opposing terminus. The team that fails to do so first loses. |
Arena | One team wins upon killing all members of the opposing team or by capturing the center control point once the timer runs down. The team that is wiped out or concedes the central point loses. |
King of the Hill | One team wins upon capturing the central control point and keeping it for a total of 3 minutes. |
Humiliation
“ | Can you feel ze Schadenfreude?
Click to listen
— The Medic on humiliation
|
” |
Humiliation occurs following a victory. During humiliation, all classes on the victorious side receive a 10% increase to their speed, Scouts do not recieve a speed buff, and all attacks become critical hits for the purpose of hunting down any surviving opponents unlucky enough to stand in their way. Players on the victorious side are also able to enter enemy resupply areas, though they are still restricted from entering respawn areas on some maps.
During humiliation, the losing side moves 10% slower and is unable to attack or use any secondary abilities, though some weapons fired before the victory occurs may still kill during this time (flamethrower or flare gun fire, grenades, rockets, and huntsman arrows). The players on the losing team go into a 3rd person perspective, showing their class either fleeing, cowering or thoroughly disappointed. The losing team's sentry guns are also deactivated. Spies on the losing team drop their cloaks if they are active, but retain their disguises if they were wearing them during the winning capture, although they are able to use the 'last disguise' button. Players wielding taunt attack capable weapons are still able to kill with these despite the weapons models not being displayed, though their related achievements will not unlock under humiliation. The animations for Humiliation are used in gameplay when a person is hit by the ball from the Sandman, shifting their perspective to third person, and causing them to run at a very slow speed.
Sudden Death
See Sudden death
Stalemate
“ | We lose, but they do not win?
Click to listen
— The Heavy
|
” |
When a round goes into Sudden death, and neither team manages to kill the other or complete the objectives within the final time limit, the game is a Stalemate, and neither team receives a point. This also produces an effect similar to Humiliation, except that both teams lose their weapons and can only run around and taunt until the round ends a few seconds later. It is possible to kill opposing members with taunt attacks but they do not count to achievements. Also, you cannot use taunt attacks unless you were equipped with the weapon or are able to quick switch to the weapon that activates it when stalemate begins.
Misc.
The following are not part of the game and have no bearing on actual gameplay, but for the sake of completeness are included here.
No Outcome
Happens when the map changes or server shuts down without warning during a game.
Moral Victory
When a team completes all the objectives but still loses.
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