Difference between revisions of "Team Fortress 2 Alpha"
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| developer = Team GabeN | | developer = Team GabeN | ||
| publisher = Team GabeN | | publisher = Team GabeN | ||
− | | engine = [[Source | + | | engine = [[Source engine]] |
| designer = Valve (base coding) & Team GabeN | | designer = Valve (base coding) & Team GabeN | ||
| modes = Multiplayer | | modes = Multiplayer | ||
− | | genre = First | + | | genre = First person shooter |
| platforms = Windows | | platforms = Windows | ||
}} | }} | ||
− | '''Team Fortress 2 Alpha''' | + | '''''Team Fortress 2 Alpha''''', also known as '''''Team Fortress 2: Invasion''''', is a multiplayer, team-based first-person shooter developed by Team GabeN. This alpha was built upon leaked [[Source engine]] code, and attempts to replicate the "''Invasion''" build of ''Team Fortress 2;'' as such, it features a unique sci-fi theme unlike any other official Valve title. It should be noted that none of the characters or locations are related to the [http://half-life.wikia.com/wiki/Half-Life_storyline ''Half-Life'' universe], another series of games created by [[Valve]] – though the "future" theme is present in both games. |
== Gameplay == | == Gameplay == | ||
− | The average Team Fortress 2 Alpha game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource, including killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings. | + | The average ''Team Fortress 2 Alpha'' game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource, including killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings. |
=== Maps === | === Maps === | ||
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When the ''Half-Life 2'' source tree was leaked in late 2003, two ''Team Fortress 2'' models were included, along with the Team Fortress 2 source code, which was fully compilable. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen [[Team_Fortress_2_Alpha#Gallery|below]]. | When the ''Half-Life 2'' source tree was leaked in late 2003, two ''Team Fortress 2'' models were included, along with the Team Fortress 2 source code, which was fully compilable. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen [[Team_Fortress_2_Alpha#Gallery|below]]. | ||
− | In the end, this build was completely scrapped and nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and [http://www.pcgamer.com/2010/09/09/interview-valve-on-13-things-theyve-failed-at/ a September 2010 interview with PC Gamer], in which he mentions "Invasion" as being the second phase of ''Team Fortress 2'''s development under Valve Software. | + | In the end, this build was completely scrapped and nothing in this version would appear in the final version of ''Team Fortress 2''. One of the Developer Commentaries in the final version of ''Team Fortress 2'' mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic ''Team Fortress'' games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and [http://www.pcgamer.com/2010/09/09/interview-valve-on-13-things-theyve-failed-at/ a September 2010 interview with PC Gamer], in which he mentions "Invasion" as being the second phase of ''Team Fortress 2'''s development under Valve Software. |
== Teams == | == Teams == | ||
− | Two teams are present in Team Fortress Alpha; Humans | + | Two teams are present in ''Team Fortress 2 Alpha''; the Humans and the Aliens. |
== Classes == | == Classes == |
Revision as of 03:32, 3 August 2011
“ | Very bad!
Click to listen
— The Heavy
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” |
Team Fortress 2 Alpha | |
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250px | |
Basic Information | |
Developer: |
Team GabeN |
Publisher: |
Team GabeN |
Engine: | |
Genre: |
First person shooter |
Modes: |
Multiplayer |
Designer(s): |
Valve (base coding) & Team GabeN |
Platforms: |
Windows |
Team Fortress 2 Alpha, also known as Team Fortress 2: Invasion, is a multiplayer, team-based first-person shooter developed by Team GabeN. This alpha was built upon leaked Source engine code, and attempts to replicate the "Invasion" build of Team Fortress 2; as such, it features a unique sci-fi theme unlike any other official Valve title. It should be noted that none of the characters or locations are related to the Half-Life universe, another series of games created by Valve – though the "future" theme is present in both games.
Gameplay
The average Team Fortress 2 Alpha game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource, including killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.
Maps
History
When the Half-Life 2 source tree was leaked in late 2003, two Team Fortress 2 models were included, along with the Team Fortress 2 source code, which was fully compilable. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen below.
In the end, this build was completely scrapped and nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and a September 2010 interview with PC Gamer, in which he mentions "Invasion" as being the second phase of Team Fortress 2's development under Valve Software.
Teams
Two teams are present in Team Fortress 2 Alpha; the Humans and the Aliens.
Classes
Currently playable classes include:
- Commando (Soldier)
- Defender (Heavy)
- Escort (Civilian)
- Medic (Medic)
- Pyro (Pyro)
- Sapper (Engineer)
- Sniper (Sniper)
Additional classes exist in the coding of the game, but were not yet implemented: