Difference between revisions of "User:Yes-Man"

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{{User infobox
 
{{User infobox
 
| title = Yes-Man
 
| title = Yes-Man
| infoboxcolour = #00FF00
+
| infoboxcolour = #FF000
| image = Pyroplaysfireman.png
+
|image = User_yes-man_spy.png
 +
|imagewidth = 305px
  
 
| type = [[Offense]]
 
| type = [[Offense]]
 
| gender = N/A
 
| gender = N/A
 
|health='''125''' <small> / [[File:Medic_badge_RED.png|15px]] {{tooltip|185|Overhealed by a Medic}}</small>
 
|health='''125''' <small> / [[File:Medic_badge_RED.png|15px]] {{tooltip|185|Overhealed by a Medic}}</small>
|speed='''100%'''<br/>110%<small> with the [[Item Sets#The Pyro|Gas Jockey item set]]</small>
+
|speed='''100%''
  
 
| favclass = [[File:Leaderboard class spy.png]]
 
| favclass = [[File:Leaderboard class spy.png]]
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| steampage = [http://steamcommunity.com/id/DrSerkebaev Yes-Man]
 
| steampage = [http://steamcommunity.com/id/DrSerkebaev Yes-Man]
 
}}
 
}}
{{Quotation|'''Yes-Man'''|Not my fault I can't say 'no'.|sound=Engineer_no01.wav}}
+
{{Quotation|'''Yes-Man'''|Not my fault I can't say 'no'.|sound=User_Yes_Man_No}}
Heck yeah!
+
{{Quotation|'''Yes-Man'''|You should accept his invitation and then... Murder him when he least suspects it!|sound=User_Yes_Man_Murder}}
 +
{{Quotation|'''Yes-Man'''|You can call me Yes-Man!|sound=User_Yes_Man_Introduce}}
 +
{{Quotation|'''Yes-Man'''|What can I do for you today?|sound=User_Yes_Man_ForYOU.wav}}
 +
One day I will get around to putting some proper audio all up in this page. Just you wait.
  
== Weapons ==
+
== General information that may or may not be pertaining to in-game items ==
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
 
 +
Despite what the picture would suggest, I now more often use a Strange Revolver than the Enforcer.
  
===Primary===
 
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="10%" | Weapon
+
! class="header" width="10%" | Primary
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="7%" | Ammo<br/>Loaded
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! class="header" width="30%" | Notes / Special Abilities
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
|-
! {{Table icon|Revolver|Unboxed}}
+
! {{Table icon|Revolver|Stock}}
 
| align="center" | {{Icon killicon|weapon=Revolver}}
 
| align="center" | {{Icon killicon|weapon=Revolver}}
 
| 6
 
| 6
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|-
 
|-
  
===Secondary===
 
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="10%" | Weapon
+
! class="header" width="10%" | Secondary
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="7%" | Ammo<br/>Loaded
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|}
 
|}
  
===Melee===
 
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="10%" | Weapon
+
! class="header" width="10%" | Tertiary
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="7%" | Ammo<br/>Loaded
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! class="header" width="10%" | Damage Range
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
! class="header" width="30%" | Notes / Special Abilities
|-
 
! rowspan="2" | {{Table icon|Knife|Stock}}
 
| align="center" | {{Icon killicon|weapon=Knife}}
 
| rowspan="2" | N/A
 
| rowspan="2" | N/A
 
| rowspan="2" | '''Base''':
 
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
| rowspan="2" |
 
{{Pro}}Backstab earns instant kill.
 
 
{{Con}}No random Critical hits.
 
|-
 
| align="center" |  {{Icon killicon|weapon=Backstab}}
 
 
|-
 
|-
 
! {{Table icon|Your Eternal Reward|Craft / Drop}}
 
! {{Table icon|Your Eternal Reward|Craft / Drop}}
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{{Con}}The [[Disguise Kit]] is disabled.
 
{{Con}}The [[Disguise Kit]] is disabled.
 
|-
 
|-
! {{Table icon|Conniver's Kunai|Promotional / Craft / Drop}}
 
| align="center" | {{Icon killicon|weapon=conniver's kunai}}
 
| N/A
 
| N/A
 
| '''Base''':
 
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
|{{Info}}On backstab: absorbs the health from your victim. Can [[overheal]] up to 300% health.
 
  
{{Con}}-65 max health on wearer
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
| N/A
 
| N/A
 
| '''Base''':
 
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
|<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
 
{{Info}}Functions identically to the [[Knife]].
 
 
|-
 
! {{Table icon|Big Earner|Craft / Drop}}
 
| align="center" | {{Icon killicon|weapon=Big Earner}}
 
| N/A
 
| N/A
 
| '''Base''':
 
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
|{{Pro}}Upon a kill, the Spy gains 30% of his cloak meter.
 
 
{{Con}}-25 max health on wearer.
 
|}
 
 
===Taunt Attack===
 
{{Taunt
 
| image = Spytaunt2.PNG
 
| weapon-1 = Knife
 
| weapon-2 = Your Eternal Reward
 
| weapon-3 = Conniver's Kunai
 
| weapon-4 = Big Earner
 
| weapon-5 = Saxxy
 
| special = Fencing
 
| description = {{hatnote|Main article: [[Fencing]]}} The Spy transfers his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying:<br/>
 
:[[Media:Spy_taunts02.wav|"I'm going to gut you like a Cornish game hen."]]<br/>
 
:[[Media:Spy_taunts09.wav|"Just lay your weapons down and walk away."]]
 
}}
 
 
===PDA items===
 
 
{| class="wikitable grid" width="100%"  
 
{| class="wikitable grid" width="100%"  
! class="header" width="25%" | Weapon
+
! class="header" width="25%" | Quaternary
 
! class="header" width="75%" | Notes / Special abilities
 
! class="header" width="75%" | Notes / Special abilities
|-
 
! {{Table icon|Disguise Kit|Stock<br>Primary PDA}}
 
|
 
{{Info}}Allows the Spy to [[disguise]] himself as an enemy or a friendly player.
 
 
 
|-
 
|-
 
! {{Table icon|Dead Ringer|Unlock / Drop<br/>Secondary PDA}}
 
! {{Table icon|Dead Ringer|Unlock / Drop<br/>Secondary PDA}}

Latest revision as of 08:00, 3 August 2011


Yes-Man
Yes-Man
Basic information
Type: Offense
Gender: N/A
Health: 125 / Medic emblem RED.png 185
Speed: '100%
Team Fortress 2
Favourite classes: Leaderboard class spy.png
Favourite hats: Painted Bill's Hat 7D4071.png
Contact information
Steam page: Yes-Man
Not my fault I can't say 'no'.
Yes-Man
You can call me Yes-Man!
Yes-Man
What can I do for you today?
Yes-Man

One day I will get around to putting some proper audio all up in this page. Just you wait.

General information that may or may not be pertaining to in-game items

Despite what the picture would suggest, I now more often use a Strange Revolver than the Enforcer.

Primary Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Revolver
Stock
Revolver
Killicon revolver.png 6 24 Base: 40

Crit: 120

Secondary Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Electro Sapper
Stock
Sapper
Killicon electro sapper.png N/A N/A N/A

Pictogram info.png Disables and slowly destroys enemy buildings.

Tertiary Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Your Eternal Reward
Craft / Drop
Your Eternal Reward
Killicon your eternal reward.png N/A N/A Base:
40

Backstab:

victim's health.
Pictogram plus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim.

Pictogram plus.png Victims do not make any noise when dying.

Pictogram plus.png Victims' bodies disappear after being stabbed.

Pictogram plus.png If backstabbed, victims' death will not be shown in the killfeed for other enemies.

Pictogram minus.png The Disguise Kit is disabled.

Quaternary Notes / Special abilities
Dead Ringer
Unlock / Drop
Secondary PDA

Dead Ringer

Cloak type: Feign death

Pictogram info.png Cloaks Spy for 6.5 seconds upon receiving damage, dropping a fake corpse.

Pictogram info.png Cloak meter can be refilled from ammo sources.

Pictogram plus.png Reduces initial damage and subsequent damage received to a fraction (1/10) and Cloak does not flicker when bumping into an enemy, but only for the standard Cloak duration. Prolonging the Cloak will turn it into a standard invisibility.

Pictogram plus.png Has 60% faster Cloak recharge rate.

Pictogram minus.png Has a loud, distinctive decloak sound.

Pictogram minus.png Uncloaking will lower the Cloak meter to 40% if above that amount when uncloaking.

Pictogram minus.png A large and medium ammo box restores 35% cloak (instead of 100% and 50% respectively).